use 'wait' for events instead of move effects

This commit is contained in:
yenatch 2013-10-01 00:36:39 -04:00
parent a0397cad28
commit bcb3295dbd

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@ -2860,7 +2860,7 @@ pksv_crystal_more = {
0xA5: ["displaylocation", ["id", SingleByteParam], ["memory", SingleByteParam]],
0xA6: ["trainerclassname", ["id", SingleByteParam]],
0xA7: ["name", ["type", SingleByteParam], ["id", SingleByteParam]],
0xA8: ["waitframes", ["unknown", SingleByteParam]],
0xA8: ["wait", ["unknown", SingleByteParam]],
0xA9: ["unknown0xa9"],
}
def create_command_classes(debug=False):
@ -3142,7 +3142,7 @@ effect_commands = {
0xa7: ['effect0xa7'],
0xa8: ['effect0xa8'],
0xa9: ['clearmissdamage'],
0xaa: ['wait'],
0xaa: ['movedelay'],
0xab: ['hittarget'],
0xac: ['tristatuschance'],
0xad: ['supereffectivelooptext'],