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* Add tooling support for graphics with 2^n chunking * update to OAM handling, from 2n sizing * Update assembly to use the hex, rather than music name, for ease of uese in decompme/m2C * additional tools/examples * graphics build, not currently compare matching. * remove sprites.png * working conversion in make file! * stage/main folder done * stage/misc folder done * stage/ruby complete * stage/sapphire updated * base for remaining kinda-graphics; file name casing * more name casing * extract catch sprites * remove special 6x4 handling from oam slicer; switched hed the 2 images to using non-oam 2x2 chunks. (net same, but allows the 6x4 to process normally when things like the whalmer are found) * Palette info for the catch sprites, thanks to cyphgirl * obliterate the old hatch-sprite code * refactor segments to not have the base file name dependancy * catch mon 1-9, horizontal layout * rename the f param in the json for graphics * casing cleanup? * . * possible fix for the out of date segment piece * Replace graphic_cnvt_attrs.txt strategy with individually-generated makefile rules * Don't specify tileCount --------- Co-authored-by: Marcus Huderle <huderlem@gmail.com>
18 lines
576 B
Makefile
18 lines
576 B
Makefile
GFX_JSONS := $(shell find graphics -type f -name '*.json')
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GFX_RULES_SCRIPT := tools/scripts/generate_graphics_rules.sh
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GFX_RULES_GEN := graphics_rules_generated.mk
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$(GFX_RULES_GEN): $(GFX_JSONS) $(GFX_RULES_SCRIPT)
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bash $(GFX_RULES_SCRIPT) $(GFX_JSONS) > $@
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-include $(GFX_RULES_GEN)
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graphics/field_select/sprites.4bpp: graphics/field_select/sprites.png
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$(GFX) $< $@ -num_tiles 513
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graphics/options/sprites.4bpp: graphics/options/sprites.png
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$(GFX) $< $@ -num_tiles 257
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graphics/pokedex/text_glyphs.4bpp: graphics/pokedex/text_glyphs.png
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$(GFX) $< $@ -num_tiles 513
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