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* Sporadic constantifying and function naming * Added bank 14 * Delete .DS_Store files * Delete EOL whitespace * Use Tab indents instead of four spaces * Identify some routines * Identify more stuff * Identified party and box structs * Identified wBattleMon and wEnemyMon structs * Macro'd landmarks, cleaned up comments --------- Co-authored-by: vulcandth <vulcandth@gmail.com>
50 lines
1.4 KiB
NASM
50 lines
1.4 KiB
NASM
; Spawn point indexes (see data/maps/landmarks.asm)
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const_def
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const SPAWN_POINT_NONE
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const SPAWN_POINT_SILENT
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const SPAWN_POINT_OLD
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const SPAWN_POINT_WEST
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const SPAWN_POINT_HIGH_TECH
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const SPAWN_POINT_FOUNT
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const SPAWN_POINT_BIRDON
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const SPAWN_POINT_NEW_TYPE
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const SPAWN_POINT_SUGAR
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const SPAWN_POINT_BLUE_FOREST
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const SPAWN_POINT_STAND
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const SPAWN_POINT_KANTO
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const SPAWN_POINT_PRINCE
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const SPAWN_POINT_MT_FUJI
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const SPAWN_POINT_SOUTH
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const SPAWN_POINT_NORTH
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const SPAWN_POINT_ROUTE_15
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const SPAWN_POINT_ROUTE_18
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const SPAWN_POINT_POWER_PLANT_1
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const SPAWN_POINT_POWER_PLANT_2
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const SPAWN_POINT_POWER_PLANT_3
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const SPAWN_POINT_POWER_PLANT_4
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const SPAWN_POINT_RUINS_1
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const SPAWN_POINT_RUINS_2
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const SPAWN_POINT_MINES_1
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const SPAWN_POINT_MINES_2
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const SPAWN_POINT_MINES_3
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const SPAWN_POINT_MINES_4
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const SPAWN_POINT_MINES_5
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const SPAWN_POINT_MINES_6
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const SPAWN_POINT_MINES_7
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const SPAWN_POINT_HIDEOUT_1
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const SPAWN_POINT_HIDEOUT_2
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const SPAWN_POINT_HIDEOUT_3
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const SPAWN_POINT_SLOWPOKE_WELL_1
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const SPAWN_POINT_SLOWPOKE_WELL_2
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const SPAWN_POINT_POKEMON_LEAGUE_1
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const SPAWN_POINT_POKEMON_LEAGUE_1_2
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const SPAWN_POINT_POKEMON_LEAGUE_2
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const SPAWN_POINT_POKEMON_LEAGUE_3
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const SPAWN_POINT_POKEMON_LEAGUE_4
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const SPAWN_POINT_POKEMON_LEAGUE_5
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const SPAWN_POINT_POKEMON_LEAGUE_6
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const SPAWN_POINT_POKEMON_LEAGUE_7
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const SPAWN_POINT_POKEMON_LEAGUE_7_2
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const SPAWN_POINT_SILENT_HILL
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