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* Fully labelled bank09.asm, started bank03.asm * Finished labelling bank03.asm and bank0b.asm * Tying up loose ends, splitting most of the completely labelled bank dumps * Moved pokedex letter graphics out of charmap
106 lines
1.9 KiB
NASM
106 lines
1.9 KiB
NASM
INCLUDE "constants.asm"
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SECTION "home/scrolling_menu.asm", ROM0
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; Runs a scrolling menu from a table with the following:
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; 1. A pointer to the menu header.
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; 2. Pointer to the cursor in RAM.
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; 3. Pointer to the menu scroll position in RAM.
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ScrollingMenu_FromTable::
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ld e, [hl]
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inc hl
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ld d, [hl]
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inc hl
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push hl
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ld h, d
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ld l, e
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call CopyMenuHeader
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pop hl
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ld e, [hl]
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inc hl
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ld d, [hl]
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inc hl
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ld a, [de]
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ld [wMenuCursorPosition], a
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push de
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ld e, [hl]
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inc hl
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ld d, [hl]
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inc hl
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ld a, [de]
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ld [wMenuScrollPosition], a
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push de
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call ScrollingMenu
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pop de
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ld a, [wMenuScrollPosition]
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ld [de], a
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pop de
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ld a, [wMenuCursorY]
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ld [de], a
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ld a, [wMenuJoypad]
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ret
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ScrollingMenu::
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call CopyMenuData
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ldh a, [hROMBank]
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push af
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ld a, BANK(_InitScrollingMenu) ; and BANK(_ScrollingMenu)
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call Bankswitch
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call _InitScrollingMenu
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call SetPalettes
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call _ScrollingMenu
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pop af
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call Bankswitch
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ld a, [wMenuJoypad]
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ret
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PartyMenu_TextboxBackup::
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push hl
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jr .continue
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.unreferenced_385d:
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callfar FreezeMonIcons
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.continue
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pop hl
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call MenuTextBox
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ld c, 0
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call PartyMenu_WaitForAorB
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call CloseWindow
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ret
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; BUG: Supposed to wait for at most c frames until the player pushes a button. If c is 0, then wait indefinitely.
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; However, there is a bit of a problem: it doesn't actually call DelayFrames at any point.
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; Presumably, this function was intended to loop at .unreferenced_3875 at one point,
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; but they forgot to add a DelayFrame when they added the jump at the beginning.
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;
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; TLDR: The Softboiled heal message only shows up for one frame due to a combination of two oversights.
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PartyMenu_WaitForAorB::
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.loop
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push bc
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jr .continue
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.unreferenced_3875:
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callfar PlaySpriteAnimationsAndDelayFrame
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.continue
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pop bc
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call GetJoypad
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ldh a, [hJoyDown]
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and A_BUTTON | B_BUTTON
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jr nz, .done
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ld a, c
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and a
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jr z, .loop
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dec c
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; BUG: This is supposed to be a jr nz, not jr z
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jr z, .loop
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.done
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ret
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