Fix some text formatting, constants, unreferenced local labels (#596)
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This commit is contained in:
Narishma-gb
2026-08-06 22:48:33 +02:00
committed by GitHub
parent cf621a76d4
commit 079d1cc92f
20 changed files with 43 additions and 39 deletions

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@@ -777,6 +777,7 @@ _FoundHiddenCoins2Text::
_DroppedHiddenCoinsText::
text_start
para "Oops! Dropped"
line "some coins!"
done

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@@ -141,6 +141,7 @@ _PoofText::
_ForgotAndText::
text_start
para "@"
text_ram wLearnMoveMonName
text " forgot"

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@@ -116,7 +116,7 @@ DrawFrameBlock:
ld a, [hli]
bit B_OAM_XFLIP, a
jr nz, .disableHorizontalFlip
.enableHorizontalFlip
; enable horizontal flip
set B_OAM_XFLIP, a
jr .storeFlags2
.disableHorizontalFlip
@@ -2493,14 +2493,14 @@ AnimationShakeEnemyHUD:
; Copy wTileMap to VRAM such that the row below the enemy HUD (in wTileMap) is
; lined up with row 0 of the window.
ld hl, vBGMap1 - $20 * 7
ld hl, vBGMap1 - TILEMAP_WIDTH * 7
call BattleAnimCopyTileMapToVRAM
; Move the window so that the row below the enemy HUD (in BG map 0) lines up
; with the top row of the window on the screen. This makes it so that the window
; covers everything below the enemy HD with a copy that looks just like what
; was there before.
ld a, 7 * 8
ld a, 7 * TILE_HEIGHT
ldh [hWY], a
; Write OAM entries so that the copy of the back pic from the top of this

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@@ -3561,7 +3561,7 @@ CheckPlayerStatusConditions:
ld [wPlayerNumAttacksLeft], a
ld hl, GetPlayerAnimationType ; skip damage calculation (deal damage equal to last hit),
; DecrementPP and MoveHitTest
jp nz, .returnToHL ; redundant leftover code, the case wEnemyNumAttacksLeft == 0
jp nz, .returnToHL ; redundant leftover code, the case wPlayerNumAttacksLeft == 0
; is handled within CheckNumAttacksLeft
jp .returnToHL
@@ -6790,8 +6790,7 @@ _LoadTrainerPic:
ld c, a
jp LoadUncompressedSpriteData
; unreferenced
ResetCryModifiers:
ResetCryModifiers: ; unreferenced
xor a
ld [wFrequencyModifier], a
ld [wTempoModifier], a

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@@ -26,9 +26,9 @@ PrintType:
; erase "TYPE2/" if the mon only has 1 type
EraseType2Text:
ld a, ' '
ld bc, $13
ld bc, SCREEN_WIDTH - 1
add hl, bc
ld bc, $6
ld bc, CHARLEN("TYPE2/")
jp FillMemory
PrintMoveType:

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@@ -67,7 +67,7 @@ DisplayPokemartDialogue_::
ld [wListMenuID], a
call DisplayListMenuID
jp c, .returnToMainPokemartMenu ; if the player closed the menu
.confirmItemSale ; if the player is trying to sell a specific item
; if the player is trying to sell a specific item, confirm the sale
call IsKeyItem
ld a, [wIsKeyItem]
and a

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@@ -157,7 +157,7 @@ RedrawPartyMenu_::
; if it does match
ld de, .ableToEvolveText
.placeEvolutionStoneString
ld bc, 20 + 9 ; down 1 row and right 9 columns
ld bc, SCREEN_WIDTH + 9 ; down 1 row and right 9 columns
pop hl
push hl
add hl, bc

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@@ -112,7 +112,7 @@ GetTextBoxIDText:
GetAddressOfScreenCoords:
push bc
hlcoord 0, 0
ld bc, 20
ld bc, SCREEN_WIDTH
.loop ; loop to add d rows to the base address
ld a, d
and a
@@ -266,9 +266,9 @@ DisplayTwoOptionMenu:
pop hl
ld a, [hli]
and a ; put blank line before first menu item?
ld bc, 20 + 2
ld bc, SCREEN_WIDTH + 2
jr z, .noBlankLine
ld bc, 2 * 20 + 2
ld bc, 2 * SCREEN_WIDTH + 2
.noBlankLine
ld a, [hli]
ld e, a

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@@ -24,12 +24,12 @@ TitleScroll:
ld e, 0 ; don't animate titleball
and a
jr nz, .ok
jr nz, _TitleScroll
ld bc, TitleScroll_Out
ld d, $00
ld e, 0 ; don't animate titleball
.ok
; fallthrough
_TitleScroll:
ld a, [bc]

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@@ -29,7 +29,7 @@ UpdatePlayerSprite:
; check if down
bit PLAYER_DIR_BIT_DOWN, a
jr z, .checkIfUp
xor a ; ld a, SPRITE_FACING_DOWN
xor a ; SPRITE_FACING_DOWN
jr .next
.checkIfUp
bit PLAYER_DIR_BIT_UP, a

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@@ -91,7 +91,7 @@ CopyVideoData::
cp 8
jr nc, .keepgoing
.done
; done
ldh [hVBlankCopySize], a
call DelayFrame
ldh a, [hROMBankTemp]
@@ -140,7 +140,7 @@ CopyVideoDataDouble::
cp 8
jr nc, .keepgoing
.done
; done
ldh [hVBlankCopyDoubleSize], a
call DelayFrame
ldh a, [hROMBankTemp]

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@@ -935,7 +935,7 @@ LoadTileBlockMap::
.noCarry
dec b
jr nz, .rowLoop
.northConnection
; north connection
ld a, [wNorthConnectedMap]
cp $ff
jr z, .southConnection
@@ -1132,7 +1132,7 @@ IsSpriteInFrontOfPlayer::
IsSpriteInFrontOfPlayer2::
lb bc, $3c, $40 ; Y and X position of player sprite
ld a, [wSpritePlayerStateData1FacingDirection]
.checkIfPlayerFacingUp
; check if player facing up
cp SPRITE_FACING_UP
jr nz, .checkIfPlayerFacingDown
; facing up
@@ -1400,7 +1400,7 @@ LoadCurrentMapView::
jr nz, .rowLoop
ld hl, wSurroundingTiles
ld bc, 0
.adjustForYCoordWithinTileBlock
; adjust for Y coord within tile block
ld a, [wYBlockCoord]
and a
jr z, .adjustForXCoordWithinTileBlock
@@ -1898,7 +1898,7 @@ CollisionCheckOnWater::
call CheckForJumpingAndTilePairCollisions
jr c, .collision
predef GetTileAndCoordsInFrontOfPlayer ; get tile in front of player (puts it in c and [wTileInFrontOfPlayer])
ld a, [wTileInFrontOfPlayer] ; tile in front of player
ld a, [wTileInFrontOfPlayer]
cp $14 ; water tile
jr z, .noCollision ; keep surfing if it's a water tile
cp $32 ; either the left tile of the S.S. Anne boarding platform or the tile on eastern coastlines (depending on the current tileset)
@@ -1939,11 +1939,10 @@ CollisionCheckOnWater::
jr .noCollision
.checkIfVermilionDockTileset
ld a, [wCurMapTileset]
cp SHIP_PORT ; Vermilion Dock tileset
cp SHIP_PORT
jr nz, .noCollision ; keep surfing if it's not the boarding platform tile
jr .stopSurfing ; if it is the boarding platform tile, stop surfing
; function to run the current map's script
RunMapScript::
push hl
push de
@@ -1958,15 +1957,15 @@ RunMapScript::
pop de
pop hl
call RunNPCMovementScript
ld a, [wCurMap] ; current map number
call SwitchToMapRomBank ; change to the ROM bank the map's data is in
ld a, [wCurMap]
call SwitchToMapRomBank
ld hl, wCurMapScriptPtr
ld a, [hli]
ld h, [hl]
ld l, a
ld de, .return
push de
jp hl ; jump to script
jp hl
.return
ret

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@@ -279,8 +279,8 @@ HandlePartyMenuInput::
ret
.swappingPokemon
bit B_PAD_B, b
jr z, .handleSwap ; if not, handle swapping the pokemon
.cancelSwap ; if the B button was pressed
jr z, .handleSwap
; cancel swap if the B button was pressed
farcall ErasePartyMenuCursors
xor a
ld [wMenuItemToSwap], a

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@@ -502,7 +502,7 @@ OaksLabPlayerWatchRivalExitScript:
.turnPlayerDown
cp $4
ret nz
xor a ; ld a, SPRITE_FACING_DOWN
xor a ; SPRITE_FACING_DOWN
ld [wSpritePlayerStateData1FacingDirection], a
.done
ret

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@@ -94,7 +94,7 @@ PalletTownOakNotSafeComeWithMeScript:
ld a, [wStatusFlags5]
bit BIT_SCRIPTED_NPC_MOVEMENT, a
ret nz
xor a ; ld a, SPRITE_FACING_DOWN
xor a ; SPRITE_FACING_DOWN
ld [wSpritePlayerStateData1FacingDirection], a
ld a, TRUE
ld [wOakWalkedToPlayer], a

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@@ -261,8 +261,8 @@ SilphCo11FGiovanniStartBattleScript:
ld hl, wStatusFlags3
set BIT_TALKED_TO_TRAINER, [hl]
set BIT_PRINT_END_BATTLE_TEXT, [hl]
ld hl, SilphCo10FGiovanniILostAgainText
ld de, SilphCo10FGiovanniILostAgainText
ld hl, SilphCo11FGiovanniILostAgainText
ld de, SilphCo11FGiovanniILostAgainText
call SaveEndBattleTextPointers
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
@@ -338,8 +338,8 @@ SilphCo11FGiovanniText:
text_far _SilphCo11FGiovanniText
text_end
SilphCo10FGiovanniILostAgainText:
text_far _SilphCo10FGiovanniILostAgainText
SilphCo11FGiovanniILostAgainText:
text_far _SilphCo11FGiovanniILostAgainText
text_end
SilphCo11FGiovanniYouRuinedOurPlansText:
@@ -382,7 +382,7 @@ SilphCo11FRocket2AfterBattleText:
text_far _SilphCo11FRocket2AfterBattleText
text_end
SilphCo10FPorygonText: ; unreferenced
SilphCo11FPorygonText: ; unreferenced
text_asm
ld hl, .Text
call PrintText
@@ -391,5 +391,5 @@ SilphCo10FPorygonText: ; unreferenced
jp TextScriptEnd
.Text:
text_far _SilphCo10FPorygonText
text_far _SilphCo11FPorygonText
text_end

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@@ -33,6 +33,7 @@ _FuchsiaGymKogaReceivedTM06Text::
_FuchsiaGymKogaTM06ExplanationText::
text_start
para "TM06 contains"
line "TOXIC!"

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@@ -102,6 +102,7 @@ _OaksLabOak1DeliverParcelText::
_OaksLabOak1ParcelThanksText::
text_start
para "Ah! This is the"
line "custom # BALL"
cont "I ordered!"
@@ -131,6 +132,7 @@ _OaksLabOak1ReceivedPokeballsText::
_OaksLabGivePokeballsExplanationText::
text_start
para "When a wild"
line "#MON appears,"
cont "it's fair game."

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@@ -75,7 +75,7 @@ _SilphCo11FGiovanniText::
line "world of pain!"
done
_SilphCo10FGiovanniILostAgainText::
_SilphCo11FGiovanniILostAgainText::
text "Arrgh!!"
line "I lost again!?"
prompt
@@ -129,7 +129,7 @@ _SilphCo11FRocket2AfterBattleText::
cont "#MON tough!"
done
_SilphCo10FPorygonText::
_SilphCo11FPorygonText::
text "The monitor has"
line "#MON on it!"
done

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@@ -73,6 +73,7 @@ _VermilionCityMachopText::
_VermilionCityMachopStompingTheLandFlatText::
text_start
para "A MACHOP is"
line "stomping the land"
cont "flat."