Improve Shadow Ball move animation

This commit is contained in:
Ridaz
2016-09-15 17:25:58 +01:00
parent ec0b87a007
commit 867aa2ccd9

View File

@@ -15804,7 +15804,7 @@ var BattleMoveAnims = {
y: attacker.y,
scale: 1,
opacity: 0.8,
time: 400
time: 200
}, 'decel', 'fade');
battle.showEffect('poisonwisp', {
x: attacker.x - 60,
@@ -15818,7 +15818,7 @@ var BattleMoveAnims = {
y: attacker.y,
scale: 1,
opacity: 0.8,
time: 500
time: 300
}, 'decel', 'fade');
battle.showEffect('poisonwisp', {
x: attacker.x + 60,
@@ -15832,7 +15832,7 @@ var BattleMoveAnims = {
y: attacker.y,
scale: 1,
opacity: 0.8,
time: 600
time: 400
}, 'decel', 'fade');
battle.showEffect('poisonwisp', {
x: attacker.x - 90,
@@ -15846,7 +15846,7 @@ var BattleMoveAnims = {
y: attacker.y,
scale: 1,
opacity: 0.8,
time: 700
time: 500
}, 'decel', 'fade');
battle.showEffect('poisonwisp', {
x: attacker.x + 90,
@@ -15860,7 +15860,7 @@ var BattleMoveAnims = {
y: attacker.y,
scale: 1,
opacity: 0.8,
time: 800
time: 600
}, 'decel', 'fade');
battle.showEffect('shadowball', {
@@ -15868,24 +15868,24 @@ var BattleMoveAnims = {
y: attacker.y,
z: attacker.behind(-20),
scale: 0,
opacity: 0.6,
opacity: 0,
time: 0
}, {
scale: 0.8,
opacity: 0.5,
time: 800
time: 600
}, 'decel', 'fade');
battle.showEffect('poisonwisp', {
x: attacker.x,
y: attacker.y,
z: attacker.behind(-20),
scale: 0,
opacity: 0.6,
opacity: 0,
time: 0
}, {
scale: 1.5,
opacity: 0.5,
time: 800
time: 600
}, 'decel', 'fade');
battle.showEffect('shadowball', {
x: attacker.x,
@@ -15893,12 +15893,12 @@ var BattleMoveAnims = {
z: attacker.behind(-20),
scale: 0.8,
opacity: 0.8,
time: 800
time: 600
}, {
x: defender.x,
y: defender.y,
z: defender.behind(20),
time: 1100
z: defender.z,
time: 900
}, 'accel', 'explode');
battle.showEffect('poisonwisp', {
x: attacker.x,
@@ -15906,16 +15906,16 @@ var BattleMoveAnims = {
z: attacker.behind(-20),
scale: 1.5,
opacity: 0.8,
time: 800
time: 600
}, {
x: defender.x,
y: defender.y,
z: defender.behind(20),
z: defender.z,
scale: 2,
time: 1100
time: 900
}, 'accel', 'explode');
defender.delay(1100);
defender.delay(900);
defender.anim({
z: defender.behind(10),
time: 200