Commit Graph

422 Commits

Author SHA1 Message Date
Retnuhytnuob
77c628e0ee
Sound Effect Naming, kickback naming, catch state enum (#211)
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* kickback naming, catch state enum

* sound renaming through 98
2026-03-19 17:59:21 -05:00
Youpeoples
69f931d646
Mass naming: Ball/PinballGame Unk variables, function names (#210)
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* sha1 compliant

fingers crossed

* oops. You need these too.

missing files.

* renames

* renames 2

* renames 4

* more renames

347 replacements, 31 files. SHA1 verified.

## Ramp Prize (was "rubyPondBumper")

- `rubyPondBumperHitFlag` -> `rampPrizeType` -- controls Nuzleaf ramp prize (0=none, 1=1UP, 2-100=powerUp). Not pond-related at all, it's the prize platform at the top of the Ruby ramp.
- `rubyPondBumperTimer` -> `rampPrizeRespawnTimer` -- 600-frame cooldown before ramp prize respawns with random type.

Files: global.h, board_process3_ruby.c, collision_checks.c, ruby_ramp_entities.c + PC port (26 total)

## Screen Shake

- `horizontalShakeOffset` -> `screenShakeX` -- X-axis camera shake (Whiscash + Rayquaza). Shorter, clearer.
- `bonusBoardYOffset` -> `screenShakeY` -- Y-axis camera shake (Rayquaza + Groudon, bonus stages only). Pairs with screenShakeX.

Files: global.h, board_process2.c, board_process3_rayquaza.c, board_process3_groudon.c, board_process7.c, ruby_board_entities.c + PC port (44 total)

## Gauntlet Flash (drop "Boss")

- `gauntletBossFlashTimer` -> `gauntletFlashTimer` -- not a boss fight, it's a projectile launcher board feature. "Boss" was misleading.
- `gauntletBossFlashActive` -> `gauntletFlashActive` -- same. The `gauntletProjectile*` fields were already correct and kept as-is.

Files: global.h, collision_checks.c, ruby_board_entities.c + PC port (20 total)

## Egg Delivery System (was "TravelMode"/"EvolutionMode")

Two delivery paths exist after the hatch cave: Pelipper (rare, Totodile) and egg drop (common, Aerodactyl). The old names "Travel" and "Evolution" referred to the delivery mechanism, not the game modes of the same name. This was confusing.

Fields:
- `travelSpriteFrame` -> `pelipperDeliveryFrame`
- `pikaSaverAnimFrameTimer` -> `pelipperDeliveryTimer` -- "PikaSaver" was a leftover decompilation artifact
- `modeSpriteTimer` -> `eggDropTimer`
- `modeSpriteX` -> `eggDeliveryX`
- `modeSpriteY` -> `eggDeliveryY`
- `modeSpriteVelX` -> `eggDeliveryVelX`
- `modeSpriteVelY` -> `eggDeliveryVelY`
- `eggAnimTravelState` -> `eggDeliveryState` -- dropped misleading "Travel"

Functions:
- `InitTravelModeSprites` -> `InitPelipperEggDelivery`
- `AnimateTravelModeSprite` -> `AnimatePelipperEggDelivery`
- `InitEvolutionModeSprites` -> `InitEggDropDelivery`
- `AnimateEvolutionModeSprite` -> `AnimateEggDropDelivery`

Files: global.h, functions.h, catch_hatch_animations.c, ruby_catch_mode.c + PC port (132 total)

## Catch Hole Animation (was "sharpedo")

- `sharpedoOamIndex` -> `catchHoleAnimFrame` -- used by both Sharpedo (Ruby) and Wailmer (Sapphire). Named after the shared mechanic, matches adjacent `catchHolePauseTimer`.
- `sharpedoTileVariant` -> `catchHoleTileVariant` -- same, shared between both boards.

Files: global.h, ruby_catch_mode.c, board_process3_sapphire.c, ruby_board_entities.c, sapphire_board_entities.c, pinball_game_main.c + PC port (73 total)

* more renames

362 replacements across 28 files. GBA ROM SHA1 verified.

## Renames

### gravityFrozen -> ballGrabbed
This field is set to 1 when a legendary boss grabs the ball during its attack sequence, and cleared to 0 when the ball is released. The old name described what happens as a side effect (gravity stops updating), but the actual state being tracked is whether the boss is holding the ball. Used by Kyogre, Groudon, and Rayquaza boss fights.

### bossColorState -> kecleonFramesetBase
Only used by the Kecleon bonus stage. It stores a base animation frameset index derived from Kecleon's movement direction angle (via `gKecleonVisibleWalkDirectionMap`), then various offsets are added to select specific walk/stand/fall frames. Nothing to do with color.

### bossSubEntityState -> dusclopsWalkFootIndex
Only used by the Dusclops bonus stage. Cycles through values 0-4 to track which foot Dusclops is leading with during its walk cycle. The parity (`& 1`) determines animation direction. Other bonus stages initialize it to 0 and never touch it again.

### kecleonHitState -> kecleonBoardHitState
Tracks collision with any of the 14 berry zones on the Kecleon board (4 large + 10 small, collision cases 8-12), not just Kecleon's body being hit directly. The broader name better reflects that this covers all scope/berry overlay collisions.

### catchSpinRadius -> trapSpinRadius
### captureAngleQ16 -> trapAngleQ16
These two fields control the ball's spiral orbit during trap captures (boss fights, center hole traps, Jirachi bonus). They are not used by the regular catch system (Sharpedo hole). The old names mixed "catch" and "capture" inconsistently and were ambiguous with the separate catch mode. "trap" distinguishes this mechanic clearly.

### travelPelipperPosX/PosY/VelX/VelY -> travelPainterPosX/PosY/VelX/VelY
### gRubyTravelPelipper_Gfx -> gRubyTravelVolbeat_Gfx
### gSapphireTravelPelipper_Gfx -> gSapphireTravelIllumise_Gfx
The travel cutscene entity is Volbeat (Ruby board) and Illumise (Sapphire board), not Pelipper. The actual Pelipper has its own separate fields (`pelipperState`, `pelipperPosX`, `pelipperPosY` at offsets 0x306-0x322) and its own graphics (`gPelipper_Gfx` from `pelipper.4bpp`). The travel sprites at ROM 0x08483D8C / 0x08488A0C are 44-53% different from real Pelipper pixel data, and the Ruby and Sapphire variants differ from each other by 22-37% per frame, consistent with two distinct but related Pokemon. The previous "travelPelipper" labels were a misidentification.

### rouletteSpeciesId -> rouletteAreaIndex
This array stores area-based portrait indices (0-12) used to look up graphics sets, not actual species IDs. The lookup table `gAreaToSpeciesTable` is essentially an identity mapping (area N maps to index N). The old name made it sound like the roulette was selecting a specific Pokemon species, when it is selecting an area index for portrait rendering.

## Source File Reverts

17 source files reverted from descriptive names back to their original ROM-offset names. The `ld_script.txt` linker order was updated to match.

| Descriptive Name | Reverted To |
|------------------|-------------|
| `interrupt_handlers.c` | `rom_850.c` |
| `text_graphics_util.c` | `rom_1068C.c` |
| `banner_camera.c` | `rom_1A0F4.c` |
| `ruby_catch_mode.c` | `rom_1A98C.c` |
| `ruby_board_entities.c` | `rom_201B8.c` |
| `catch_hatch_animations.c` | `rom_27E08.c` |
| `catch_roulette_rendering.c` | `rom_27F94.c` |
| `sprite_link_init.c` | `rom_2414.c` |
| `ruby_ramp_entities.c` | `rom_2C538.c` |
| `sapphire_board_entities.c` | `rom_2E67C.c` |
| `sapphire_egg_cave.c` | `rom_30480.c` |
| `sapphire_visual_effects.c` | `rom_31BE8.c` |
| `capture_registry.c` | `rom_31CF8.c` |
| `bonus_stage_transitions.c` | `rom_356A0.c` |
| `board_layout_init.c` | `rom_467F4.c` |
| `ruby_hud_animations.c` | `rom_4F258.c` |
| `sapphire_hud_animations.c` | `rom_50AD4.c` |

* removal

Removed duplicated & unwanted renames

* renames

## Changes Made

### Misidentified Pokemon Entities (6 functions + 2 fields)

Wrong Pokemon names from initial decompilation. Corrected based on in-game sprite identification.

| Old Name | New Name | File | Notes |
|----------|----------|------|-------|
| `InitPelipperEggDelivery` | `InitTotodileEggDelivery` | rom_27E08.c | Sprite group 82; Totodile carries egg when `rubyPondState == RUBY_POND_STATE_LOTAD` |
| `AnimatePelipperEggDelivery` | `AnimateTotodileEggDelivery` | rom_27E08.c | Same entity |
| `InitEggDropDelivery` | `InitAerodactylEggDelivery` | rom_27E08.c | Sprite group 12; Aerodactyl flies in with the egg |
| `AnimateEggDropDelivery` | `AnimateAerodactylEggDelivery` | rom_27E08.c | Same entity |
| `UpdateGauntletBossAnimation` | `UpdateChikoritaAttackAnimation` | rom_201B8.c | Sprite groups 13-14; Chikorita shoots leaf projectiles at bumpers |
| `AnimateGauntletBossSprite` | `AnimateChikoritaSprite` | rom_201B8.c | Sprite group 53, flash animation |
| `pelipperDeliveryFrame` | `totodileDeliveryFrame` | global.h (0x2C3) | Misattributed to Pelipper |
| `pelipperDeliveryTimer` | `totodileDeliveryTimer` | global.h (0x2C4) | Same |

### Chikorita Fields (7 fields, 0x2B0-0x2BC)

| Old | New |
|-----|-----|
| `gauntletFlashTimer` | `chikoritaFlashTimer` |
| `gauntletFlashActive` | `chikoritaFlashActive` |
| `gauntletProjectileX` | `chikoritaProjectileX` |
| `gauntletProjectileY` | `chikoritaProjectileY` |
| `gauntletProjectileVelX` | `chikoritaProjectileVelX` |
| `gauntletProjectileUnused` | `chikoritaProjectileUnused` |
| `gauntletProjectileTimer` | `chikoritaProjectileTimer` |

### Chikorita Data Labels (3)

| Old | New |
|-----|-----|
| `gGauntletExplosionTiles` | `gChikoritaExplosionTiles` |
| `gGauntletProjectileTiles` | `gChikoritaProjectileTiles` |
| `gGauntletBossFlashFrameIndices` | `gChikoritaFlashFrameIndices` |

### Spheal Stage Entity Disambiguation (3 functions + 1 struct + 1 data label)

The Spheal bonus stage has two Pokemon: Spheal (flying enemies) and Sealeo (ground minions that get knocked down). Functions were lumping both under "Spheal."

| Old Name | New Name | Notes |
|----------|----------|-------|
| `UpdateSphealMinionLogic` | `UpdateSealeoEntityLogic` | "Minions" use `minionState`/`minionFramesetIx` - these are Sealeo |
| `UpdateSphealFlyingEnemyLogic` | `UpdateSphealEntityLogic` | Flying enemies ARE Spheal; dropped redundant "FlyingEnemy" |
| `UpdateSphealKnockdownPhysics` | `UpdateSealeoKnockdownPhysics` | Knockdown targets are Sealeo (operates on `minionState[var0]`) |
| `struct FlyingEnemyPath` | `struct SphealFlightPath` | Flight path data for Spheal patterns |
| `gSphealFlyingEnemyPathData` | `gSphealFlightPathData` | Matching struct rename |

### Ruby Board Distinction (4 functions)

These are Ruby-only but lacked the "Ruby" prefix. Sapphire counterparts already had it.

| Old Name | New Name |
|----------|----------|
| `DispatchCatchModeInit` | `DispatchRubyCatchModeInit` |
| `UpdateCatchModeAnimation` | `UpdateRubyCatchModeAnimation` |
| `InitEvolutionShopMode` | `InitRubyEvolutionShopMode` |
| `AnimateEvolutionShopSequence` | `AnimateRubyEvolutionShopSequence` |

### Improved Descriptiveness (3 functions + 2 data labels + 1 field)

| Old Name | New Name | Notes |
|----------|----------|-------|
| `ProcessMainBoardBallDrain` | `ProcessMainBoardBallDrainAndLaunch` | Also handles plunger charging/launch (lines 421-438) |
| `HideCaughtPokemonSprite` | `CleanupCaughtPokemonSprite` | Sets OAM off-screen AND sets `available=0` |
| `HideJirachiSprites` | `CleanupJirachiSprites` | Hides sprite group 33 AND deactivates 4 star tag groups (45-48) |
| `gMonIconTilesGfx` | `gPikaSaverTilesGfx` | Pikachu saver icon tiles, indexed via `gPikaSaverAnimFrameTable` |
| `monIconTileIndex` | `pikaSaverTileIndex` | Indexes into `gPikaSaverTilesGfx` |
| `field` (0x10FD) | `savedField` | Adjacent fields are `savedTempField`, `savedIsBonusField`, etc. |

### Comments Added (4)

| Location | Comment |
|----------|---------|
| `progressLevel` (0x70E) | Becomes bonusMultiplier at end-of-ball; displayed on the blue bonus sign |
| `ballLaunchTimer` (0x1328) | Countdown to activate secondaryBall (multiball) |
| Fields 0x1106-0x110E | Values applied by the pause process (set when pausing) |
| Fields 0x1110-0x1118 | Values preserved from before pause (restored when unpausing) |
2026-03-15 19:40:33 -05:00
Retnuhytnuob
c555ddb059
Misc dump in Rom_2 (#205)
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* checkpoint

* checkpoint 2

* checkpoint 3

* checkpoint 4

* checkpoint 5

* carve 86aa4a8, aa20c, aa208

* carve through ACCA0

* through 086ADA6E
2026-03-07 19:05:44 -06:00
Retnuhytnuob
956787ad3b
Deep dive naming / const extraction, and minor dumps for Ruby Pond entities (#204)
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* checkpoint

* checkpoint 2

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* final mode_change update

* remove temporary whitespace from gDuskullSpritesheetOam

* correct spelling of collision

* remove unneeded .orig files

* remove unneeded comment

* starting checkpoint

* hatch tile detour complete

* Most Whiscash done

* Whiscash mode doc complete

* PlayRumble naming

* fixed newline
2026-03-02 07:22:41 -06:00
Retnuhytnuob
15da57f3f7
Dusclops Bonus Deep Dive Naming & incidental dump/naming (#202)
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* checkpoint

* checkpoint 2

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* final mode_change update

* remove temporary whitespace from gDuskullSpritesheetOam

* correct spelling of collision

* remove unneeded .orig files

* remove unneeded comment

* Rename PlayRumble function
2026-02-28 13:06:45 -06:00
Retnuhytnuob
fecffc2c90
Defaults for Packed OAM data & other packed OAM readability. (#200)
* Oam data defaulting & readability

* .
2026-02-28 12:25:35 -06:00
Retnuhytnuob
e4f20ce73b
dump SpeciesRSToCryID list, minor data file organization (#199)
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* dump SpeciesRSToCryID list, minor data file organization

* stray character in name
2026-02-21 10:37:34 -06:00
Wendy Moniuk
310933e331
More intro sprites (#195)
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* Add dusclops stage intro

* rename intro load function and add kecleon intro sprites
2026-02-15 14:24:41 -06:00
Retnuhytnuob
e422d7b8ad
Dump/split board intro sprites (gUnknown_0845A48C, gUnknown_0845F9EC) (#194)
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* ruby board

* Sapphire Intro, naming

* remove unneeded incbin comment
2026-02-15 08:21:13 -06:00
Retnuhytnuob
b480b7a99f
sharpedo/wailmer helper table {oam/variant} and wailmer graphics (#190)
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* sharpedo/wailmer helper table {oam/variant} and wailmer graphics

* Naming for known Gfx variables

* name known Oam object data
2026-02-14 15:34:44 -06:00
Retnuhytnuob
a0c21c3947
Add split bonus clear graphics (#191)
* Add split bonus clear graphics

* rename, following pattern seen elsewhere
2026-02-14 15:34:03 -06:00
Retnuhytnuob
7f1366b440
Rename sound constants with code use confirmation (#192)
* Name Sounds matching code use

* capitalization

* capitalization pt 2

* rename known se_unk_???.s files
2026-02-14 09:11:21 -06:00
Retnuhytnuob
6d0c274c9a
Dumps High Score default data, graphics for High score, ereader and intro screens (#193)
* dump sprites between 957A0 and E1F40

* dump default/debug high scores

* images 9AFC0 and 80500

* high score text name

* naming

* scenes 5-8
2026-02-14 09:10:01 -06:00
Wendy Moniuk
071405bc7e
second chunk of oam data (#185)
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2026-02-01 18:24:39 -06:00
Marcus Huderle
d38752d071 Dump lots of sound data
Fix SE labels

Finish dumping songs and sound effects

Fix voice group

Fix comments
2026-01-31 16:05:32 -06:00
Bivurnum
d498c3964b
Identified unk2 in struct PokemonSpecies and provided Japanese names (#183)
* Added Katakana to charmap.txt

* Assigned the Japanese characters the proper values

* Identified unk2 and changed data to Japanese names
2026-01-25 09:34:25 -06:00
Marcus Huderle
c5b91446c8 Dump gSpeciesInfo to C 2026-01-24 11:02:42 -06:00
Smileynator
c7088b1de9 Resolved conflics with master 2025-10-01 00:09:21 +02:00
Retnuhytnuob
ea6b79a536 flipper state naming 2025-09-14 02:20:47 -05:00
Retnuhytnuob
6e79ed0cc5
Decomp sub_203CC (#178)
* decomp sub_203CC

* .
2025-09-07 07:49:03 -05:00
Smileynator
0fdca67e6c Merge with master - resolved conflicts 2025-09-04 20:36:38 +02:00
Smileynator
4e14c22985 some unsaved files i forgot 2025-09-04 20:26:41 +02:00
Smileynator
e3b6f0a472 Named some score counting related variables 2025-09-04 20:26:38 +02:00
Marcus Huderle
ea6bfc3bf9 document some functions and ball state
Some checks are pending
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2025-09-04 09:01:57 -05:00
Eduardo Quezada
55016457fd
Identified ball power up and timer fields (#162)
* Identified ball power up and timer fields

* Applied name suggestions from huderlem

* Forgot the defines
2025-09-04 07:29:22 -05:00
Retnuhytnuob
ea18f2f141
Decomp sub_4C290, shared const cleanup (#172) 2025-09-03 07:22:37 -05:00
Retnuhytnuob
dd39d4f80d
decomp sub_1642C (#171)
Some checks are pending
CI / build (push) Waiting to run
* decomp sub_1642C

* cleanup

---------

Co-authored-by: Marcus Huderle <huderlem@gmail.com>
2025-09-02 07:24:25 -05:00
Retnuhytnuob
cb9791c8ab
decomp sub_16090 (#170)
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2025-09-01 20:31:44 -05:00
Retnuhytnuob
7e0d797380
decomp sub_173FC and 171C8 (#169) 2025-09-01 19:28:05 -05:00
Marcus Huderle
ea4c7937c8 sub_2CA9C 2025-09-01 10:36:04 -05:00
Marcus Huderle
e30e48d7e1 sub_2CD98 2025-09-01 10:11:04 -05:00
Marcus Huderle
df27fbc268 sub_2CE80 2025-09-01 10:07:14 -05:00
Marcus Huderle
f38000a252 sub_2D104 2025-09-01 09:55:17 -05:00
Marcus Huderle
fee94a9690 sub_2D204 2025-09-01 09:49:45 -05:00
Retnuhytnuob
dadb1b49bd
decomp sub_15054 and sub_153CC (#168)
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CI / build (push) Waiting to run
* decomp sub_15054

* decomp 153CC
2025-09-01 06:42:52 -05:00
Retnuhytnuob
534e184947
Decomp sub_14AF4 and sub_14B84 (#166)
* Update assembly to use the hex, rather than music name, for ease of uese in decompme/m2C

* decompile sub_14740

* decomp sub_1493C

* decomp sub_14AF4 and sub 14B84

* confirm signature

* restored cleanup on sub_14740 and sub_1493C

* decomp sub_14E08: ruby board collision check
2025-08-31 16:52:39 -05:00
Marcus Huderle
8d3c0c349c sub_1C7F4 2025-08-31 14:01:04 -05:00
Eduardo Quezada
3ed9688f82
Document with some field constant usage (#165) 2025-08-30 15:06:25 -05:00
Marcus Huderle
46d0562d8f sub_1D5D8 2025-08-30 14:59:10 -05:00
Marcus Huderle
e55b8ac87a sub_1DAD8 2025-08-30 14:34:49 -05:00
Marcus Huderle
29d8e96498 sub_1DC7C 2025-08-30 13:59:22 -05:00
Marcus Huderle
dde634e858 sub_1DDDC 2025-08-30 13:47:05 -05:00
Wendy Moniuk
c6749bcf18
decombile sub_2C538 and sub_2C9A4 (#164)
* decombile sub_2C538 and sub_2C9A4

* cleanup

---------

Co-authored-by: Marcus Huderle <huderlem@gmail.com>
2025-08-30 11:06:00 -05:00
Retnuhytnuob
e55a14a35f
Decomp sub_14740 and sub_1493C (#161)
* Update assembly to use the hex, rather than music name, for ease of uese in decompme/m2C

* decompile sub_14740

* decomp sub_1493C

* minor cleanup

---------

Co-authored-by: Marcus Huderle <huderlem@gmail.com>
2025-08-30 08:13:32 -05:00
Wendy Moniuk
d496e91959
decompile sub_2E094 (#160)
* decompile sub_2E094

* lots of cleanup

---------

Co-authored-by: Marcus Huderle <huderlem@gmail.com>
2025-08-30 08:01:53 -05:00
Marcus Huderle
1b89e8b1e4 sub_1F2A4
Some checks are pending
CI / build (push) Waiting to run
2025-08-29 08:36:22 -05:00
Marcus Huderle
26c4cdd660 sub_1F59C 2025-08-29 08:07:49 -05:00
Marcus Huderle
e3534b2954 sub_1F698 2025-08-29 08:03:16 -05:00
Marcus Huderle
a7a01ea759 sub_1FA48 2025-08-29 07:36:48 -05:00
Retnuhytnuob
8ef3a8d70f
Decompile Sub_2AADC (#159)
Some checks are pending
CI / build (push) Waiting to run
* Update assembly to use the hex, rather than music name, for ease of uese in decompme/m2C

* decompile sub_2AADC

* order extern variables
2025-08-29 07:11:10 -05:00