Elliot
3c8bf3c01d
Name symbols in link.asm ( #63 )
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Identify remaining link.asm labels
2020-10-23 13:37:12 -04:00
Rangi
d234a5ee3d
Identify remaining debug color picker labels
2020-10-23 12:38:00 -04:00
Rangi
b4d362e45c
Identify remaining intro labels
2020-10-23 10:02:05 -04:00
Rangi
2d51993b09
Identify remaining map object labels
2020-10-22 21:30:11 -04:00
Rangi
0d681c25b9
Identify some more map object labels and constants
2020-10-22 17:41:42 -04:00
Rangi
20fbb729f5
Identify a few more labels and data
2020-10-22 12:55:48 -04:00
Rangi
07f670f956
Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels
2020-10-22 10:54:45 -04:00
Rangi
0b6b706ffc
Identify some more labels (a few link-related)
2020-10-22 00:53:59 -04:00
Rangi
0ac39546c6
Identify remaining two battle anim BG effect functions
2020-10-21 22:51:16 -04:00
Rangi
2127643f8d
Identify remaining battle AI labels
2020-10-21 21:34:10 -04:00
Rangi
c65b0fcd44
Identify unused Route 40 movement data
2020-10-21 16:09:42 -04:00
Rangi
6e91829b82
Consistent (x, y) coordinates for ugdoor macro
2020-10-21 15:39:42 -04:00
Rangi
a325de7630
Identify SwitchItemsInBag labels
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Thanks to FIQ for having done so in Polished Crystal
2020-10-21 15:39:19 -04:00
Rangi
2a4ef330e0
Battle transition spin quadrants are like pokered's half circles
2020-10-19 20:27:10 -04:00
Rangi
361540a63b
Identify some values as relative struct offsets in MoveScreenLoop
2020-10-14 18:32:36 -04:00
Rangi
0b3acf03c8
tools/sym_comments.py can comment labels with their sym file addresses
2020-10-14 11:22:28 -04:00
Rangi
d2ffdbf7ea
Update battle anim bg function comments, and identify more unnamed labels
2020-10-06 18:09:25 -04:00
Rangi
5838d479a2
Identify battle bg effects functions and constants
2020-10-06 16:18:05 -04:00
Rangi
8b766163e3
Identify some unnamed labels
2020-10-06 13:49:55 -04:00
Rangi
10151dd4eb
Identify some more unnamed labels
2020-10-05 20:09:52 -04:00
Rangi
8871f4b611
Identify more unnamed labels
2020-10-05 16:15:47 -04:00
Rangi
054e6088f9
Identify some more unnamed labels
2020-10-05 12:02:48 -04:00
Rangi
3745ba9f9e
Identify more unnamed labels
2020-10-04 22:34:55 -04:00
Rangi
d634097c58
tools/unnamed.py -r . -l N prints up to N unnamed symbols next to their filenames
2020-10-04 21:03:31 -04:00
Rangi
e128fbeadb
Identify some more unnamed labels
2020-10-04 20:10:31 -04:00
Rangi
8443840f97
Identify SGB blk/pal packets
2020-10-04 18:32:28 -04:00
Rangi
734524ad42
Identify movement labels in map scripts
2020-10-04 18:15:31 -04:00
Rangi
4289216de1
Identify anim object constants
2020-10-04 15:34:31 -04:00
Rangi
ec88087f30
Identify battle animation functions
2020-10-03 22:17:19 -04:00
Rangi
12e12dff81
Use EGG_LEVEL for Togepi egg
2020-09-27 12:31:38 -04:00
Rangi
59272ffd6e
Fix whitespace alignment of comments
2020-09-27 12:31:07 -04:00
Rangi
5f5812869f
Remove animation-related constants from pokecrystal
2020-09-27 12:30:21 -04:00
Rangi
8f25488ab1
rgbds has moved from rednex to gbdev
2020-09-15 08:36:21 -04:00
Rangi
a09e14c1fc
wHallOfFameCount is one byte
2020-09-12 13:12:33 -04:00
Rangi
aedf8a8655
Pan Docs: "When sending three or more data sets, data is continued in further packet(s). Unused bytes at the end of the last packet should be set to zero."
2020-09-01 12:24:08 -04:00
Rangi
f90f4bc62a
Remove wKickCounter and wPresentPower aliases for wBattleAnimParam
2020-08-29 20:36:00 -04:00
Rangi
8d8229d2aa
Merge pull request #62 from mid-kid/master
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Better document splash screen
2020-08-27 12:13:46 -04:00
mid-kid
aa04a13578
GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
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These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
2020-08-27 15:17:53 +02:00
mid-kid
3cea84b6f6
Modify macros/wram.asm to match recent renames
2020-08-27 14:52:09 +02:00
mid-kid
0a1eb668d0
Fix some constants surrounding sprite animations
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Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 14:51:59 +02:00
mid-kid
a7c294371c
Port splash screen documentation changes from Crystal
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Since the splash screen is wildly different, a lot of the docs don't
really apply here.
2020-08-27 14:40:18 +02:00
mid-kid
17feb556f2
Split engine/movie/intro.asm into itself and splash.asm
2020-08-27 14:15:41 +02:00
mid-kid
d21975be2d
Move all splash screen files to gfx/splash
2020-08-27 14:14:14 +02:00
Rangi
d4cc975447
wBattleScriptFlags is one byte
2020-08-21 16:03:17 -04:00
Rangi
3a4ebf6e5f
Merge pull request #61 from mid-kid/master
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Linkcable and the Mystery of Mew
2020-08-19 10:19:45 -04:00
mid-kid
c44da8221f
Document weird code involving link trades of mew and celebi
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This piece of code is frankly rather confusing, as it seemingly doesn't
serve much of a purpose. Documenting it here for future reference.
2020-08-19 15:59:49 +02:00
Rangi
34ad9498ea
Merge pull request #60 from mid-kid/master
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Rub a dub dub, thanks for the grub
2020-08-18 16:35:16 -04:00
mid-kid
4ea75afd56
Add wTitleScreenSelectedOption constants
2020-08-18 22:28:22 +02:00
Rangi
5882c99f9d
Enable compatibility with upcoming RGBASM version
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This is additionally required, because an `elif`'s condition is evaluated even
when it's about to be skipped over, and this `"\2"` will become an error
2020-08-18 10:22:03 -04:00
Rangi
5a4d689bb9
"<NULL>" -> 0, for 'and a'
2020-08-17 16:28:55 -04:00