..
battle
Finish labelling Bank 0D ( #113 )
2025-02-15 17:48:47 -06:00
battle_anims
Decompile and label all battle animations ( #116 )
2025-06-03 23:39:19 -04:00
collision
Remove address comments
2020-09-20 12:07:01 -07:00
debug
Update to RGBDS 0.8.0
2024-07-22 12:36:47 +00:00
items
Finish labelling and split off bank03, bank09, and bank0b ( #119 )
2025-07-30 17:35:58 -04:00
maps
Labelling and separating bank01.asm ( #117 )
2025-07-07 19:02:15 -04:00
moves
Decompile and label all battle animations ( #116 )
2025-06-03 23:39:19 -04:00
pokemon
Finish labelling and split off bank03, bank09, and bank0b ( #119 )
2025-07-30 17:35:58 -04:00
sgb
Finish labelling and split off bank03, bank09, and bank0b ( #119 )
2025-07-30 17:35:58 -04:00
sprite_anims
Finish labelling and split off bank03, bank09, and bank0b ( #119 )
2025-07-30 17:35:58 -04:00
sprites
Labelling and separating bank01.asm ( #117 )
2025-07-07 19:02:15 -04:00
text
Use Japanese charmap characters
2020-09-22 15:57:42 -04:00
tilesets
Extract bank 07, 08,13, & 37 tilesets' metatiles and collision data
2020-09-21 13:03:58 -07:00
trainers
Kanto Mon Names ( #79 )
2020-11-13 11:14:34 -05:00
types
Decompiling Pokedex and Sprite Animation objects ( #114 )
2025-03-27 23:38:42 -05:00
mon_menu.inc
Finish labelling and split off bank03, bank09, and bank0b ( #119 )
2025-07-30 17:35:58 -04:00
overworld_sprites.asm
make it actually build with current RGBDS ( #106 )
2022-12-17 00:03:52 +00:00
predef_pointers.inc
Finish labelling and split off bank03, bank09, and bank0b ( #119 )
2025-07-30 17:35:58 -04:00
sound_test_text_pointers.inc
Split sound test text pointers to another file
2020-12-17 13:50:58 +07:00
tileset_headers.asm
make it actually build with current RGBDS ( #106 )
2022-12-17 00:03:52 +00:00
wild.asm
Kanto Mon Names ( #79 )
2020-11-13 11:14:34 -05:00