pokegold-spaceworld/audio
DrippingYellow ce247cc761
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Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more (#112)
* Sporadic constantifying and function naming

* Added bank 14

* Delete .DS_Store files

* Delete EOL whitespace

* Use Tab indents instead of four spaces

* Identify some routines

* Identify more stuff

* Identified party and box structs

* Identified wBattleMon and wEnemyMon structs

* Macro'd landmarks, cleaned up comments

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Co-authored-by: vulcandth <vulcandth@gmail.com>
2025-01-16 12:12:38 -06:00
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songs Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more (#112) 2025-01-16 12:12:38 -06:00
cries.asm Reorganize cry and SFX more closely to pokegold 2021-05-31 14:22:22 +07:00
cry_pointers.asm Reorganize cry and SFX more closely to pokegold 2021-05-31 14:22:22 +07:00
drumkits.inc Format the split audio files a little better 2020-12-18 13:18:39 +07:00
engine.asm make it actually build with current RGBDS (#106) 2022-12-17 00:03:52 +00:00
intensity_overrides.inc Format the split audio files a little better 2020-12-18 13:18:39 +07:00
notes.inc Split audio engine data 2020-12-18 10:42:52 +07:00
sfx_pointers.asm Relabel SFX to match constants 2021-05-31 14:58:11 +07:00
sfx.asm Relabel SFX to match constants 2021-05-31 14:58:11 +07:00
song_header_pointers.inc Music -> SongHeaderPointers 2020-12-18 13:20:35 +07:00
wave_overrides.inc Format the split audio files a little better 2020-12-18 13:18:39 +07:00
wave_samples.inc Split audio engine data 2020-12-18 10:42:52 +07:00