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It would make more sense to make duplicate sprite IDs reference the latest definition of it instead of the earliest. Let's say I included the sprite, but commented it out. Now the label it pointed to falls into the next sprite over, thus making it the same as the next sprite over. This change also makes much more sense with certain maps now. Rockets are defined properly in Team Rocket areas, Red's Mom is now defined in her house, and the League buildings are filled with CoolTrainers.
25 lines
805 B
NASM
25 lines
805 B
NASM
INCLUDE "constants.asm"
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SECTION "data/maps/objects/KantoPokecenter1F.asm", ROMX
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map_attributes KantoPokecenter1F, KANTO_POKECENTER_1F, 0
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KantoPokecenter1F_MapEvents::
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dw $4000 ; unknown
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def_warp_events
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warp_event 5, 7, KANTO, 2, 59
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warp_event 6, 7, KANTO, 2, 60
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warp_event 0, 7, KANTO_POKECENTER_2F, 1, 57
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def_bg_events
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def_object_events
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object_event 5, 1, SPRITE_NURSE, SPRITEMOVEFN_TURN_DOWN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 14, 6, SPRITE_YOUNGSTER, SPRITEMOVEFN_RANDOM_SPIN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 2, 5, SPRITE_COOLTRAINER_M, SPRITEMOVEFN_RANDOM_WALK_Y, 0, 2, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 10, 1, SPRITE_GRANNY, SPRITEMOVEFN_TURN_DOWN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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KantoPokecenter1F_Blocks::
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INCBIN "maps/KantoPokecenter1F.blk"
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