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* Started labelling dumped bank 1 functions, identified movement values * Changed all NPCs to use the new movement constants * Updated the rest of the movement constant instances, removed the old movement_constants.asm * Ready to deal the finishing blow to bank01.asm * Bank 01 is no more. Other scattered changes. * Labelled a few flags and matched a few variables with pokegold * Finished labelling bank02.asm too while I was at it
103 lines
1.5 KiB
PHP
103 lines
1.5 KiB
PHP
FieldDebug_FollowNPCTest:
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call .DoFollowNPC
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jr c, .exit
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ld a, FIELDDEBUG_RETURN_REOPEN
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ret
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.exit
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ld a, FIELDDEBUG_RETURN_CLOSE
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ret
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.DoFollowNPC:
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ld hl, .MenuHeader
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call LoadMenuHeader
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call VerticalMenu
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jr c, .close
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ld a, [wMenuCursorY]
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cp 1
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jr nz, .end
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ld a, [wObjectFollow_Follower]
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and a
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jr nz, .cannot_use
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call .asm_fc9a5
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call CloseWindow
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scf
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ret
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.end
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call .asm_fc9c2
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jr .close
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.cannot_use
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ld hl, .CannotUseWithPokemonText
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call MenuTextBox
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call CloseWindow
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.close
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call CloseWindow
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and a
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ret
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.asm_fc9a5:
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callfar SetFollowerDefaultAttributes
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ld a, 1
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call CopyMapObjectToReservedObjectStruct
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ld a, 1
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ld hl, .MovementData
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call LoadMovementDataPointer
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ld b, 1
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ld c, 0
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call StartFollow
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ret
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.asm_fc9c2:
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call UnfreezePlayer
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ld a, 1
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call DeleteMapObject
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ret
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.MenuHeader:
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db MENU_BACKUP_TILES
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menu_coords 3, 3, 9, 9
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dw .MenuData
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db 1
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.MenuData:
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db STATICMENU_CURSOR
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db 2
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db "はじめる@"
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db "おわる@"
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.CannotUseWithPokemonText:
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text "ポケモンを つれているときは"
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next "だめです"
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prompt
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.MovementData:
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turn_head UP
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slow_step UP
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step UP
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step RIGHT
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big_step RIGHT
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jump_step DOWN
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big_step DOWN
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big_step DOWN
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step DOWN
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step LEFT
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step LEFT
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jump_step UP
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slow_step UP
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remove_object
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MenuHeaderfca01: ; unreferenced?
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db MENU_BACKUP_TILES
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menu_coords 0, 0, 11, 10
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dw .MenuData
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db 1
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.MenuData:
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db STATICMENU_WRAP | STATICMENU_CURSOR
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db 4
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db "ポケモンつれあるき@"
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db "つれあるかれデモ@"
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db "ライバルおねえさん@"
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db "さくせいちゅう@"
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