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Comment some more union sizes
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30
ram/wram.asm
30
ram/wram.asm
@@ -186,6 +186,7 @@ ENDU
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SECTION "Overworld Map", WRAM0
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; This union spans 1300 bytes.
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UNION
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wOverworldMap:: ds 1300
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wOverworldMapEnd::
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@@ -277,6 +278,7 @@ wTextDest:: dw
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; if non-zero, skip waiting for a button press after displaying text in DisplayTextID
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wDoNotWaitForButtonPressAfterDisplayingText:: db
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; This union spans 12 bytes.
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UNION
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; the received menu selection is stored twice
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wLinkMenuSelectionReceiveBuffer:: dw
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@@ -922,12 +924,13 @@ wStatusScreenCurrentPP:: db
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wNormalMaxPPList:: ds NUM_MOVES
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ENDU
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; This union spans 360 bytes.
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UNION
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; buffer for transferring the random number list generated by the other gameboy
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wSerialOtherGameboyRandomNumberListBlock:: ds $11
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NEXTU
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; second buffer for temporarily saving and restoring current screen's tiles (e.g. if menus are drawn on top)
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wTileMapBackup2:: ds SCREEN_AREA
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NEXTU
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; buffer for transferring the random number list generated by the other gameboy
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wSerialOtherGameboyRandomNumberListBlock:: ds $11
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ENDU
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; This union spans 30 bytes.
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@@ -1045,7 +1048,6 @@ wDefaultPaletteCommand:: db
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UNION
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wPlayerHPBarColor:: db
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NEXTU
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; species of the mon whose palette is used for the whole screen
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wWholeScreenPaletteMonSpecies:: db
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@@ -1202,7 +1204,6 @@ wEnemyMonBaseExp:: db
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wBattleMonNick:: ds NAME_LENGTH
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wBattleMon:: battle_struct wBattleMon
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wTrainerClass:: db
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ds 1
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@@ -1213,7 +1214,6 @@ wTrainerPicPointer:: dw
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UNION
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wTempMoveNameBuffer:: ds MOVE_NAME_LENGTH
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NEXTU
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; The name of the mon that is learning a move.
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wLearnMoveMonName:: ds NAME_LENGTH
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@@ -1322,13 +1322,11 @@ wEnemyDisabledMove:: db
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UNION
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; the amount of damage accumulated by the player while biding
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wPlayerBideAccumulatedDamage:: dw
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NEXTU
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wUnknownSerialCounter2:: dw
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NEXTU
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; number of hits by player in attacks like Double Slap, etc.
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wPlayerNumHits:: db
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NEXTU
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wUnknownSerialCounter2:: dw
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ENDU
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ds 2
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@@ -1339,7 +1337,6 @@ wEscapedFromBattle:: db
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UNION
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wAmountMoneyWon:: ds 3 ; BCD
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NEXTU
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wObjectToHide:: db
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wObjectToShow:: db
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@@ -1387,6 +1384,7 @@ wSaveFileStatus:: db
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; number of tiles in current battle animation frame block
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wNumFBTiles:: db
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; This union spans 2 bytes.
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UNION
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wSpiralBallsBaseY:: db
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wSpiralBallsBaseX:: db
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@@ -1434,7 +1432,6 @@ wSubAnimAddrPtr:: dw
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UNION
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; the address of the current subentry of the current subanimation
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wSubAnimSubEntryAddr:: dw
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NEXTU
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; If non-zero, the allow matches flag is always set.
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; There is a 1/256 (~0.4%) chance that this value will be set to 60, which is
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@@ -1684,6 +1681,7 @@ wPrize3:: db
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ds 1
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; This union spans 17 bytes.
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UNION
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wSerialRandomNumberListBlock:: ds $11
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@@ -2142,7 +2140,7 @@ wSecondLockTrashCanIndex:: db
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wEventFlags:: flag_array NUM_EVENTS
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; This union spans 293 bytes.
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UNION
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wGrassRate:: db
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wGrassMons:: ds WILDDATA_LENGTH - 1
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@@ -2171,6 +2169,8 @@ FOR n, 1, PARTY_LENGTH + 1
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wEnemyMon{d:n}:: party_struct wEnemyMon{d:n}
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ENDR
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ENDU
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wEnemyMonOT::
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; wEnemyMon1OT - wEnemyMon6OT
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FOR n, 1, PARTY_LENGTH + 1
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@@ -2183,9 +2183,6 @@ FOR n, 1, PARTY_LENGTH + 1
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wEnemyMon{d:n}Nick:: ds NAME_LENGTH
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ENDR
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ENDU
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wTrainerHeaderPtr:: dw
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ds 6
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@@ -2210,7 +2207,6 @@ wSafariZoneGameOver:: db
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wNumSafariBalls:: db
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; 0 if no pokemon is in the daycare
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; 1 if pokemon is in the daycare
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wDayCareInUse:: db
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