Update Tri-Attack move animation (#765)

This commit is contained in:
Ridaz
2016-09-14 17:49:38 +01:00
committed by GitHub
parent 12229fe287
commit ec0b87a007

View File

@@ -20337,45 +20337,82 @@ var BattleMoveAnims = {
battle.showEffect('flareball', {
x: attacker.x,
y: attacker.y,
y: attacker.y + 45,
z: attacker.z,
scale: 0.5,
scale: 0,
opacity: 0.2
}, {
x: defender.x - 10,
y: defender.y + 5,
z: defender.behind(20),
scale: 0.5,
opacity: 0.6,
time: 400
}, 'linear', 'explode');
}, 'decel', 'fade');
battle.showEffect('iceball', {
x: attacker.x,
y: attacker.y,
x: attacker.x - 45,
y: attacker.y - 20,
z: attacker.z,
scale: 0.5,
opacity: 0.7,
scale: 0,
opacity: 0.2,
time: 100
}, {
x: defender.x - 10,
y: defender.y + 5,
z: defender.behind(20),
opacity: 0.8,
time: 500
}, 'linear', 'explode');
battle.showEffect('electroball', {
x: attacker.x,
y: attacker.y,
z: attacker.z,
scale: 0.5,
opacity: 0.6,
time: 500
}, 'decel', 'fade');
battle.showEffect('electroball', {
x: attacker.x + 45,
y: attacker.y - 20,
z: attacker.z,
scale: 0,
opacity: 0.2,
time: 200
}, {
x: defender.x - 10,
y: defender.y + 5,
z: defender.behind(20),
scale: 0.5,
opacity: 0.6,
time: 600
}, 'linear', 'explode');
}, 'decel', 'fade');
battle.showEffect('flareball', {
x: attacker.x,
y: attacker.y + 45,
z: attacker.z,
scale: 0.5,
opacity: 0.6,
time: 400
}, {
x: defender.x - 10,
y: defender.y + 5,
z: defender.behind(5),
opacity: 0.8,
time: 700
}, 'accel', 'explode');
battle.showEffect('electroball', {
x: attacker.x - 45,
y: attacker.y - 20,
z: attacker.z,
scale: 0.5,
opacity: 0.6,
time: 500
}, {
x: defender.x - 10,
y: defender.y + 5,
z: defender.behind(5),
opacity: 0.8,
time: 800
}, 'accel', 'explode');
battle.showEffect('iceball', {
x: attacker.x + 45,
y: attacker.y - 20,
z: attacker.z,
scale: 0.5,
opacity: 0.6,
time: 600
}, {
x: defender.x - 10,
y: defender.y + 5,
z: defender.behind(5),
opacity: 0.8,
time: 900
}, 'accel', 'explode');
battle.showEffect('fireball', {
x: defender.x - 15,
@@ -20383,33 +20420,59 @@ var BattleMoveAnims = {
z: defender.z,
scale: 0.5,
opacity: 0.8,
time: 400
time: 600
}, {
scale: 3,
opacity: 0
}, 'decel');
battle.showEffect('icicle', {
opacity: 0,
time: 900
}, 'linear');
battle.showEffect('lightning', {
x: defender.x + 15,
y: defender.y,
z: defender.z,
scale: 0.5,
opacity: 0.8,
time: 500
time: 700
}, {
scale: 3,
opacity: 0
}, 'decel');
battle.showEffect('lightning', {
scale: 5,
opacity: 0,
time: 1000
}, 'linear');
battle.showEffect('icicle', {
x: defender.x,
y: defender.y,
z: defender.z,
scale: 0.5,
opacity: 0.8,
time: 600
time: 800
}, {
scale: 2,
opacity: 0
}, 'decel');
scale: 3,
opacity: 0,
time: 1100
}, 'linear');
defender.delay(675);
defender.anim({
z: defender.behind(5),
time: 75
}, 'swing');
defender.anim({
time: 75
}, 'swing');
defender.anim({
z: defender.behind(5),
time: 75
}, 'swing');
defender.anim({
time: 75
}, 'swing');
defender.anim({
z: defender.behind(5),
time: 75
}, 'swing');
defender.anim({
time: 150
}, 'swing');
}
},
hypnosis: {