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Gen 1 rebalance: new types/moves, evolutions, bug fixes, phys/special split
Types: - Add Steel, Dark, and Fairy types (constants, names, type chart) - Retype 39 Pokemon to use the new and existing types Moves: - Add 20 new moves (Fairy Wind, Dazzle Gleam, Crunch, Iron Head, etc.) - Update effect/power/type/accuracy/PP of 47 existing moves - New effects: POISON_SIDE_EFFECT3 (75% poison), SMOG_SIDE_EFFECT (accuracy down + 30% poison), PARALYZE_SIDE_EFFECT3 and CONFUSION_SIDE_EFFECT2 (damage + guaranteed status) - Constrict is now a high-priority move; Razor Wind has a high crit ratio Evolutions: - Update evolution levels for 32 species; convert Kadabra, Machoke, Graveler, and Haunter from trade to level-up evolutions Bug fixes: - Ghost is now super effective against Psychic (was no-effect) - Trapping moves (Wrap, Bind, etc.) no longer lock the target out of acting Physical/special split: - Damage category is now per-move (data/moves/categories.asm) instead of being derived from the move's type Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -37,6 +37,11 @@ DEF MOVE_ACC rb
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DEF MOVE_PP rb
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DEF MOVE_LENGTH EQU _RS
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; move damage categories (see data/moves/categories.asm)
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; selects Attack/Defense vs Special per move, instead of deriving it from type
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DEF PHYSICAL_MOVE EQU 0
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DEF SPECIAL_MOVE EQU 1
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; battle type constants (wBattleType values)
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const_def
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const BATTLE_TYPE_NORMAL ; 0
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@@ -170,6 +170,26 @@
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const SUPER_FANG ; a2
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const SLASH ; a3
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const SUBSTITUTE ; a4
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const FAIRY_WIND
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const DAZZLING_GLEAM
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const FLEUR_CANNON
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const DRAIN_KISS
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const DRAIN_PUNCH
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const POISON_NEEDLE
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const POISON_JAB
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const POISON_SLASH
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const CRUNCH
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const DARK_PULSE
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const PHANTOM_FORCE
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const DRAGON_BREATH
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const DRACO_METEOR
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const ICICLE_SHARD
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const HURRICANE
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const IRON_HEAD
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const IRON_TAIL
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const FLASH_CANNON
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const NIGHTMARE
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const HEX
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const STRUGGLE ; a5
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DEF NUM_ATTACKS EQU const_value - 1
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@@ -91,4 +91,8 @@
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const LEECH_SEED_EFFECT ; $54
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const SPLASH_EFFECT ; $55
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const DISABLE_EFFECT ; $56
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const POISON_SIDE_EFFECT3 ; $57 75% chance to poison
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const SMOG_SIDE_EFFECT ; $58 lowers accuracy 1 stage + 30% chance to poison
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const PARALYZE_SIDE_EFFECT3 ; $59 always paralyzes (move still deals damage)
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const CONFUSION_SIDE_EFFECT2 ; $5A always confuses (move still deals damage)
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DEF NUM_MOVE_EFFECTS EQU const_value - 1
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@@ -11,6 +11,7 @@ DEF PHYSICAL EQU const_value
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const BIRD ; $06
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const BUG ; $07
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const GHOST ; $08
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const STEEL ; $09
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DEF UNUSED_TYPES EQU const_value
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const_next 20
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@@ -24,5 +25,7 @@ DEF SPECIAL EQU const_value
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const PSYCHIC_TYPE ; $18
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const ICE ; $19
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const DRAGON ; $1A
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const DARK ; $1B
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const FAIRY ; $1C
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DEF NUM_TYPES EQU const_value
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@@ -3,4 +3,5 @@ HighCriticalMoves:
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db RAZOR_LEAF
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db CRABHAMMER
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db SLASH
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db RAZOR_WIND
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db -1 ; end
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@@ -29,4 +29,5 @@ ResidualEffects2:
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db SPECIAL_DOWN2_EFFECT
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db ACCURACY_DOWN2_EFFECT
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db EVASION_DOWN2_EFFECT
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db SMOG_SIDE_EFFECT
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db -1 ; end
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@@ -164,6 +164,26 @@ AttackAnimationPointers:
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dw SuperFangAnim
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dw SlashAnim
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dw SubstituteAnim
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dw SonicBoomAnim
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dw PsychicAnim
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dw HyperBeamAnim
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dw LovelyKissAnim
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dw DizzyPunchAnim
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dw TwineedleAnim
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dw DizzyPunchAnim
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dw SlashAnim
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dw BiteAnim
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dw PsychicAnim
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dw PsychicAnim
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dw FlamethrowerAnim
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dw HyperBeamAnim
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dw SpikeCannonAnim
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dw GustAnim
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dw HeadbuttAnim
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dw TailWhipAnim
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dw IceBeamAnim
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dw DreamEaterAnim
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dw PsywaveAnim
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dw StruggleAnim
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assert_table_length NUM_ATTACKS
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dw ShowPicAnim
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193
data/moves/categories.asm
Normal file
193
data/moves/categories.asm
Normal file
@@ -0,0 +1,193 @@
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; Damage category for each move, in move-id order (see GetMoveCategory).
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; PHYSICAL_MOVE uses Attack/Defense; SPECIAL_MOVE uses Special.
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; Defaults follow the move's type (the original Gen 1 split); a few moves
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; are overridden so their category no longer depends on type.
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MoveCategories:
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table_width 1
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db PHYSICAL_MOVE ; POUND
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db PHYSICAL_MOVE ; KARATE_CHOP
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db PHYSICAL_MOVE ; DOUBLESLAP
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db PHYSICAL_MOVE ; COMET_PUNCH
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db PHYSICAL_MOVE ; MEGA_PUNCH
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db SPECIAL_MOVE ; PAY_DAY
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db SPECIAL_MOVE ; FIRE_PUNCH
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db SPECIAL_MOVE ; ICE_PUNCH
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db SPECIAL_MOVE ; THUNDERPUNCH
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db PHYSICAL_MOVE ; SCRATCH
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db PHYSICAL_MOVE ; VICEGRIP
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db PHYSICAL_MOVE ; GUILLOTINE
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db PHYSICAL_MOVE ; RAZOR_WIND
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db PHYSICAL_MOVE ; SWORDS_DANCE
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db PHYSICAL_MOVE ; CUT
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db PHYSICAL_MOVE ; GUST
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db PHYSICAL_MOVE ; WING_ATTACK
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db PHYSICAL_MOVE ; WHIRLWIND
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db PHYSICAL_MOVE ; FLY
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db PHYSICAL_MOVE ; BIND
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db PHYSICAL_MOVE ; SLAM
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db SPECIAL_MOVE ; VINE_WHIP
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db PHYSICAL_MOVE ; STOMP
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db PHYSICAL_MOVE ; DOUBLE_KICK
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db PHYSICAL_MOVE ; MEGA_KICK
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db PHYSICAL_MOVE ; JUMP_KICK
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db PHYSICAL_MOVE ; ROLLING_KICK
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db PHYSICAL_MOVE ; SAND_ATTACK
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db PHYSICAL_MOVE ; HEADBUTT
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db PHYSICAL_MOVE ; HORN_ATTACK
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db PHYSICAL_MOVE ; FURY_ATTACK
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db PHYSICAL_MOVE ; HORN_DRILL
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db PHYSICAL_MOVE ; TACKLE
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db PHYSICAL_MOVE ; BODY_SLAM
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db PHYSICAL_MOVE ; WRAP
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db PHYSICAL_MOVE ; TAKE_DOWN
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db PHYSICAL_MOVE ; THRASH
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db PHYSICAL_MOVE ; DOUBLE_EDGE
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db PHYSICAL_MOVE ; TAIL_WHIP
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db PHYSICAL_MOVE ; POISON_STING
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db PHYSICAL_MOVE ; TWINEEDLE
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db PHYSICAL_MOVE ; PIN_MISSILE
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db PHYSICAL_MOVE ; LEER
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db PHYSICAL_MOVE ; BITE
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db PHYSICAL_MOVE ; GROWL
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db PHYSICAL_MOVE ; ROAR
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db SPECIAL_MOVE ; SING
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db PHYSICAL_MOVE ; SUPERSONIC
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db PHYSICAL_MOVE ; SONICBOOM
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db PHYSICAL_MOVE ; DISABLE
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db PHYSICAL_MOVE ; ACID
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db SPECIAL_MOVE ; EMBER
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db SPECIAL_MOVE ; FLAMETHROWER
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db SPECIAL_MOVE ; MIST
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db SPECIAL_MOVE ; WATER_GUN
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db SPECIAL_MOVE ; HYDRO_PUMP
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db SPECIAL_MOVE ; SURF
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db SPECIAL_MOVE ; ICE_BEAM
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db SPECIAL_MOVE ; BLIZZARD
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db SPECIAL_MOVE ; PSYBEAM
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db SPECIAL_MOVE ; BUBBLEBEAM
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db SPECIAL_MOVE ; AURORA_BEAM
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db PHYSICAL_MOVE ; HYPER_BEAM
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db PHYSICAL_MOVE ; PECK
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db PHYSICAL_MOVE ; DRILL_PECK
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db PHYSICAL_MOVE ; SUBMISSION
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db PHYSICAL_MOVE ; LOW_KICK
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db PHYSICAL_MOVE ; COUNTER
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db PHYSICAL_MOVE ; SEISMIC_TOSS
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db PHYSICAL_MOVE ; STRENGTH
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db SPECIAL_MOVE ; ABSORB
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db SPECIAL_MOVE ; MEGA_DRAIN
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db SPECIAL_MOVE ; LEECH_SEED
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db PHYSICAL_MOVE ; GROWTH
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db SPECIAL_MOVE ; RAZOR_LEAF
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db SPECIAL_MOVE ; SOLARBEAM
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db PHYSICAL_MOVE ; POISONPOWDER
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db SPECIAL_MOVE ; STUN_SPORE
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db SPECIAL_MOVE ; SLEEP_POWDER
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db SPECIAL_MOVE ; PETAL_DANCE
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db PHYSICAL_MOVE ; STRING_SHOT
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db SPECIAL_MOVE ; DRAGON_RAGE
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db SPECIAL_MOVE ; FIRE_SPIN
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db SPECIAL_MOVE ; THUNDERSHOCK
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db SPECIAL_MOVE ; THUNDERBOLT
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db SPECIAL_MOVE ; THUNDER_WAVE
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db SPECIAL_MOVE ; THUNDER
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db PHYSICAL_MOVE ; ROCK_THROW
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db PHYSICAL_MOVE ; EARTHQUAKE
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db PHYSICAL_MOVE ; FISSURE
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db PHYSICAL_MOVE ; DIG
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db PHYSICAL_MOVE ; TOXIC
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db SPECIAL_MOVE ; CONFUSION
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db SPECIAL_MOVE ; PSYCHIC_M
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db SPECIAL_MOVE ; HYPNOSIS
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db SPECIAL_MOVE ; MEDITATE
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db SPECIAL_MOVE ; AGILITY
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db PHYSICAL_MOVE ; QUICK_ATTACK
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db PHYSICAL_MOVE ; RAGE
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db SPECIAL_MOVE ; TELEPORT
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db PHYSICAL_MOVE ; NIGHT_SHADE
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db PHYSICAL_MOVE ; MIMIC
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db PHYSICAL_MOVE ; SCREECH
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db PHYSICAL_MOVE ; DOUBLE_TEAM
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db PHYSICAL_MOVE ; RECOVER
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db PHYSICAL_MOVE ; HARDEN
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db PHYSICAL_MOVE ; MINIMIZE
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db PHYSICAL_MOVE ; SMOKESCREEN
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db PHYSICAL_MOVE ; CONFUSE_RAY
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db SPECIAL_MOVE ; WITHDRAW
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db PHYSICAL_MOVE ; DEFENSE_CURL
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db SPECIAL_MOVE ; BARRIER
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db SPECIAL_MOVE ; LIGHT_SCREEN
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db SPECIAL_MOVE ; HAZE
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db SPECIAL_MOVE ; REFLECT
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db PHYSICAL_MOVE ; FOCUS_ENERGY
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db PHYSICAL_MOVE ; BIDE
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db PHYSICAL_MOVE ; METRONOME
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db PHYSICAL_MOVE ; MIRROR_MOVE
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db PHYSICAL_MOVE ; SELFDESTRUCT
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db SPECIAL_MOVE ; EGG_BOMB
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db PHYSICAL_MOVE ; LICK
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db PHYSICAL_MOVE ; SMOG
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db PHYSICAL_MOVE ; SLUDGE
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db PHYSICAL_MOVE ; BONE_CLUB
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db SPECIAL_MOVE ; FIRE_BLAST
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db SPECIAL_MOVE ; WATERFALL
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db SPECIAL_MOVE ; CLAMP
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db PHYSICAL_MOVE ; SWIFT
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db PHYSICAL_MOVE ; SKULL_BASH
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db PHYSICAL_MOVE ; SPIKE_CANNON
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db PHYSICAL_MOVE ; CONSTRICT
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db SPECIAL_MOVE ; AMNESIA
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db SPECIAL_MOVE ; KINESIS
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db PHYSICAL_MOVE ; SOFTBOILED
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db PHYSICAL_MOVE ; HI_JUMP_KICK
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db PHYSICAL_MOVE ; GLARE
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db SPECIAL_MOVE ; DREAM_EATER
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db PHYSICAL_MOVE ; POISON_GAS
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db SPECIAL_MOVE ; BARRAGE
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db PHYSICAL_MOVE ; LEECH_LIFE
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db SPECIAL_MOVE ; LOVELY_KISS
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db PHYSICAL_MOVE ; SKY_ATTACK
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db PHYSICAL_MOVE ; TRANSFORM
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db SPECIAL_MOVE ; BUBBLE
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db PHYSICAL_MOVE ; DIZZY_PUNCH
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db SPECIAL_MOVE ; SPORE
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db PHYSICAL_MOVE ; FLASH
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db SPECIAL_MOVE ; PSYWAVE
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db PHYSICAL_MOVE ; SPLASH
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db PHYSICAL_MOVE ; ACID_ARMOR
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db SPECIAL_MOVE ; CRABHAMMER
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db PHYSICAL_MOVE ; EXPLOSION
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db PHYSICAL_MOVE ; FURY_SWIPES
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db PHYSICAL_MOVE ; BONEMERANG
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db SPECIAL_MOVE ; REST
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db PHYSICAL_MOVE ; ROCK_SLIDE
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db PHYSICAL_MOVE ; HYPER_FANG
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db PHYSICAL_MOVE ; SHARPEN
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db PHYSICAL_MOVE ; CONVERSION
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db PHYSICAL_MOVE ; TRI_ATTACK
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db PHYSICAL_MOVE ; SUPER_FANG
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db PHYSICAL_MOVE ; SLASH
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db PHYSICAL_MOVE ; SUBSTITUTE
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db SPECIAL_MOVE ; FAIRY_WIND
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db SPECIAL_MOVE ; DAZZLING_GLEAM
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db SPECIAL_MOVE ; FLEUR_CANNON
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db SPECIAL_MOVE ; DRAIN_KISS
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db PHYSICAL_MOVE ; DRAIN_PUNCH
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db PHYSICAL_MOVE ; POISON_NEEDLE
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db PHYSICAL_MOVE ; POISON_JAB
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db PHYSICAL_MOVE ; POISON_SLASH
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db SPECIAL_MOVE ; CRUNCH
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db SPECIAL_MOVE ; DARK_PULSE
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db PHYSICAL_MOVE ; PHANTOM_FORCE
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db SPECIAL_MOVE ; DRAGON_BREATH
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db SPECIAL_MOVE ; DRACO_METEOR
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db SPECIAL_MOVE ; ICICLE_SHARD
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db PHYSICAL_MOVE ; HURRICANE
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db PHYSICAL_MOVE ; IRON_HEAD
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db PHYSICAL_MOVE ; IRON_TAIL
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db PHYSICAL_MOVE ; FLASH_CANNON
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db PHYSICAL_MOVE ; NIGHTMARE
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db PHYSICAL_MOVE ; HEX
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db PHYSICAL_MOVE ; STRUGGLE
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assert_table_length NUM_ATTACKS
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@@ -87,4 +87,8 @@ MoveEffectPointerTable:
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dw LeechSeedEffect ; LEECH_SEED_EFFECT
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dw SplashEffect ; SPLASH_EFFECT
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dw DisableEffect ; DISABLE_EFFECT
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dw PoisonEffect ; POISON_SIDE_EFFECT3
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dw SmogSideEffect ; SMOG_SIDE_EFFECT
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dw ParalyzeAllSideEffect ; PARALYZE_SIDE_EFFECT3
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dw ConfusionAllSideEffect ; CONFUSION_SIDE_EFFECT2
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assert_table_length NUM_MOVE_EFFECTS
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@@ -13,53 +13,53 @@ Moves:
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table_width MOVE_LENGTH
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move POUND, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35
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move KARATE_CHOP, NO_ADDITIONAL_EFFECT, 50, NORMAL, 100, 25
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move DOUBLESLAP, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 10
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move COMET_PUNCH, TWO_TO_FIVE_ATTACKS_EFFECT, 18, NORMAL, 85, 15
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move MEGA_PUNCH, NO_ADDITIONAL_EFFECT, 80, NORMAL, 85, 20
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move PAY_DAY, PAY_DAY_EFFECT, 40, NORMAL, 100, 20
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move DOUBLESLAP, TWO_TO_FIVE_ATTACKS_EFFECT, 25, NORMAL, 85, 25
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move COMET_PUNCH, TWO_TO_FIVE_ATTACKS_EFFECT, 25, STEEL, 85, 15
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move MEGA_PUNCH, NO_ADDITIONAL_EFFECT, 80, FIGHTING, 100, 20
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move PAY_DAY, PAY_DAY_EFFECT, 40, DARK, 100, 20
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move FIRE_PUNCH, BURN_SIDE_EFFECT1, 75, FIRE, 100, 15
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move ICE_PUNCH, FREEZE_SIDE_EFFECT1, 75, ICE, 100, 15
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move THUNDERPUNCH, PARALYZE_SIDE_EFFECT1, 75, ELECTRIC, 100, 15
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move SCRATCH, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35
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move VICEGRIP, NO_ADDITIONAL_EFFECT, 55, NORMAL, 100, 30
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move GUILLOTINE, OHKO_EFFECT, 1, NORMAL, 30, 5
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move RAZOR_WIND, CHARGE_EFFECT, 80, NORMAL, 75, 10
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move RAZOR_WIND, NO_ADDITIONAL_EFFECT, 55, FLYING, 95, 25
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move SWORDS_DANCE, ATTACK_UP2_EFFECT, 0, NORMAL, 100, 30
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move CUT, NO_ADDITIONAL_EFFECT, 50, NORMAL, 95, 30
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move GUST, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35
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move WING_ATTACK, NO_ADDITIONAL_EFFECT, 35, FLYING, 100, 35
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move WHIRLWIND, SWITCH_AND_TELEPORT_EFFECT, 0, NORMAL, 85, 20
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move FLY, FLY_EFFECT, 70, FLYING, 95, 15
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move BIND, TRAPPING_EFFECT, 15, NORMAL, 75, 20
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move SLAM, NO_ADDITIONAL_EFFECT, 80, NORMAL, 75, 20
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move BIND, TRAPPING_EFFECT, 15, ROCK, 100, 20
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move SLAM, NO_ADDITIONAL_EFFECT, 80, FIGHTING, 100, 20
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move VINE_WHIP, NO_ADDITIONAL_EFFECT, 35, GRASS, 100, 10
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move STOMP, FLINCH_SIDE_EFFECT2, 65, NORMAL, 100, 20
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move DOUBLE_KICK, ATTACK_TWICE_EFFECT, 30, FIGHTING, 100, 30
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move MEGA_KICK, NO_ADDITIONAL_EFFECT, 120, NORMAL, 75, 5
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move JUMP_KICK, JUMP_KICK_EFFECT, 70, FIGHTING, 95, 25
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move MEGA_KICK, NO_ADDITIONAL_EFFECT, 120, FIGHTING, 100, 5
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move JUMP_KICK, NO_ADDITIONAL_EFFECT, 70, FIGHTING, 95, 25
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move ROLLING_KICK, FLINCH_SIDE_EFFECT2, 60, FIGHTING, 85, 15
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move SAND_ATTACK, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 100, 15
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move HEADBUTT, FLINCH_SIDE_EFFECT2, 70, NORMAL, 100, 15
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move HORN_ATTACK, NO_ADDITIONAL_EFFECT, 65, NORMAL, 100, 25
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move HORN_ATTACK, NO_ADDITIONAL_EFFECT, 65, ROCK, 100, 25
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move FURY_ATTACK, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 20
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move HORN_DRILL, OHKO_EFFECT, 1, NORMAL, 30, 5
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move TACKLE, NO_ADDITIONAL_EFFECT, 35, NORMAL, 95, 35
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move BODY_SLAM, PARALYZE_SIDE_EFFECT2, 85, NORMAL, 100, 15
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move WRAP, TRAPPING_EFFECT, 15, NORMAL, 85, 20
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move WRAP, TRAPPING_EFFECT, 15, NORMAL, 100, 35
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move TAKE_DOWN, RECOIL_EFFECT, 90, NORMAL, 85, 20
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move THRASH, THRASH_PETAL_DANCE_EFFECT, 90, NORMAL, 100, 20
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move DOUBLE_EDGE, RECOIL_EFFECT, 100, NORMAL, 100, 15
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move TAIL_WHIP, DEFENSE_DOWN1_EFFECT, 0, NORMAL, 100, 30
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||||
move POISON_STING, POISON_SIDE_EFFECT1, 15, POISON, 100, 35
|
||||
move TWINEEDLE, TWINEEDLE_EFFECT, 25, BUG, 100, 20
|
||||
move PIN_MISSILE, TWO_TO_FIVE_ATTACKS_EFFECT, 14, BUG, 85, 20
|
||||
move POISON_STING, POISON_SIDE_EFFECT3, 25, POISON, 100, 35
|
||||
move TWINEEDLE, TWINEEDLE_EFFECT, 35, BUG, 100, 20
|
||||
move PIN_MISSILE, TWO_TO_FIVE_ATTACKS_EFFECT, 25, BUG, 85, 20
|
||||
move LEER, DEFENSE_DOWN1_EFFECT, 0, NORMAL, 100, 30
|
||||
move BITE, FLINCH_SIDE_EFFECT1, 60, NORMAL, 100, 25
|
||||
move GROWL, ATTACK_DOWN1_EFFECT, 0, NORMAL, 100, 40
|
||||
move ROAR, SWITCH_AND_TELEPORT_EFFECT, 0, NORMAL, 100, 20
|
||||
move SING, SLEEP_EFFECT, 0, NORMAL, 55, 15
|
||||
move SUPERSONIC, CONFUSION_EFFECT, 0, NORMAL, 55, 20
|
||||
move SONICBOOM, SPECIAL_DAMAGE_EFFECT, 1, NORMAL, 90, 20
|
||||
move SING, SLEEP_EFFECT, 0, FAIRY, 100, 15
|
||||
move SUPERSONIC, CONFUSION_EFFECT, 0, NORMAL, 100, 15
|
||||
move SONICBOOM, SPECIAL_DAMAGE_EFFECT, 40, FLYING, 100, 20
|
||||
move DISABLE, DISABLE_EFFECT, 0, NORMAL, 55, 20
|
||||
move ACID, DEFENSE_DOWN_SIDE_EFFECT, 40, POISON, 100, 30
|
||||
move EMBER, BURN_SIDE_EFFECT1, 40, FIRE, 100, 25
|
||||
@@ -76,49 +76,49 @@ Moves:
|
||||
move HYPER_BEAM, HYPER_BEAM_EFFECT, 150, NORMAL, 90, 5
|
||||
move PECK, NO_ADDITIONAL_EFFECT, 35, FLYING, 100, 35
|
||||
move DRILL_PECK, NO_ADDITIONAL_EFFECT, 80, FLYING, 100, 20
|
||||
move SUBMISSION, RECOIL_EFFECT, 80, FIGHTING, 80, 25
|
||||
move SUBMISSION, NO_ADDITIONAL_EFFECT, 80, FIGHTING, 95, 25
|
||||
move LOW_KICK, FLINCH_SIDE_EFFECT2, 50, FIGHTING, 90, 20
|
||||
move COUNTER, NO_ADDITIONAL_EFFECT, 1, FIGHTING, 100, 20
|
||||
move SEISMIC_TOSS, SPECIAL_DAMAGE_EFFECT, 1, FIGHTING, 100, 20
|
||||
move SEISMIC_TOSS, NO_ADDITIONAL_EFFECT, 80, FIGHTING, 100, 20
|
||||
move STRENGTH, NO_ADDITIONAL_EFFECT, 80, NORMAL, 100, 15
|
||||
move ABSORB, DRAIN_HP_EFFECT, 20, GRASS, 100, 20
|
||||
move MEGA_DRAIN, DRAIN_HP_EFFECT, 40, GRASS, 100, 10
|
||||
move ABSORB, DRAIN_HP_EFFECT, 30, GRASS, 100, 20
|
||||
move MEGA_DRAIN, DRAIN_HP_EFFECT, 60, GRASS, 100, 10
|
||||
move LEECH_SEED, LEECH_SEED_EFFECT, 0, GRASS, 90, 10
|
||||
move GROWTH, SPECIAL_UP1_EFFECT, 0, NORMAL, 100, 40
|
||||
move RAZOR_LEAF, NO_ADDITIONAL_EFFECT, 55, GRASS, 95, 25
|
||||
move SOLARBEAM, CHARGE_EFFECT, 120, GRASS, 100, 10
|
||||
move POISONPOWDER, POISON_EFFECT, 0, POISON, 75, 35
|
||||
move STUN_SPORE, PARALYZE_EFFECT, 0, GRASS, 75, 30
|
||||
move SLEEP_POWDER, SLEEP_EFFECT, 0, GRASS, 75, 15
|
||||
move POISONPOWDER, POISON_EFFECT, 0, POISON, 100, 35
|
||||
move STUN_SPORE, PARALYZE_EFFECT, 0, GRASS, 100, 30
|
||||
move SLEEP_POWDER, SLEEP_EFFECT, 0, GRASS, 100, 15
|
||||
move PETAL_DANCE, THRASH_PETAL_DANCE_EFFECT, 70, GRASS, 100, 20
|
||||
move STRING_SHOT, SPEED_DOWN1_EFFECT, 0, BUG, 95, 40
|
||||
move DRAGON_RAGE, SPECIAL_DAMAGE_EFFECT, 1, DRAGON, 100, 10
|
||||
move FIRE_SPIN, TRAPPING_EFFECT, 15, FIRE, 70, 15
|
||||
move FIRE_SPIN, TRAPPING_EFFECT, 25, FIRE, 100, 15
|
||||
move THUNDERSHOCK, PARALYZE_SIDE_EFFECT1, 40, ELECTRIC, 100, 30
|
||||
move THUNDERBOLT, PARALYZE_SIDE_EFFECT1, 95, ELECTRIC, 100, 15
|
||||
move THUNDER_WAVE, PARALYZE_EFFECT, 0, ELECTRIC, 100, 20
|
||||
move THUNDER, PARALYZE_SIDE_EFFECT1, 120, ELECTRIC, 70, 10
|
||||
move ROCK_THROW, NO_ADDITIONAL_EFFECT, 50, ROCK, 65, 15
|
||||
move ROCK_THROW, NO_ADDITIONAL_EFFECT, 50, ROCK, 100, 15
|
||||
move EARTHQUAKE, NO_ADDITIONAL_EFFECT, 100, GROUND, 100, 10
|
||||
move FISSURE, OHKO_EFFECT, 1, GROUND, 30, 5
|
||||
move DIG, CHARGE_EFFECT, 100, GROUND, 100, 10
|
||||
move TOXIC, POISON_EFFECT, 0, POISON, 85, 10
|
||||
move TOXIC, POISON_EFFECT, 0, POISON, 100, 10
|
||||
move CONFUSION, CONFUSION_SIDE_EFFECT, 50, PSYCHIC_TYPE, 100, 25
|
||||
move PSYCHIC_M, SPECIAL_DOWN_SIDE_EFFECT, 90, PSYCHIC_TYPE, 100, 10
|
||||
move HYPNOSIS, SLEEP_EFFECT, 0, PSYCHIC_TYPE, 60, 20
|
||||
move HYPNOSIS, SLEEP_EFFECT, 0, PSYCHIC_TYPE, 100, 20
|
||||
move MEDITATE, ATTACK_UP1_EFFECT, 0, PSYCHIC_TYPE, 100, 40
|
||||
move AGILITY, SPEED_UP2_EFFECT, 0, PSYCHIC_TYPE, 100, 30
|
||||
move QUICK_ATTACK, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 30
|
||||
move RAGE, RAGE_EFFECT, 20, NORMAL, 100, 20
|
||||
move TELEPORT, SWITCH_AND_TELEPORT_EFFECT, 0, PSYCHIC_TYPE, 100, 20
|
||||
move NIGHT_SHADE, SPECIAL_DAMAGE_EFFECT, 0, GHOST, 100, 15
|
||||
move NIGHT_SHADE, NO_ADDITIONAL_EFFECT, 75, GHOST, 100, 15
|
||||
move MIMIC, MIMIC_EFFECT, 0, NORMAL, 100, 10
|
||||
move SCREECH, DEFENSE_DOWN2_EFFECT, 0, NORMAL, 85, 40
|
||||
move SCREECH, DEFENSE_DOWN2_EFFECT, 0, NORMAL, 100, 40
|
||||
move DOUBLE_TEAM, EVASION_UP1_EFFECT, 0, NORMAL, 100, 15
|
||||
move RECOVER, HEAL_EFFECT, 0, NORMAL, 100, 20
|
||||
move HARDEN, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 30
|
||||
move MINIMIZE, EVASION_UP1_EFFECT, 0, NORMAL, 100, 20
|
||||
move SMOKESCREEN, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 100, 20
|
||||
move SMOKESCREEN, ACCURACY_DOWN2_EFFECT, 0, NORMAL, 100, 20
|
||||
move CONFUSE_RAY, CONFUSION_EFFECT, 0, GHOST, 100, 10
|
||||
move WITHDRAW, DEFENSE_UP1_EFFECT, 0, WATER, 100, 40
|
||||
move DEFENSE_CURL, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 40
|
||||
@@ -131,43 +131,43 @@ Moves:
|
||||
move METRONOME, METRONOME_EFFECT, 0, NORMAL, 100, 10
|
||||
move MIRROR_MOVE, MIRROR_MOVE_EFFECT, 0, FLYING, 100, 20
|
||||
move SELFDESTRUCT, EXPLODE_EFFECT, 130, NORMAL, 100, 5
|
||||
move EGG_BOMB, NO_ADDITIONAL_EFFECT, 100, NORMAL, 75, 10
|
||||
move LICK, PARALYZE_SIDE_EFFECT2, 20, GHOST, 100, 30
|
||||
move SMOG, POISON_SIDE_EFFECT2, 20, POISON, 70, 20
|
||||
move EGG_BOMB, NO_ADDITIONAL_EFFECT, 100, GRASS, 95, 10
|
||||
move LICK, PARALYZE_SIDE_EFFECT3, 25, GHOST, 100, 30
|
||||
move SMOG, SMOG_SIDE_EFFECT, 20, POISON, 100, 15
|
||||
move SLUDGE, POISON_SIDE_EFFECT2, 65, POISON, 100, 20
|
||||
move BONE_CLUB, FLINCH_SIDE_EFFECT1, 65, GROUND, 85, 20
|
||||
move BONE_CLUB, FLINCH_SIDE_EFFECT1, 65, GROUND, 100, 20
|
||||
move FIRE_BLAST, BURN_SIDE_EFFECT2, 120, FIRE, 85, 5
|
||||
move WATERFALL, NO_ADDITIONAL_EFFECT, 80, WATER, 100, 15
|
||||
move CLAMP, TRAPPING_EFFECT, 35, WATER, 75, 10
|
||||
move SWIFT, SWIFT_EFFECT, 60, NORMAL, 100, 20
|
||||
move SKULL_BASH, CHARGE_EFFECT, 100, NORMAL, 100, 15
|
||||
move SPIKE_CANNON, TWO_TO_FIVE_ATTACKS_EFFECT, 20, NORMAL, 100, 15
|
||||
move CONSTRICT, SPEED_DOWN_SIDE_EFFECT, 10, NORMAL, 100, 35
|
||||
move SPIKE_CANNON, TWO_TO_FIVE_ATTACKS_EFFECT, 20, ROCK, 100, 15
|
||||
move CONSTRICT, FLINCH_SIDE_EFFECT2, 35, GHOST, 100, 15
|
||||
move AMNESIA, SPECIAL_UP2_EFFECT, 0, PSYCHIC_TYPE, 100, 20
|
||||
move KINESIS, ACCURACY_DOWN1_EFFECT, 0, PSYCHIC_TYPE, 80, 15
|
||||
move SOFTBOILED, HEAL_EFFECT, 0, NORMAL, 100, 10
|
||||
move HI_JUMP_KICK, JUMP_KICK_EFFECT, 85, FIGHTING, 90, 20
|
||||
move GLARE, PARALYZE_EFFECT, 0, NORMAL, 75, 30
|
||||
move DREAM_EATER, DREAM_EATER_EFFECT, 100, PSYCHIC_TYPE, 100, 15
|
||||
move POISON_GAS, POISON_EFFECT, 0, POISON, 55, 40
|
||||
move BARRAGE, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 20
|
||||
move LEECH_LIFE, DRAIN_HP_EFFECT, 20, BUG, 100, 15
|
||||
move LOVELY_KISS, SLEEP_EFFECT, 0, NORMAL, 75, 10
|
||||
move POISON_GAS, POISON_EFFECT, 0, POISON, 100, 40
|
||||
move BARRAGE, TWO_TO_FIVE_ATTACKS_EFFECT, 25, DRAGON, 85, 20
|
||||
move LEECH_LIFE, DRAIN_HP_EFFECT, 80, BUG, 100, 15
|
||||
move LOVELY_KISS, SLEEP_EFFECT, 0, FAIRY, 100, 10
|
||||
move SKY_ATTACK, CHARGE_EFFECT, 140, FLYING, 90, 5
|
||||
move TRANSFORM, TRANSFORM_EFFECT, 0, NORMAL, 100, 10
|
||||
move BUBBLE, SPEED_DOWN_SIDE_EFFECT, 20, WATER, 100, 30
|
||||
move DIZZY_PUNCH, NO_ADDITIONAL_EFFECT, 70, NORMAL, 100, 10
|
||||
move SPORE, SLEEP_EFFECT, 0, GRASS, 100, 15
|
||||
move FLASH, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 70, 20
|
||||
move PSYWAVE, SPECIAL_DAMAGE_EFFECT, 1, PSYCHIC_TYPE, 80, 15
|
||||
move PSYWAVE, CONFUSION_SIDE_EFFECT2, 25, PSYCHIC_TYPE, 100, 15
|
||||
move SPLASH, SPLASH_EFFECT, 0, NORMAL, 100, 40
|
||||
move ACID_ARMOR, DEFENSE_UP2_EFFECT, 0, POISON, 100, 40
|
||||
move CRABHAMMER, NO_ADDITIONAL_EFFECT, 90, WATER, 85, 10
|
||||
move CRABHAMMER, NO_ADDITIONAL_EFFECT, 90, WATER, 100, 10
|
||||
move EXPLOSION, EXPLODE_EFFECT, 170, NORMAL, 100, 5
|
||||
move FURY_SWIPES, TWO_TO_FIVE_ATTACKS_EFFECT, 18, NORMAL, 80, 15
|
||||
move BONEMERANG, ATTACK_TWICE_EFFECT, 50, GROUND, 90, 10
|
||||
move BONEMERANG, ATTACK_TWICE_EFFECT, 55, GROUND, 100, 10
|
||||
move REST, HEAL_EFFECT, 0, PSYCHIC_TYPE, 100, 10
|
||||
move ROCK_SLIDE, NO_ADDITIONAL_EFFECT, 75, ROCK, 90, 10
|
||||
move ROCK_SLIDE, FLINCH_SIDE_EFFECT2, 75, ROCK, 100, 10
|
||||
move HYPER_FANG, FLINCH_SIDE_EFFECT1, 80, NORMAL, 90, 15
|
||||
move SHARPEN, ATTACK_UP1_EFFECT, 0, NORMAL, 100, 30
|
||||
move CONVERSION, CONVERSION_EFFECT, 0, NORMAL, 100, 30
|
||||
@@ -175,5 +175,25 @@ Moves:
|
||||
move SUPER_FANG, SUPER_FANG_EFFECT, 1, NORMAL, 90, 10
|
||||
move SLASH, NO_ADDITIONAL_EFFECT, 70, NORMAL, 100, 20
|
||||
move SUBSTITUTE, SUBSTITUTE_EFFECT, 0, NORMAL, 100, 10
|
||||
move FAIRY_WIND, SPEED_DOWN1_EFFECT, 20, FAIRY, 100, 30
|
||||
move DAZZLING_GLEAM, NO_ADDITIONAL_EFFECT, 80, FAIRY, 100, 10
|
||||
move FLEUR_CANNON, HYPER_BEAM_EFFECT, 150, FAIRY, 90, 5
|
||||
move DRAIN_KISS, DRAIN_HP_EFFECT, 40, FAIRY, 100, 15
|
||||
move DRAIN_PUNCH, DRAIN_HP_EFFECT, 40, FIGHTING, 100, 15
|
||||
move POISON_NEEDLE, TWINEEDLE_EFFECT, 35, POISON, 100, 20
|
||||
move POISON_JAB, POISON_SIDE_EFFECT2, 80, POISON, 100, 10
|
||||
move POISON_SLASH, POISON_SIDE_EFFECT2, 70, POISON, 100, 15
|
||||
move CRUNCH, FLINCH_SIDE_EFFECT2, 60, DARK, 100, 15
|
||||
move DARK_PULSE, NO_ADDITIONAL_EFFECT, 90, DARK, 100, 15
|
||||
move PHANTOM_FORCE, NO_ADDITIONAL_EFFECT, 90, GHOST, 100, 10
|
||||
move DRAGON_BREATH, PARALYZE_SIDE_EFFECT2, 80, DRAGON, 100, 5
|
||||
move DRACO_METEOR, HYPER_BEAM_EFFECT, 150, DRAGON, 90, 5
|
||||
move ICICLE_SHARD, TWO_TO_FIVE_ATTACKS_EFFECT, 35, ICE, 85, 20
|
||||
move HURRICANE, CONFUSION_SIDE_EFFECT, 110, FLYING, 80, 5
|
||||
move IRON_HEAD, FLINCH_SIDE_EFFECT2, 75, STEEL, 100, 10
|
||||
move IRON_TAIL, DEFENSE_DOWN_SIDE_EFFECT, 90, STEEL, 100, 10
|
||||
move FLASH_CANNON, SPECIAL_DOWN_SIDE_EFFECT, 80, STEEL, 100, 10
|
||||
move NIGHTMARE, DREAM_EATER_EFFECT, 100, GHOST, 100, 5
|
||||
move HEX, DISABLE_EFFECT, 50, GHOST, 100, 15
|
||||
move STRUGGLE, RECOIL_EFFECT, 50, NORMAL, 100, 10
|
||||
assert_table_length NUM_ATTACKS
|
||||
|
||||
@@ -165,5 +165,25 @@ MoveNames::
|
||||
li "SUPER FANG"
|
||||
li "SLASH"
|
||||
li "SUBSTITUTE"
|
||||
li "FAIRY WIND"
|
||||
li "DAZZLE GLEAM"
|
||||
li "FLEUR CANNON"
|
||||
li "DRAIN KISS"
|
||||
li "DRAIN PUNCH"
|
||||
li "POISONNEEDLE"
|
||||
li "POISON JAB"
|
||||
li "POISON SLASH"
|
||||
li "CRUNCH"
|
||||
li "DARK PULSE"
|
||||
li "PHANTOMFORCE"
|
||||
li "DRAGONBREATH"
|
||||
li "DRACO METEOR"
|
||||
li "ICICLE SHARD"
|
||||
li "HURRICANE"
|
||||
li "IRON HEAD"
|
||||
li "IRON TAIL"
|
||||
li "FLASH CANNON"
|
||||
li "NIGHTMARE"
|
||||
li "HEX"
|
||||
li "STRUGGLE"
|
||||
assert_list_length NUM_ATTACKS
|
||||
|
||||
@@ -165,6 +165,26 @@ MoveSoundTable:
|
||||
db SFX_BATTLE_26, $f0, $ff ; SUPER_FANG
|
||||
db SFX_NOT_VERY_EFFECTIVE, $01, $ff ; SLASH
|
||||
db SFX_BATTLE_2C, $d8, $04 ; SUBSTITUTE
|
||||
db SFX_BATTLE_27, $00, $80 ; FAIRY_WIND
|
||||
db SFX_PSYCHIC_M, $00, $80 ; DAZZLING_GLEAM
|
||||
db SFX_BATTLE_36, $00, $80 ; FLEUR_CANNON
|
||||
db SFX_BATTLE_09, $88, $10 ; DRAIN_KISS
|
||||
db SFX_FAINT_FALL, $ff, $04 ; DRAIN_PUNCH
|
||||
db SFX_BATTLE_1B, $20, $c0 ; POISON_NEEDLE
|
||||
db SFX_FAINT_FALL, $ff, $04 ; POISON_JAB
|
||||
db SFX_NOT_VERY_EFFECTIVE, $01, $ff ; POISON_SLASH
|
||||
db SFX_BATTLE_1E, $00, $80 ; CRUNCH
|
||||
db SFX_PSYCHIC_M, $00, $80 ; DARK_PULSE
|
||||
db SFX_PSYCHIC_M, $00, $80 ; PHANTOM_FORCE
|
||||
db SFX_BATTLE_19, $21, $e0 ; DRAGON_BREATH
|
||||
db SFX_BATTLE_36, $00, $80 ; DRACO_METEOR
|
||||
db SFX_BATTLE_26, $1f, $18 ; ICICLE_SHARD
|
||||
db SFX_BATTLE_12, $00, $c0 ; HURRICANE
|
||||
db SFX_BATTLE_18, $00, $80 ; IRON_HEAD
|
||||
db SFX_BATTLE_21, $00, $80 ; IRON_TAIL
|
||||
db SFX_BATTLE_28, $40, $80 ; FLASH_CANNON
|
||||
db SFX_BATTLE_35, $42, $01 ; NIGHTMARE
|
||||
db SFX_BATTLE_0C, $f0, $f0 ; HEX
|
||||
db SFX_BATTLE_0B, $00, $80 ; STRUGGLE
|
||||
assert_table_length NUM_ATTACKS
|
||||
db SFX_BATTLE_0B, $00, $80
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 80, 105, 65, 130, 60
|
||||
; hp atk def spd spc
|
||||
|
||||
db ROCK, FLYING ; type
|
||||
db ROCK, DRAGON ; type
|
||||
db 45 ; catch rate
|
||||
db 202 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 60, 85, 69, 80, 65
|
||||
; hp atk def spd spc
|
||||
|
||||
db POISON, POISON ; type
|
||||
db POISON, DARK ; type
|
||||
db 90 ; catch rate
|
||||
db 147 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 79, 83, 100, 78, 85
|
||||
; hp atk def spd spc
|
||||
|
||||
db WATER, WATER ; type
|
||||
db WATER, STEEL ; type
|
||||
db 45 ; catch rate
|
||||
db 210 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 78, 84, 78, 100, 85
|
||||
; hp atk def spd spc
|
||||
|
||||
db FIRE, FLYING ; type
|
||||
db FIRE, DRAGON ; type
|
||||
db 45 ; catch rate
|
||||
db 209 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 95, 70, 73, 60, 85
|
||||
; hp atk def spd spc
|
||||
|
||||
db NORMAL, NORMAL ; type
|
||||
db FAIRY, FAIRY ; type
|
||||
db 25 ; catch rate
|
||||
db 129 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 70, 45, 48, 35, 60
|
||||
; hp atk def spd spc
|
||||
|
||||
db NORMAL, NORMAL ; type
|
||||
db FAIRY, FAIRY ; type
|
||||
db 150 ; catch rate
|
||||
db 68 ; base exp
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
; hp atk def spd spc
|
||||
|
||||
db DRAGON, DRAGON ; type
|
||||
db 45 ; catch rate
|
||||
db 150 ; catch rate
|
||||
db 144 ; base exp
|
||||
|
||||
INCBIN "gfx/pokemon/front/dragonair.pic", 0, 1 ; sprite dimensions
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 91, 134, 95, 80, 100
|
||||
; hp atk def spd spc
|
||||
|
||||
db DRAGON, FLYING ; type
|
||||
db DRAGON, DRAGON ; type
|
||||
db 45 ; catch rate
|
||||
db 218 ; base exp
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
; hp atk def spd spc
|
||||
|
||||
db DRAGON, DRAGON ; type
|
||||
db 45 ; catch rate
|
||||
db 190 ; catch rate
|
||||
db 67 ; base exp
|
||||
|
||||
INCBIN "gfx/pokemon/front/dratini.pic", 0, 1 ; sprite dimensions
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 60, 50, 70, 140, 80
|
||||
; hp atk def spd spc
|
||||
|
||||
db ELECTRIC, ELECTRIC ; type
|
||||
db ELECTRIC, STEEL ; type
|
||||
db 60 ; catch rate
|
||||
db 150 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 52, 65, 55, 60, 58
|
||||
; hp atk def spd spc
|
||||
|
||||
db NORMAL, FLYING ; type
|
||||
db FLYING, FIGHTING ; type
|
||||
db 45 ; catch rate
|
||||
db 94 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 65, 90, 65, 100, 61
|
||||
; hp atk def spd spc
|
||||
|
||||
db NORMAL, FLYING ; type
|
||||
db FLYING, DARK ; type
|
||||
db 90 ; catch rate
|
||||
db 162 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 30, 35, 30, 80, 100
|
||||
; hp atk def spd spc
|
||||
|
||||
db GHOST, POISON ; type
|
||||
db GHOST, GHOST ; type
|
||||
db 190 ; catch rate
|
||||
db 95 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 60, 65, 60, 110, 130
|
||||
; hp atk def spd spc
|
||||
|
||||
db GHOST, POISON ; type
|
||||
db GHOST, GHOST ; type
|
||||
db 45 ; catch rate
|
||||
db 190 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 40, 80, 100, 20, 30
|
||||
; hp atk def spd spc
|
||||
|
||||
db ROCK, GROUND ; type
|
||||
db ROCK, ROCK ; type
|
||||
db 255 ; catch rate
|
||||
db 86 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 45, 67, 60, 63, 50
|
||||
; hp atk def spd spc
|
||||
|
||||
db WATER, WATER ; type
|
||||
db WATER, FAIRY ; type
|
||||
db 225 ; catch rate
|
||||
db 111 ; base exp
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
db DEX_GOLDUCK ; pokedex id
|
||||
|
||||
db 80, 82, 78, 85, 80
|
||||
db 80, 80, 85, 101, 100
|
||||
; hp atk def spd spc
|
||||
|
||||
db WATER, WATER ; type
|
||||
db WATER, PSYCHIC_TYPE ; type
|
||||
db 75 ; catch rate
|
||||
db 174 ; base exp
|
||||
|
||||
@@ -18,8 +18,8 @@
|
||||
DOUBLE_EDGE, BUBBLEBEAM, WATER_GUN, ICE_BEAM, BLIZZARD, \
|
||||
HYPER_BEAM, PAY_DAY, SUBMISSION, COUNTER, SEISMIC_TOSS, \
|
||||
RAGE, DIG, MIMIC, DOUBLE_TEAM, BIDE, \
|
||||
SWIFT, SKULL_BASH, REST, SUBSTITUTE, SURF, \
|
||||
STRENGTH
|
||||
SWIFT, SKULL_BASH, REST, SUBSTITUTE, PSYCHIC_M, \
|
||||
STRENGTH, SURF
|
||||
; end
|
||||
|
||||
db 0 ; padding
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 80, 110, 130, 45, 55
|
||||
; hp atk def spd spc
|
||||
|
||||
db ROCK, GROUND ; type
|
||||
db ROCK, ROCK ; type
|
||||
db 45 ; catch rate
|
||||
db 177 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 55, 95, 115, 35, 45
|
||||
; hp atk def spd spc
|
||||
|
||||
db ROCK, GROUND ; type
|
||||
db ROCK, ROCK ; type
|
||||
db 120 ; catch rate
|
||||
db 134 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 95, 125, 79, 81, 100
|
||||
; hp atk def spd spc
|
||||
|
||||
db WATER, FLYING ; type
|
||||
db WATER, DRAGON ; type
|
||||
db 45 ; catch rate
|
||||
db 214 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 45, 50, 45, 95, 115
|
||||
; hp atk def spd spc
|
||||
|
||||
db GHOST, POISON ; type
|
||||
db GHOST, GHOST ; type
|
||||
db 90 ; catch rate
|
||||
db 126 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 85, 73, 70, 67, 115
|
||||
; hp atk def spd spc
|
||||
|
||||
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||
db PSYCHIC_TYPE, DARK ; type
|
||||
db 75 ; catch rate
|
||||
db 165 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 60, 115, 105, 80, 70
|
||||
; hp atk def spd spc
|
||||
|
||||
db ROCK, WATER ; type
|
||||
db ROCK, STEEL ; type
|
||||
db 45 ; catch rate
|
||||
db 201 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 25, 35, 70, 45, 95
|
||||
; hp atk def spd spc
|
||||
|
||||
db ELECTRIC, ELECTRIC ; type
|
||||
db ELECTRIC, STEEL ; type
|
||||
db 190 ; catch rate
|
||||
db 89 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 50, 60, 95, 70, 120
|
||||
; hp atk def spd spc
|
||||
|
||||
db ELECTRIC, ELECTRIC ; type
|
||||
db ELECTRIC, STEEL ; type
|
||||
db 60 ; catch rate
|
||||
db 161 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 40, 45, 65, 90, 100
|
||||
; hp atk def spd spc
|
||||
|
||||
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||
db PSYCHIC_TYPE, FAIRY ; type
|
||||
db 45 ; catch rate
|
||||
db 136 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 73, 76, 75, 100, 100
|
||||
; hp atk def spd spc
|
||||
|
||||
db FIRE, FIRE ; type
|
||||
db FIRE, GHOST ; type
|
||||
db 75 ; catch rate
|
||||
db 178 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 45, 50, 55, 30, 75
|
||||
; hp atk def spd spc
|
||||
|
||||
db GRASS, POISON ; type
|
||||
db GRASS, GRASS ; type
|
||||
db 255 ; catch rate
|
||||
db 78 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 35, 45, 160, 70, 30
|
||||
; hp atk def spd spc
|
||||
|
||||
db ROCK, GROUND ; type
|
||||
db ROCK, ROCK ; type
|
||||
db 45 ; catch rate
|
||||
db 108 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 60, 95, 80, 30, 80
|
||||
; hp atk def spd spc
|
||||
|
||||
db BUG, GRASS ; type
|
||||
db BUG, GHOST ; type
|
||||
db 75 ; catch rate
|
||||
db 128 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 65, 70, 60, 115, 65
|
||||
; hp atk def spd spc
|
||||
|
||||
db NORMAL, NORMAL ; type
|
||||
db NORMAL, DARK ; type
|
||||
db 90 ; catch rate
|
||||
db 148 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 65, 125, 100, 85, 55
|
||||
; hp atk def spd spc
|
||||
|
||||
db BUG, BUG ; type
|
||||
db BUG, DARK ; type
|
||||
db 45 ; catch rate
|
||||
db 200 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 50, 52, 48, 55, 50
|
||||
; hp atk def spd spc
|
||||
|
||||
db WATER, WATER ; type
|
||||
db WATER, PSYCHIC_TYPE ; type
|
||||
db 190 ; catch rate
|
||||
db 80 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 105, 130, 120, 40, 45
|
||||
; hp atk def spd spc
|
||||
|
||||
db GROUND, ROCK ; type
|
||||
db GROUND, STEEL ; type
|
||||
db 60 ; catch rate
|
||||
db 204 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 80, 85, 95, 25, 30
|
||||
; hp atk def spd spc
|
||||
|
||||
db GROUND, ROCK ; type
|
||||
db GROUND, STEEL ; type
|
||||
db 120 ; catch rate
|
||||
db 135 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 75, 100, 110, 65, 55
|
||||
; hp atk def spd spc
|
||||
|
||||
db GROUND, GROUND ; type
|
||||
db GROUND, STEEL ; type
|
||||
db 90 ; catch rate
|
||||
db 163 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 80, 92, 65, 68, 80
|
||||
; hp atk def spd spc
|
||||
|
||||
db WATER, WATER ; type
|
||||
db WATER, FAIRY ; type
|
||||
db 60 ; catch rate
|
||||
db 170 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 40, 60, 30, 70, 31
|
||||
; hp atk def spd spc
|
||||
|
||||
db NORMAL, FLYING ; type
|
||||
db FLYING, DARK ; type
|
||||
db 255 ; catch rate
|
||||
db 58 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 80, 70, 65, 100, 120
|
||||
; hp atk def spd spc
|
||||
|
||||
db WATER, POISON ; type
|
||||
db WATER, DARK ; type
|
||||
db 60 ; catch rate
|
||||
db 205 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 70, 65, 60, 90, 90
|
||||
; hp atk def spd spc
|
||||
|
||||
db BUG, POISON ; type
|
||||
db BUG, PSYCHIC_TYPE ; type
|
||||
db 75 ; catch rate
|
||||
db 138 ; base exp
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
db 40, 30, 50, 100, 55
|
||||
; hp atk def spd spc
|
||||
|
||||
db ELECTRIC, ELECTRIC ; type
|
||||
db ELECTRIC, STEEL ; type
|
||||
db 190 ; catch rate
|
||||
db 103 ; base exp
|
||||
|
||||
|
||||
@@ -253,7 +253,7 @@ ClefairyEvosMoves:
|
||||
|
||||
SpearowEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 20, FEAROW
|
||||
db EVOLVE_LEVEL, 18, FEAROW
|
||||
db 0
|
||||
; Learnset
|
||||
db 9, LEER
|
||||
@@ -344,7 +344,7 @@ ExeggcuteEvosMoves:
|
||||
|
||||
GrimerEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 38, MUK
|
||||
db EVOLVE_LEVEL, 26, MUK
|
||||
db 0
|
||||
; Learnset
|
||||
db 30, POISON_GAS
|
||||
@@ -387,7 +387,7 @@ NidoqueenEvosMoves:
|
||||
|
||||
CuboneEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 28, MAROWAK
|
||||
db EVOLVE_LEVEL, 22, MAROWAK
|
||||
db 0
|
||||
; Learnset
|
||||
db 25, LEER
|
||||
@@ -399,7 +399,7 @@ CuboneEvosMoves:
|
||||
|
||||
RhyhornEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 42, RHYDON
|
||||
db EVOLVE_LEVEL, 36, RHYDON
|
||||
db 0
|
||||
; Learnset
|
||||
db 30, STOMP
|
||||
@@ -478,7 +478,7 @@ TentacoolEvosMoves:
|
||||
|
||||
GastlyEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 25, HAUNTER
|
||||
db EVOLVE_LEVEL, 20, HAUNTER
|
||||
db 0
|
||||
; Learnset
|
||||
db 27, HYPNOSIS
|
||||
@@ -595,7 +595,7 @@ FearowEvosMoves:
|
||||
|
||||
PidgeyEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 18, PIDGEOTTO
|
||||
db EVOLVE_LEVEL, 14, PIDGEOTTO
|
||||
db 0
|
||||
; Learnset
|
||||
db 5, SAND_ATTACK
|
||||
@@ -621,7 +621,7 @@ SlowpokeEvosMoves:
|
||||
|
||||
KadabraEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_TRADE, 1, ALAKAZAM
|
||||
db EVOLVE_LEVEL, 35, ALAKAZAM
|
||||
db 0
|
||||
; Learnset
|
||||
db 16, CONFUSION
|
||||
@@ -634,7 +634,7 @@ KadabraEvosMoves:
|
||||
|
||||
GravelerEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_TRADE, 1, GOLEM
|
||||
db EVOLVE_LEVEL, 35, GOLEM
|
||||
db 0
|
||||
; Learnset
|
||||
db 11, DEFENSE_CURL
|
||||
@@ -659,7 +659,7 @@ ChanseyEvosMoves:
|
||||
|
||||
MachokeEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_TRADE, 1, MACHAMP
|
||||
db EVOLVE_LEVEL, 35, MACHAMP
|
||||
db 0
|
||||
; Learnset
|
||||
db 20, LOW_KICK
|
||||
@@ -726,7 +726,7 @@ ParasectEvosMoves:
|
||||
|
||||
PsyduckEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 33, GOLDUCK
|
||||
db EVOLVE_LEVEL, 26, GOLDUCK
|
||||
db 0
|
||||
; Learnset
|
||||
db 28, TAIL_WHIP
|
||||
@@ -810,7 +810,7 @@ MagnetonEvosMoves:
|
||||
|
||||
KoffingEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 35, WEEZING
|
||||
db EVOLVE_LEVEL, 26, WEEZING
|
||||
db 0
|
||||
; Learnset
|
||||
db 32, SLUDGE
|
||||
@@ -828,7 +828,7 @@ MissingNo38EvosMoves:
|
||||
|
||||
MankeyEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 28, PRIMEAPE
|
||||
db EVOLVE_LEVEL, 26, PRIMEAPE
|
||||
db 0
|
||||
; Learnset
|
||||
db 15, KARATE_CHOP
|
||||
@@ -840,7 +840,7 @@ MankeyEvosMoves:
|
||||
|
||||
SeelEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 34, DEWGONG
|
||||
db EVOLVE_LEVEL, 26, DEWGONG
|
||||
db 0
|
||||
; Learnset
|
||||
db 30, GROWL
|
||||
@@ -904,7 +904,7 @@ FarfetchdEvosMoves:
|
||||
|
||||
VenonatEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 31, VENOMOTH
|
||||
db EVOLVE_LEVEL, 18, VENOMOTH
|
||||
db 0
|
||||
; Learnset
|
||||
db 24, POISONPOWDER
|
||||
@@ -946,7 +946,7 @@ MissingNo45EvosMoves:
|
||||
|
||||
DoduoEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 31, DODRIO
|
||||
db EVOLVE_LEVEL, 26, DODRIO
|
||||
db 0
|
||||
; Learnset
|
||||
db 20, GROWL
|
||||
@@ -959,7 +959,7 @@ DoduoEvosMoves:
|
||||
|
||||
PoliwagEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 25, POLIWHIRL
|
||||
db EVOLVE_LEVEL, 16, POLIWHIRL
|
||||
db 0
|
||||
; Learnset
|
||||
db 16, HYPNOSIS
|
||||
@@ -1017,7 +1017,7 @@ DittoEvosMoves:
|
||||
|
||||
MeowthEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 28, PERSIAN
|
||||
db EVOLVE_LEVEL, 24, PERSIAN
|
||||
db 0
|
||||
; Learnset
|
||||
db 12, BITE
|
||||
@@ -1029,7 +1029,7 @@ MeowthEvosMoves:
|
||||
|
||||
KrabbyEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 28, KINGLER
|
||||
db EVOLVE_LEVEL, 22, KINGLER
|
||||
db 0
|
||||
; Learnset
|
||||
db 20, VICEGRIP
|
||||
@@ -1131,7 +1131,7 @@ DragonairEvosMoves:
|
||||
|
||||
KabutoEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 40, KABUTOPS
|
||||
db EVOLVE_LEVEL, 26, KABUTOPS
|
||||
db 0
|
||||
; Learnset
|
||||
db 34, ABSORB
|
||||
@@ -1152,7 +1152,7 @@ KabutopsEvosMoves:
|
||||
|
||||
HorseaEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 32, SEADRA
|
||||
db EVOLVE_LEVEL, 28, SEADRA
|
||||
db 0
|
||||
; Learnset
|
||||
db 19, SMOKESCREEN
|
||||
@@ -1187,7 +1187,7 @@ MissingNo5FEvosMoves:
|
||||
|
||||
SandshrewEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 22, SANDSLASH
|
||||
db EVOLVE_LEVEL, 18, SANDSLASH
|
||||
db 0
|
||||
; Learnset
|
||||
db 10, SAND_ATTACK
|
||||
@@ -1210,7 +1210,7 @@ SandslashEvosMoves:
|
||||
|
||||
OmanyteEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 40, OMASTAR
|
||||
db EVOLVE_LEVEL, 26, OMASTAR
|
||||
db 0
|
||||
; Learnset
|
||||
db 34, HORN_ATTACK
|
||||
@@ -1306,7 +1306,7 @@ VaporeonEvosMoves:
|
||||
|
||||
MachopEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 28, MACHOKE
|
||||
db EVOLVE_LEVEL, 22, MACHOKE
|
||||
db 0
|
||||
; Learnset
|
||||
db 20, LOW_KICK
|
||||
@@ -1330,7 +1330,7 @@ ZubatEvosMoves:
|
||||
|
||||
EkansEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 22, ARBOK
|
||||
db EVOLVE_LEVEL, 18, ARBOK
|
||||
db 0
|
||||
; Learnset
|
||||
db 10, POISON_STING
|
||||
@@ -1342,7 +1342,7 @@ EkansEvosMoves:
|
||||
|
||||
ParasEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 24, PARASECT
|
||||
db EVOLVE_LEVEL, 16, PARASECT
|
||||
db 0
|
||||
; Learnset
|
||||
db 13, STUN_SPORE
|
||||
@@ -1693,7 +1693,7 @@ MissingNo92EvosMoves:
|
||||
|
||||
HaunterEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_TRADE, 1, GENGAR
|
||||
db EVOLVE_LEVEL, 35, GENGAR
|
||||
db 0
|
||||
; Learnset
|
||||
db 29, HYPNOSIS
|
||||
@@ -1721,7 +1721,7 @@ AlakazamEvosMoves:
|
||||
|
||||
PidgeottoEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 36, PIDGEOT
|
||||
db EVOLVE_LEVEL, 30, PIDGEOT
|
||||
db 0
|
||||
; Learnset
|
||||
db 5, SAND_ATTACK
|
||||
@@ -1799,7 +1799,7 @@ MissingNo9CEvosMoves:
|
||||
|
||||
GoldeenEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 33, SEAKING
|
||||
db EVOLVE_LEVEL, 22, SEAKING
|
||||
db 0
|
||||
; Learnset
|
||||
db 19, SUPERSONIC
|
||||
@@ -1848,7 +1848,7 @@ MissingNoA2EvosMoves:
|
||||
|
||||
PonytaEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 40, RAPIDASH
|
||||
db EVOLVE_LEVEL, 26, RAPIDASH
|
||||
db 0
|
||||
; Learnset
|
||||
db 30, TAIL_WHIP
|
||||
@@ -1873,7 +1873,7 @@ RapidashEvosMoves:
|
||||
|
||||
RattataEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 20, RATICATE
|
||||
db EVOLVE_LEVEL, 16, RATICATE
|
||||
db 0
|
||||
; Learnset
|
||||
db 7, QUICK_ATTACK
|
||||
@@ -1920,7 +1920,7 @@ NidorinaEvosMoves:
|
||||
|
||||
GeodudeEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 25, GRAVELER
|
||||
db EVOLVE_LEVEL, 20, GRAVELER
|
||||
db 0
|
||||
; Learnset
|
||||
db 11, DEFENSE_CURL
|
||||
@@ -1959,7 +1959,7 @@ MissingNoACEvosMoves:
|
||||
|
||||
MagnemiteEvosMoves:
|
||||
; Evolutions
|
||||
db EVOLVE_LEVEL, 30, MAGNETON
|
||||
db EVOLVE_LEVEL, 26, MAGNETON
|
||||
db 0
|
||||
; Learnset
|
||||
db 21, SONICBOOM
|
||||
|
||||
@@ -10,6 +10,7 @@ TypeNames:
|
||||
dw .Bird
|
||||
dw .Bug
|
||||
dw .Ghost
|
||||
dw .Steel
|
||||
|
||||
REPT UNUSED_TYPES_END - UNUSED_TYPES
|
||||
dw .Normal
|
||||
@@ -22,6 +23,8 @@ ENDR
|
||||
dw .Psychic
|
||||
dw .Ice
|
||||
dw .Dragon
|
||||
dw .Dark
|
||||
dw .Fairy
|
||||
|
||||
assert_table_length NUM_TYPES
|
||||
|
||||
@@ -41,3 +44,6 @@ ENDR
|
||||
.Bug: db "BUG@"
|
||||
.Ghost: db "GHOST@"
|
||||
.Dragon: db "DRAGON@"
|
||||
.Steel: db "STEEL@"
|
||||
.Dark: db "DARK@"
|
||||
.Fairy: db "FAIRY@"
|
||||
|
||||
@@ -75,11 +75,52 @@ TypeEffects:
|
||||
db ROCK, BUG, SUPER_EFFECTIVE
|
||||
db ROCK, ICE, SUPER_EFFECTIVE
|
||||
db GHOST, NORMAL, NO_EFFECT
|
||||
db GHOST, PSYCHIC_TYPE, NO_EFFECT
|
||||
db GHOST, PSYCHIC_TYPE, SUPER_EFFECTIVE
|
||||
db FIRE, DRAGON, NOT_VERY_EFFECTIVE
|
||||
db WATER, DRAGON, NOT_VERY_EFFECTIVE
|
||||
db ELECTRIC, DRAGON, NOT_VERY_EFFECTIVE
|
||||
db GRASS, DRAGON, NOT_VERY_EFFECTIVE
|
||||
db ICE, DRAGON, SUPER_EFFECTIVE
|
||||
db DRAGON, DRAGON, SUPER_EFFECTIVE
|
||||
; Steel
|
||||
db STEEL, ICE, SUPER_EFFECTIVE
|
||||
db STEEL, ROCK, SUPER_EFFECTIVE
|
||||
db STEEL, FAIRY, SUPER_EFFECTIVE
|
||||
db STEEL, FIRE, NOT_VERY_EFFECTIVE
|
||||
db STEEL, WATER, NOT_VERY_EFFECTIVE
|
||||
db STEEL, ELECTRIC, NOT_VERY_EFFECTIVE
|
||||
db STEEL, STEEL, NOT_VERY_EFFECTIVE
|
||||
db FIGHTING, STEEL, SUPER_EFFECTIVE
|
||||
db GROUND, STEEL, SUPER_EFFECTIVE
|
||||
db FIRE, STEEL, SUPER_EFFECTIVE
|
||||
db NORMAL, STEEL, NOT_VERY_EFFECTIVE
|
||||
db GRASS, STEEL, NOT_VERY_EFFECTIVE
|
||||
db ICE, STEEL, NOT_VERY_EFFECTIVE
|
||||
db FLYING, STEEL, NOT_VERY_EFFECTIVE
|
||||
db PSYCHIC_TYPE, STEEL, NOT_VERY_EFFECTIVE
|
||||
db BUG, STEEL, NOT_VERY_EFFECTIVE
|
||||
db ROCK, STEEL, NOT_VERY_EFFECTIVE
|
||||
db DRAGON, STEEL, NOT_VERY_EFFECTIVE
|
||||
db POISON, STEEL, NO_EFFECT
|
||||
; Dark
|
||||
db DARK, PSYCHIC_TYPE, SUPER_EFFECTIVE
|
||||
db DARK, GHOST, SUPER_EFFECTIVE
|
||||
db DARK, FIGHTING, NOT_VERY_EFFECTIVE
|
||||
db DARK, DARK, NOT_VERY_EFFECTIVE
|
||||
db DARK, FAIRY, NOT_VERY_EFFECTIVE
|
||||
db FIGHTING, DARK, SUPER_EFFECTIVE
|
||||
db BUG, DARK, SUPER_EFFECTIVE
|
||||
db FAIRY, DARK, SUPER_EFFECTIVE
|
||||
db GHOST, DARK, NOT_VERY_EFFECTIVE
|
||||
db PSYCHIC_TYPE, DARK, NO_EFFECT
|
||||
; Fairy
|
||||
db FAIRY, FIGHTING, SUPER_EFFECTIVE
|
||||
db FAIRY, DRAGON, SUPER_EFFECTIVE
|
||||
db FAIRY, FIRE, NOT_VERY_EFFECTIVE
|
||||
db FAIRY, POISON, NOT_VERY_EFFECTIVE
|
||||
db FAIRY, STEEL, NOT_VERY_EFFECTIVE
|
||||
db POISON, FAIRY, SUPER_EFFECTIVE
|
||||
db FIGHTING, FAIRY, NOT_VERY_EFFECTIVE
|
||||
db BUG, FAIRY, NOT_VERY_EFFECTIVE
|
||||
db DRAGON, FAIRY, NO_EFFECT
|
||||
db -1 ; end
|
||||
|
||||
@@ -368,15 +368,15 @@ MainInBattleLoop:
|
||||
callfar SwitchEnemyMon
|
||||
.noLinkBattle
|
||||
ld a, [wPlayerSelectedMove]
|
||||
cp QUICK_ATTACK
|
||||
call CheckPriorityMove
|
||||
jr nz, .playerDidNotUseQuickAttack
|
||||
ld a, [wEnemySelectedMove]
|
||||
cp QUICK_ATTACK
|
||||
call CheckPriorityMove
|
||||
jr z, .compareSpeed ; if both used Quick Attack
|
||||
jp .playerMovesFirst ; if player used Quick Attack and enemy didn't
|
||||
.playerDidNotUseQuickAttack
|
||||
ld a, [wEnemySelectedMove]
|
||||
cp QUICK_ATTACK
|
||||
call CheckPriorityMove
|
||||
jr z, .enemyMovesFirst ; if enemy used Quick Attack and player didn't
|
||||
ld a, [wPlayerSelectedMove]
|
||||
cp COUNTER
|
||||
@@ -467,6 +467,14 @@ MainInBattleLoop:
|
||||
call CheckNumAttacksLeft
|
||||
jp MainInBattleLoop
|
||||
|
||||
CheckPriorityMove:
|
||||
; Returns z if the move id in a is a high-priority move that moves first
|
||||
; (Quick Attack or Constrict).
|
||||
cp QUICK_ATTACK
|
||||
ret z
|
||||
cp CONSTRICT
|
||||
ret
|
||||
|
||||
HandlePoisonBurnLeechSeed:
|
||||
ld hl, wBattleMonHP
|
||||
ld de, wBattleMonStatus
|
||||
@@ -3363,13 +3371,8 @@ CheckPlayerStatusConditions:
|
||||
jp .returnToHL
|
||||
|
||||
.HeldInPlaceCheck
|
||||
ld a, [wEnemyBattleStatus1]
|
||||
bit USING_TRAPPING_MOVE, a ; is enemy using a multi-turn move like wrap?
|
||||
jp z, .FlinchedCheck
|
||||
ld hl, CantMoveText
|
||||
call PrintText
|
||||
ld hl, ExecutePlayerMoveDone ; player can't move this turn
|
||||
jp .returnToHL
|
||||
; Trapping moves like Wrap no longer hold the target in place: it can still act
|
||||
; (attack or switch) to break free, instead of losing every turn.
|
||||
|
||||
.FlinchedCheck
|
||||
ld hl, wPlayerBattleStatus1
|
||||
@@ -4026,6 +4029,17 @@ IgnoredOrdersText:
|
||||
text_far _IgnoredOrdersText
|
||||
text_end
|
||||
|
||||
; Returns the damage category (PHYSICAL_MOVE or SPECIAL_MOVE) in a for the move
|
||||
; id passed in a. Used to choose Attack/Defense vs Special per move.
|
||||
GetMoveCategory:
|
||||
dec a
|
||||
ld c, a
|
||||
ld b, 0
|
||||
ld hl, MoveCategories
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ret
|
||||
|
||||
; sets b, c, d, and e for the CalculateDamage routine in the case of an attack by the player mon
|
||||
GetDamageVarsForPlayerAttack:
|
||||
xor a
|
||||
@@ -4037,9 +4051,10 @@ GetDamageVarsForPlayerAttack:
|
||||
and a
|
||||
ld d, a ; d = move power
|
||||
ret z ; return if move power is zero
|
||||
ld a, [hl] ; a = [wPlayerMoveType]
|
||||
cp SPECIAL ; types >= SPECIAL are all special
|
||||
jr nc, .specialAttack
|
||||
ld a, [wPlayerMoveNum]
|
||||
call GetMoveCategory ; a = move's damage category (independent of type)
|
||||
and a
|
||||
jr nz, .specialAttack ; SPECIAL_MOVE uses Special; PHYSICAL_MOVE uses Attack/Defense
|
||||
; physical attack
|
||||
ld hl, wEnemyMonDefense
|
||||
ld a, [hli]
|
||||
@@ -4150,9 +4165,10 @@ GetDamageVarsForEnemyAttack:
|
||||
ld d, a ; d = move power
|
||||
and a
|
||||
ret z ; return if move power is zero
|
||||
ld a, [hl] ; a = [wEnemyMoveType]
|
||||
cp SPECIAL ; types >= SPECIAL are all special
|
||||
jr nc, .specialAttack
|
||||
ld a, [wEnemyMoveNum]
|
||||
call GetMoveCategory ; a = move's damage category (independent of type)
|
||||
and a
|
||||
jr nz, .specialAttack ; SPECIAL_MOVE uses Special; PHYSICAL_MOVE uses Attack/Defense
|
||||
; physical attack
|
||||
ld hl, wBattleMonDefense
|
||||
ld a, [hli]
|
||||
@@ -5708,13 +5724,8 @@ CheckEnemyStatusConditions:
|
||||
ld hl, ExecuteEnemyMoveDone ; enemy can't move this turn
|
||||
jp .enemyReturnToHL
|
||||
.checkIfTrapped
|
||||
ld a, [wPlayerBattleStatus1]
|
||||
bit USING_TRAPPING_MOVE, a ; is the player using a multi-turn attack like warp
|
||||
jp z, .checkIfFlinched
|
||||
ld hl, CantMoveText
|
||||
call PrintText
|
||||
ld hl, ExecuteEnemyMoveDone ; enemy can't move this turn
|
||||
jp .enemyReturnToHL
|
||||
; Trapping moves like Wrap no longer hold the target in place: it can still act
|
||||
; (attack or switch) to break free, instead of losing every turn.
|
||||
.checkIfFlinched
|
||||
ld hl, wEnemyBattleStatus1
|
||||
bit FLINCHED, [hl] ; check if enemy mon flinched
|
||||
|
||||
@@ -103,6 +103,12 @@ PoisonEffect:
|
||||
cp POISON_SIDE_EFFECT2
|
||||
ld b, 40 percent + 1 ; chance of poisoning
|
||||
jr z, .sideEffectTest
|
||||
cp POISON_SIDE_EFFECT3
|
||||
ld b, 75 percent + 1 ; chance of poisoning
|
||||
jr z, .sideEffectTest
|
||||
cp SMOG_SIDE_EFFECT
|
||||
ld b, 30 percent + 1 ; chance of poisoning
|
||||
jr z, .sideEffectTest
|
||||
push hl
|
||||
push de
|
||||
call MoveHitTest ; apply accuracy tests
|
||||
@@ -169,6 +175,22 @@ BadlyPoisonedText:
|
||||
text_far _BadlyPoisonedText
|
||||
text_end
|
||||
|
||||
SmogSideEffect:
|
||||
; Custom effect: always lowers the target's accuracy by one stage,
|
||||
; then has a 30% chance to poison the target.
|
||||
ldh a, [hWhoseTurn]
|
||||
and a
|
||||
ld hl, wPlayerMoveEffect
|
||||
jr z, .gotEffectPointer
|
||||
ld hl, wEnemyMoveEffect
|
||||
.gotEffectPointer
|
||||
ld [hl], ACCURACY_DOWN1_EFFECT ; masquerade as an accuracy-down move
|
||||
push hl
|
||||
call StatModifierDownEffect
|
||||
pop hl
|
||||
ld [hl], SMOG_SIDE_EFFECT ; restore so PoisonEffect takes the 30% branch
|
||||
jp PoisonEffect
|
||||
|
||||
DrainHPEffect:
|
||||
jpfar DrainHPEffect_
|
||||
|
||||
@@ -1162,6 +1184,73 @@ ConfusionEffectFailed:
|
||||
call DelayFrames
|
||||
jp ConditionalPrintButItFailed
|
||||
|
||||
ConfusionAllSideEffect:
|
||||
; Guaranteed confusion side effect: the move still deals damage, and the
|
||||
; target is always confused (does nothing if it is already confused).
|
||||
ldh a, [hWhoseTurn]
|
||||
and a
|
||||
ld hl, wEnemyBattleStatus1
|
||||
ld bc, wEnemyConfusedCounter
|
||||
jr z, .confuseTarget
|
||||
ld hl, wPlayerBattleStatus1
|
||||
ld bc, wPlayerConfusedCounter
|
||||
.confuseTarget
|
||||
bit CONFUSED, [hl]
|
||||
ret nz ; already confused
|
||||
set CONFUSED, [hl]
|
||||
call BattleRandom
|
||||
and $3
|
||||
inc a
|
||||
inc a
|
||||
ld [bc], a ; confusion lasts 2-5 turns
|
||||
ld hl, BecameConfusedText
|
||||
jp PrintText
|
||||
|
||||
ParalyzeAllSideEffect:
|
||||
; Guaranteed paralyze side effect: the move still deals damage, and the target
|
||||
; is always paralyzed, subject to the same restrictions as the paralyze side
|
||||
; effects (no substitute, target not already statused, and the target must not
|
||||
; share a type with the move).
|
||||
call CheckTargetSubstitute
|
||||
ret nz ; can't affect a substitute
|
||||
ldh a, [hWhoseTurn]
|
||||
and a
|
||||
jr nz, .enemyAttacking
|
||||
; player is attacking the enemy
|
||||
ld a, [wEnemyMonStatus]
|
||||
and a
|
||||
ret nz ; can't status an already-statused target
|
||||
ld a, [wPlayerMoveType]
|
||||
ld b, a
|
||||
ld a, [wEnemyMonType1]
|
||||
cp b
|
||||
ret z
|
||||
ld a, [wEnemyMonType2]
|
||||
cp b
|
||||
ret z
|
||||
ld a, 1 << PAR
|
||||
ld [wEnemyMonStatus], a
|
||||
call QuarterSpeedDueToParalysis
|
||||
ld a, ENEMY_HUD_SHAKE_ANIM
|
||||
call PlayBattleAnimation
|
||||
jp PrintMayNotAttackText
|
||||
.enemyAttacking
|
||||
ld a, [wBattleMonStatus]
|
||||
and a
|
||||
ret nz
|
||||
ld a, [wEnemyMoveType]
|
||||
ld b, a
|
||||
ld a, [wBattleMonType1]
|
||||
cp b
|
||||
ret z
|
||||
ld a, [wBattleMonType2]
|
||||
cp b
|
||||
ret z
|
||||
ld a, 1 << PAR
|
||||
ld [wBattleMonStatus], a
|
||||
call QuarterSpeedDueToParalysis
|
||||
jp PrintMayNotAttackText
|
||||
|
||||
ParalyzeEffect:
|
||||
jpfar ParalyzeEffect_
|
||||
|
||||
|
||||
3
main.asm
3
main.asm
@@ -202,6 +202,7 @@ SECTION "Battle Core", ROMX
|
||||
|
||||
INCLUDE "engine/battle/core.asm"
|
||||
INCLUDE "engine/battle/effects.asm"
|
||||
INCLUDE "data/moves/categories.asm"
|
||||
|
||||
|
||||
SECTION "bank10", ROMX
|
||||
@@ -351,6 +352,8 @@ INCLUDE "gfx/fishing.asm"
|
||||
INCLUDE "data/moves/animations.asm"
|
||||
INCLUDE "data/battle_anims/subanimations.asm"
|
||||
INCLUDE "data/battle_anims/frame_blocks.asm"
|
||||
|
||||
SECTION "bank1E_2", ROMX
|
||||
INCLUDE "engine/movie/evolution.asm"
|
||||
INCLUDE "engine/overworld/elevator.asm"
|
||||
INCLUDE "engine/items/tm_prices.asm"
|
||||
|
||||
Reference in New Issue
Block a user