pokegold-spaceworld/engine/menu/start_menu.asm
DrippingYellow ce247cc761
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Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more (#112)
* Sporadic constantifying and function naming

* Added bank 14

* Delete .DS_Store files

* Delete EOL whitespace

* Use Tab indents instead of four spaces

* Identify some routines

* Identify more stuff

* Identified party and box structs

* Identified wBattleMon and wEnemyMon structs

* Macro'd landmarks, cleaned up comments

---------

Co-authored-by: vulcandth <vulcandth@gmail.com>
2025-01-16 12:12:38 -06:00

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INCLUDE "constants.asm"
SECTION "engine/menu/start_menu.asm", ROMX
DisplayStartMenu:
call RefreshScreen
ld de, SFX_MENU
call PlaySFX
ld hl, .StartMenuHeader
call LoadMenuHeader
.RefreshStartDisplay
call UpdateTimePals
call UpdateSprites
call ClearJoypad
call GetStartMenuState
ld a, [wStartmenuCursor]
ld [wMenuCursorBuffer], a
call OpenMenu
jr c, .MainReturn
ld a, [wMenuCursorBuffer]
ld [wStartmenuCursor], a
call PlaceHollowCursor
ld a, [wMenuSelection]
ld hl, StartMenuJumpTable
call CallJumptable
ld hl, .StartMenuEntriesReturnTable
jp CallJumptable
.StartMenuEntriesReturnTable:
dw .RefreshStartDisplay
dw .MainReturn
dw .exit
dw .UpdateTime
dw .ExitAndHookFF
.MainReturn
call .WaitForARelease
call LoadFontExtra
.exit
call ExitMenu
.UpdateTime
call Function1fea
call UpdateTimePals
ret
.unused
call .WaitForARelease
call LoadFontExtra
call CloseWindow
jr .UpdateTime
.WaitForARelease
call GetJoypad
ldh a, [hJoyDown]
bit A_BUTTON_F, a
jr nz, .WaitForARelease
ret
.ExitAndHookFF:
call ExitMenu
ld a, $FF
ldh [hStartmenuCloseAndSelectHookEnable], a
jr .UpdateTime
.StartMenuHeader:
db MENU_BACKUP_TILES
menu_coords $0C, 00, $13, $11
dw .MenuData
db 1 ; default option
.MenuData:
db $A8 ; flags
db 0 ; items
dw StartMenuItems
db $8A, $1F
dw .Strings
.Strings:
db "ずかん@"
db "ポケモン@"
db "りュック@"
db "<PLAYER>@"
db "レポート@"
db "せってい@"
db "とじる@"
db "わくせん@"
db "りセット@"
StartMenuJumpTable:
dw StartMenu_Pokedex
dw StartMenu_Party
dw StartMenu_Backpack
dw StartMenu_TrainerCard
dw StartMenu_Save
dw StartMenu_Settings
dw StartMenu_Exit
dw StartMenu_SetFrame
dw StartMenu_Reset
StartMenuItems:
db 4
db START_SAVE
db START_OPTIONS
db START_TRAINERCARD
db START_EXIT
db -1
db 5
db START_PARTY
db START_TRAINERCARD
db START_SAVE
db START_OPTIONS
db START_EXIT
db -1
db 6
db START_POKEDEX
db START_PARTY
db START_TRAINERCARD
db START_SAVE
db START_OPTIONS
db START_EXIT
db -1
db 7
db START_POKEDEX
db START_PARTY
db START_BACKPACK
db START_TRAINERCARD
db START_SAVE
db START_OPTIONS
db START_EXIT
db -1
db 6
db START_POKEDEX
db START_PARTY
db START_BACKPACK
db START_TRAINERCARD
db START_OPTIONS
db START_EXIT
db -1
GetStartMenuState:
; Stores one of four values to wActiveBackpackPocket
; based on story flags and debug mode.
; 4 = debug, 3 = starting, 2 = rival beat in lab
; 1 = pokedex recieved, 0 = chose starter
ld b, 4
ld hl, wDebugFlags
bit DEBUG_FIELD_F, [hl]
jr z, .store
ld b, 0
ld hl, wd41b
bit 2, [hl]
jr z, .store
ld b, 1
ld hl, wd41c
bit 4, [hl]
jr z, .store
ld b, 2
ld hl, wd41d
bit 2, [hl]
jr z, .store
ld b, 3
.store
ld a, b
ld [wActiveBackpackPocket], a
ret
StartMenu_Exit:
; Exits the menu
ld a, 1
ret
StartMenu_SetFrame:
callfar FrameTypeDialog
ld a, 0
ret
StartMenu_Reset:
; This SHOULD be the setup for a FarCall_hl to DisplayResetDialog.
; Instead, it mistakenly calls DisplayResetDialog prior to loading its bank.
; This causes it to read data as code, specifically from the middle of MapGroup_Newtype in vanilla.
ld hl, DisplayResetDialog
ld a, BANK(DisplayResetDialog)
call DisplayResetDialog ; the problematic line
ld a, 0
ret
StartMenu_Save:
predef Function143e0
call UpdateSprites
ld a, 0
ret
StartMenu_Settings:
call LoadStandardMenuHeader
xor a
ldh [hBGMapMode], a
call ClearTileMap
call UpdateSprites
callfar MenuCallSettings
call ClearPalettes
call Call_ExitMenu
call LoadTilesetGFX
call LoadFontExtra
call UpdateSprites
call WaitBGMap
call UpdateTimePals
ld a, 0
ret
StartMenu_TrainerCard:
call _TrainerCard
ld a, 0
ret
_TrainerCard:
call LoadStandardMenuHeader
ldh a, [hMapAnims]
push af
xor a
ldh [hMapAnims], a
callfar TrainerCardLoop
call ClearPalettes
call LoadFont
call ReloadFontAndTileset
call Call_ExitMenu
call GetMemSGBLayout
call WaitBGMap
call UpdateTimePals
pop af
ldh [hMapAnims], a
ret
StartMenu_Pokedex:
call LoadStandardMenuHeader
predef Function40000
call ClearPalettes
call Function360b
call ReloadFontAndTileset
call Call_ExitMenu
call GetMemSGBLayout
call WaitBGMap
call UpdateTimePals
ld a, 0
ret
UnusedToolPocketData:
dw ToolsPocketHeader
dw wRegularItemsCursor
dw wRegularItemsScrollPosition
ToolsPocketHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 03, 03, $11, $0A
dw .ToolsPocketData
db 1
.ToolsPocketData
db $AD
db 4, 9, 2, 0
dw wNumBagItems
dba Function2473b
dba PlaceMenuItemQuantity
dba UpdateItemDescription
dw KeyItemsPocketHeader
dw wBackpackAndKeyItemsCursor
dw wBackpackAndKeyItemsScrollPosition
KeyItemsPocketHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 03, 03, $11, $0A
dw .KeyPocketData
db 1
.KeyPocketData
db $AD
db 4, 9, 1, 0
dw wNumKeyItems
dba Function2473b
dba PlaceMenuItemQuantity
dba UpdateItemDescription
BackpackMenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 03, 03, $11, $0A
dw .BackpackData
db 01
.BackpackData
db $A1
db 4, 9, 2, 0
dw wNumBagItems
dba Function2473b
dba PlaceMenuItemQuantity
dba UpdateItemDescription
GetPocket2Status:
; puts 2 in wActiveBackpackPocket if pocket 2 has items
; otherwise puts 1 in
ld a, 2
ld [wActiveBackpackPocket], a
ld a, [wNumBagItems]
and a
ret nz
ld a, 1
ld [wActiveBackpackPocket], a
ret
FlipPocket2Status:
; stores 1 in wactivebackpocket if it's currently 2
; and vice versa
ld a, [wActiveBackpackPocket]
cp 2
ld a, 1
jr z, .skip
ld a, 2
.skip
ld [wActiveBackpackPocket], a
ret
CheckItemsQuantity:
; sets clear flag if you have no items
ld a, [wNumBagItems]
and a
ret nz
ld a, [wNumKeyItems]
and a
ret nz
scf
ret
DrawBackpack:
ld hl, wVramState
res 0, [hl]
call ClearSprites
call ClearTileMap
callfar LoadBackpackGraphics
hlcoord 2, 2
ld b, 08
ld c, $0F
call DrawTextBox
ret
ld hl, wVramState
set 0, [hl]
call ExitMenu
ret
StartMenu_Backpack:
call CheckItemsQuantity
jr c, .NoItems
call LoadStandardMenuHeader
ld hl, wVramState
res 0, [hl]
call DrawBackpack
xor a
ld [wSelectedSwapPosition], a
call GetPocket2Status
.loop
call DebugBackpackLoop
jr c, .jump
call BackpackSelected
jr nc, .loop
jr .skip
.jump
ld a, 0
.skip
push af
ld hl, wVramState
set 0, [hl]
xor a
ld [wSelectedSwapPosition], a
call ClearPalettes
call CloseWindow
call LoadFontExtra
pop af
ret
.NoItems
call DrawNoItemsText
scf
ld a, 0
ret
DebugBackpackLoop:
; checks the field debug flag, if set this runs
; otherwise NondebugBackpackLoop runs
; if wactivebackpackpocket is 1 (doesn't have key items) then jumps below
ld a, [wDebugFlags]
bit DEBUG_FIELD_F, a
jp z, NondebugBackpackLoop
ld a, [wActiveBackpackPocket]
cp 2
jr nz, .NoTools
ld hl, ToolsPocketHeader
call CopyMenuHeader
ld de, .ToolsPocketText
call DrawBackpackTitleRow
ld a, [wRegularItemsCursor]
ld [wMenuCursorBuffer], a
ld a, [wRegularItemsScrollPosition]
ld [wMenuScrollPosition], a
call ScrollingMenu
ld a, [wMenuScrollPosition]
ld [wRegularItemsScrollPosition], a
ld a, [wMenuCursorY]
ld [wRegularItemsCursor], a
jp HandleBackpackInput
.ToolsPocketText
db "      ふつうの どうぐ      @"
.NoTools
ld hl, KeyItemsPocketHeader
call CopyMenuHeader
ld de, KeyItemsPocketText
call DrawBackpackTitleRow
ld a, [wBackpackAndKeyItemsCursor]
ld [wMenuCursorBuffer], a
ld a, [wBackpackAndKeyItemsScrollPosition]
ld [wMenuScrollPosition], a
call ScrollingMenu
ld a, [wMenuScrollPosition]
ld [wBackpackAndKeyItemsScrollPosition], a
ld a, [wMenuCursorY]
ld [wBackpackAndKeyItemsCursor], a
jr HandleBackpackInput
KeyItemsPocketText:
db "      だいじな もの       @"
NondebugBackpackLoop:
ld hl, BackpackMenuHeader
call CopyMenuHeader
ld de, BackpackHeaderText
call DrawBackpackTitleRow
ld a, [wBackpackAndKeyItemsCursor]
ld [wMenuCursorBuffer], a
ld a, [wBackpackAndKeyItemsScrollPosition]
ld [wMenuScrollPosition], a
call ScrollingMenu
ld a, [wMenuScrollPosition]
ld [wBackpackAndKeyItemsScrollPosition], a
ld a, [wMenuCursorY]
ld [wBackpackAndKeyItemsCursor], a
jr HandleBackpackInput
BackpackHeaderText:
db "      りュックの なか     @"
HandleBackpackInput:
ld a, [wMenuJoypad]
cp A_BUTTON
jp z, .BackpackA
cp B_BUTTON
jp z, .BackpackBack
cp D_LEFT
jp z, .BackpackSwapPocket
cp D_RIGHT
jp z, .BackpackSwapPocket
cp SELECT
jp z, .BackpackSelect
jp .exit
.BackpackSwapPocket
call FlipPocket2Status
xor a
ld [wSelectedSwapPosition], a
jp .exit
.BackpackSelect
callfar SwitchItemsInBag
jp .exit
.exit
jp DebugBackpackLoop
.UnusedNoItems
call DrawNoItemsText
scf
ret
.BackpackBack
scf
ret
.BackpackA
and a
ret
BackpackSelected:
callfar ScrollingMenu_ClearLeftColumn
call PlaceHollowCursor
call LoadItemData
callfar CheckItemMenu
ld a, [wItemAttributeValue]
ld hl, .BagSelectJumptable
jp CallJumptable
.BagSelectJumptable:
dw SelectItem
dw .UnknownSelection
dw BallPocketLoop
dw .SwapPocket
dw SelectItem
dw SelectItem
dw SelectItem
.SwapPocket
call FlipPocket2Status
xor a
ld [wSelectedSwapPosition], a
and a
ret
.UnknownSelection
call LoadStandardMenuHeader
callfar Function2d2fc
call ExitMenu
call DrawBackpack
and a
ret
BallPocketLoop:
call BallPocket
jr c, .exit
call SelectItem
ret c
jr BallPocketLoop
.exit
and a
ret
SelectItem:
call ItemUseMenu
jr c, .skip1
ld a, [wMenuCursorY]
cp 1
jp z, UseItemSelection
cp 2
jp z, TossItemSelection
cp 3
jp z, RegisterItemSelection
.skip1
and a
ret
ItemUseMenu:
; loads SelectedItemMenu if not debug,
; DebugSelectedItemMenu if debug
ld a, [wDebugFlags]
bit DEBUG_FIELD_F, a
jr nz, .jump
ld hl, SelectedItemMenu
call LoadMenuHeader
call VerticalMenu
call CloseWindow
ret
.jump
ld hl, DebugSelectedItemMenu
call LoadMenuHeader
call VerticalMenu
call CloseWindow
ret
DebugSelectedItemMenu:
db MENU_BACKUP_TILES
menu_coords $0D, $0A, $13, $10
dw .DebugSelectedItemMenuText
db 01
.DebugSelectedItemMenuText
db (STATICMENU_CURSOR | STATICMENU_NO_TOP_SPACING)
db 3
db "つかう@" ; use
db "すてる@" ; toss
db "とうろく@" ; register
SelectedItemMenu:
db MENU_BACKUP_TILES
menu_coords $0E, $0A, $13, $0E
dw .SelectedItemMenuText
db 01
.SelectedItemMenuText
db (STATICMENU_CURSOR | STATICMENU_NO_TOP_SPACING)
db 2
db "つかう@" ; use
db "すてる@" ; toss
TossItemSelection:
ld de, wNumBagItems
call TryTossItem
and a
ret
RegisterItemSelection:
call TryRegisterItem
and a
ret
UseItemSelection:
callfar CheckItemMenu
ld a, [wItemAttributeValue]
ld hl, .UseItemJumptable
jp CallJumptable
.UseItemJumptable: ; jumptable
dw .FailedMove
dw .unusable
dw .unusable
dw .unusable
dw .SimpleItem
dw .SpriteItem
dw .FieldMove
.unusable
call PrintCantUseText
and a
ret
.SimpleItem:
call UseItem
and a
ret
.SpriteItem:
; might be a better name for this once
; bank 5 gets sorted out
call UseItem
call ClearBGPalettes
call StartMenuLoadSprites
call DrawBackpack
and a
ret
.FieldMove:
call UseItem
ld a, [wFieldMoveSucceeded]
and a
jr z, .FailedMove
scf
ld a, 4
ret
.FailedMove
call PrintCantUseText
and a
ret
TryTossItem:
push de
call LoadItemData
callfar _CheckTossableItem
ld a, [wItemAttributeValue]
and a
jr nz, .TossFail
ld hl, .TossedText
call MenuTextBox
callfar SelectQuantityToToss
push af
call CloseWindow
call ExitMenu
pop af
jr c, .TossReturn
ld hl, .TossVerifyText
call MenuTextBox
call YesNoBox
push af
call ExitMenu
pop af
jr c, .TossReturn
pop hl
ld a, [wItemIndex]
call TossItem
call LoadItemData
ld hl, .TossedTextCopy
call MenuTextBox
call ExitMenu
and a
ret
.TossFail ;25
call CantDropItem
.TossReturn
pop hl
scf
ret
.TossedText:
db 1
dw wStringBuffer2
text "を "
line "いくつ すてますか?"
done
.TossVerifyText:
db 1
dw wStringBuffer2
text "を @"
db 9
dw wItemQuantity
db $12
text "こ"
line "すててもよろしいですか?"
done
.TossedTextCopy:
db 1
dw wStringBuffer1
text "を"
line "すてました!<PROMPT>"
CantDropItem:
ld hl, .CantDropItemText
call MenuTextBoxBackup
ret
.CantDropItemText:
text "それは とても たいせつなモノです"
line "すてることは できません!<PROMPT>"
PrintCantUseHM:
ld hl, .CantUseHMText
call MenuTextBoxBackup
ret
.CantUseHMText:
text "かいはつちゅう です"
line "いまは つかえません<PROMPT>"
PrintCantUseText:
ld hl, .CantUseHereText
call MenuTextBoxBackup
ret
.CantUseHereText:
text "オーキドの ことば<⋯⋯>"
line "<PLAYER>よ! こういうものには"
cont "つかいどきが あるのじゃ!<PROMPT>"
DrawNoItemsText:
ld hl, .NoItemsText
call MenuTextBoxBackup
ret
.NoItemsText:
text "どうぐ をひとつも<NEXT>もっていません!<PROMPT>"
BallPocket:
xor a
ldh [hBGMapMode], a
ld hl, .BallPocketHeader
call CopyMenuHeader
ld de, .BallHolderText
call DrawBackpackTitleRow
hlcoord 2, 2
ld b, 8
ld c, $F
call DrawTextBox
call ScrollingMenu
ld a, [wMenuJoypad]
cp 1
jr z, .jmp1
cp 2
jr z, .jmp2
jr BallPocket
.jmp1
and a
ret
.jmp2
scf
ret
.BallHolderText:
db "     ボール ホルダ      @"
.BallPocketHeader:
db MENU_BACKUP_TILES
menu_coords 03, 03, $11, $0A
dw .MenuData
db 1
.MenuData:
db SCROLLINGMENU_ENABLE_FUNCTION3 ; flags
db 4, 8 ; rows, columns
db $80 ; horizontal spacing?
db 0 ; ???
dw wNumBallItems
dba PlaceMenuItemName
dba PlaceMenuItemQuantity
dba UpdateItemDescription
DrawBackpackTitleRow:
push de
hlcoord 0, 0
ld de, .BlankLine
call PlaceString
pop de
hlcoord 0, 1
call PlaceString
ret
.BlankLine:
db "                    @"
LoadItemData:
ld a, [wCurItem]
ld [wce37], a
call GetItemName
call CopyStringToStringBuffer2
ret
StartMenuLoadSprites:
call DisableLCD
ld a, 6
call UpdateSoundNTimes
callfar Function140d9
call LoadTilesetGFX
call LoadFontExtra
call ClearSprites
ld hl, wVramState
set 0, [hl]
call UpdateSprites
call EnableLCD
call GetMemSGBLayout
ret
TryRegisterItem:
callfar CheckItemMenu
ld a, [wItemAttributeValue]
ld hl, .RegisterItemJumptable
jp CallJumptable
.RegisterItemJumptable
dw PrintCantRegisterToolText
dw PrintCantRegisterToolText
dw PrintCantRegisterToolText
dw PrintCantRegisterToolText
dw RegisterItem
dw RegisterItem
dw RegisterItem
RegisterItem:
ld a, [wItemIndex]
inc a
ld b, a
ld a, [wActiveBackpackPocket]
cp 2
jr z, .skip
set 7, b
.skip
ld a, b
ld [wRegisteredItem], a
ld a, [wCurItem]
ld [wRegisteredItemQuantity], a
call LoadItemData
ld de, SFX_FULL_HEAL
call WaitPlaySFX
ld hl, .RegisteredItemText
call MenuTextBoxBackup
ret
.RegisteredItemText:
db 1
dw wStringBuffer2
text "を "
line "べんりボタンに とうろくした!<PROMPT>"
PrintCantRegisterToolText:
ld hl, .CantRegisterToolText
call MenuTextBoxBackup
ret
.CantRegisterToolText:
text "そのどうぐは "
line "とうろくできません!<PROMPT>"
StartMenu_Party:
ld a, [wPartyCount]
and a
jr nz, .partynonzero
ld a, 0
ret
.partynonzero
call LoadStandardMenuHeader
callfar ClearGraphicsForPartyMenu
HandleSelectedPokemon:
xor a
ld [wcdb9], a
ld [wSelectedSwapPosition], a
predef PartyMenuInBattle
jr PartyPrompt.partypromptreturn
PartyPrompt:
ld a, [wCurPartyMon]
inc a
ld [wSelectedSwapPosition], a
callfar Function8f1f2
ld a, 4
ld [wcdb9], a
predef PartyMenuInBattle
.partypromptreturn
jr c, .return
jp SelectedPokemonSubmenu
.return
ld a, 0
PartyPromptExit:
push af
call ClearBGPalettes
call StartMenuLoadSprites
nop
nop
nop
ld hl, 0000
call Call_ExitMenu
call WaitBGMap
call UpdateTimePals
pop af
ret
SelectedPokemonSubmenu:
hlcoord 1, 13
lb bc, 4, $12
call ClearBox
callfar MonSubmenu
call GetCurNick
ld a, [wMenuSelection]
ld hl, PartyJumpTable
ld de, $3
call FindItemInTable
jp nc, HandleSelectedPokemon
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wJohtoBadges]
jp hl
PartyJumpTable:
dbw 1, PartyTryCut
dbw 2, PartyTryFly
dbw 3, PartyTrySurf
dbw 4, PartyCantUseMove
dbw 5, PartyCantUseMove
dbw 6, PartyCantUseMove
dbw 7, PartyCantUseMove
dbw 8, PartyTryDig
dbw 9, PartyTryTeleport
dbw 10, PartyCalculateHealth
dbw 11, PartyPokemonSummary
dbw 12, PartyCheckLessThanTwo
dbw 13, PartyHeldItem
dbw 14, HandleSelectedPokemon
dbw 15, PartyPokemonSummary2
dbw 16, PartyMailMenu
PartyCheckLessThanTwo:
; might have to do with switch?
ld a, [wPartyCount]
cp 2
jp c, HandleSelectedPokemon
jp PartyPrompt
PartyHeldItem:
callfar FreezeMonIcons
ld hl, .HoldItemMenu
call LoadMenuHeader
call VerticalMenu
jp c, .close
call GetCurNick
ld hl, wStringBuffer1
ld de, wcd11
ld bc, $0006
call CopyBytes
ld a, [wMenuCursorY]
cp 1
jr nz, .skip
call CloseWindow
call .PartyGiveHeldItem
jr .jump
.skip
call .PartyTryRecieveItem
call CloseWindow
jr .jump
.close
call CloseWindow
.jump
jp HandleSelectedPokemon
.PartyGiveHeldItem
call LoadStandardMenuHeader
call ClearPalettes
call GetPocket2Status
call DrawBackpack
call DebugBackpackLoop
ld a, [wMenuJoypad]
cp 2
jp z, .ExitGiveItem
call SpeechTextBox
call LoadItemData
call CheckTossableItem
ld a, [wItemAttributeValue]
and a
jp nz, .CantGive
call GetPartyItemOffset
ld a, [hl]
and a
jr z, .NoItem
ld [wce37], a
call GetItemName
ld hl, ItemPrompt6753
call MenuTextBox
call YesNoBox
call ExitMenu
jp c, .ExitGiveItem
ld a, 1
ld [wItemQuantity], a
ld hl, wNumBagItems
call TossItem
ld a, [wce37]
ld b, a
ld a, [wCurItem]
ld [wce37], a
ld a, b
ld [wCurItem], a
call PartyRecieveItem
jp nc, .GiveItem
ld a, [wce37]
ld [wCurItem], a
ld hl, ItemWasEquippedText
call MenuTextBoxBackup
jr .CheckMail
.NoItem
ld a, 1
ld [wItemQuantity], a
ld hl, wNumBagItems
call TossItem
ld hl, ItemPrompt66FA
call MenuTextBoxBackup
.CheckMail
call GetPartyItemOffset
ld a, [wCurItem]
ld [hl], a
ld a, [wCurItem]
cp ITEM_MAIL
call z, PartyGiveMail
jr .ExitGiveItem
.GiveItem
ld a, [wce37]
ld [wCurItem], a
call PartyRecieveItem
ld hl, PartyItemRecieveBagFullText
call MenuTextBoxBackup
jr .ExitGiveItem
.CantGive
ld hl, .CantBeEquippedText
call MenuTextBoxBackup
.ExitGiveItem
call ClearPalettes
call LoadFontsBattleExtra
call ExitMenu
ret
.PartyTryRecieveItem
call SpeechTextBox
call GetPartyItemOffset
ld a, [hl]
and a
jr z, .NoItemToRecieve
ld [wCurItem], a
call PartyRecieveItem
jr nc, .jump2
call GetPartyItemOffset
ld a, [hl]
ld [wce37], a
ld [hl], 0
call GetItemName
ld hl, ItemPrompt673D
call MenuTextBoxBackup
jr .escape
.NoItemToRecieve
ld hl, PartyNoItemToRecieveText
call MenuTextBoxBackup
jr .escape
.jump2
ld hl, PartyItemRecieveBagFullText
call MenuTextBoxBackup
.escape
ret
.HoldItemMenu ; verticalmenu
db STATICMENU_NO_TOP_SPACING | STATICMENU_PLACE_TITLE
menu_coords 4, 4, $e, 9
dw .HoldItemMenuText
db 1
.HoldItemMenuText
db $80
db 2
db "そうびを する@"
db "そうびを はずす@"
.CantBeEquippedText
db 1
dw wStringBuffer1
text "を そうびすることは"
line "できません<PROMPT>"
ItemWasEquippedText:
db 1
dw wcd11
text "は そうび していた"
line "@"
.UnusedText1
db 1
dw wStringBuffer1
text "を はずして"
para "@"
.UnusedText2
db 1
dw wStringBuffer2
text "を そうびした!<PROMPT>"
ItemPrompt66FA:
db 1
dw wcd11
text "は @"
.UnusedText3
db 1
dw wStringBuffer2
text "を"
line "そうびした!<PROMPT>"
PartyNoItemToRecieveText:
db 1
dw wcd11
text "は なにも"
line "そうび していません!<PROMPT>"
PartyItemRecieveBagFullText:
text "どうぐが いっぱいで"
line "そうびを はずせません!<PROMPT>"
ItemPrompt673D:
db 1
dw wcd11
text "から @"
.UnusedText4
db 1
dw wStringBuffer1
text "を"
line "はずしました!<PROMPT>"
ItemPrompt6753:
db 1
dw wcd11
text "は @"
.UnusedText5:
db 1
dw wStringBuffer1
text "を"
line "すでに そうび しています"
para "そうびしている どうぐを"
line "とりかえますか?"
done
GetPartyItemOffset:
push af
ld a, 1
call GetPartyParamLocation
pop af
ret
PartyRecieveItem:
ld a, 1
ld [wItemQuantity], a
ld hl, wNumBagItems
call ReceiveItem
ret
UnusedHandleItemJumptable:
callfar CheckItemMenu
ld a, [wItemAttributeValue]
ld hl, UnusedItemJumptable
jp CallJumptable
UnusedItemJumptable:
dw EmptyFunction127b7
dw PartyGiveMail
dw PartyBallPocket
dw ChangeBackpackPocket
dw EmptyFunction127b7
dw EmptyFunction127b7
dw EmptyFunction127b7
EmptyFunction127b7:
ret
ChangeBackpackPocket:
call FlipPocket2Status
xor a
ld [wSelectedSwapPosition], a
ret
PartyBallPocket:
call BallPocket
jr c, .exit
call SelectItem
ret c
jr PartyBallPocket
.exit
ret
PartyGiveMail:
call LoadStandardMenuHeader
ld de, wMovementBufferCount
callfar ComposeMailMessage
xor a
ldh [hBGMapMode], a
call LoadFontsBattleExtra
call Call_ExitMenu
call WaitBGMap
ld a, [wCurPartyMon]
ld hl, $BA68
ld bc, $0028
call AddNTimes
ld d, h
ld e, l
ld hl, wMovementBufferCount
ld bc, $0028
ld a, 2
call OpenSRAM
call CopyBytes
call CloseSRAM
ret
PartyMailMenu:
ld hl, .MailMenu
call LoadMenuHeader
call VerticalMenu
call PlaceHollowCursor
jp c, .exit
ld a, [wMenuCursorY]
cp 3
jp z, .exit
cp 1
jr z, .GiveMail
ld hl, .MessageRemoveMail
call MenuTextBox
call YesNoBox
call CloseWindow
jp c, .exit
ld a, [wCurPartyMon]
ld hl, wPartyMon1 + MON_ITEM
ld bc, $0030
call AddNTimes
ld a, [hl]
ld [wCurItem], a
ld a, 1
ld [wItemQuantity], a
push hl
ld hl, wNumBagItems
call ReceiveItem
pop hl
jr nc, .MailFull
xor a
ld [hl], a
call GetCurNick
ld hl, .DrawNick
call MenuTextBoxBackup
jr .exit
.GiveMail
ld a, [wCurPartyMon]
ld hl, $BA68
ld bc, $0028
call AddNTimes
ld bc, $0028
ld de, wMovementBufferCount
ld a, 2
call OpenSRAM
call CopyBytes
call CloseSRAM
hlcoord 0, 12
ld b, 4
ld c, $12
call DrawTextBox
ld de, wMovementBufferCount
hlcoord 1, 14
call PlaceString
ld c, 5
call DelayFrames
xor a
ldh [hJoyState], a
call TextboxWaitPressAorB_BlinkCursor
.exit
call CloseWindow
jp HandleSelectedPokemon
.MailFull
ld hl, .MailFullText
call MenuTextBoxBackup
jr .exit
.MailMenu
db MENU_BACKUP_TILES
menu_coords 04, 04, $0E, $0B
dw .MailMenuStrings
db 01
.MailMenuStrings
db $80
db 3
db "メールを よむ@"
db "メールを はずす@"
db "やめる@"
.MessageRemoveMail
text "メールを はずすと メッセージが"
line "きえてしまいますが いいですか?"
done
.DrawNick
db 1
dw wStringBuffer1
text "から @"
.DeleteMailText
text "メールを"
line "はずしました!<PROMPT>"
.MailFullText
text "どうぐが いっぱいで"
line "メールを はずせません!<PROMPT>"
PartyPokemonSummary:
call LoadStandardMenuHeader
call ClearSprites
xor a
ld [wMonType], a
call LowVolume
predef Function502b5
call MaxVolume
call ReloadFontAndTileset
call Call_ExitMenu
jp HandleSelectedPokemon
PartyTryCut:
callfar CutFunction
ld a, [wFieldMoveSucceeded]
cp $F
jp nz, HandleSelectedPokemon
ld a, 4
jp PartyPromptExit
PartyTryFly:
bit 2, a
jp z, PrintNeedNewBadgeText
callfar FlyFunction
ld a, [wFieldMoveSucceeded]
cp $F
jp nz, HandleSelectedPokemon
ld a, 4
jp PartyPromptExit
PartyCantUseMove:
call PrintCantUseHM
jp HandleSelectedPokemon
PartyTryTeleport:
callfar TeleportFunction
ld a, [wFieldMoveSucceeded]
and a
jp z, HandleSelectedPokemon
ld a, 4
jp PartyPromptExit
PartyTrySurf:
bit 4, a
jp z, PrintNeedNewBadgeText
callfar SurfFunction
ld a, [wFieldMoveSucceeded]
and a
jp z, HandleSelectedPokemon
ld a, 4
jp PartyPromptExit
PartyTryDig:
callfar DigFunction
ld a, [wFieldMoveSucceeded]
cp $F
jp nz, HandleSelectedPokemon
ld a, 4
jp PartyPromptExit
PartyCalculateHealth:
ld a, MON_MAXHP ; might be wrong, was $24
call GetPartyParamLocation
ld a, [hli]
ldh [hDividend], a
ld a, [hl]
ldh [hQuotient], a
ld a, 5
ldh [hDivisor], a
ld b, 2
call Divide
ld a, MON_HP + 1 ; might be wrong, was $23
call GetPartyParamLocation
ldh a, [hQuotient + 2]
sub [hl]
dec hl
ldh a, [hQuotient + 1]
sbc [hl]
jp nc, PrintNotHealthyEnoughText
callfar Functionf218
jp HandleSelectedPokemon
PrintNotHealthyEnoughText:
ld hl, NotHealthyEnoughText
call PrintText
jp HandleSelectedPokemon
NotHealthyEnoughText:
text "たいりょくが たりません!<PROMPT>"
PrintNeedNewBadgeText:
ld hl, NeedNewBadgeText
call PrintText
jp HandleSelectedPokemon
NeedNewBadgeText:
text "あたらしい バッジを てにするまで"
line "まだ つかえません!<PROMPT>"
PartyPokemonSummary2:
ld hl, wce5f
ld a, [hl]
push af
set 4, [hl]
call PokeSummary
pop af
ld [wce5f], a
call ClearBGPalettes
jp HandleSelectedPokemon
PokeSummary:
call ClearBGPalettes
call ClearTileMap
call ClearSprites
xor a
ldh [hBGMapMode], a
callfar LoadOnlyPokemonStatsGraphics
callfar Function8f0cc
ld a, [wCurPartyMon]
ld e, a
ld d, 0
ld hl, wPartySpecies
add hl, de
ld a, [hl]
ld [wce37], a
ld hl, Function8f0e3
ld a, BANK(Function8f0e3)
ld e, 2
call FarCall_hl
hlcoord 0, 1
ld b, 8
ld c, $12
call DrawTextBox
hlcoord 1, 1
lb bc, 2, $12
call ClearBox
hlcoord 3, 1
predef Function508c4
ld hl, wccd1
call SetHPPal
ld b, $0E
call GetSGBLayout
hlcoord 11, 0
lb bc, 1, 9
call ClearBox
hlcoord 16, 0
ld a, [wCurPartyMon]
and a
jr z, .FirstPokeChosen
ld [hl], "」"
.FirstPokeChosen
inc a
ld b, a
ld a, [wPartyCount]
cp b
jr z, .LastPokeChosen
inc hl
inc hl
ld [hl], "▶" ; right filled arrow
.LastPokeChosen
ld de, PartyMenuAttributes
call SetMenuAttributes
SummaryDrawPoke:
xor a
ldh [hBGMapMode], a
ld [wSelectedSwapPosition], a
ld [wMonType], a
predef CopyMonToTempMon
ld hl, wTempMonMoves
ld de, wListMoves_MoveIndicesBuffer
ld bc, $0004
call CopyBytes
ld a, $28
ld [wHPBarMaxHP], a
hlcoord 2, 3
predef ListMoves
hlcoord 11, 3
predef ListMovePP
call WaitBGMap
call SetPalettes
ld a, [wNumMoves]
inc a
ld [w2DMenuNumRows], a
hlcoord 0, 10
ld b, 6
ld c, $12
call DrawTextBox
ld hl, w2DMenuFlags
set 6, [hl]
jr PartySelectionInputs.PartySelectSkipInputs
PartySelectionInputs:
call Get2DMenuJoypad + 3
bit B_BUTTON_F, a
jp nz, PartySelectionBackOut
bit A_BUTTON_F, a
jp nz, .PartyPokeSelect
bit D_RIGHT_F, a
jp nz, .PartyPokeDetailsAdvancePage
bit D_LEFT_F, a
jp nz, .PartyPokeDetailsBackPage
.PartySelectSkipInputs
ld hl, wPartyMon1 + MON_MOVES
lb bc, 0, $30
ld a, [wCurPartyMon]
call AddNTimes
ld a, [wMenuCursorY]
dec a
ld c, a
ld b, 0
add hl, bc
ld a, [hl]
ld [wCurSpecies], a
hlcoord 1, 11
lb bc, $06, $12
call ClearBox
hlcoord 1, 12
ld a, [wSelectedSwapPosition]
and a
jr nz, .DrawMovePokeText
ld de, PartyTypeText
call PlaceString
ld a, [wCurSpecies]
ld b, a
hlcoord 5, 12
predef PrintMoveType
ld a, [wCurSpecies]
dec a
ld hl, Moves + MOVE_POWER
ld bc, MOVE_LENGTH
call AddNTimes
ld a, BANK(Moves)
call GetFarByte
hlcoord 15, 12
cp 2
jr c, .NotAMove
ld [wce37], a
ld de, wce37
lb bc, 1, 3
call PrintNumber
jr .step
.NotAMove
ld de, PartyPokeDivider
call PlaceString
.step
hlcoord 1, 14
predef Function2d663
jp PartySelectionInputs
.DrawMovePokeText
hlcoord 1, 11
lb bc, 6, $12
call ClearBox
hlcoord 1, 12
ld de, PartyMoveText
call PlaceString
jp PartySelectionInputs
.PartyPokeDetailsAdvancePage
ld hl, wCurPartyMon
inc [hl]
ld a, [wPartyCount]
cp [hl]
jp nz, PokeSummary
dec [hl]
jp PartySelectionInputs
.PartyPokeDetailsBackPage
ld hl, wCurPartyMon
ld a, [hl]
and a
jp z, PartySelectionInputs
dec [hl]
jp PokeSummary
.PartyPokeSelect
ld a, [wSelectedSwapPosition]
and a
jr nz, .swap
ld a, [wMenuCursorY]
ld [wSelectedSwapPosition], a
call PlaceHollowCursor
jr .DrawMovePokeText
.swap
ld hl, wPartyMon1 + MON_MOVES
ld bc, $0030
ld a, [wCurPartyMon]
call AddNTimes
push hl
call SwapEntries
pop hl
ld bc, $0015
add hl, bc
call SwapEntries
ld a, [wBattleMode]
jr z, .NotInBattle
ld hl, wBattleMonMoves
ld bc, $0020
ld a, [wCurPartyMon]
call AddNTimes
push hl
call SwapEntries
pop hl
ld bc, $0006
add hl, bc
call SwapEntries
.NotInBattle
hlcoord 1, 2
lb bc, 8, $12
call ClearBox
jp SummaryDrawPoke
SwapEntries:
; values at (hl + [cursor place]-1)
; and (hl + [wSelectedSwapPosition] -1) get swapped
push hl ; saves hl
ld a, [wMenuCursorY]
dec a
ld c, a
ld b, 0
add hl, bc
ld d, h
ld e, l
pop hl ; hl is same as start
ld a, [wSelectedSwapPosition]
dec a
ld c, a
ld b, 0
add hl, bc ; hl is now hl + bc
ld a, [de]
ld b, [hl]
ld [hl], a
ld a, b
ld [de], a
ret
PartySelectionBackOut:
xor a
ld [wSelectedSwapPosition], a
ld hl, w2DMenuFlags
res 6, [hl]
call ClearSprites
call ClearTileMap
ret
PartyMenuAttributes:
; cursor y
; cursor y
; num rows
; num cols
; bit 6: animate sprites bit 5: wrap around
; ?
; distance between items (hi: y, lo: x)
; allowed buttons (mask)
db 3, 1
db 3, 1
db $40, $00
dn 2, 0
db $F3
PartyTypeText:
db "タイプ/     いりょく/@"
PartyPokeDivider:
db "ーーー@"
PartyMoveText:
db "どこに いどうしますか?@"
CheckRegisteredItem:
call .RegisteredItem
ret
.RegisteredItem
call GetRegisteredItemID
jr c, .NotRegistered
call UseRegisteredItem
ret
.NotRegistered
call RefreshScreen
ld hl, .NothingRegisteredText
call MenuTextBoxBackup
call Function1fea
ret
.NothingRegisteredText:
text "べんりボタンを おした!"
line "⋯しかしなにもおきない!<PROMPT>"
GetRegisteredItemID:
; if you can use the registered item, sets the ID to a
; otherwise sets 0 to a and sets the carry flag
ld a, [wRegisteredItem]
and a
jr z, .CantUse
bit 7, a
jr nz, .IsKey
dec a
ld hl, wNumBagItems
cp [hl]
jr nc, .CantUse
inc hl
ld [wItemIndex], a
ld e, a
ld d, 0
add hl, de
add hl, de
ld a, [wRegisteredItemQuantity]
cp [hl]
jr nz, .CantUse
ld a, [hl]
ld [wCurItem], a
and a
ret
.IsKey
and $7F
dec a
ld hl, wNumKeyItems
cp [hl]
jr nc, .CantUse
ld [wItemIndex], a
ld e, a
ld d, 0
inc hl
add hl, de
ld a, [wRegisteredItemQuantity]
cp [hl]
jr nz, .CantUse
ld a, [hl]
ld [wCurItem], a
and a
ret
.CantUse
xor a
ld [wRegisteredItem], a
ld [wRegisteredItemQuantity], a
scf
ret
UseRegisteredItem:
callfar CheckItemMenu
ld a, [wItemAttributeValue]
ld hl, .RegisteredItemJumptable
jp CallJumptable
.RegisteredItemJumptable
dw .CantUse2
dw .CantUse
dw .CantUse
dw .CantUse
dw .overworld
dw .FieldMove
.CantUse
call RefreshScreen
call PrintCantUseText
call Function1fea
and a
ret
.UnusedSimpleUse
call RefreshScreen
call UseItem
call Function1fea
and a
ret
.overworld
call RefreshScreen
ld hl, wVramState
res 0, [hl]
call UseItem
call ClearPalettes
call StartMenuLoadSprites
call UpdateTimePals
call Function1fea
and a
ret
.FieldMove
call UseItem
ld a, [wFieldMoveSucceeded]
and a
jr z, .CantUse2
scf
ld a, -1
ldh [hStartmenuCloseAndSelectHookEnable], a
ld a, 4
ret
.CantUse2
call RefreshScreen
call PrintCantUseText
call Function1fea
and a
ret
TrainerCardLoop:
ld a, [wVramState]
push af
xor a
ld [wVramState], a
call ClearTrainerCardJumptable
.loop
call UpdateTime
call HandleTrainerCardJumptable
jr c, .escape
call DelayFrame
jr .loop
.escape
pop af
ld [wVramState], a
ret
ClearTrainerCardJumptable:
; sets four bytes at wJumpTableIndex to 0
call ClearPalettes
ld hl, wJumptableIndex
xor a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
call ClearTileMap
call ClearSprites
ld b, $0D
call GetSGBLayout
ret
HandleTrainerCardJumptable:
ld a, [wJumptableIndex]
ld e, a
ld d, 0
ld hl, .TrainerCardJumptable
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
.TrainerCardJumptable:
dw TrainerCardMainPage
dw .IncreaseJumpTableIndex
dw .IncreaseJumpTableIndex
dw .SetPalAndIncJumpTable
dw TrainerCardMainInputs
dw TrainerCardScroll
dw .IncreaseJumpTableIndex
dw .IncreaseJumpTableIndex
dw TrainerCardClearTileMap
dw .IncreaseJumpTableIndex
dw .IncreaseJumpTableIndex
dw TrainerCardSetWindowY
dw TrainerCardBadgePage
dw .IncreaseJumpTableIndex
dw .IncreaseJumpTableIndex
dw .SetPalAndIncJumpTable
dw TrainerCardBadgeInput
dw TrainerCardSetClearFlag
.SetPalAndIncJumpTable:
call SetPalettes
.IncreaseJumpTableIndex:
ld a, [wJumptableIndex]
inc a
ld [wJumptableIndex], a
ret
TrainerCardMainPage:
call ClearPalettes
call ClearTileMap
call TrainerCardDrawProtag
call DisableLCD
call PlaceMiscTilesTrainerCard
ld hl, TrainerCardBorderGFX
ld de, vTileset
ld bc, $0240
ld a, BANK(TrainerCardBorderGFX)
call FarCopyData
call DrawTrainerCardMainPage
call EnableLCD
ld a, [wJumptableIndex]
inc a
ld [wJumptableIndex], a
xor a
ld [wFlyDestination], a
and a
ret
TrainerCardMainInputs:
call EmptyFunction12e37
call GetJoypad
ld hl, hJoyDown
ld a, [hl]
and D_LEFT
jr nz, .left
ld a, [hl]
and D_RIGHT
jr nz, .right
ld a, [hl]
and A_BUTTON
jr nz, .a
ld a, [hl]
and B_BUTTON
jr nz, .exit
and a
ret
.a
ld a, [wFlyDestination]
and a
jr z, .exit
ld a, 5
ld [wJumptableIndex], a
and a
ret
.exit
ld a, $11
ld [wJumptableIndex], a
and a
ret
.left
hlcoord 4, 16
ld [hl], "▶"
hlcoord 11, 16
ld [hl], " "
xor a
ld [wFlyDestination], a
and a
ret
.right
hlcoord 4, 16
ld [hl], " "
hlcoord 11, 16
ld [hl], "▶"
ld a, 1
ld [wFlyDestination], a
and a
ret
EmptyFunction12e37:
ret
TrainerCardScroll:
ld a, $90
ldh [hWY], a
ld a, $9C
ldh [hBGMapAddress +1], a
ld a, [wJumptableIndex]
inc a
ld [wJumptableIndex], a
and a
ret
TrainerCardClearTileMap:
xor a
ldh [hWY], a
ld a, $98
ldh [hBGMapAddress +1], a
call ClearTileMap
ld a, [wJumptableIndex]
inc a
ld [wJumptableIndex], a
and a
ret
TrainerCardSetWindowY:
ldh a, [hWY]
cp $90
jr nc, TrainerCardClearPals
add a, 4
ldh [hWY], a
and a
ret
TrainerCardClearPals:
call ClearPalettes
ld a, $90
ldh [hWY], a
ld a, [wJumptableIndex]
inc a
ld [wJumptableIndex], a
and a
ret
TrainerCardBadgePage:
call ClearPalettes
call DisableLCD
ld hl, TrainerCardLeadersGFX
ld de, vTileset
ld bc, $07F0
ld a, BANK(TrainerCardLeadersGFX)
call FarCopyData
call ClearTileMap
call DrawTrainerCaseBadgePage
call EnableLCD
ld a, [wJumptableIndex]
inc a
ld [wJumptableIndex], a
and a
ret
TrainerCardBadgeInput:
call GetJoypad
ld hl, hJoyDown
ld a, [hl]
and 3
jr z, .skip
ld a, $11
ld [wJumptableIndex], a
.skip
and a
ret
TrainerCardSetClearFlag:
scf
ret
TrainerCardDrawProtag:
ld de, ProtagonistPic
ld a, BANK(ProtagonistPic)
call UncompressSpriteFromDE
ld a, 0
call OpenSRAM
ld hl, sSpriteBuffer1
ld de, sSpriteBuffer0
ld bc, $0310
call CopyBytes
call CloseSRAM
ld de, vChars2 tile $30
call InterlaceMergeSpriteBuffers
ret
PlaceMiscTilesTrainerCard:
ld a, $30
ldh [hGraphicStartTile], a
hlcoord 13, 1
lb bc, 7, 7
predef PlaceGraphic
ret
DrawTrainerCardMainPage:
hlcoord 0, 0
ld d, 5
call PlaceTrainerCardBGTile
hlcoord 0, 8
ld d, 6
call PlaceTrainerCardBGTile
hlcoord 2, 2
ld de, TrainerCardText
call PlaceString
hlcoord 16, 10
ld de, TrainerCardDexEntriesText
call PlaceString
hlcoord 6, 2
ld de, wPlayerName
call PlaceString
hlcoord 5, 4
ld de, wPlayerID
lb bc, 2, 5
call PrintNumber
hlcoord 7, 6
ld de, wMoney
lb bc, 3, 6
call PrintNumber
ld [hl], $F0
ld hl, wPokedexCaught
ld b, $1C
call CountSetBits
ld de, wce37
hlcoord 13, 10
lb bc, 1, 3
call PrintNumber
hlcoord 1, 0
ld de, TrainerCardNameTiles
call PlaceTrainerCardTiles
hlcoord 2, 4
ld de, TrainerCardIDNoTiles
call PlaceTrainerCardTiles
hlcoord 1, 3
ld de, TrainerCardNameUnderlineTiles
call PlaceTrainerCardTiles
hlcoord 1, 8
ld de, TrainerCardStatusTiles
call PlaceTrainerCardTiles
hlcoord 0, 13
ld de, TrainerCardBadgesOutlineTiles
call PlaceTrainerCardTiles
hlcoord 5, 16
ld de, TrainerCardBadgesTextTiles
call PlaceTrainerCardTiles
hlcoord 4, 16
ld [hl], "▶"
ret
TrainerCardText:
db "なまえ/<NEXT><NEXT>おこづかい<NEXT><NEXT>#ずかん@"
TrainerCardDexEntriesText:
db "ひき@"
TrainerCardNameTiles:
db $0A, $0C, $0D, $0E, $0F, $FF
TrainerCardIDNoTiles:
db $22, $23, $FF
TrainerCardNameUnderlineTiles:
db $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $0B, $FF
TrainerCardStatusTiles:
db $0A, $10, $11, $12, $13, $FF
TrainerCardBadgesOutlineTiles:
db $03, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $02, $7F, $14, $15, $16, $17, $18, $19, $1A, $1B, $1C, $1D, $7F, $7F, $7F, $FE, $BA, $7F, $7F, $7F, $05, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $FF
TrainerCardBadgesTextTiles:
db $1E, $1F, $20, $7F, $7F, $7F, $7F, $1B, $1C, $1D, $FF
DrawTrainerCaseBadgePage:
hlcoord 0, 0
ld d, $0E
call PlaceTrainerCardBGTile
hlcoord 5, 2
ld de, TrainerCardLeagueBadgesTextTiles
call PlaceString
hlcoord 1, 0
ld de, TrainerCardBadgesTiles
call PlaceTrainerCardTiles
hlcoord 0, 3
ld de, TrainerCardBadgeSilhouettesTiles
call PlaceTrainerCardTiles
ret
TrainerCardLeagueBadgesTextTiles:
db "#りーグバッジ@"
TrainerCardBadgesTiles:
db $0A, $0B, $0C, $0D, $0E, $FF
TrainerCardBadgeSilhouettesTiles:
db $07, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $07, $07, $02, $18, $58, $59, $5A, $19, $5B, $5C, $5D, $1A, $6B, $6C, $6D, $1B, $78, $79, $7A, $7F, $07, $07, $02, $7F, $20, $21, $22, $7F, $23, $24, $25, $7F, $26, $27, $28, $7F, $29, $2A, $2B, $7F, $07, $07, $02, $7F, $30, $31, $32, $7F, $33, $34, $35, $7F, $36, $37, $38, $7F, $39, $3A, $3B, $7F, $07, $07, $02, $7F, $40, $41, $42, $7F, $43, $44, $45, $7F, $46, $47, $48, $7F, $49, $4A, $4B, $7F, $07, $07, $05, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $04, $07, $07, $7F, $1C, $68, $69, $6A, $1D, $7E, $6F, $6F, $1E, $5E, $5F, $6E, $1F, $7B, $7C, $7D, $02, $07, $07, $7F, $7F, $2C, $2D, $2E, $7F, $2F, $50, $51, $7F, $52, $53, $54, $7F, $55, $56, $57, $02, $07, $07, $7F, $7F, $3C, $3D, $3E, $7F, $3F, $60, $61, $7F, $62, $63, $64, $7F, $65, $66, $67, $02, $07, $07, $7F, $7F, $4C, $4D, $4E, $7F, $4F, $70, $71, $7F, $72, $73, $74, $7F, $75, $76, $77, $02, $07, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $02, $07, $7F, $7F, $10, $7F, $11, $7F, $12, $7F, $13, $7F, $14, $7F, $15, $7F, $16, $7F, $17, $7F, $02, $07, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $06, $07, $FF
PlaceTrainerCardTiles:
; takes the tiles from de and places them at hl until FF is found.
ld a, [de]
cp $FF
ret z
ld [hli], a
inc de
jr PlaceTrainerCardTiles
PlaceTrainerCardBGTile:
; puts tile $07 (chequered background) at coord hl.
; d controls how many times biggerloop loops.
ld e, $14
.loop
ld a, $07
ld [hli], a
dec e
jr nz, .loop
ld a, $07
ld [hli], a
ld e, $11
.ScanLoop
inc hl
dec e
jr nz, .ScanLoop
ld a, 9
ld [hli], a
ld a, 7
ld [hli], a
.OuterLoop
ld a, 7
ld [hli], a
ld e, $12
.InnerLoop
inc hl
dec e
jr nz, .InnerLoop
ld a, 7
ld [hli], a
dec d
jr nz, .OuterLoop
ld a, 7
ld [hli], a
ld a, 8
ld [hli], a
ld e, $11
.ScanLoop2
inc hl
dec e
jr nz, .ScanLoop2
ld a, 7
ld [hli], a
ld e, $14
.LastLoop
ld a, 7
ld [hli], a
dec e
jr nz, .LastLoop
ret
; end of section