fix some hook calls in Battle.run

This commit is contained in:
Bryan Bishop
2013-11-02 13:54:35 -05:00
parent 9eb78d9c5a
commit 016d0b8864

View File

@@ -50,9 +50,9 @@ class Battle(EmulatorController):
self.skip_crap()
if self.is_player_turn():
self.hook.handle_turn()
self.handle_turn()
elif self.is_mandatory_switch():
self.hook.handle_mandatory_switch()
self.handle_mandatory_switch()
else:
raise BattleException("unknown state, aborting")