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Decompilation of Pokémon Pinball: Ruby & Sapphire
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* dump u8 * pointers * through 08137DA4 * checkpoint 08138014 * travel paint * sapphire travel paint * painter palette rename * ruby evo arrows * prenaming sapphire evo arrows * sapphire evo arrows * raw ruby coin arrow dump * rename capture ball variants * indicatorLight naming * carve pointer array at 0x086AFCB0 * dump/carve gFieldBoardConfigs 0x086AFD70 * dumped gKecleonSpriteYSortData:: @ 0x086AEA70 * dump spheal flight path data * merged the 2 SphealFrameset Arrays * naming of spheal/sealeo frameset data * dump gOptionsSpriteSets and potential data block after the Pokepinagb string * add comment with original name of raw fu the 2 raw functions * add comment with original name of the 2 raw functions * folderized board lights * split Ruby Light file, name ruby light unknowns * Sapphire board lights * class standardization: board collision data set * board data folderization * 4 banner graphics, unk naming * added m4a_tables.c * move comment point for m4a_tables * agb_sram rodata * incorporate remainder of m4a_tables file. * Move AgbLibSramVersion into src/agb_sram.c * Dump se fragment * Don't hardcode gDeltaEncodingTable address * Don't hardcode AgbMain in crt0.s * Cleanup gAreaPortraitIndexes name * More name cleanup --------- Co-authored-by: Marcus Huderle <huderlem@gmail.com> |
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| .github | ||
| asm | ||
| common_syms | ||
| constants | ||
| data | ||
| data_dump_tools | ||
| expected_objs | ||
| graphics | ||
| include | ||
| sound | ||
| src | ||
| tools | ||
| .gitattributes | ||
| .gitignore | ||
| asmdiff.sh | ||
| audio_rules.mk | ||
| baserom.xdelta | ||
| charmap.txt | ||
| DEBUG.md | ||
| graphics_rules.mk | ||
| INSTALL.md | ||
| ld_script.sed | ||
| ld_script.txt | ||
| Makefile | ||
| objdiff.json | ||
| permuter_settings.toml | ||
| pokepinballrs.sha1 | ||
| README.md | ||
| sym_bss.txt | ||
| sym_common.txt | ||
| sym_ewram.txt | ||
Pokémon Pinball: Ruby & Sapphire
This is a disassembly of Pokémon Pinball: Ruby & Sapphire.
It builds the following rom:
- pokepinballrs.gba
sha1: 9fec81ce2c5df589e0371a0bf2f92a5fe8db730b
To set up the repository, see INSTALL.md.
For contacts and other pret projects, see pret.github.io.