Partial Disassembly of Bank $0A, still needs a bit more work, but that will be done later.
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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Named constants for SGB town palettes
* Correct collision_type_table.asm ID comments
* Documented 2 bugs, and 3 functions.
* Adjust sprite constants (duplicate sprite IDs reference the latest definition of it instead of the earliest)
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Co-authored-by: Narishma-gb <194818981+Narishma-gb@users.noreply.github.com>
Co-authored-by: Alieneer <37123222+BreavyTF2@users.noreply.github.com>
Co-authored-by: Rangi <sylvie.oukaour+rangi42@gmail.com>
* Fully labelled bank09.asm, started bank03.asm
* Finished labelling bank03.asm and bank0b.asm
* Tying up loose ends, splitting most of the completely labelled bank dumps
* Moved pokedex letter graphics out of charmap
This creates a 2bpp file the same size as the ROM. The ROM can be renamed 2bpp and the mask image can be overlaid on the ROM image to show what's disassembled.