Bryan Bishop
3868fb1e06
simplify the vba-related tests
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The imports for the emulator-related tests are now simplified in the
tests/ folder. The bootstrapping.py file contains some shared functions
that multiple test files might choose to use. Those functions probably
belong in the actual module instead of in tests/.
The battle-related tests have been separated from the other emulator
tests.
2013-11-09 15:45:03 -06:00
Bryan Bishop
54e2b189b8
Merge branch 'master' into vba-automation
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Conflicts:
pokemontools/vba/vba.py
2013-11-09 15:25:34 -06:00
Bryan Bishop
ff55a23ece
Merge pull request #47 from kanzure/testing-fixups
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Testing fixups
2013-11-09 13:23:04 -08:00
Bryan Bishop
8f0b06f22e
fix an import in tests.py
2013-11-09 15:21:59 -06:00
Bryan Bishop
efd71a5cd3
fix some configuration in vba/vba.py
2013-11-09 15:21:43 -06:00
Bryan Bishop
b363e6cca0
fix a syntax error in battle.py
2013-11-09 15:18:55 -06:00
Bryan Bishop
8c7e2bcae7
Merge branch 'master' into vba-automation
2013-11-09 15:16:48 -06:00
Bryan Bishop
cc40339298
import Battle for testing
2013-11-09 15:16:34 -06:00
Bryan Bishop
1d2239e091
Merge pull request #46 from kanzure/fix-old-parsers-test-imports
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Fix a few imports for testing an old func
2013-11-09 13:11:13 -08:00
Bryan Bishop
cddfe3804d
fix a few imports for testing an old func
2013-11-09 15:10:06 -06:00
Bryan Bishop
fd61c8f460
fix move() for lists of commands
2013-11-09 15:09:21 -06:00
Bryan Bishop
11664e2ac6
a basic battle test
2013-11-09 15:08:04 -06:00
Bryan Bishop
6a1699d32e
even more comments in the battle routines
2013-11-09 14:50:55 -06:00
Bryan Bishop
1ac0e437d1
add a bunch of docstrings in the battler
2013-11-09 14:44:36 -06:00
Bryan Bishop
2b7e903f84
implement more parts of the battler
2013-11-03 01:53:04 -05:00
Bryan Bishop
a4179b5337
attempting a few more trainer battles
2013-11-03 01:41:07 -05:00
Bryan Bishop
a9a9568d14
a broken attempt at starting random battles
2013-11-02 23:12:14 -05:00
Bryan Bishop
0d4f9340b0
a naive implementation of start_trainer_battle
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This is a really dumb way to start a battle, but the other methods
aren't working yet.
2013-11-02 20:56:40 -05:00
Bryan Bishop
211da4dcb3
attempt to start a trainer battle
2013-11-02 14:41:48 -05:00
Bryan Bishop
185856adb4
fix a call to vba.shutdown in bootstrap()
2013-11-02 14:01:01 -05:00
Bryan Bishop
1f185185ca
autoplayer.bootstrap to call skip_intro
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There are situations other than just testing where making a bootstrapped
game state is a useful ability.
2013-11-02 14:00:04 -05:00
Bryan Bishop
016d0b8864
fix some hook calls in Battle.run
2013-11-02 13:54:35 -05:00
Bryan Bishop
9eb78d9c5a
simplify the number of battle-related classes
2013-11-02 00:14:37 -05:00
Bryan Bishop
0283856044
a basic battle handling framework
2013-11-02 00:05:57 -05:00
Bryan Bishop
dafb5518df
Merge pull request #44 from dannye/master
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Red Music Tools
2013-11-01 07:48:48 -07:00
U-Fish-PC\Daniel
71204998ed
Update red music tools
2013-11-01 10:25:40 -04:00
U-Fish-PC\Daniel
ed174d2432
Update redmusicdisasm and redsfxdisasm
2013-10-22 02:24:37 -04:00
U-Fish-PC\Daniel
c57e0f0706
Add pokered music tools
2013-10-13 10:50:09 -04:00
U-Fish-PC\Daniel
1b56d95aa0
Add pokered music commands
2013-10-13 10:49:07 -04:00
Bryan Bishop
5fdd27030e
move() can now take a list of movements to make
2013-10-12 16:41:50 -05:00
Bryan Bishop
e13cdeab11
another minor docstring
2013-10-12 16:33:52 -05:00
Bryan Bishop
49c51e03d0
even more docstrings
2013-10-12 16:31:05 -05:00
Bryan Bishop
819d16726e
improve some VBA-related docstrings
2013-10-12 16:29:03 -05:00
Bryan Bishop
2328b2bd3a
call super __init__() in SpeedRunner
2013-10-12 16:25:39 -05:00
Bryan Bishop
80fe5be906
use get_enemy_hp instead of a custom check
2013-10-12 16:22:53 -05:00
Bryan Bishop
de5a585e5e
oops, made a mistake in get_enemy_hp
2013-10-12 16:18:52 -05:00
Bryan Bishop
c2d13dab14
write get_enemy_hp to calculate current hp
2013-10-12 16:17:57 -05:00
Bryan Bishop
87c9bef30d
Merge branch 'master' into vba-automation
2013-10-12 16:09:12 -05:00
Bryan Bishop
1089cf99d0
Merge pull request #42 from yenatch/script-commands
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rename some event script commands
2013-09-30 21:43:28 -07:00
yenatch
bcb3295dbd
use 'wait' for events instead of move effects
2013-10-01 00:36:39 -04:00
yenatch
a0397cad28
event script command 0xaa doesnt exist
2013-09-30 22:40:21 -04:00
yenatch
7268b91c23
fix up the last few event scirpt commands
2013-09-30 22:40:14 -04:00
yenatch
f4b04ff8e9
if_greater_than and if_less_than commands were swapped
2013-09-26 18:22:27 -04:00
Bryan Bishop
f3fb1f24ea
Merge pull request #41 from kanzure/fix-crystal-config
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Fix crystal.py configuration
2013-09-26 15:19:20 -07:00
Bryan Bishop
f7b6808797
fix configuration typo
2013-09-26 17:18:46 -05:00
Bryan Bishop
97fdec37ec
fix crystal.py configuration
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Ugh, it's still a global?
2013-09-26 17:17:18 -05:00
Bryan Bishop
c02c65fe74
Merge branch 'yenatch/map-editor' into master
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Conflicts:
pokemontools/crystal.py
Fixes #40 .
2013-09-26 10:46:04 -05:00
yenatch
3496b81eb3
crystal.py: no more relative paths
2013-09-26 03:13:15 -04:00
yenatch
001b6bc850
map_editor: create any pngs that don't exist yet
2013-09-26 02:52:45 -04:00
yenatch
92eeee28dd
map_editor: skip any nonexistent tiles in map rendering
2013-09-26 02:49:37 -04:00