Add constants for trainer macro struct fields (#598)

---------

Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
This commit is contained in:
Rangi42
2026-08-08 21:13:08 +00:00
parent 2328d35e9c
commit 8cb28a31c7
5 changed files with 28 additions and 28 deletions

View File

@@ -12279,18 +12279,18 @@ ROMX bank #26:
SECTION: $406f-$7fee ($3f80 bytes) ["Tilesets 2"]
$406f = Dojo_GFX
$406f = Gym_GFX
$466f = Dojo_Block
$466f = Gym_Block
$466f = Dojo_Block
$4daf = Mart_GFX
$4daf = Pokecenter_GFX
$53af = Mart_Block
$53af = Pokecenter_Block
$55ff = ForestGate_GFX
$55ff = Museum_GFX
$53af = Mart_Block
$55ff = Gate_GFX
$5bef = ForestGate_Block
$5bef = Museum_Block
$55ff = Museum_GFX
$55ff = ForestGate_GFX
$5bef = Gate_Block
$5bef = Museum_Block
$5bef = ForestGate_Block
$63ef = Forest_GFX
$69ef = Forest_Block
$71ef = Facility_GFX
@@ -17675,15 +17675,15 @@ VRAM bank #0:
$8000 = vChars0
$8000 = vSprites
$8000 = vNPCSprites
$8800 = vTitleLogo
$8800 = vChars1
$8800 = vFont
$8800 = vNPCSprites2
$8800 = vTitleLogo
$9000 = vTileset
$9000 = vChars2
$9000 = vFrontPic
$9000 = vTileset
$9310 = vBackPic
$9310 = vTitleLogo2
$9310 = vBackPic
$9800 = vBGMap0
$9c00 = vBGMap1
TOTAL EMPTY: $0000 bytes

View File

@@ -12293,14 +12293,14 @@ ROMX bank #26:
$466f = Gym_Block
$4daf = Mart_GFX
$4daf = Pokecenter_GFX
$53af = Mart_Block
$53af = Pokecenter_Block
$53af = Mart_Block
$55ff = Gate_GFX
$55ff = ForestGate_GFX
$55ff = Museum_GFX
$5bef = ForestGate_Block
$5bef = Museum_Block
$55ff = ForestGate_GFX
$5bef = Gate_Block
$5bef = Museum_Block
$5bef = ForestGate_Block
$63ef = Forest_GFX
$69ef = Forest_Block
$71ef = Facility_GFX
@@ -17685,15 +17685,15 @@ VRAM bank #0:
$8000 = vChars0
$8000 = vSprites
$8000 = vNPCSprites
$8800 = vChars1
$8800 = vFont
$8800 = vNPCSprites2
$8800 = vTitleLogo
$8800 = vChars1
$8800 = vFont
$9000 = vTileset
$9000 = vChars2
$9000 = vFrontPic
$9000 = vTileset
$9310 = vBackPic
$9310 = vTitleLogo2
$9310 = vBackPic
$9800 = vBGMap0
$9c00 = vBGMap1
TOTAL EMPTY: $0000 bytes

View File

@@ -12280,8 +12280,8 @@ ROMX bank #25:
SECTION: $4000-$7fdf ($3fe0 bytes) ["Tilesets 1"]
$4000 = Overworld_GFX
$45e0 = Overworld_Block
$4de0 = RedsHouse1_GFX
$4de0 = RedsHouse2_GFX
$4de0 = RedsHouse1_GFX
$5270 = RedsHouse2_Block
$5270 = RedsHouse1_Block
$53a0 = House_GFX

View File

@@ -12279,18 +12279,18 @@ ROMX bank #26:
SECTION: $407f-$7ffe ($3f80 bytes) ["Tilesets 2"]
$407f = Dojo_GFX
$407f = Gym_GFX
$467f = Dojo_Block
$467f = Gym_Block
$467f = Dojo_Block
$4dbf = Mart_GFX
$4dbf = Pokecenter_GFX
$53bf = Mart_Block
$53bf = Pokecenter_Block
$560f = ForestGate_GFX
$560f = Museum_GFX
$53bf = Mart_Block
$560f = Gate_GFX
$5bff = ForestGate_Block
$5bff = Museum_Block
$560f = Museum_GFX
$560f = ForestGate_GFX
$5bff = Gate_Block
$5bff = Museum_Block
$5bff = ForestGate_Block
$63ff = Forest_GFX
$69ff = Forest_Block
$71ff = Facility_GFX
@@ -17675,15 +17675,15 @@ VRAM bank #0:
$8000 = vChars0
$8000 = vSprites
$8000 = vNPCSprites
$8800 = vTitleLogo
$8800 = vChars1
$8800 = vFont
$8800 = vNPCSprites2
$8800 = vTitleLogo
$9000 = vTileset
$9000 = vChars2
$9000 = vFrontPic
$9000 = vTileset
$9310 = vBackPic
$9310 = vTitleLogo2
$9310 = vBackPic
$9800 = vBGMap0
$9c00 = vBGMap1
TOTAL EMPTY: $0000 bytes

View File

@@ -12282,8 +12282,8 @@ ROMX bank #25:
SECTION: $4000-$7fdf ($3fe0 bytes) ["Tilesets 1"]
$4000 = Overworld_GFX
$45e0 = Overworld_Block
$4de0 = RedsHouse1_GFX
$4de0 = RedsHouse2_GFX
$4de0 = RedsHouse1_GFX
$5270 = RedsHouse2_Block
$5270 = RedsHouse1_Block
$53a0 = House_GFX