..
audio.asm
Reorganize cry and SFX more closely to pokegold
2021-05-31 14:22:22 +07:00
bankswitch.asm
Clean up some code in home/
2020-08-09 15:16:31 -04:00
clear_sprites.asm
wVirtualOAM->wShadowOAM as per convention ( #103 )
2023-06-02 10:25:51 -05:00
copy.asm
Clean up some code in home/
2020-08-09 15:16:31 -04:00
copy2.asm
Clean up some code in home/
2020-08-09 15:16:31 -04:00
cry.asm
Reorganize cry and SFX more closely to pokegold
2021-05-31 14:22:22 +07:00
delay.asm
Clean up some code in home/
2020-08-09 15:16:31 -04:00
fade.asm
make it actually build with current RGBDS ( #106 )
2022-12-17 00:03:52 +00:00
farcall.asm
Clean up some code in home/
2020-08-09 15:16:31 -04:00
init.asm
make it actually build with current RGBDS ( #106 )
2022-12-17 00:03:52 +00:00
interrupts.asm
Clean up some code in home/
2020-08-09 15:16:31 -04:00
items.asm
Clean up some code in home/
2020-08-09 15:16:31 -04:00
joypad.asm
More cleanup of whitespace and comments
2020-09-20 16:58:05 -04:00
jumptable.asm
Clean up some code in home/
2020-08-09 15:16:31 -04:00
lcd.asm
make it actually build with current RGBDS ( #106 )
2022-12-17 00:03:52 +00:00
map_objects.asm
Identify Mapobject routines and player/follower templates
2023-06-03 17:36:12 -05:00
map.asm
Rework object_struct and map_object
2023-06-01 22:51:44 -05:00
math.asm
include -> INCLUDE
2020-09-22 16:06:05 -04:00
menu_window.asm
Dump banks $09 and $0B ( #93 )
2021-05-08 13:15:39 -04:00
menu.asm
(Partially) dump banks $0D and $0F ( #99 )
2023-11-17 21:40:28 -06:00
misc_3c43.asm
Clean up some code in home/
2020-08-09 15:16:31 -04:00
misc_32c8.asm
include -> INCLUDE
2020-09-22 16:06:05 -04:00
mon_stats.asm
include -> INCLUDE
2020-09-22 16:06:05 -04:00
movement.asm
- Remove trailing whitespace
2020-09-20 13:58:03 -04:00
names.asm
- Remove trailing whitespace
2020-09-20 13:58:03 -04:00
oam_dma.asm
wVirtualOAM->wShadowOAM as per convention ( #103 )
2023-06-02 10:25:51 -05:00
overworld.asm
Disassemble field debug (bank $3f) ( #97 )
2021-07-04 18:08:45 -04:00
pic.asm
Remove address comments
2020-09-20 12:07:01 -07:00
pokemon.asm
0x -> $
2020-09-20 19:44:16 -04:00
predef.asm
- Remove trailing whitespace
2020-09-20 13:58:03 -04:00
print_bcd.asm
- Remove trailing whitespace
2020-09-20 13:58:03 -04:00
print_hex.asm
Clean up some code in home/
2020-08-09 15:16:31 -04:00
print_num.asm
- Remove trailing whitespace
2020-09-20 13:58:03 -04:00
print_text.asm
include -> INCLUDE
2020-09-22 16:06:05 -04:00
random.asm
include -> INCLUDE
2020-09-22 16:06:05 -04:00
rst.asm
Clean up some code in home/
2020-08-09 15:16:31 -04:00
rtc.asm
include -> INCLUDE
2020-09-22 16:06:05 -04:00
scrolling_menu.asm
include -> INCLUDE
2020-09-22 16:06:05 -04:00
serial.asm
make it actually build with current RGBDS ( #106 )
2022-12-17 00:03:52 +00:00
sram.asm
Clean up some code in home/
2020-08-09 15:16:31 -04:00
tables.asm
- Remove trailing whitespace
2020-09-20 13:58:03 -04:00
talk_to_npc.asm
Identify Mapobject routines and player/follower templates
2023-06-03 17:36:12 -05:00
text.asm
Port pokered's comments about NullChar ( #107 )
2023-07-27 16:06:02 -05:00
tilemap.asm
Identify some more SGB stuff, rework SGB layout constants
2021-05-17 18:09:43 +07:00
tileset.asm
Identify Mapobject routines and player/follower templates
2023-06-03 17:36:12 -05:00
time.asm
include -> INCLUDE
2020-09-22 16:06:05 -04:00
toolgear.asm
Disassemble field debug (bank $3f) ( #97 )
2021-07-04 18:08:45 -04:00
unknown_388f.asm
include -> INCLUDE
2020-09-22 16:06:05 -04:00
unknown.asm
Disassemble sound test debug menu
2020-12-16 21:04:40 +07:00
util.asm
wVirtualOAM->wShadowOAM as per convention ( #103 )
2023-06-02 10:25:51 -05:00
vblank.asm
Clean up some code in home/
2020-08-09 15:16:31 -04:00
vcopy.asm
More cleanup of whitespace and comments
2020-09-20 16:58:05 -04:00
window.asm
include -> INCLUDE
2020-09-22 16:06:05 -04:00