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use 'wait' for events instead of move effects
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@ -2860,7 +2860,7 @@ pksv_crystal_more = {
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0xA5: ["displaylocation", ["id", SingleByteParam], ["memory", SingleByteParam]],
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0xA6: ["trainerclassname", ["id", SingleByteParam]],
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0xA7: ["name", ["type", SingleByteParam], ["id", SingleByteParam]],
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0xA8: ["waitframes", ["unknown", SingleByteParam]],
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0xA8: ["wait", ["unknown", SingleByteParam]],
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0xA9: ["unknown0xa9"],
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}
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def create_command_classes(debug=False):
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@ -3142,7 +3142,7 @@ effect_commands = {
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0xa7: ['effect0xa7'],
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0xa8: ['effect0xa8'],
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0xa9: ['clearmissdamage'],
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0xaa: ['wait'],
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0xaa: ['movedelay'],
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0xab: ['hittarget'],
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0xac: ['tristatuschance'],
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0xad: ['supereffectivelooptext'],
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