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TurboRx 2025-08-30 03:37:02 +05:30 committed by GitHub
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3 changed files with 3 additions and 3 deletions

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@ -439,7 +439,7 @@ export function parseModlog(raw: string, nextLine?: string, isGlobal = false): M
log.action = action;
if (log.action === 'OLD MODLOG') {
log.loggedBy = 'unknown' as ID;
log.note = line.slice(line.indexOf('by unknown: ') + 'by unknown :'.length).trim();
log.note = line.slice(line.indexOf('by unknown: ') + 'by unknown: '.length).trim();
return log;
}
line = line.slice(actionColonIndex + 2);

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@ -57,7 +57,7 @@ games asynchronously.
The `exhaustive` subcommand cycles through all generations and game types,
attempting to use as many different effects as possible in the battles it
randomly simulates. This can be useful as a form of
['smoke testing'](https://en.wikipedia.org/wiki/Smoke_testing_\(software\)), a
['smoke testing'](<https://en.wikipedia.org/wiki/Smoke_testing_(software)>), a
form of sanity testing/build verification which can be used to expose obvious
critical issues with the application. Making it through a successful cycle of
smoke tests does *not* mean the application is without bugs, or even that it is

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@ -21,4 +21,4 @@ for (let i = 0; i < n; i++) {
newGenerator.getTeam();
}
const delta = Date.now() - start;
console.log(`${format.name}: ${Math.round((delta / n) * 1000)}ns per team (${n} teams in ${delta}ms)`);
console.log(`${format.name}: ${Math.round((delta / n) * 1000)}\u03BCs per team (${n} teams in ${delta}ms)`);