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* Add Katakana `リ`, `ヘ`, `ベ`, `ペ` in charmap and text strings * Format text strings, using macro where possible * Remove unused charmap entries, name `Function3036` * Charmap update and reorder, `TextAsmEnd`
52 lines
1.2 KiB
NASM
52 lines
1.2 KiB
NASM
INCLUDE "constants.asm"
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SECTION "scripts/dummy_text_pointers.asm", ROMX
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OldCity_TextPointers::
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West_TextPointers::
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Haiteku_TextPointers::
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Fonto_TextPointers::
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Baadon_TextPointers::
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Newtype_TextPointers::
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Sugar_TextPointers::
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BullForest_TextPointers::
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Stand_TextPointers::
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Kanto_TextPointers::
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Prince_TextPointers::
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MtFuji_TextPointers::
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South_TextPointers::
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North_TextPointers::
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Route2_TextPointers::
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HaitekuWestRoute_TextPointers::
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HaitekuWestRouteOcean_TextPointers::
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FontoRoute1_TextPointers::
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FontoRoute6_TextPointers::
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FontoRoute2_TextPointers::
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FontoRoute4_TextPointers::
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FontoRoute3_TextPointers::
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BaadonRoute1_TextPointers::
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BaadonRoute2_TextPointers::
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BaadonRoute3_TextPointers::
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Route15_TextPointers::
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NewtypeRoute_TextPointers::
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Route18_TextPointers::
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BullForestRoute1_TextPointers::
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SugarRoute_TextPointers::
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BullForestRoute2_TextPointers::
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StandRoute_TextPointers::
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KantoEastRoute_TextPointers::
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RouteSilentEast_TextPointers::
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PrinceRoute_TextPointers::
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MtFujiRoute_TextPointers::
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FontoRoute5_TextPointers::
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BullForestRoute3_TextPointers::
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dw GameFreakText
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dw GameFreakText
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dw GameFreakText
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dw GameFreakText
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dw GameFreakText
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dw GameFreakText
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dw GameFreakText
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dw GameFreakText
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dw GameFreakText
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dw GameFreakText
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