pokegold-spaceworld/audio
DrippingYellow 030186d4cf
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Labelling and separating bank01.asm (#117)
* Started labelling dumped bank 1 functions, identified movement values

* Changed all NPCs to use the new movement constants

* Updated the rest of the movement constant instances, removed the old movement_constants.asm

* Ready to deal the finishing blow to bank01.asm

* Bank 01 is no more. Other scattered changes.

* Labelled a few flags and matched a few variables with pokegold

* Finished labelling bank02.asm too while I was at it
2025-07-07 19:02:15 -04:00
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songs Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more (#112) 2025-01-16 12:12:38 -06:00
cries.asm Reorganize cry and SFX more closely to pokegold 2021-05-31 14:22:22 +07:00
cry_pointers.asm Reorganize cry and SFX more closely to pokegold 2021-05-31 14:22:22 +07:00
drumkits.inc Format the split audio files a little better 2020-12-18 13:18:39 +07:00
engine.asm Labelling and separating bank01.asm (#117) 2025-07-07 19:02:15 -04:00
intensity_overrides.inc Format the split audio files a little better 2020-12-18 13:18:39 +07:00
notes.inc Split audio engine data 2020-12-18 10:42:52 +07:00
sfx_pointers.asm Decompile and label all battle animations (#116) 2025-06-03 23:39:19 -04:00
sfx.asm Decompile and label all battle animations (#116) 2025-06-03 23:39:19 -04:00
song_header_pointers.inc Music -> SongHeaderPointers 2020-12-18 13:20:35 +07:00
wave_overrides.inc Format the split audio files a little better 2020-12-18 13:18:39 +07:00
wave_samples.inc Split audio engine data 2020-12-18 10:42:52 +07:00