mirror of
https://github.com/pret/pokepinballrs.git
synced 2026-09-22 10:20:58 -05:00
Some checks failed
CI / build (push) Has been cancelled
Adds some define macro for specifying an address in the Board/Object VRAM space, indexed by the Block, Row, Col Documents the usage of the block 2 + 6 lines of block 3, with a 'modulused crosssection of the board', and a tilemap that draws those in the correct color, for the section where the camera is. (this also explains the 'wrapping, with wrong colors' if viewing the BG layer 3.) Adds a define macro for addressing with the 'board wrapped' memory content, so that the tile reads as its board relative position, rather than its vram memory position. Applies macro in place of memory address, when working with the VRAM data. Resolves #224