pokegold-spaceworld/home/util.asm
DrippingYellow 452a322140
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Finish labelling bank $0f (#127)
* Split bank $0f into engine/battle/core.asm and engine/overworld/wildmons.asm
* Split wildmon probabilities into separate data/wild/probabilities.inc file for consistency
2026-01-21 18:43:18 -05:00

117 lines
1.2 KiB
NASM

INCLUDE "constants.asm"
SECTION "home/util.asm", ROM0
Function33ef::
; hl = src
; de = dest
; b = y
; c = x
push hl
push de
push bc
ld a, b
dec a
dec a
ld b, $0
.asm_33f7:
add hl, bc
dec a
jr nz, .asm_33f7
pop bc
dec b
ld a, b
push hl
add hl, bc
ld d, h
ld e, l
pop hl
.asm_3403:
push af
push bc
call CopyBytes
pop bc
push bc
ld a, c
xor $ff
ld c, a
ld b, $ff
inc bc
add hl, bc
ld d, h
ld e, l
add hl, bc
pop bc
pop af
dec a
jr nz, .asm_3403
pop hl
pop de
jp CopyBytes
SkipNames::
; Returns hl + a * 6
and a
ret z
ld bc, 6
.loop:
add hl, bc
dec a
jr nz, .loop
ret
AddNTimes::
; Adds bc to hl, a times
and a
ret z
.loop
add hl, bc
dec a
jr nz, .loop
ret
CompareBytes::
; Compare c bytes at hl and de
; Returns z if all equal, nz otherwise.
.loop:
ld a, [de]
cp [hl]
ret nz
inc de
inc hl
dec c
jr nz, .loop
ret
Function3439::
; Place 2x2 sprite from *de into OAM at slot a
ld h, HIGH(wShadowOAM)
swap a
ld l, a
call .Load
push bc
ld a, $8
add c
ld c, a
call .Load
pop bc
ld a, $8
add b
ld b, a
call .Load
ld a, $8
add c
ld c, a
.Load:
ld [hl], b
inc hl
ld [hl], c
inc hl
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
ret