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Label sprites related to flippers
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@ -15,12 +15,12 @@ SpriteDataPointers: ; 0x4000
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SpriteDataPointer BallSpin6Sprite, SPRITE_BALL_SPIN_6
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SpriteDataPointer BallSpin7Sprite, SPRITE_BALL_SPIN_7
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DEF SPRITE_BALL_SPIN_COUNT = const_value - SPRITE_BALL_SPIN
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SpriteDataPointer SpriteData_8, SPRITE_DATA_8
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SpriteDataPointer SpriteData_9, SPRITE_DATA_9
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SpriteDataPointer SpriteData_a, SPRITE_DATA_a
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SpriteDataPointer SpriteData_b, SPRITE_DATA_b
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SpriteDataPointer SpriteData_c, SPRITE_DATA_c
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SpriteDataPointer SpriteData_d, SPRITE_DATA_d
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SpriteDataPointer RightFlipperDownSprite, SPRITE_RIGHTFLIPPER_DOWN
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SpriteDataPointer RightFlipperHorizontalSprite, SPRITE_RIGHTFLIPPER_HORIZONTAL
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SpriteDataPointer RightFlipperUpSprite, SPRITE_RIGHTFLIPPER_UP
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SpriteDataPointer LeftFlipperDownSprite, SPRITE_LEFTFLIPPER_DOWN
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SpriteDataPointer LeftFlipperHorizontalSprite, SPRITE_LEFTFLIPPER_HORIZONTAL
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SpriteDataPointer LeftFlipperUpSprite, SPRITE_LEFTFLIPPER_UP
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SpriteDataPointer PikachuSaverAnimationFrame0Sprite, SPRITE_PIKACHU_SAVER_0
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SpriteDataPointer PikachuSaverAnimationFrame1Sprite, SPRITE_PIKACHU_SAVER_1
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SpriteDataPointer PikachuSaverAnimationFrame2Sprite, SPRITE_PIKACHU_SAVER_2
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@ -30,8 +30,8 @@ SpriteDataPointers: ; 0x4000
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SpriteDataPointer PikachuSaverAnimationFrame6Sprite, SPRITE_PIKACHU_SAVER_6
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SpriteDataPointer PikachuSaverAnimationFrame7Sprite, SPRITE_PIKACHU_SAVER_7
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SpriteDataPointer PikachuSaverAnimationFrame8Sprite, SPRITE_PIKACHU_SAVER_8
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SpriteDataPointer SpriteData_17, SPRITE_DATA_17
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SpriteDataPointer SpriteData_18, SPRITE_DATA_18
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SpriteDataPointer RightFlipperDisabledSprite, SPRITE_RIGHTFLIPPER_DISABLED
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SpriteDataPointer LeftFlipperDisabledSprite, SPRITE_LEFTFLIPPER_DISABLED
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SpriteDataPointer BallCaptureFrame0Sprite, SPRITE_BALL_CAPTURE_0
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SpriteDataPointer BallCaptureFrame1Sprite, SPRITE_BALL_CAPTURE_1
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SpriteDataPointer BallCaptureFrame2Sprite, SPRITE_BALL_CAPTURE_2
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@ -303,37 +303,37 @@ BallSpin7Sprite: ; 0x4231
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db $08, $00, $5c, $00
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db $80 ; terminator
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SpriteData_8: ; 0x423a
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RightFlipperDownSprite: ; 0x423a
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db $0c, $05, $64, $02
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db $0a, $fd, $62, $02
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db $14, $f5, $60, $02
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db $80 ; terminator
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SpriteData_9: ; 0x4247
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RightFlipperHorizontalSprite: ; 0x4247
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db $0c, $05, $6a, $02
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db $04, $fd, $68, $02
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db $0c, $f5, $66, $02
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db $80 ; terminator
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SpriteData_a: ; 0x4254
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RightFlipperUpSprite: ; 0x4254
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db $0a, $05, $70, $02
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db $03, $fd, $6e, $02
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db $fd, $f5, $6c, $02
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db $80 ; terminator
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SpriteData_b: ; 0x4261
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LeftFlipperDownSprite: ; 0x4261
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db $0c, $03, $64, $22
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db $0a, $0b, $62, $22
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db $14, $13, $60, $22
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db $80 ; terminator
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SpriteData_c: ; 0x426e
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LeftFlipperHorizontalSprite: ; 0x426e
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db $0c, $03, $6a, $22
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db $04, $0b, $68, $22
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db $0c, $13, $66, $22
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db $80 ; terminator
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SpriteData_d: ; 0x427b
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LeftFlipperUpSprite: ; 0x427b
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db $0a, $03, $70, $22
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db $03, $0b, $6e, $22
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db $fd, $13, $6c, $22
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@ -404,13 +404,13 @@ PikachuSaverAnimationFrame8Sprite: ; 0x4310
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db $00, $01, $7a, $04
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db $80 ; terminator
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SpriteData_17: ; 0x4329
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RightFlipperDisabledSprite: ; 0x4329
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db $0c, $05, $64, $11
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db $0a, $fd, $62, $11
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db $14, $f5, $60, $11
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db $80 ; terminator
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SpriteData_18: ; 0x4336
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LeftFlipperDisabledSprite: ; 0x4336
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db $0c, $03, $64, $31
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db $0a, $0b, $62, $31
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db $14, $13, $60, $31
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@ -694,7 +694,7 @@ DrawFlippers: ; 0xe4a1
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ld d, $0
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add hl, de
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ld a, [hl]
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cp $b
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cp SPRITE_LEFTFLIPPER_DOWN
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jr nz, .asm_e4d6
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ld a, [hGameBoyColorFlag]
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and a
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@ -702,11 +702,11 @@ DrawFlippers: ; 0xe4a1
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ld a, [wFlippersDisabled]
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and a
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jr z, .asm_e4d4
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ld a, $18
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ld a, SPRITE_LEFTFLIPPER_DISABLED
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jr .asm_e4d6
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.asm_e4d4
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ld a, $b
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ld a, SPRITE_LEFTFLIPPER_DOWN
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.asm_e4d6
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call LoadSpriteData
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pop hl
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@ -726,7 +726,7 @@ DrawFlippers: ; 0xe4a1
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ld d, $0
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add hl, de
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ld a, [hl]
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cp $8
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cp SPRITE_RIGHTFLIPPER_DOWN
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jr nz, .asm_e506
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ld a, [hGameBoyColorFlag]
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and a
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@ -734,11 +734,11 @@ DrawFlippers: ; 0xe4a1
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ld a, [wFlippersDisabled]
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and a
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jr z, .asm_e504
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ld a, $17
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ld a, SPRITE_RIGHTFLIPPER_DISABLED
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jr .asm_e506
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.asm_e504
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ld a, $8
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ld a, SPRITE_RIGHTFLIPPER_DOWN
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.asm_e506
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call LoadSpriteData
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ret
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@ -751,14 +751,50 @@ FlippersSpritePixelOffsetData:
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LeftFlipperSpriteIds:
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; TODO: Don't know how exactly these are used, but it is used by the animation
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; when the flipper is activated and rotates upward to hit the pinball.
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db $0b, $0b, $0b, $0b, $0b, $0b, $0b
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db $0c, $0c, $0c, $0c, $0c, $0c, $0c
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db $0d, $0d, $0d, $0d, $0d, $0d, $0d
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db SPRITE_LEFTFLIPPER_DOWN
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db SPRITE_LEFTFLIPPER_DOWN
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db SPRITE_LEFTFLIPPER_DOWN
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db SPRITE_LEFTFLIPPER_DOWN
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db SPRITE_LEFTFLIPPER_DOWN
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db SPRITE_LEFTFLIPPER_DOWN
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db SPRITE_LEFTFLIPPER_DOWN
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db SPRITE_LEFTFLIPPER_HORIZONTAL
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db SPRITE_LEFTFLIPPER_HORIZONTAL
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db SPRITE_LEFTFLIPPER_HORIZONTAL
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db SPRITE_LEFTFLIPPER_HORIZONTAL
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db SPRITE_LEFTFLIPPER_HORIZONTAL
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db SPRITE_LEFTFLIPPER_HORIZONTAL
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db SPRITE_LEFTFLIPPER_HORIZONTAL
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db SPRITE_LEFTFLIPPER_UP
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db SPRITE_LEFTFLIPPER_UP
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db SPRITE_LEFTFLIPPER_UP
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db SPRITE_LEFTFLIPPER_UP
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db SPRITE_LEFTFLIPPER_UP
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db SPRITE_LEFTFLIPPER_UP
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db SPRITE_LEFTFLIPPER_UP
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RightFlipperSpriteIds:
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db $08, $08, $08, $08, $08, $08, $08
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db $09, $09, $09, $09, $09, $09, $09
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db $0A, $0A, $0A, $0A, $0A, $0A, $0A
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db SPRITE_RIGHTFLIPPER_DOWN
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db SPRITE_RIGHTFLIPPER_DOWN
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db SPRITE_RIGHTFLIPPER_DOWN
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db SPRITE_RIGHTFLIPPER_DOWN
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db SPRITE_RIGHTFLIPPER_DOWN
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db SPRITE_RIGHTFLIPPER_DOWN
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db SPRITE_RIGHTFLIPPER_DOWN
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db SPRITE_RIGHTFLIPPER_HORIZONTAL
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db SPRITE_RIGHTFLIPPER_HORIZONTAL
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db SPRITE_RIGHTFLIPPER_HORIZONTAL
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db SPRITE_RIGHTFLIPPER_HORIZONTAL
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db SPRITE_RIGHTFLIPPER_HORIZONTAL
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db SPRITE_RIGHTFLIPPER_HORIZONTAL
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db SPRITE_RIGHTFLIPPER_HORIZONTAL
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db SPRITE_RIGHTFLIPPER_UP
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db SPRITE_RIGHTFLIPPER_UP
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db SPRITE_RIGHTFLIPPER_UP
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db SPRITE_RIGHTFLIPPER_UP
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db SPRITE_RIGHTFLIPPER_UP
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db SPRITE_RIGHTFLIPPER_UP
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db SPRITE_RIGHTFLIPPER_UP
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; See CalculateFlipperYForce to see how these magnitudes are used.
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; Each entry corresponds to a distance from the flipper's rotation point.
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