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It would make more sense to make duplicate sprite IDs reference the latest definition of it instead of the earliest. Let's say I included the sprite, but commented it out. Now the label it pointed to falls into the next sprite over, thus making it the same as the next sprite over. This change also makes much more sense with certain maps now. Rockets are defined properly in Team Rocket areas, Red's Mom is now defined in her house, and the League buildings are filled with CoolTrainers.
26 lines
876 B
NASM
26 lines
876 B
NASM
INCLUDE "constants.asm"
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SECTION "data/maps/objects/KantoLeague1F.asm", ROMX
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map_attributes KantoLeague1F, KANTO_LEAGUE_1F, 0
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KantoLeague1F_MapEvents::
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dw $4000 ; unknown
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def_warp_events
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warp_event 3, 15, KANTO, 3, 82
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warp_event 4, 15, KANTO, 4, 83
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warp_event 7, 1, KANTO_LEAGUE_2F, 1, 14
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def_bg_events
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def_object_events
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object_event 2, 5, SPRITE_YOUNGSTER, SPRITEMOVEFN_TURN_UP, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 4, 7, SPRITE_LASS, SPRITEMOVEFN_TURN_UP, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 4, 9, SPRITE_BUG_CATCHER_BOY, SPRITEMOVEFN_TURN_UP, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 3, 1, SPRITE_COOLTRAINER_M, SPRITEMOVEFN_TURN_DOWN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 6, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEFN_RANDOM_WALK_Y, 0, 2, -1, -1, 0, 0, 0, 0, 0, 0
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KantoLeague1F_Blocks::
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INCBIN "maps/KantoLeague1F.blk"
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