From 867aa2ccd93f5ec87412af1c6c4dedfddb9eda51 Mon Sep 17 00:00:00 2001 From: Ridaz Date: Thu, 15 Sep 2016 17:25:58 +0100 Subject: [PATCH] Improve Shadow Ball move animation --- data/graphics.js | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/data/graphics.js b/data/graphics.js index 6d44f43b5..0663fafad 100644 --- a/data/graphics.js +++ b/data/graphics.js @@ -15804,7 +15804,7 @@ var BattleMoveAnims = { y: attacker.y, scale: 1, opacity: 0.8, - time: 400 + time: 200 }, 'decel', 'fade'); battle.showEffect('poisonwisp', { x: attacker.x - 60, @@ -15818,7 +15818,7 @@ var BattleMoveAnims = { y: attacker.y, scale: 1, opacity: 0.8, - time: 500 + time: 300 }, 'decel', 'fade'); battle.showEffect('poisonwisp', { x: attacker.x + 60, @@ -15832,7 +15832,7 @@ var BattleMoveAnims = { y: attacker.y, scale: 1, opacity: 0.8, - time: 600 + time: 400 }, 'decel', 'fade'); battle.showEffect('poisonwisp', { x: attacker.x - 90, @@ -15846,7 +15846,7 @@ var BattleMoveAnims = { y: attacker.y, scale: 1, opacity: 0.8, - time: 700 + time: 500 }, 'decel', 'fade'); battle.showEffect('poisonwisp', { x: attacker.x + 90, @@ -15860,7 +15860,7 @@ var BattleMoveAnims = { y: attacker.y, scale: 1, opacity: 0.8, - time: 800 + time: 600 }, 'decel', 'fade'); battle.showEffect('shadowball', { @@ -15868,24 +15868,24 @@ var BattleMoveAnims = { y: attacker.y, z: attacker.behind(-20), scale: 0, - opacity: 0.6, + opacity: 0, time: 0 }, { scale: 0.8, opacity: 0.5, - time: 800 + time: 600 }, 'decel', 'fade'); battle.showEffect('poisonwisp', { x: attacker.x, y: attacker.y, z: attacker.behind(-20), scale: 0, - opacity: 0.6, + opacity: 0, time: 0 }, { scale: 1.5, opacity: 0.5, - time: 800 + time: 600 }, 'decel', 'fade'); battle.showEffect('shadowball', { x: attacker.x, @@ -15893,12 +15893,12 @@ var BattleMoveAnims = { z: attacker.behind(-20), scale: 0.8, opacity: 0.8, - time: 800 + time: 600 }, { x: defender.x, y: defender.y, - z: defender.behind(20), - time: 1100 + z: defender.z, + time: 900 }, 'accel', 'explode'); battle.showEffect('poisonwisp', { x: attacker.x, @@ -15906,16 +15906,16 @@ var BattleMoveAnims = { z: attacker.behind(-20), scale: 1.5, opacity: 0.8, - time: 800 + time: 600 }, { x: defender.x, y: defender.y, - z: defender.behind(20), + z: defender.z, scale: 2, - time: 1100 + time: 900 }, 'accel', 'explode'); - defender.delay(1100); + defender.delay(900); defender.anim({ z: defender.behind(10), time: 200