mirror of
https://github.com/smogon/pokemon-showdown-client.git
synced 2026-07-19 01:05:33 -05:00
Battles: Fix bug in team preview
Previously, a race condition would make the team preview selector appear before we knew how many pokemon needed to be selected (e.g. 4 in VGC). This new UI patches over that problem, although the real fix (mentioned in the TODO comment) is to send that information in the request object.
This commit is contained in:
parent
90b55aaa33
commit
c182ddbd7f
|
|
@ -29,10 +29,11 @@
|
|||
|
||||
this.$options = this.battle.optionsElem.html('<div style="padding-top: 3px; padding-right: 3px; text-align: right"><button class="icon button" name="openBattleOptions" title="Options">Battle Options</button></div>');
|
||||
|
||||
this.battle.customCallback = _.bind(this.updateControls, this);
|
||||
this.battle.endCallback = _.bind(this.updateControls, this);
|
||||
this.battle.startCallback = _.bind(this.updateControls, this);
|
||||
this.battle.stagnateCallback = _.bind(this.updateControls, this);
|
||||
var self = this;
|
||||
this.battle.customCallback = function () { self.updateControls(); };
|
||||
this.battle.endCallback = function () { self.updateControls(); };
|
||||
this.battle.startCallback = function () { self.updateControls(); };
|
||||
this.battle.stagnateCallback = function () { self.updateControls(); };
|
||||
|
||||
this.battle.play();
|
||||
},
|
||||
|
|
@ -255,7 +256,7 @@
|
|||
|
||||
// player
|
||||
this.controlsShown = true;
|
||||
if (force || !controlsShown || typeof this.choice === 'undefined' || this.choice && this.choice.waiting) {
|
||||
if (force || !controlsShown || this.choice === undefined || this.choice && this.choice.waiting) {
|
||||
// don't update controls (and, therefore, side) if `this.choice === null`: causes damage miscalculations
|
||||
this.updateControlsForPlayer();
|
||||
} else {
|
||||
|
|
@ -365,6 +366,11 @@
|
|||
break;
|
||||
|
||||
case 'team':
|
||||
if (this.battle.mySide.pokemon && !this.battle.mySide.pokemon.length) {
|
||||
// too early, we can't determine `this.choice.count` yet
|
||||
// TODO: send teamPreviewCount in the request object
|
||||
return;
|
||||
}
|
||||
if (!this.choice) {
|
||||
this.choice = {
|
||||
preDecided: preDecided,
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user