From bfdfc8d4fc3e428b1d128348fdda2ed724775ec8 Mon Sep 17 00:00:00 2001 From: Ridaz Date: Fri, 18 Nov 2016 03:56:48 +0000 Subject: [PATCH] Add Never-Ending Nightmare move animation And a few placeholder move animations --- data/graphics.js | 174 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 174 insertions(+) diff --git a/data/graphics.js b/data/graphics.js index 98ad61839..da45fe89e 100644 --- a/data/graphics.js +++ b/data/graphics.js @@ -3311,6 +3311,9 @@ var BattleMoveAnims = { faketears: { anim: BattleOtherAnims.dance.anim }, + tearfullook: { + anim: BattleOtherAnims.dance.anim + }, featherdance: { anim: function (battle, args) { var attacker = args[0]; @@ -25498,6 +25501,167 @@ var BattleMoveAnims = { }); } }, + neverendingnightmare: { + anim: function (battle, args) { + var attacker = args[0]; + var defender = args[1]; + + battle.backgroundEffect('linear-gradient(#440044 30%, #000000', 1500, 0.6); + var xstep = (defender.x + 200 - defender.x) / 5; + var ystep = (defender.x - 200 - defender.x) / 5; + var zstep = (defender.z - defender.z) / 5; + + for (var i = 0; i < 5; i++) { + battle.showEffect('poisonwisp', { + x: defender.x - 200 + xstep * (i + 1), + y: (defender.y + 200) + ystep * (i + 1), + z: defender.z + zstep * (i + 1), + scale: 0.6, + opacity: 0.7, + time: 40 * i + 0 + }, { + opacity: 0, + time: 50 * i + 1000 + }, 'linear'); + } + var xstep = (defender.x + 150 - defender.x) / 5; + for (var i = 0; i < 5; i++) { + battle.showEffect('poisonwisp', { + x: defender.x - 150 + xstep * (i + 1), + y: (defender.y + 200) + ystep * (i + 1), + z: defender.z + zstep * (i + 1), + scale: 0.6, + opacity: 0.7, + time: 40 * i + 100 + }, { + opacity: 0, + time: 50 * i + 1000 + }, 'linear'); + } + var xstep = (defender.x + 100 - defender.x) / 5; + for (var i = 0; i < 5; i++) { + battle.showEffect('poisonwisp', { + x: defender.x - 100 + xstep * (i + 1), + y: (defender.y + 200) + ystep * (i + 1), + z: defender.z + zstep * (i + 1), + scale: 1.2, + opacity: 1, + time: 40 * i + 200 + }, { + opacity: 0, + time: 50 * i + 1000 + }, 'linear'); + } + var xstep = (defender.x + 50 - defender.x) / 5; + for (var i = 0; i < 5; i++) { + battle.showEffect('poisonwisp', { + x: defender.x - 50 + xstep * (i + 1), + y: (defender.y + 200) + ystep * (i + 1), + z: defender.z + zstep * (i + 1), + scale: 0.6, + opacity: 0.7, + time: 40 * i + 300 + }, { + opacity: 0, + time: 50 * i + 1000 + }, 'linear'); + } + var xstep = (defender.x - 50 - defender.x) / 5; + for (var i = 0; i < 5; i++) { + battle.showEffect('poisonwisp', { + x: defender.x + 50 + xstep * (i + 1), + y: (defender.y + 200) + ystep * (i + 1), + z: defender.z + zstep * (i + 1), + scale: 1.2, + opacity: 1, + time: 40 * i + 400 + }, { + opacity: 0, + time: 50 * i + 1000 + }, 'linear'); + } + var xstep = (defender.x - 100 - defender.x) / 5; + for (var i = 0; i < 5; i++) { + battle.showEffect('poisonwisp', { + x: defender.x + 100 + xstep * (i + 1), + y: (defender.y + 200) + ystep * (i + 1), + z: defender.z + zstep * (i + 1), + scale: 0.6, + opacity: 0.7, + time: 40 * i + 500 + }, { + opacity: 0, + time: 50 * i + 1000 + }, 'linear'); + } + var xstep = (defender.x - 150 - defender.x) / 5; + for (var i = 0; i < 5; i++) { + battle.showEffect('poisonwisp', { + x: defender.x + 150 + xstep * (i + 1), + y: (defender.y + 200) + ystep * (i + 1), + z: defender.z + zstep * (i + 1), + scale: 0.6, + opacity: 0.7, + time: 40 * i + 600 + }, { + opacity: 0, + time: 50 * i + 1000 + }, 'linear'); + } + var xstep = (defender.x - 200 - defender.x) / 5; + for (var i = 0; i < 5; i++) { + battle.showEffect('poisonwisp', { + x: defender.x + 200 + xstep * (i + 1), + y: (defender.y + 200) + ystep * (i + 1), + z: defender.z + zstep * (i + 1), + scale: 0.6, + opacity: 0.7, + time: 40 * i + 700 + }, { + opacity: 0, + time: 50 * i + 1000 + }, 'linear'); + } + battle.showEffect('shadowball', { + x: defender.x, + y: defender.y - 60, + z: defender.z, + scale: 1, + xscale: 3, + opacity: 0.5, + time: 200 + }, { + scale: 3, + xscale: 8, + opacity: 0.1, + time: 1300 + }, 'linear', 'fade'); + battle.showEffect('shadowball', { + x: defender.x, + y: defender.y - 30, + z: defender.z, + opacity: 1, + scale: 2, + time: 200 + }, { + scale: 2.5, + opacity: 0, + time: 1500 + }, 'linear', 'fade'); + battle.showEffect('poisonwisp', { + x: defender.x, + y: defender.y, + z: defender.z, + opacity: 1, + scale: 3, + time: 200 + }, { + scale: 9, + opacity: 0.8, + time: 1500 + }, 'linear', 'fade'); + } + }, pulverizingpancake: { anim: function (battle, args) { var attacker = args[0]; @@ -26582,6 +26746,7 @@ BattleMoveAnims['leechlife'] = {anim:BattleMoveAnims['bulletseed'].anim}; BattleMoveAnims['nightdaze'] = {anim:BattleMoveAnims['darkpulse'].anim}; BattleMoveAnims['hornattack'] = {anim:BattleMoveAnims['megahorn'].anim}; +BattleMoveAnims['lunge'] = {anim:BattleMoveAnims['megahorn'].anim}; BattleMoveAnims['constrict'] = {anim:BattleMoveAnims['bind'].anim}; BattleMoveAnims['wrap'] = {anim:BattleMoveAnims['bind'].anim}; @@ -26748,5 +26913,14 @@ BattleMoveAnims['naturalgift'] = {anim:BattleMoveAnims['technoblast'].anim}; BattleMoveAnims['fleurcannon'] = {anim:BattleMoveAnims['lightofruin'].anim}; +BattleMoveAnims['breakneckblitz'] = {anim:BattleMoveAnims['gigaimpact'].anim}; BattleMoveAnims['maliciousmoonsault'] = {anim:BattleMoveAnims['pulverizingpancake'].anim}; BattleMoveAnims['tectonicrage'] = {anim:BattleMoveAnims['earthpower'].anim}; +BattleMoveAnims['continentalcrush'] = {anim:BattleMoveAnims['earthquake'].anim}; +BattleMoveAnims['subzeroslammer'] = {anim:BattleMoveAnims['sheercold'].anim}; +BattleMoveAnims['shatteredpsyche'] = {anim:BattleMoveAnims['psychic'].anim}; +BattleMoveAnims['maximumpsybreaker'] = {anim:BattleMoveAnims['psychic'].anim}; +BattleMoveAnims['alloutpummeling'] = {anim:BattleMoveAnims['closecombat'].anim}; +BattleMoveAnims['twinkletackle'] = {anim:BattleMoveAnims['zenheadbutt'].anim}; +BattleMoveAnims['soulstealing7starstrike'] = {anim:BattleMoveAnims['nightshade'].anim}; +BattleMoveAnims['10000000voltthunderbolt'] = {anim:BattleMoveAnims['triattack'].anim};