mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-25 07:22:09 -05:00
* Move gen 8 rands code to gen8 folder * Add test data file * Remove hidden power from random-teams * Remove BDSP * Remove item selection for now * Remove ability culling for now * Remove move culling for now * Obtain allowed pokemon from random-sets.json * Add tera blast counter * linting * Remove Dynamax from random-teams * Remove unnecessary check * Add role and tera type + fix data format * remove gmax * Disable tier for now * movePool should have move ids not names * linting * Add required moves * Create an individual function for moveset generation * Return moves early if <= 4 moves available * Add counter for individual STABS, including tera * Tera Blast is tera stab * Add some moves (help with testing) * Remove culling moves from moveset * Add new hazard removing moves * Test STAB and recovery moves * Cull movepool each time a move is added * Black Sludge only if tera type is Poison * teratype and role to functions * Test some 'High Priority' items * Move ability selection to its own function * Fix ability sorting/selection * No need to go through the move adding process if number of moves in set + movepool is 4 * lint * Remove some pokemon that aren't in gen 9 randbats * Tera STAB example * Allow for forcing abilities * Silvally not in gen 9 * Move level calculation to getLevel * Tier-based levelling and doubles coverage * Sitrus Berry default item for doubles * Avoid hard-coding for species frequency * Linting + replace hail with snow * Change a comment slightly * Fix STAB moves: need to check that they do damage * minor thing * Comment out tera type requirement * comments * Add gen 9 randbats format * STAB counter * Remove setupType * Add cullMutlaExclusive() * Remove unnecessary functions * Move CC/HC to the bottom * Allow movesA and movesB to be overlapping * Initialization of fill-out * linting * Setup moveEnforcementCheckers * Type/STAB counter only updates for moves that aren't in noSTAB * Account for type changing abilities earlier * STAB enforcement * Setup moves array * linting * Revert Setup change * More fillout * move tweaks * Tera STAB enforcement * Remove rest from recovery moves * Enforce setup * Add Facade if Guts * Misc enforced moves * Enforce more moves * Enforce STAB priority * Setup forced on tera blast user * check if there are moves of the desired kind before sampling * move tweaks * Need to check if setupMoves is empty * fix brute bonnet * fix scream tail * Finish up move incompatibilities * fix scream tail harder * Formatting * Fix some things * End culling early if movepool gets too small * Paired moves: end culling early if movepool gets too small * Remove 'stop cull' for testing purposes * If 2/4 moves are filled, remove single unpaired move * Remove now unnecessary hardcodes * Use MovePairs instead of hardcoding pairs * addMove function for adding moves to moveset * Move updates * Extra check is unnecessary, moves and movePool should never have moves in common * Mach Punch required on Breloom * lint * Remove Synthesis from Brute Bonnet (5 enforced moves) * adjust oranguru tera types * finish up moves * Force abilities * Update my favorite pokemon * linting * Add shouldCullAbility * fix setup counter * Move sorting abilities below hardcoding * minor change * Add fields * fix sawsbuck typo * Improve the species generation + remove Basculegion and Houndstone as possible leads * Fix Species frequency * Linting * veluza can actually run sharpness * code all ability rejections * Update random-sets.json * EVs/IVs tinkering change * fix capitalization error * Perform small fixes * fix moves that don't exist * linting * Magnezone hardcode * Items * Update random-teams.ts * linting * prep for leveling * long list for ditto * comment out a line of text * finish individualizing levels and also melop sucks * add lokix thing * revavroom * updates from testing * komala probably shouldn't have dark as an option * tropius fix * intim mence is ok * kleavor should not get sheer force * why did we give hydre earth power lmao * why did we put leech seed on toed * forgot to sitrusify cheek pouch mons * fix enamorus * Syntax error * Change Zoroark lastmon condition to level >= 72 * Fix Zoroark-level constraint to allow for level forcing * Fix singles vs doubles definition * Use species.id as much as possible for set generation * updates from testing * allow flash fire heatran * additional sash parameters * reject stakeout if the user has zero attacks * fixes * update pawmot abilities * Change iron fist counter to a number * Force Own Tempo on Petal Dance Lilligant * Add T-wave to SD groudon set * Slush Rush guaranteed with Snowscape + possible if team has snow * Rework ability sorting: find list of non-culled abilities before sorting and selecting * Move S/V rands to The Forefront * fix regidrago * Small fix to choosing allowed abilities * update aliases * Update Arcanines * Change from forEach to for, since index is no longer being used * first impression is bug stab now * set updates from the randscord * Update /randbats to gen 9 * Add Tera Type to /randbats output * things to do with steel * Update data/random-teams.ts Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com> * Update data/random-teams.ts Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com> * Update data/random-teams.ts Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com> * Update data/random-teams.ts Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com> * Update data/random-teams.ts Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com> * Move Battle Factory and BSS Factory to mods/gen8 folder * Remove gen8 factory sets test * Copy over random-sets.json when building * add missing heatran-based incompatibility * fix sableye not always getting Recover * set updates * start movin' cap 1v1 Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com> * finish movin' cap 1v1 * Update random-battles.ts * Update random-teams.ts * Update random-teams.ts Co-authored-by: livid washed <liuc.kelvin9901@hotmail.com> Co-authored-by: livid washed <115855253+livid-washed@users.noreply.github.com> Co-authored-by: Alexander B <4866817+MathyFurret@users.noreply.github.com> Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com> |
||
|---|---|---|
| .. | ||
| modlog | ||
| set-import | ||
| simulate | ||
| build-utils.js | ||