pokepinballrs/include/m4a.h
Marcus Huderle d38752d071 Dump lots of sound data
Fix SE labels

Finish dumping songs and sound effects

Fix voice group

Fix comments
2026-01-31 16:05:32 -06:00

29 lines
961 B
C

#ifndef GUARD_M4A_H
#define GUARD_M4A_H
#include "gba/m4a_internal.h"
void m4aSoundVSync(void);
void m4aSoundVSyncOn(void);
void m4aSoundInit(void);
void m4aSoundMain(void);
void m4aSongNumStart(u16 n);
void m4aSongNumStartOrChange(u16 n);
void m4aSongNumStop(u16 n);
void m4aMPlayAllStop(void);
void m4aMPlayContinue(struct MusicPlayerInfo *mplayInfo);
void m4aMPlayVolumeControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u16 volume);
void m4aMPlayFadeOut(struct MusicPlayerInfo *mplayInfo, u16 speed);
void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed);
void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed);
void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo);
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern struct SoundInfo gSoundInfo;
extern struct MusicPlayerInfo gMPlayInfo_SE3;
#endif //GUARD_M4A_H