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64 lines
1.0 KiB
NASM
64 lines
1.0 KiB
NASM
INCLUDE "constants.asm"
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SECTION "home/items.asm@TossItem", ROM0
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TossItem:
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ldh a, [hROMBank]
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push af
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ld a, BANK(_TossItem)
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call Bankswitch
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push hl
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push de
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push bc
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call _TossItem
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pop bc
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pop de
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pop hl
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pop af
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call Bankswitch
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ret
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ReceiveItem::
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; function to add an item (in varying quantities) to the player's bag or PC box
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; INPUT:
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; HL = address of inventory (either wNumBagItems or wNumBoxItems)
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; [wCurItem] = item ID
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; [wItemQuantity] = item quantity
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; sets carry flag if successful, unsets carry flag if unsuccessful
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push bc
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ldh a, [hROMBank]
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push af
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ld a, BANK(_ReceiveItem)
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call Bankswitch
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push hl
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push de
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call _ReceiveItem
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pop de
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pop hl
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pop bc
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ld a, b
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call Bankswitch
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pop bc
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ret
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SECTION "home/items.asm@GiveItem", ROM0
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GiveItem::
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; Give player quantity c of item b,
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; and copy the item's name to wcf4b.
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; Return carry on success.
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ld a, b
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ld [wNamedObjectIndexBuffer], a
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ld [wCurItem], a
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ld a, c
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ld [wItemQuantity], a
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ld hl, wNumBagItems
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call ReceiveItem
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ret nc
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call GetItemName
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call CopyStringToStringBuffer2
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scf
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ret
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