mirror of
https://github.com/pret/pokered.git
synced 2026-08-22 17:34:48 -05:00
Phase 16: Reconcile tileset files (bike_riding, bookshelf, collision, cut_tree, door, dungeon, escape_rope, ledge, pair_collision, spinner, tileset_headers, warp_carpet, warp_pad_hole, water)
This commit is contained in:
7
wla/data/tilesets/bike_riding_tilesets_reconcile.asm
Normal file
7
wla/data/tilesets/bike_riding_tilesets_reconcile.asm
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@@ -0,0 +1,7 @@
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BikeRidingTilesets::
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.DB OVERWORLD
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.DB FOREST
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.DB UNDERGROUND
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.DB SHIP_PORT
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.DB CAVERN
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.DB -1
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||||
20
wla/data/tilesets/bookshelf_tile_ids_reconcile.asm
Normal file
20
wla/data/tilesets/bookshelf_tile_ids_reconcile.asm
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@@ -0,0 +1,20 @@
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BookshelfTileIDs::
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; tileset id, bookshelf tile id, text id
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.DB PLATEAU, $30, IndigoPlateauStatues
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.DB HOUSE, $3D, TownMapText
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.DB HOUSE, $1E, BookOrSculptureText
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.DB MANSION, $32, BookOrSculptureText
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.DB REDS_HOUSE_1, $32, BookOrSculptureText
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.DB LAB, $28, BookOrSculptureText
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.DB LOBBY, $16, ElevatorText
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.DB GYM, $1D, BookOrSculptureText
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.DB DOJO, $1D, BookOrSculptureText
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.DB GATE, $22, BookOrSculptureText
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.DB MART, $54, PokemonStuffText
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.DB MART, $55, PokemonStuffText
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.DB POKECENTER, $54, PokemonStuffText
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.DB POKECENTER, $55, PokemonStuffText
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.DB LOBBY, $50, PokemonStuffText
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.DB LOBBY, $52, PokemonStuffText
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.DB SHIP, $36, BookOrSculptureText
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.DB -1
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62
wla/data/tilesets/collision_tile_ids_reconcile.asm
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62
wla/data/tilesets/collision_tile_ids_reconcile.asm
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@@ -0,0 +1,62 @@
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Underground_Coll::
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.DB $0b, $0c, $13, $15, $18
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Overworld_Coll::
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RedsHouse1_Coll::
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RedsHouse2_Coll::
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.DB $01, $02, $03, $11, $12, $13, $14, $1c, $1a
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Mart_Coll::
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Pokecenter_Coll::
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.DB $11, $1a, $1c, $3c, $5e
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Dojo_Coll::
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Gym_Coll::
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.DB $11, $16, $19, $2b, $3c, $3d, $3f, $4a, $4c, $4d, $03
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Forest_Coll::
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.DB $1e, $20, $2e, $30, $34, $37, $39, $3a, $40, $51, $52, $5a, $5c, $5e, $5f
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House_Coll::
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.DB $01, $12, $14, $28, $32, $37, $44, $54, $5c
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ForestGate_Coll::
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Museum_Coll::
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Gate_Coll::
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.DB $01, $12, $14, $1a, $1c, $37, $38, $3b, $3c, $5e
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Ship_Coll::
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.DB $04, $0d, $17, $1d, $1e, $23, $34, $37, $39, $4a
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ShipPort_Coll::
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.DB $0a, $1a, $32, $3b
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Cemetery_Coll::
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.DB $01, $10, $13, $1b, $22, $42, $52
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Interior_Coll::
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.DB $04, $0f, $15, $1f, $3b, $45, $47, $55, $56
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Cavern_Coll::
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.DB $05, $15, $18, $1a, $20, $21, $22, $2a, $2d, $30
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; unused
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Lobby_Coll::
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.DB $14, $17, $1a, $1c, $20, $38, $45
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Mansion_Coll::
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.DB $01, $05, $11, $12, $14, $1a, $1c, $2c, $53
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Lab_Coll::
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.DB $0c, $26, $16, $1e, $34, $37
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Club_Coll::
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.DB $0f, $1a, $1f, $26, $28, $29, $2c, $2d, $2e, $2f, $41
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Facility_Coll::
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.DB $01, $10, $11, $13, $1b, $20, $21, $22, $30, $31, $32, $42, $43, $48, $52, $55, $58, $5e
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Plateau_Coll::
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.DB $1b, $23, $2c, $2d, $3b, $45
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13
wla/data/tilesets/cut_tree_blocks_reconcile.asm
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13
wla/data/tilesets/cut_tree_blocks_reconcile.asm
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@@ -0,0 +1,13 @@
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CutTreeBlockSwaps:
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; first byte = tileset block containing the cut tree
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; second byte = corresponding tileset block after the cut animation happens
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.DB $32, $6D
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.DB $33, $6C
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.DB $34, $6F
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.DB $35, $4C
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.DB $60, $6E
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.DB $0B, $0A
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.DB $3C, $35
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.DB $3F, $35
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.DB $3D, $36
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.DB -1
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49
wla/data/tilesets/door_tile_ids_reconcile.asm
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49
wla/data/tilesets/door_tile_ids_reconcile.asm
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@@ -0,0 +1,49 @@
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; Format: bank label, pointer target — DW pairs of (bank, offset)
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DoorTileIDPointers::
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.DW OVERWORLD, .OverworldDoorTileIDs
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.DW FOREST, .ForestDoorTileIDs
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.DW MART, .MartDoorTileIDs
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.DW HOUSE, .HouseDoorTileIDs
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.DW FOREST_GATE, .TilesetMuseumDoorTileIDs
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.DW MUSEUM, .TilesetMuseumDoorTileIDs
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.DW GATE, .TilesetMuseumDoorTileIDs
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.DW SHIP, .ShipDoorTileIDs
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.DW LOBBY, .LobbyDoorTileIDs
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.DW MANSION, .MansionDoorTileIDs
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.DW LAB, .LabDoorTileIDs
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.DW FACILITY, .FacilityDoorTileIDs
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.DW PLATEAU, .PlateauDoorTileIDs
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.DB 0 ; end
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.OverworldDoorTileIDs:
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.DB $1B, $58
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.ForestDoorTileIDs:
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.DB $3a
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.MartDoorTileIDs:
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.DB $5e
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.HouseDoorTileIDs:
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.DB $54
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.TilesetMuseumDoorTileIDs:
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.DB $3b
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.ShipDoorTileIDs:
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.DB $1e
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.LobbyDoorTileIDs:
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.DB $1c, $38, $1a
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.MansionDoorTileIDs:
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.DB $1a, $1c, $53
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.LabDoorTileIDs:
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.DB $34
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.FacilityDoorTileIDs:
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.DB $43, $58, $1b
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.PlateauDoorTileIDs:
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.DB $3b, $1b
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13
wla/data/tilesets/dungeon_tilesets_reconcile.asm
Normal file
13
wla/data/tilesets/dungeon_tilesets_reconcile.asm
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@@ -0,0 +1,13 @@
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DungeonTilesets:
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.DB FOREST
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.DB MUSEUM
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.DB SHIP
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.DB CAVERN
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.DB LOBBY
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.DB MANSION
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.DB GATE
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.DB LAB
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.DB FACILITY
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.DB CEMETERY
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.DB GYM
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.DB -1
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7
wla/data/tilesets/escape_rope_tilesets_reconcile.asm
Normal file
7
wla/data/tilesets/escape_rope_tilesets_reconcile.asm
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@@ -0,0 +1,7 @@
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EscapeRopeTilesets::
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.DB FOREST
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.DB CEMETERY
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.DB CAVERN
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.DB FACILITY
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.DB INTERIOR
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.DB -1
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11
wla/data/tilesets/ledge_tiles_reconcile.asm
Normal file
11
wla/data/tilesets/ledge_tiles_reconcile.asm
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@@ -0,0 +1,11 @@
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LedgeTiles::
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; player direction, tile player standing on, ledge tile, input required
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.DB SPRITE_FACING_DOWN, $2C, $37, PAD_DOWN
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.DB SPRITE_FACING_DOWN, $39, $36, PAD_DOWN
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.DB SPRITE_FACING_DOWN, $39, $37, PAD_DOWN
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.DB SPRITE_FACING_LEFT, $2C, $27, PAD_LEFT
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.DB SPRITE_FACING_LEFT, $39, $27, PAD_LEFT
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.DB SPRITE_FACING_RIGHT, $2C, $0D, PAD_RIGHT
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.DB SPRITE_FACING_RIGHT, $2C, $1D, PAD_RIGHT
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.DB SPRITE_FACING_RIGHT, $39, $0D, PAD_RIGHT
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.DB -1
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23
wla/data/tilesets/pair_collision_tile_ids_reconcile.asm
Normal file
23
wla/data/tilesets/pair_collision_tile_ids_reconcile.asm
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@@ -0,0 +1,23 @@
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TilePairCollisionsLand:
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; FORMAT: tileset number, tile 1, tile 2
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; terminated by -1
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; these entries indicate that the player may not cross between tile 1 and tile 2
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; it's mainly used to simulate differences in elevation
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.DB CAVERN, $20, $05
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.DB CAVERN, $41, $05
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.DB FOREST, $30, $2E
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.DB CAVERN, $2A, $05
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.DB CAVERN, $05, $21
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.DB FOREST, $52, $2E
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.DB FOREST, $55, $2E
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.DB FOREST, $56, $2E
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.DB FOREST, $20, $2E
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.DB FOREST, $5E, $2E
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.DB FOREST, $5F, $2E
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.DB -1
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TilePairCollisionsWater:
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.DB FOREST, $14, $2E
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.DB FOREST, $48, $2E
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.DB CAVERN, $14, $05
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.DB -1
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70
wla/data/tilesets/spinner_tiles_reconcile.asm
Normal file
70
wla/data/tilesets/spinner_tiles_reconcile.asm
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@@ -0,0 +1,70 @@
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; Format: source, offset, dest — DW pairs of (tile pointer, size)
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FacilitySpinnerArrows::
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.DW SpinnerArrowAnimTiles tile 0
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.DB 1
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.DB BANK(SpinnerArrowAnimTiles)
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.DW vTileset tile $20
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.DW SpinnerArrowAnimTiles tile 1
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.DB 1
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.DB BANK(SpinnerArrowAnimTiles)
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.DW vTileset tile $21
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.DW SpinnerArrowAnimTiles tile 2
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.DB 1
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.DB BANK(SpinnerArrowAnimTiles)
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.DW vTileset tile $30
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.DW SpinnerArrowAnimTiles tile 3
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.DB 1
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.DB BANK(SpinnerArrowAnimTiles)
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.DW vTileset tile $31
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; Facility_GFX arrows
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.DW Facility_GFX tile 0
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.DB 1
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.DB BANK(Facility_GFX)
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.DW vTileset tile $20
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.DW Facility_GFX tile 1
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.DB 1
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.DB BANK(Facility_GFX)
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.DW vTileset tile $21
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.DW Facility_GFX tile 2
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.DB 1
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.DB BANK(Facility_GFX)
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.DW vTileset tile $30
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.DW Facility_GFX tile 3
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.DB 1
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.DB BANK(Facility_GFX)
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.DW vTileset tile $31
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GymSpinnerArrows::
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.DW SpinnerArrowAnimTiles tile 1
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.DB 1
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.DB BANK(SpinnerArrowAnimTiles)
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.DW vTileset tile $3c
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||||
.DW SpinnerArrowAnimTiles tile 3
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.DB 1
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||||
.DB BANK(SpinnerArrowAnimTiles)
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.DW vTileset tile $3d
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.DW SpinnerArrowAnimTiles tile 0
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.DB 1
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.DB BANK(SpinnerArrowAnimTiles)
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.DW vTileset tile $4c
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.DW SpinnerArrowAnimTiles tile 2
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.DB 1
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.DB BANK(SpinnerArrowAnimTiles)
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.DW vTileset tile $4d
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; Gym_GFX arrows
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.DW Gym_GFX tile 0
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.DB 1
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.DB BANK(Gym_GFX)
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.DW vTileset tile $3c
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.DW Gym_GFX tile 1
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.DB 1
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||||
.DB BANK(Gym_GFX)
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||||
.DW vTileset tile $3d
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||||
.DW Gym_GFX tile 2
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.DB 1
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||||
.DB BANK(Gym_GFX)
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.DW vTileset tile $4c
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.DW Gym_GFX tile 3
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.DB 1
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.DB BANK(Gym_GFX)
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.DW vTileset tile $4d
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||||
119
wla/data/tilesets/tileset_headers_reconcile.asm
Normal file
119
wla/data/tilesets/tileset_headers_reconcile.asm
Normal file
@@ -0,0 +1,119 @@
|
||||
Tilesets::
|
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; name, 3 counter tiles, grass tile, animations
|
||||
table_width 12
|
||||
.DB BANK(Overworld_GFX)
|
||||
.DW Overworld_Block, Overworld_GFX, Overworld_Coll
|
||||
.DB -1, -1, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_WATER_FLOWER
|
||||
.DB BANK(RedsHouse1_GFX)
|
||||
.DW Redshouse1_Block, Redshouse1_GFX, Redshouse1_Coll
|
||||
.DB -1, -1, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_NONE
|
||||
.DB BANK(Mart_GFX)
|
||||
.DW Mart_Block, Mart_GFX, Mart_Coll
|
||||
.DB $18,$19,$1E, -1, TILEANIM_NONE
|
||||
.DB BANK(Forest_GFX)
|
||||
.DW Forest_Block, Forest_GFX, Forest_Coll
|
||||
.DB -1, -1, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_WATER
|
||||
.DB BANK(RedsHouse2_GFX)
|
||||
.DW Redshouse2_Block, Redshouse2_GFX, Redshouse2_Coll
|
||||
.DB -1, -1, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_NONE
|
||||
.DB BANK(Dojo_GFX)
|
||||
.DW Dojo_Block, Dojo_GFX, Dojo_Coll
|
||||
.DB $3A, -1, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_WATER_FLOWER
|
||||
.DB BANK(Pokecenter_GFX)
|
||||
.DW Pokecenter_Block, Pokecenter_GFX, Pokecenter_Coll
|
||||
.DB $18,$19,$1E, -1, TILEANIM_NONE
|
||||
.DB BANK(Gym_GFX)
|
||||
.DW Gym_Block, Gym_GFX, Gym_Coll
|
||||
.DB $3A, -1, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_WATER_FLOWER
|
||||
.DB BANK(House_GFX)
|
||||
.DW House_Block, House_GFX, House_Coll
|
||||
.DB -1, -1, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_NONE
|
||||
.DB BANK(ForestGate_GFX)
|
||||
.DW Forestgate_Block, Forestgate_GFX, Forestgate_Coll
|
||||
.DB $17,$32, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_NONE
|
||||
.DB BANK(Museum_GFX)
|
||||
.DW Museum_Block, Museum_GFX, Museum_Coll
|
||||
.DB $17,$32, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_NONE
|
||||
.DB BANK(Underground_GFX)
|
||||
.DW Underground_Block, Underground_GFX, Underground_Coll
|
||||
.DB -1, -1, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_NONE
|
||||
.DB BANK(Gate_GFX)
|
||||
.DW Gate_Block, Gate_GFX, Gate_Coll
|
||||
.DB $17,$32, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_NONE
|
||||
.DB BANK(Ship_GFX)
|
||||
.DW Ship_Block, Ship_GFX, Ship_Coll
|
||||
.DB -1, -1, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_WATER
|
||||
.DB BANK(ShipPort_GFX)
|
||||
.DW Shipport_Block, Shipport_GFX, Shipport_Coll
|
||||
.DB -1, -1, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_WATER
|
||||
.DB BANK(Cemetery_GFX)
|
||||
.DW Cemetery_Block, Cemetery_GFX, Cemetery_Coll
|
||||
.DB $12, -1, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_NONE
|
||||
.DB BANK(Interior_GFX)
|
||||
.DW Interior_Block, Interior_GFX, Interior_Coll
|
||||
.DB -1, -1, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_NONE
|
||||
.DB BANK(Cavern_GFX)
|
||||
.DW Cavern_Block, Cavern_GFX, Cavern_Coll
|
||||
.DB -1, -1, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_WATER
|
||||
.DB BANK(Lobby_GFX)
|
||||
.DW Lobby_Block, Lobby_GFX, Lobby_Coll
|
||||
.DB $15,$36, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_NONE
|
||||
.DB BANK(Mansion_GFX)
|
||||
.DW Mansion_Block, Mansion_GFX, Mansion_Coll
|
||||
.DB -1, -1, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_NONE
|
||||
.DB BANK(Lab_GFX)
|
||||
.DW Lab_Block, Lab_GFX, Lab_Coll
|
||||
.DB -1, -1, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_NONE
|
||||
.DB BANK(Club_GFX)
|
||||
.DW Club_Block, Club_GFX, Club_Coll
|
||||
.DB $07,$17, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_NONE
|
||||
.DB BANK(Facility_GFX)
|
||||
.DW Facility_Block, Facility_GFX, Facility_Coll
|
||||
.DB $12, -1, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_WATER
|
||||
.DB BANK(Plateau_GFX)
|
||||
.DW Plateau_Block, Plateau_GFX, Plateau_Coll
|
||||
.DB -1, -1, -1
|
||||
.DB -1
|
||||
.DB TILEANIM_WATER
|
||||
7
wla/data/tilesets/warp_carpet_tile_ids_reconcile.asm
Normal file
7
wla/data/tilesets/warp_carpet_tile_ids_reconcile.asm
Normal file
@@ -0,0 +1,7 @@
|
||||
WarpTileListPointers::
|
||||
; tileset id, tile id, value for [wStandingOnWarpPadOrHole]
|
||||
.DB FACILITY, $20, 1 ; warp pad
|
||||
.DB FACILITY, $11, 2 ; hole
|
||||
.DB CAVERN, $22, 2 ; hole
|
||||
.DB INTERIOR, $55, 1 ; warp pad
|
||||
.DB -1
|
||||
7
wla/data/tilesets/warp_pad_hole_tile_ids_reconcile.asm
Normal file
7
wla/data/tilesets/warp_pad_hole_tile_ids_reconcile.asm
Normal file
@@ -0,0 +1,7 @@
|
||||
WarpPadAndHoleData:
|
||||
; tileset id, tile id, value for [wStandingOnWarpPadOrHole]
|
||||
.DB FACILITY, $20, 1 ; warp pad
|
||||
.DB FACILITY, $11, 2 ; hole
|
||||
.DB CAVERN, $22, 2 ; hole
|
||||
.DB INTERIOR, $55, 1 ; warp pad
|
||||
.DB -1
|
||||
12
wla/data/tilesets/water_tilesets_reconcile.asm
Normal file
12
wla/data/tilesets/water_tilesets_reconcile.asm
Normal file
@@ -0,0 +1,12 @@
|
||||
WaterTilesets::
|
||||
; tilesets with water
|
||||
.DB OVERWORLD
|
||||
.DB FOREST
|
||||
.DB DOJO
|
||||
.DB GYM
|
||||
.DB SHIP
|
||||
.DB SHIP_PORT
|
||||
.DB CAVERN
|
||||
.DB FACILITY
|
||||
.DB PLATEAU
|
||||
.DB -1
|
||||
Reference in New Issue
Block a user