Previously, a race condition would make the team preview selector appear
before we knew how many pokemon needed to be selected (e.g. 4 in VGC).
This new UI patches over that problem, although the real fix (mentioned
in the TODO comment) is to send that information in the request object.
The timer was always kind of ugly and text-based, which is awkward on
non-wide screens, where you couldn't see it at all without switching
into the battle log.
The new version gives the timer a home at the upper right of the battle
choice screen (where the active Pokémon's HP used to be) (the active
Pokémon's HP has been moved next to "What will [pokemon] do?").
The spectator UI has also been updated, and now supports jumping to the
beginning/end of the battle, as well as forward/backward 1 turn,
regardless of whether the battle has ended.
In addition, a lot of other button layouts/appearances have been
improved.
This fixes autojoin not working because of the window width being too narrow.
This was from before chatrooms besides Lobby were implemente, but nowadays it
depends on the window layout of a desktop giving the browser enough width,
isn't consistent with autojoining via routing or server-side autojoin, and for
mobile users makes the function dependent on the screen resolution and whether
or not the phone's in profile or landscape mode.
Fixes#742
This merges the CSS for buttons and tabbars the way they're merged in
regular light mode, making them more consistent with each other and in
general making them look nicer.
It's, in all, a matter of taste, but while I don't think this looks
_great_, I do think it's an improvement on what it looked like before.
- Added rotated fist particle;
- Added Revelation Dance and Guardian of Alola move animations;
- Updated Memento & Hammer Arm move animation;
- Darkest Lariat will use the Flare Blitz move animation;
- Updated a few animation backgrounds to use gradients instead of a
solid color
Prepared statements are much better than manually constructing queries,
but PHP's MySQLi prepared statement syntax sucks.
So does PDO's, but we're abstracting it out so we can make it not suck,
and give it the syntax it should always have had. Which is what this
does.
Yay, finally.
For too long, ntbb-session and ntbb-database have been maintained
outside of this repo, but no longer! All these files are now part of the
repository, making it significantly more self-contained.
If I had to say why it took this long, I think it was mostly inertia. It
was easier leaving them where they were than having to audit them for
private keys in the wrong places, etc.
I'm starting to think of PS more as sim first, website secondary than
the other way around, now. Especially now that we don't have a forum,
the website itself isn't really important... Maybe one day I'll get rid
of the landing page and make the sim itself the first thing you see when
you hit pokemonshowdown.com... but today is not that day!
The repo is still not "batteries-included" since I am not going to teach
anyone how to set up PHP and MySQL or even get the config files working.
But for anyone who wanted their own client, well, it gets a lot easier
to do now.