pokegold-spaceworld/home/copy.asm
DrippingYellow 452a322140
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Finish labelling bank $0f (#127)
* Split bank $0f into engine/battle/core.asm and engine/overworld/wildmons.asm
* Split wildmon probabilities into separate data/wild/probabilities.inc file for consistency
2026-01-21 18:43:18 -05:00

113 lines
1.6 KiB
NASM

INCLUDE "constants.asm"
SECTION "home/copy.asm", ROM0
FarCopyBytes::
; Copy bc bytes from a:hl to de.
ld [wBuffer], a
ldh a, [hROMBank]
push af
ld a, [wBuffer]
call Bankswitch
call CopyBytes
pop af
jp Bankswitch
CopyBytes::
; Copy bc bytes from hl to de
ld a, b
and a
jr z, CopyBytesSmall
ld a, c
and a
jr z, .next
inc b
.next
call CopyBytesSmall
dec b
jr nz, .next
ret
CopyBytesSmall::
; Copy c bytes from hl to de
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, CopyBytesSmall
ret
GetFarByte::
ld [wBuffer], a
ldh a, [hROMBank]
push af
ld a, [wBuffer]
call Bankswitch
ld a, [hl]
ld [wBuffer], a
pop af
call Bankswitch
ld a, [wBuffer]
ret
ByteFill::
push af
ld a, b
and a
jr z, .small_fill
ld a, c
and a
jr z, .start_filling
.small_fill
inc b
.start_filling
pop af
.loop
ld [hli], a
dec c
jr nz, .loop
dec b
jr nz, .loop
ret
UncompressSpriteFromDE::
; Decompress pic at a:de.
ld hl, wSpriteInputPtr
ld [hl], e
inc hl
ld [hl], d
jp UncompressSpriteData
; TODO: Rename to LoadTilemapToTempTilemap
BackUpTilesToBuffer::
hlcoord 0, 0
decoord 0, 0, wTileMapBackup
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
jp CopyBytes
; TODO: Rename to SafeLoadTempTilemapToTilemap
ReloadTilesFromBuffer::
xor a
ldh [hBGMapMode], a
hlcoord 0, 0, wTileMapBackup
decoord 0, 0
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
call CopyBytes
ld a, 1
ldh [hBGMapMode], a
ret
CopyStringToStringBuffer2::
; copies a string from [de] to [wStringBuffer2]
ld hl, wStringBuffer2
; fallthrough
CopyString::
; copies a string from [de] to [hl]
ld a, [de]
inc de
ld [hli], a
cp '@'
jr nz, CopyString
ret