162 Commits

Author SHA1 Message Date
Rangi
4da89de0c5 Use features of RGBDS 1.0.0 (#69) 2025-11-14 00:17:30 -05:00
Marcus Huderle
4ac20db58b pokedex cleanup and name some more pokedex functions 2025-04-05 10:03:59 -05:00
Xillicis
d3d141290c Pokedex Label Naming Part 2 (#65)
* First bit of changes.

* XIL: Fixed the naming of labels a bit more.

* Cleaned up some comments.

* More label naming. More work to do.

* Added labels for directional input delay

* Undid the input delay wram name. That wasn't it.

* Some small progress so far.

* Named the main Pokedex cursor scroll bar function.

* Named the pokedex description scrolling function

* A bunch of chnages so far. Need to clean it up some more.

* Updated a function name for pokedex Pokemon name.

* More pokedex label names.
2025-04-05 10:03:39 -05:00
Raymond Dodge
492ccecb75 Label billboard tile map data and related functions 2025-01-11 09:00:42 -06:00
Xillicis
bd1d0b207d Changed wPokedexBlinkingCursorAndScrollBarIndicator to wPokedexBlinkingCursorAndScrollBarCounter 2025-01-11 08:54:19 -06:00
Xillicis
7a7dfd0787 Included more label names for cursor, scroll bar, and pokemon animation. 2025-01-11 08:54:14 -06:00
Xillicis
10bbb3a823 Include more Joypad constants in the Pokedex and new Pokedex constants (#61)
* Included more Joypad constants and new Pokedex constants

* Fixed a few mistakes.

* Added bit constants into the catchem mode.
2025-01-11 08:47:09 -06:00
Xillicis
1611b456e4 Pokedex label naming part 1 (#59)
* First test commit

* XIL: All changes for pokepinball to work with rgbds v0.8.0

* First bit of changes.

* XIL: Fixed the naming of labels a bit more.

* Cleaned up some comments.
2024-12-29 09:40:54 -06:00
Xillicis
fb7aa4b2e0 Update to rgbds v0.8.0 (#57)
* First test commit

* XIL: All changes for pokepinball to work with rgbds v0.8.0
2024-12-22 17:53:44 -06:00
Raymond Dodge
a09b86e28b Fold wd9f8 into wPokedexFlags 2024-11-03 07:02:22 -06:00
Raymond Dodge
69a220a9ef Turn two $ffa0 that are not related to hSCY back into literals
These two additions are instead moving a cursor from the vram
coordinates of one high-score row to the previous row;
since each row is three tiles tall, that is subtracting $60,
or equivalently adding $ffa0.
Without this change and if hSCY is moved, the high score table will
have names and scores drawn to the wrong location.
2024-03-17 09:27:26 -05:00
Raymond Dodge
6de8db1252 Give labels to literal hram-address loads 2024-03-17 09:27:05 -05:00
Raymond Dodge
d1f4c7fab7 Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2024-03-17 09:27:05 -05:00
Raymond Dodge
dcfffa5200 Deduplicate three instances of the callba macro 2024-01-05 11:01:02 -06:00
Marcus Huderle
0be435fd68 Fix remaining label for wRedStageStructureBackup 2023-12-16 14:05:02 -06:00
Nicole
722b2df2ae Rename wd7ad to wStageCollisionStateBitsToSet (#50)
* Rename wd7ad

* update var name to wRedStageStructureBackup

* remove speculative comment
2023-12-16 14:03:31 -06:00
Nicole
262da0517c Rename Variable to BallSize (#49)
* Rename Variable to BallSize

* Revert "Rename Variable to BallSize"

This reverts commit 5bd8802b60.

* Change Var name to BallSize, fixed accidental changes to wd4c7

* add documentation
2023-12-13 17:48:34 -06:00
Raymond Dodge
1b28bdd2b5 Separate a part of the ball capture smoke graphics from the pikachu saver graphics 2023-12-09 09:04:52 -06:00
Marcus Huderle
836c3c8dec Merge branch 'oam_constants' 2023-10-07 09:51:38 -05:00
Raymond Dodge
214ddbcb2e Use some of the SPRITE_XXX_COUNT constants 2023-10-03 13:59:37 -04:00
Raymond Dodge
5e70edbecf Use constants instead of literals as CheckSpecialModeColision argument 2023-09-25 21:02:52 -05:00
Raymond Dodge
891ee4b8cb Label some previously-missed sprites 2023-09-16 07:07:31 -04:00
Raymond Dodge
fea01add44 Label sprites and animations related to meowth and seel bonus stages 2023-09-16 05:18:54 -04:00
Raymond Dodge
e0844d52c9 Label sprites related to red field 2023-09-15 21:23:33 -04:00
Raymond Dodge
62da194e6c Label sprites related to pokedex 2023-09-15 06:00:33 -04:00
Raymond Dodge
0ff4d2e01c Label sprites related to flippers 2023-09-15 05:08:59 -04:00
Raymond Dodge
6135620da7 Label sprites and tiledata related to GameBoy timer sprites 2023-09-15 04:28:39 -04:00
Raymond Dodge
6b415d0a97 use constant for ball spin and gbc timer sprite array starts 2023-09-15 02:12:24 -04:00
Raymond Dodge
5cebabda1b Label sprites and animation variables for mewtwo bonus stage 2023-09-15 01:08:24 -04:00
Raymond Dodge
14c3844834 Label sprite and sprite constants for gengar bonus stage 2023-09-14 20:13:43 -04:00
Raymond Dodge
56166711cf Label sprite and sprite constants for dugtrio bonus stage 2023-09-14 18:52:39 -04:00
Raymond Dodge
0e628798ba Label sprites and use sprite constants for blue_field 2023-09-10 16:33:53 -04:00
Raymond Dodge
dd4476fc7e Label sprites and wram related to options and title screen animations 2023-09-10 05:46:05 -04:00
Raymond Dodge
2fc8ac70cd Label sprites and wram related to field_select and high_scores 2023-09-10 04:25:19 -04:00
Raymond Dodge
d5b3210856 Rebrand OAM system to Sprite system 2023-09-10 02:24:52 -04:00
Marcus Huderle
d9882dc49a Evolution mode documentation 2023-01-07 11:54:05 -06:00
Marcus Huderle
19e432cb6d Friendlier modulo representations 2023-01-06 18:41:03 -06:00
Marcus Huderle
9bc9dc93be Adjust MAX_EXTRA_BALLS 2023-01-06 17:49:03 -06:00
Marcus Huderle
1630073238 Fix extra ball documentation. It was mistaken for bonus multiplier long ago 2023-01-06 17:46:23 -06:00
dannye
9276d53ca1 Fix file modes 2023-01-06 17:33:36 -06:00
dannye
5c01c5f21f Normalize line endings 2023-01-06 17:33:36 -06:00
Marcus Huderle
71fd45cd45 Fix mislabled slot reward extra ball function 2023-01-05 19:53:22 -06:00
Marcus Huderle
53416b1a81 Label DoSlotRewardRoulette 2023-01-05 19:15:27 -06:00
Marcus Huderle
a9b20fac50 Document slot reward logic 2023-01-05 19:11:22 -06:00
Marcus Huderle
d6dc20b90e Document more misc wram labels 2022-05-28 15:10:39 -05:00
Marcus Huderle
840e2b7789 Merge branch 'master' of https://github.com/pret/pokepinball 2022-05-28 13:31:13 -05:00
Marcus Huderle
18ef12033a Document minigame-related things 2022-05-28 13:24:09 -05:00
vulcandth
fe12beaeb0 Replace some REPT with FOR Loops
Apply dannye suggestion
2022-05-12 23:25:10 -05:00
vulcandth
30fadfdd4c RGBDS DEF Syntax Update 2022-05-11 21:59:00 -05:00
Marcus Huderle
f565e31d51 Fully document flipper collision system 2021-05-15 11:00:06 -05:00