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scripts
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Labelling and separating bank01.asm (#117)
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2025-07-07 19:02:15 -04:00 |
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asserts.asm
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Use features of RGBDS 1.0.0 (#123)
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2025-11-13 15:28:12 -05:00 |
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audio.asm
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Remove executable permission from various files
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2025-12-02 12:23:39 -05:00 |
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battle_anims.asm
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Decompile and label all battle animations (#116)
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2025-06-03 23:39:19 -04:00 |
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battle_commands.asm
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Finish labelling Bank 0D (#113)
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2025-02-15 17:48:47 -06:00 |
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code.asm
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Use features of RGBDS 1.0.0 (#123)
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2025-11-13 15:28:12 -05:00 |
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const.asm
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Use features of RGBDS 1.0.0 (#123)
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2025-11-13 15:28:12 -05:00 |
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coords.asm
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Use features of RGBDS 1.0.0 (#123)
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2025-11-13 15:28:12 -05:00 |
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data.asm
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Merge branch 'master' into changes
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2025-12-20 13:30:16 -05:00 |
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farcall.asm
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Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more (#112)
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2025-01-16 12:12:38 -06:00 |
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gfx.asm
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Use features of RGBDS 1.0.0 (#123)
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2025-11-13 15:28:12 -05:00 |
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maps.asm
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Use features of RGBDS 1.0.0 (#123)
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2025-11-13 15:28:12 -05:00 |
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oam_anims.asm
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Decompiling Pokedex and Sprite Animation objects (#114)
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2025-03-27 23:38:42 -05:00 |
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predef.asm
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make it actually build with current RGBDS (#106)
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2022-12-17 00:03:52 +00:00 |
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queue.asm
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Remove executable permission from various files
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2025-12-02 12:23:39 -05:00 |
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scripts.asm
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Remove executable permission from various files
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2025-12-02 12:23:39 -05:00 |
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text.asm
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Charmap and text strings update (#124)
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2025-11-25 14:27:50 -05:00 |
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wram.asm
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Merge branch 'master' into changes
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2025-12-20 13:30:16 -05:00 |