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Adding Damage Effects
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wla/data/battle/set_damage_effects_reconcile.asm
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wla/data/battle/set_damage_effects_reconcile.asm
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; Reconciled from master RGBDS source: data/battle/set_damage_effects.asm
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; RGBDS source is untouched.
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; WLA-DX representation for reconciliation only.
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; moves that do damage but not through normal calculations
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; e.g., Super Fang, Psywave
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.DB SUPER_FANG_EFFECT
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.DB SPECIAL_DAMAGE_EFFECT
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.DB -1
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