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* All programs (rgbasm, rgblink, rgbfix, rgbgfx) support `-W` warnings * Use `rgbgfx -c dmg` for grayscale 1bpp/2bpp * Use new string functions and operators * Use `?` to silence nodes in warning/error location backtraces * Use single-quoted character literals for numeric values * Do not warn about overwriting bytes in the corrected header
163 lines
3.7 KiB
NASM
163 lines
3.7 KiB
NASM
MACRO map_id
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;\1: map id
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db GROUP_\1, MAP_\1
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ENDM
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MACRO map_attributes
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;\1: map name
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;\2: map id
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;\3: connections: combo of NORTH, SOUTH, WEST, and/or EAST, or 0 for none
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DEF CURRENT_MAP_WIDTH = \2_WIDTH
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DEF CURRENT_MAP_HEIGHT = \2_HEIGHT
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\1_MapAttributes::
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db CURRENT_MAP_HEIGHT, CURRENT_MAP_WIDTH
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dw \1_Blocks
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dw \1_TextPointers
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dw \1_ScriptLoader
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dw \1_MapEvents
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db \3
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ENDM
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; Connections go in order: north, south, west, east
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MACRO connection
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;\1: direction
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;\2: map name
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;\3: map id
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;\4: offset of the target map relative to the current map
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; (x offset for east/west, y offset for north/south)
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; LEGACY: Support for old connection macro
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if _NARG == 6
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connection \1, \2, \3, (\4) - (\5)
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else
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; Calculate tile offsets for source (current) and target maps
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DEF _src = 0
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DEF _tgt = (\4) + 3
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if _tgt < 0
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DEF _src = -_tgt
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DEF _tgt = 0
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endc
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if "\1" === "north"
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DEF _blk = \3_WIDTH * (\3_HEIGHT - 3) + _src
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DEF _map = _tgt
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DEF _win = (\3_WIDTH + 6) * \3_HEIGHT + 1
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DEF _y = \3_HEIGHT * 2 - 1
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DEF _x = (\4) * -2
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DEF _len = CURRENT_MAP_WIDTH + 3 - (\4)
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if _len > \3_WIDTH
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DEF _len = \3_WIDTH
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endc
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elif "\1" === "south"
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DEF _blk = _src
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DEF _map = (CURRENT_MAP_WIDTH + 6) * (CURRENT_MAP_HEIGHT + 3) + _tgt
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DEF _win = \3_WIDTH + 7
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DEF _y = 0
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DEF _x = (\4) * -2
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DEF _len = CURRENT_MAP_WIDTH + 3 - (\4)
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if _len > \3_WIDTH
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DEF _len = \3_WIDTH
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endc
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elif "\1" === "west"
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DEF _blk = (\3_WIDTH * _src) + \3_WIDTH - 3
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DEF _map = (CURRENT_MAP_WIDTH + 6) * _tgt
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DEF _win = (\3_WIDTH + 6) * 2 - 6
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DEF _y = (\4) * -2
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DEF _x = \3_WIDTH * 2 - 1
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DEF _len = CURRENT_MAP_HEIGHT + 3 - (\4)
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if _len > \3_HEIGHT
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DEF _len = \3_HEIGHT
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endc
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elif "\1" === "east"
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DEF _blk = (\3_WIDTH * _src)
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DEF _map = (CURRENT_MAP_WIDTH + 6) * _tgt + CURRENT_MAP_WIDTH + 3
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DEF _win = \3_WIDTH + 7
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DEF _y = (\4) * -2
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DEF _x = 0
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DEF _len = CURRENT_MAP_HEIGHT + 3 - (\4)
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if _len > \3_HEIGHT
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DEF _len = \3_HEIGHT
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endc
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else
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fail "Invalid direction for 'connection'."
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endc
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map_id \3
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dw \2_Blocks + _blk
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dw wOverworldMapBlocks + _map
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db _len - _src
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db \3_WIDTH
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db _y, _x
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dw wOverworldMapBlocks + _win
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endc
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ENDM
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MACRO def_warp_events
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REDEF _NUM_WARP_EVENTS EQUS "_NUM_WARP_EVENTS_\@"
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db {_NUM_WARP_EVENTS}
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DEF {_NUM_WARP_EVENTS} = 0
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ENDM
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MACRO warp_event
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;\1: x: left to right, starts at 0
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;\2: y: top to bottom, starts at 0
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;\3: map id: from constants/map_constants.asm
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;\4: warp destination: starts at 1
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;\5: wOverworldMapBlocks offset (unused)
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db \2, \1, \4
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map_id \3
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dw wOverworldMapBlocks + \5
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DEF {_NUM_WARP_EVENTS} += 1
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ENDM
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MACRO def_bg_events
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REDEF _NUM_BG_EVENTS EQUS "_NUM_BG_EVENTS_\@"
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db {_NUM_BG_EVENTS}
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DEF {_NUM_BG_EVENTS} = 0
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ENDM
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MACRO bg_event
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;\1: x: left to right, starts at 0
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;\2: y: top to bottom, starts at 0
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;\3: text index
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db \2, \1, 0, \3
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DEF {_NUM_BG_EVENTS} += 1
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ENDM
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MACRO def_object_events
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REDEF _NUM_OBJECT_EVENTS EQUS "_NUM_OBJECT_EVENTS_\@"
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db {_NUM_OBJECT_EVENTS}
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DEF {_NUM_OBJECT_EVENTS} = 0
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ENDM
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MACRO object_event
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;\1: x: left to right, starts at 0
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;\2: y: top to bottom, starts at 0
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;\3: sprite: a SPRITE_* constant
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;\4: movement function: a SPRITEMOVEDATA_* constant
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;\5, \6: movement radius: x, y
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;\7, \8: hour limits: h1, h2 (0-23)
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; * if h1 < h2, the object_event will only appear from h1 to h2
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; * if h1 > h2, the object_event will not appear from h2 to h1
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; * if h1 == h2, the object_event will always appear
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; * if h1 == -1, h2 is treated as a time-of-day value:
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; a combo of MORN, DAY, and/or NITE, or -1 to always appear
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;\9: object type function
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;\<10>: unknown 1
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;\<11>: unknown 2
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;\<12>: sight range
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;\<13>: unknown 3
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;\<14>: unknown 4
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db \3, \2 + 4, \1 + 4, \4
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dn \5, \6
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db \7, \8, \9, \<10>, \<11>, \<12>, \<13>, \<14>
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if DEF(_NUM_OBJECT_EVENTS)
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DEF {_NUM_OBJECT_EVENTS} += 1
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endc
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ENDM
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