Add Never-Ending Nightmare move animation

And a few placeholder move animations
This commit is contained in:
Ridaz 2016-11-18 03:56:48 +00:00
parent cb25369a42
commit bfdfc8d4fc

View File

@ -3311,6 +3311,9 @@ var BattleMoveAnims = {
faketears: {
anim: BattleOtherAnims.dance.anim
},
tearfullook: {
anim: BattleOtherAnims.dance.anim
},
featherdance: {
anim: function (battle, args) {
var attacker = args[0];
@ -25498,6 +25501,167 @@ var BattleMoveAnims = {
});
}
},
neverendingnightmare: {
anim: function (battle, args) {
var attacker = args[0];
var defender = args[1];
battle.backgroundEffect('linear-gradient(#440044 30%, #000000', 1500, 0.6);
var xstep = (defender.x + 200 - defender.x) / 5;
var ystep = (defender.x - 200 - defender.x) / 5;
var zstep = (defender.z - defender.z) / 5;
for (var i = 0; i < 5; i++) {
battle.showEffect('poisonwisp', {
x: defender.x - 200 + xstep * (i + 1),
y: (defender.y + 200) + ystep * (i + 1),
z: defender.z + zstep * (i + 1),
scale: 0.6,
opacity: 0.7,
time: 40 * i + 0
}, {
opacity: 0,
time: 50 * i + 1000
}, 'linear');
}
var xstep = (defender.x + 150 - defender.x) / 5;
for (var i = 0; i < 5; i++) {
battle.showEffect('poisonwisp', {
x: defender.x - 150 + xstep * (i + 1),
y: (defender.y + 200) + ystep * (i + 1),
z: defender.z + zstep * (i + 1),
scale: 0.6,
opacity: 0.7,
time: 40 * i + 100
}, {
opacity: 0,
time: 50 * i + 1000
}, 'linear');
}
var xstep = (defender.x + 100 - defender.x) / 5;
for (var i = 0; i < 5; i++) {
battle.showEffect('poisonwisp', {
x: defender.x - 100 + xstep * (i + 1),
y: (defender.y + 200) + ystep * (i + 1),
z: defender.z + zstep * (i + 1),
scale: 1.2,
opacity: 1,
time: 40 * i + 200
}, {
opacity: 0,
time: 50 * i + 1000
}, 'linear');
}
var xstep = (defender.x + 50 - defender.x) / 5;
for (var i = 0; i < 5; i++) {
battle.showEffect('poisonwisp', {
x: defender.x - 50 + xstep * (i + 1),
y: (defender.y + 200) + ystep * (i + 1),
z: defender.z + zstep * (i + 1),
scale: 0.6,
opacity: 0.7,
time: 40 * i + 300
}, {
opacity: 0,
time: 50 * i + 1000
}, 'linear');
}
var xstep = (defender.x - 50 - defender.x) / 5;
for (var i = 0; i < 5; i++) {
battle.showEffect('poisonwisp', {
x: defender.x + 50 + xstep * (i + 1),
y: (defender.y + 200) + ystep * (i + 1),
z: defender.z + zstep * (i + 1),
scale: 1.2,
opacity: 1,
time: 40 * i + 400
}, {
opacity: 0,
time: 50 * i + 1000
}, 'linear');
}
var xstep = (defender.x - 100 - defender.x) / 5;
for (var i = 0; i < 5; i++) {
battle.showEffect('poisonwisp', {
x: defender.x + 100 + xstep * (i + 1),
y: (defender.y + 200) + ystep * (i + 1),
z: defender.z + zstep * (i + 1),
scale: 0.6,
opacity: 0.7,
time: 40 * i + 500
}, {
opacity: 0,
time: 50 * i + 1000
}, 'linear');
}
var xstep = (defender.x - 150 - defender.x) / 5;
for (var i = 0; i < 5; i++) {
battle.showEffect('poisonwisp', {
x: defender.x + 150 + xstep * (i + 1),
y: (defender.y + 200) + ystep * (i + 1),
z: defender.z + zstep * (i + 1),
scale: 0.6,
opacity: 0.7,
time: 40 * i + 600
}, {
opacity: 0,
time: 50 * i + 1000
}, 'linear');
}
var xstep = (defender.x - 200 - defender.x) / 5;
for (var i = 0; i < 5; i++) {
battle.showEffect('poisonwisp', {
x: defender.x + 200 + xstep * (i + 1),
y: (defender.y + 200) + ystep * (i + 1),
z: defender.z + zstep * (i + 1),
scale: 0.6,
opacity: 0.7,
time: 40 * i + 700
}, {
opacity: 0,
time: 50 * i + 1000
}, 'linear');
}
battle.showEffect('shadowball', {
x: defender.x,
y: defender.y - 60,
z: defender.z,
scale: 1,
xscale: 3,
opacity: 0.5,
time: 200
}, {
scale: 3,
xscale: 8,
opacity: 0.1,
time: 1300
}, 'linear', 'fade');
battle.showEffect('shadowball', {
x: defender.x,
y: defender.y - 30,
z: defender.z,
opacity: 1,
scale: 2,
time: 200
}, {
scale: 2.5,
opacity: 0,
time: 1500
}, 'linear', 'fade');
battle.showEffect('poisonwisp', {
x: defender.x,
y: defender.y,
z: defender.z,
opacity: 1,
scale: 3,
time: 200
}, {
scale: 9,
opacity: 0.8,
time: 1500
}, 'linear', 'fade');
}
},
pulverizingpancake: {
anim: function (battle, args) {
var attacker = args[0];
@ -26582,6 +26746,7 @@ BattleMoveAnims['leechlife'] = {anim:BattleMoveAnims['bulletseed'].anim};
BattleMoveAnims['nightdaze'] = {anim:BattleMoveAnims['darkpulse'].anim};
BattleMoveAnims['hornattack'] = {anim:BattleMoveAnims['megahorn'].anim};
BattleMoveAnims['lunge'] = {anim:BattleMoveAnims['megahorn'].anim};
BattleMoveAnims['constrict'] = {anim:BattleMoveAnims['bind'].anim};
BattleMoveAnims['wrap'] = {anim:BattleMoveAnims['bind'].anim};
@ -26748,5 +26913,14 @@ BattleMoveAnims['naturalgift'] = {anim:BattleMoveAnims['technoblast'].anim};
BattleMoveAnims['fleurcannon'] = {anim:BattleMoveAnims['lightofruin'].anim};
BattleMoveAnims['breakneckblitz'] = {anim:BattleMoveAnims['gigaimpact'].anim};
BattleMoveAnims['maliciousmoonsault'] = {anim:BattleMoveAnims['pulverizingpancake'].anim};
BattleMoveAnims['tectonicrage'] = {anim:BattleMoveAnims['earthpower'].anim};
BattleMoveAnims['continentalcrush'] = {anim:BattleMoveAnims['earthquake'].anim};
BattleMoveAnims['subzeroslammer'] = {anim:BattleMoveAnims['sheercold'].anim};
BattleMoveAnims['shatteredpsyche'] = {anim:BattleMoveAnims['psychic'].anim};
BattleMoveAnims['maximumpsybreaker'] = {anim:BattleMoveAnims['psychic'].anim};
BattleMoveAnims['alloutpummeling'] = {anim:BattleMoveAnims['closecombat'].anim};
BattleMoveAnims['twinkletackle'] = {anim:BattleMoveAnims['zenheadbutt'].anim};
BattleMoveAnims['soulstealing7starstrike'] = {anim:BattleMoveAnims['nightshade'].anim};
BattleMoveAnims['10000000voltthunderbolt'] = {anim:BattleMoveAnims['triattack'].anim};