Commit Graph

104 Commits

Author SHA1 Message Date
André Bastos Dias
684150d9d7
Implement Mega Stones as {key: value} pairs (#11684)
* Implement Mega Stones as pairs {key: value}

* Fix Mega Evolution check

* Add constructor guards to Dex getters

* Update config/formats.ts

---------

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>
2026-01-08 14:59:22 -07:00
Sergio Garcia
13aa6355af
Fix various typos (#11607) 2025-12-08 18:38:02 -06:00
TurboRx
38228cf1be
Fix typos (#11405) 2025-08-29 15:07:02 -07:00
Guangcong Luo
455546c69f Remove sucrase dependency 2025-07-23 22:13:33 -07:00
Sergio Garcia
fc23103de1
Fix random typos (#11020)
Some checks are pending
Node.js CI / build (18.x) (push) Waiting to run
2025-04-13 23:59:36 -07:00
Guangcong Luo
5424ef069f Lint translations and tools
(Our earlier eslint changes missed some things.)
2025-03-01 22:40:58 -08:00
Guangcong Luo
e25bec3620 Remove some implicit conversions
boolean -> number and number -> string should be explicit. Probably
string -> number should be, too, but I'm not ready to turn on the lint
option yet.

This was supposed to be part of the big ESLint refactor but I forgot
to push it. <_<
2025-02-25 22:55:01 -08:00
Guangcong Luo
78439b4a02
Update to ESLint 9 (#10926)
ESLint has a whole new config format, so I figure it's a good time to
make the config system saner.

- First, we no longer have separate eslint-no-types configs. Lint
  performance shouldn't be enough of a problem to justify the
  relevant maintenance complexity.

- Second, our base config should work out-of-the-box now. `npx eslint`
  will work as expected, without any CLI flags. You should still use
  `npm run lint` which adds the `--cached` flag for performance.

- Third, whatever updates I did fixed style linting, which apparently
  has been bugged for quite some time, considering all the obvious
  mixed-tabs-and-spaces issues I found in the upgrade.

Also here are some changes to our style rules. In particular:

- Curly brackets (for objects etc) now have spaces inside them. Sorry
  for the huge change. ESLint doesn't support our old style, and most
  projects use Prettier style, so we might as well match them in this way.
  See https://github.com/eslint-stylistic/eslint-stylistic/issues/415

- String + number concatenation is no longer allowed. We now
  consistently use template strings for this.
2025-02-25 20:03:46 -08:00
Dieter Reinert
101e221dd5
Tools: Reference dist/ folder in team-generation-benchmark script (closes #10644) (#10777)
Some checks are pending
Node.js CI / build (16.x) (push) Waiting to run
This PR addresses [#10644](https://github.com/smogon/pokemon-showdown/issues/10644).

Developers just need to run `node build` to rebuild the `dist` folder whenever the `.ts` files in `sim/` change.

## Other Considerations
- Add a watch script to rebuild when ``.ts`` changes.
- Convert the script itself to TypeScript & compile it with ``tsc``.
- Convert the script itself to TypeScript & use ``ts-node``  + ``nodemon``.
2025-01-04 13:18:51 -07:00
Slayer95
34c0cb39e3
Fix bugs connected to format.exists (#10647) 2024-10-31 08:25:17 -05:00
Waleed Hassan
7e37e510c6
Fix tools/set-import/index.js (#9865)
The `package.json` links to `build/` in various properties even though
all of those files are in the same flat directory and not in `build/`
2023-10-30 12:59:33 -05:00
Christopher Monsanto
383cc9de50 Set importer: Update for VGC2023 Regulation E 2023-10-28 00:29:11 -04:00
adrivrie
4045bd9658
Set Importer: Fix CAP Pokemon gens (#9683) 2023-07-27 01:13:11 -04:00
Leonard Craft III
bd27563a02 Fix build 2023-06-10 11:54:53 -05:00
Christopher Monsanto
92d6ef2e5a tools/set-import: Add national dex monotype 2023-06-08 21:40:13 -04:00
TomOfTomKat
19b64d4d60
Set Importer: Add Almost Any Ability (#9588) 2023-06-06 11:47:16 -06:00
Christopher Monsanto
afdd70d1f9 tools/set-import: Fix BSS 2023-04-21 09:06:17 -04:00
Christopher Monsanto
4e1b6976d3 build-utils: Add hack for logs and databases directories 2023-01-01 17:21:57 -05:00
Waleed Hassan
7d0c9fa753
Set import: Support tera types (#9267) 2022-12-31 22:24:09 -05:00
Christopher Monsanto
7a3882d3ad set-import: Fix import 2022-12-31 01:17:07 -05:00
Alexander B
e921c2b2b7
Build: Generate sourcemaps (#9228) 2022-12-29 18:41:15 -08:00
Mia
977caedf8e Build: Don't hardcode directories 2022-12-28 17:31:21 -06:00
Mia
f3065b888f Compile translations 2022-12-28 17:01:04 -06:00
Mia
2a666429cd Build: Use fs properly 2022-12-28 16:45:20 -06:00
Waleed Hassan
4b975d74a1
Set import: Update for Gen 9 (#9215) 2022-12-27 05:07:45 -05:00
Mia
d9f3aee70d Fix typo 2022-12-25 16:53:59 -06:00
Mia
bb1d405d01 Build: Use fs if command-line tools aren't available
This is meant for Windows users that don't have UNIX commands set up. I'm retaining support for compiling using command-line tools since that is consistently 4 seconds or less, whereas fs is frequently slower. That speed is desireable, especially on sim3, so it's worth the extra code.
2022-12-25 16:53:02 -06:00
Mia
1758101dfd Remove leftover console.log 2022-12-23 16:04:41 -06:00
Mia
522b156276 Ensure build works on Windows
Grep apparently is not installed by default, so this adds a rough approximation.
2022-12-23 15:49:32 -06:00
Mia
b11177d530
Migrate to esbuild for compilation (#9203) 2022-12-22 15:19:29 -06:00
Annika
06ad1838b4 Add [Gen 9] Computer-Generated Teams 2022-12-14 17:46:20 -08:00
ACakeWearingAHat
686a020e2c
Implement Gen 9 Random Battle (#9169)
* Move gen 8 rands code to gen8 folder

* Add test data file

* Remove hidden power from random-teams

* Remove BDSP

* Remove item selection for now

* Remove ability culling for now

* Remove move culling for now

* Obtain allowed pokemon from random-sets.json

* Add tera blast counter

* linting

* Remove Dynamax from random-teams

* Remove unnecessary check

* Add role and tera type + fix data format

* remove gmax

* Disable tier for now

* movePool should have move ids not names

* linting

* Add required moves

* Create an individual function for moveset generation

* Return moves early if <= 4 moves available

* Add counter for individual STABS, including tera

* Tera Blast is tera stab

* Add some moves (help with testing)

* Remove culling moves from moveset

* Add new hazard removing moves

* Test STAB and recovery moves

* Cull movepool each time a move is added

* Black Sludge only if tera type is Poison

* teratype and role to functions

* Test some 'High Priority' items

* Move ability selection to its own function

* Fix ability sorting/selection

* No need to go through the move adding process if number of moves in set + movepool is 4

* lint

* Remove some pokemon that aren't in gen 9 randbats

* Tera STAB example

* Allow for forcing abilities

* Silvally not in gen 9

* Move level calculation to getLevel

* Tier-based levelling and doubles coverage

* Sitrus Berry default item for doubles

* Avoid hard-coding for species frequency

* Linting + replace hail with snow

* Change a comment slightly

* Fix STAB moves: need to check that they do damage

* minor thing

* Comment out tera type requirement

* comments

* Add gen 9 randbats format

* STAB counter

* Remove setupType

* Add cullMutlaExclusive()

* Remove unnecessary functions

* Move CC/HC to the bottom

* Allow movesA and movesB to be overlapping

* Initialization of fill-out

* linting

* Setup moveEnforcementCheckers

* Type/STAB counter only updates for moves that aren't in noSTAB

* Account for type changing abilities earlier

* STAB enforcement

* Setup moves array

* linting

* Revert Setup change

* More fillout

* move tweaks

* Tera STAB enforcement

* Remove rest from recovery moves

* Enforce setup

* Add Facade if Guts

* Misc enforced moves

* Enforce more moves

* Enforce STAB priority

* Setup forced on tera blast user

* check if there are moves of the desired kind before sampling

* move tweaks

* Need to check if setupMoves is empty

* fix brute bonnet

* fix scream tail

* Finish up move incompatibilities

* fix scream tail harder

* Formatting

* Fix some things

* End culling early if movepool gets too small

* Paired moves: end culling early if movepool gets too small

* Remove 'stop cull' for testing purposes

* If 2/4 moves are filled, remove single unpaired move

* Remove now unnecessary hardcodes

* Use MovePairs instead of hardcoding pairs

* addMove function for adding moves to moveset

* Move updates

* Extra check is unnecessary, moves and movePool should never have moves in common

* Mach Punch required on Breloom

* lint

* Remove Synthesis from Brute Bonnet (5 enforced moves)

* adjust oranguru tera types

* finish up moves

* Force abilities

* Update my favorite pokemon

* linting

* Add shouldCullAbility

* fix setup counter

* Move sorting abilities below hardcoding

* minor change

* Add fields

* fix sawsbuck typo

* Improve the species generation + remove Basculegion and Houndstone as possible leads

* Fix Species frequency

* Linting

* veluza can actually run sharpness

* code all ability rejections

* Update random-sets.json

* EVs/IVs tinkering change

* fix capitalization error

* Perform small fixes

* fix moves that don't exist

* linting

* Magnezone hardcode

* Items

* Update random-teams.ts

* linting

* prep for leveling

* long list for ditto

* comment out a line of text

* finish individualizing levels and also melop sucks

* add lokix thing

* revavroom

* updates from testing

* komala probably shouldn't have dark as an option

* tropius fix

* intim mence is ok

* kleavor should not get sheer force

* why did we give hydre earth power lmao

* why did we put leech seed on toed

* forgot to sitrusify cheek pouch mons

* fix enamorus

* Syntax error

* Change Zoroark lastmon condition to level >= 72

* Fix Zoroark-level constraint to allow for level forcing

* Fix singles vs doubles definition

* Use species.id as much as possible for set generation

* updates from testing

* allow flash fire heatran

* additional sash parameters

* reject stakeout if the user has zero attacks

* fixes

* update pawmot abilities

* Change iron fist counter to a number

* Force Own Tempo on Petal Dance Lilligant

* Add T-wave to SD groudon set

* Slush Rush guaranteed with Snowscape + possible if team has snow

* Rework ability sorting: find list of non-culled abilities before sorting and selecting

* Move S/V rands to The Forefront

* fix regidrago

* Small fix to choosing allowed abilities

* update aliases

* Update Arcanines

* Change from forEach to for, since index is no longer being used

* first impression is bug stab now

* set updates from the randscord

* Update /randbats to gen 9

* Add Tera Type to /randbats output

* things to do with steel

* Update data/random-teams.ts

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Update data/random-teams.ts

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Update data/random-teams.ts

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Update data/random-teams.ts

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Update data/random-teams.ts

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Move Battle Factory and BSS Factory to mods/gen8 folder

* Remove gen8 factory sets test

* Copy over random-sets.json when building

* add missing heatran-based incompatibility

* fix sableye not always getting Recover

* set updates

* start movin' cap 1v1

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* finish movin' cap 1v1

* Update random-battles.ts

* Update random-teams.ts

* Update random-teams.ts

Co-authored-by: livid washed <liuc.kelvin9901@hotmail.com>
Co-authored-by: livid washed <115855253+livid-washed@users.noreply.github.com>
Co-authored-by: Alexander B <4866817+MathyFurret@users.noreply.github.com>
Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>
2022-12-13 17:56:29 -07:00
Annika
2f9af1ac36 Build: Include Battle Factory sets 2022-09-18 12:21:14 -07:00
Christopher Monsanto
08b8980daf set-import: Add pure hackmons 2022-07-29 23:39:11 -04:00
Mia
01ae28ce67 Fix Sucrase build script
We forgot to tell it to build TSX, so it's been failing to build & instead erroring out.
2021-11-13 12:33:19 -06:00
Guangcong Luo
57554dc283 Stop using fs.exists
`fs.exists` should in practice be replaced with try-catch (since the
latter isn't susceptible to race conditions).
2021-10-09 15:53:30 -04:00
Mr. Sableye
86c4de6513
Fix TypeScript declaration file generation (#8477) 2021-10-07 23:04:14 -07:00
Annika
055a01ab89 Modlog: Minor fixes from smogtours conversion 2021-09-06 17:54:30 -04:00
Mia
7811795344
Handle new TypeScript version (#8449)
Co-authored-by: Guangcong Luo <guangcongluo@gmail.com>
2021-08-30 20:11:44 -07:00
Annika
633e061067 Modlog: Remove text logging code 2021-08-09 14:06:14 -07:00
Annika
bcbe100c41
Modlog: Use SQLite for searches (#8004) 2021-07-23 13:47:49 -07:00
Annika
74295cf506 Modlog Converter: Improve modernization
This now reaches 99.9% success rate on logs from January 2018-May 2021, and 94.6% success on logs from November 2014-May 2021. (Assuming one defines "success" as "modernizing the modlog entry without just spitting out an OLD MODLOG: entry".)
2021-07-18 21:07:29 -07:00
Annika
7bd70f8266 Modlog Converter: Fix issues with ts-node 2021-07-18 18:16:41 -07:00
Annika
33145f3fc8 Modlog Converter: Default to 0 if no time is found
This makes it clearer that no time was found, since PS didn't exist in 1970.
2021-07-17 21:21:32 -07:00
Annika
a4c1be6496 Modlog Converter: Fix bugs
The modlog converter now mostly works properly. There are some discrepancies (for example, Lobby gets 11,000 more modlog entries in SQLite than in text); I'm not sure if this is because of glitches in the previous system or a bug in my code. This script will need to be run after #8004 is merged.
2021-07-17 21:14:24 -07:00
Karthik
12abcd02c9
Fix bugs with Sucrase build process (#8393) 2021-07-14 09:50:01 -07:00
Annika
491ce58234 Fix dex-formats in Sucrase build 2021-07-10 14:37:16 -07:00
Annika
c134195915
Use ts-node instead of Sucrase (#8369) 2021-07-09 19:59:22 -07:00
Guangcong Luo
f47e38c5ad Support building TS declarations
`./build decl` now builds TS declarations for everything exported by
`sim/`. Unfortunately, the built TS declarations still refer to global
types, so some things still have `any` type, but it's much better than
nothing.
2021-06-09 17:51:49 -05:00
Guangcong Luo
55980d416c
Support value rules (#8267)
`teamLength`, `maxLevel`, `cupLevelLimit`, and `minSourceGen` no longer
exist as properties of `Format`. Instead, they're value rules that
become properties of `RuleTable`, and can be specified as custom rules
and inherited through rulesets like anything else.

See the PR for a full reckoning of changes:

https://github.com/smogon/pokemon-showdown/pull/8267
2021-05-06 01:16:16 -07:00