pokegold-spaceworld/data/maps/objects/KantoLeague1F.asm
MDTravis 21525ab43a Readjust sprite constants
It would make more sense to make duplicate sprite IDs reference the latest definition of it instead of the earliest. Let's say I included the sprite, but commented it out. Now the label it pointed to falls into the next sprite over, thus making it the same as the next sprite over. This change also makes much more sense with certain maps now. Rockets are defined properly in Team Rocket areas, Red's Mom is now defined in her house, and the League buildings are filled with CoolTrainers.
2026-04-03 13:27:20 -04:00

26 lines
876 B
NASM

INCLUDE "constants.asm"
SECTION "data/maps/objects/KantoLeague1F.asm", ROMX
map_attributes KantoLeague1F, KANTO_LEAGUE_1F, 0
KantoLeague1F_MapEvents::
dw $4000 ; unknown
def_warp_events
warp_event 3, 15, KANTO, 3, 82
warp_event 4, 15, KANTO, 4, 83
warp_event 7, 1, KANTO_LEAGUE_2F, 1, 14
def_bg_events
def_object_events
object_event 2, 5, SPRITE_YOUNGSTER, SPRITEMOVEFN_TURN_UP, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
object_event 4, 7, SPRITE_LASS, SPRITEMOVEFN_TURN_UP, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
object_event 4, 9, SPRITE_BUG_CATCHER_BOY, SPRITEMOVEFN_TURN_UP, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
object_event 3, 1, SPRITE_COOLTRAINER_M, SPRITEMOVEFN_TURN_DOWN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
object_event 6, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEFN_RANDOM_WALK_Y, 0, 2, -1, -1, 0, 0, 0, 0, 0, 0
KantoLeague1F_Blocks::
INCBIN "maps/KantoLeague1F.blk"