Remove more address comments

This commit is contained in:
Rangi
2020-09-20 16:25:43 -04:00
parent 0688c8c43a
commit c8764950bb
36 changed files with 89 additions and 184 deletions

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@@ -192,8 +192,3 @@
const MON_MADATSUBOMI ; bc BELLSPROUT
const MON_UTSUDON ; bd WEEPINBELL
const MON_UTSUBOT ; be VICTREEBEL
; LEAFY isn't in the table at 10:4B70
; and its ID 0xFB will be found at
; 10:4117 (index 0x4A7 + 1 % 0x100 = 0xA8)
MON_LEAFY EQU MON_NIDORINA

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@@ -252,4 +252,3 @@ EvosAttacksPointers::
dw BuluEvosAttacks
dw TailEvosAttacks
dw LeafyEvosAttacks
; 42689

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@@ -110,4 +110,3 @@ TypeMatchups:
db TYPE_NORMAL, TYPE_GHOST, NO_EFFECT
db -1 ; end
; 3519b

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@@ -642,4 +642,3 @@ endc
db 5, DEX_PIKACHU
db -1 ; end
; f:6e3e

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@@ -174,7 +174,6 @@ BattleBGEffect_FlashInverted:
.inverted
db %11100100
db %00011011
; c80f3
BattleBGEffect_FlashWhite:
ld de, .white
@@ -184,7 +183,6 @@ BattleBGEffect_FlashWhite:
.white
db %11100100
db %00000000
; c80fb
BattleBGEffect_FlashContinue:
; current timer, flash duration, number of flashes
@@ -240,7 +238,6 @@ BattleBGEffect_WhiteHues:
db %11100000
db %11010000
db -1
; c8141
BattleBGEffect_BlackHues:
ld de, .Pals
@@ -258,7 +255,6 @@ BattleBGEffect_BlackHues:
db %11110100
db %11111000
db -1
; c8155
BattleBGEffect_AlternateHues:
ld de, .Pals
@@ -282,7 +278,6 @@ BattleBGEffect_AlternateHues:
db %01000000
db %10010000
db -2
; c8171
BattleBGEffect_06:
call BattleBGEffects_CheckSGB
@@ -306,7 +301,6 @@ BattleBGEffect_06:
db %11110000
db %11000000
db -2
; c818b
BattleBGEffect_07:
call BattleBGEffects_CheckSGB
@@ -330,7 +324,6 @@ BattleBGEffect_07:
db %11110000
db %11001100
db -2
; c81a5
BattleBGEffect_08:
ld de, .Pals
@@ -343,7 +336,6 @@ BattleBGEffect_08:
db %01100011
db %10000111
db -2
; c81b3
BattleBGEffect_HideMon:
call BattleBGEffects_AnonJumptable
@@ -409,7 +401,6 @@ BattleBGEffect_ShowMon:
.EnemyData:
db 3, $00, 3
db -1
; c8214
BattleBGEffect_FeetFollow:
call BattleBGEffects_AnonJumptable
@@ -664,7 +655,6 @@ BattleBGEffect_EnterMon:
db 4, $00, 4
db 3, $00, 3
db -1
; c83a8
BattleBGEffect_ReturnMon:
call BGEffect_CheckBattleTurn
@@ -700,7 +690,6 @@ BattleBGEffect_ReturnMon:
db -2, $33, 5
db -3, $00, 0
db -1
; c83ed
BattleBGEffect_RunPicResizeScript:
call BattleBGEffects_AnonJumptable
@@ -903,7 +892,6 @@ ENDM
db $00, $15, $2a
db $03, $18, $2d
db $06, $1b, $30
; c8545
BattleBGEffect_Surf:
call BattleBGEffects_AnonJumptable
@@ -1764,7 +1752,6 @@ BattleBGEffect_2a:
.data
db $00, $40, $90, $e4
db -1
; c8acc
BattleBGEffect_2b:
call BattleBGEffects_AnonJumptable
@@ -1892,7 +1879,6 @@ BattleBGEffect_1c:
db $90, $f8
db $40, $fc
db $90, $f8
; c8be8
BattleBGEffect_RapidFlash:
ld de, .FlashPals
@@ -1901,7 +1887,6 @@ BattleBGEffect_RapidFlash:
.FlashPals:
db $e4, $6c, $fe
; c8bf2
BattleBGEffect_16:
ld de, .Pals
@@ -1910,7 +1895,6 @@ BattleBGEffect_16:
.Pals:
db $e4, $90, $40, $ff
; c8bfd
BattleBGEffect_17:
ld de, .Pals
@@ -1919,7 +1903,6 @@ BattleBGEffect_17:
.Pals:
db $e4, $f8, $fc, $ff
; c8c08
BattleBGEffect_18:
ld de, .Pals
@@ -1928,7 +1911,6 @@ BattleBGEffect_18:
.Pals:
db $e4, $90, $40, $90, $fe
; c8c14
BattleBGEffect_19:
ld de, .Pals
@@ -1937,7 +1919,6 @@ BattleBGEffect_19:
.Pals:
db $e4, $f8, $fc, $f8, $fe
; c8c20
BattleBGEffect_1a:
ld de, .Pals
@@ -1946,7 +1927,6 @@ BattleBGEffect_1a:
.Pals:
db $e4, $f8, $fc, $f8, $e4, $90, $40, $90, $fe
; c8c30
BattleBGEffect_1b:
ld de, .Pals
@@ -1955,7 +1935,6 @@ BattleBGEffect_1b:
.Pals:
db $e4, $fc, $e4, $00, $fe
; c8c3c
BattleBGEffect_1d:
ld de, .Pals
@@ -1964,7 +1943,6 @@ BattleBGEffect_1d:
.Pals:
db $e4, $90, $40, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $40, $90, $e4, $ff
; c8c55
BattleBGEffect_1e:
ld de, .Pals
@@ -1973,7 +1951,6 @@ BattleBGEffect_1e:
.Pals:
db $00, $40, $90, $e4, $ff
; c8c61
BattleBGEffect_2e:
call Functionc8d0b
@@ -2372,5 +2349,3 @@ BattleBGEffects_Cosine:
callab BattleAnim_Cosine_e
ld a, e
ret
; c906f (32:506f)

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@@ -17,8 +17,6 @@ Functionc77d:
ld e, a
ret
; 03:4791
SECTION "engine/dumps/bank03.asm@SpawnPoints", ROMX
; Map, Warp ID
SpawnPoints:
@@ -115,8 +113,6 @@ SpawnPoints:
db $ff, $ff
db $ff, $ff
; 03:488d
SECTION "engine/dumps/bank03.asm@Functionc9c1", ROMX

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@@ -796,5 +796,3 @@ GameStartSprites:
db $50, $50, $01
db $58, $48, $02
db $58, $50, $03
; 5D8C

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@@ -86,8 +86,6 @@ _Multiply::
ldh [hProduct + 0], a
ret
; 6870
_Divide::
xor a
@@ -197,4 +195,3 @@ _Divide::
ldh [hDividend + 0], a
ret
; 68f3

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@@ -2,7 +2,7 @@ INCLUDE "constants.asm"
SECTION "engine/menu/debug_menu.asm", ROMX
DebugMenu:: ; $4031
DebugMenu::
call ClearTileMap
call ClearWindowData
call LoadFont
@@ -105,5 +105,3 @@ DebugMenuOptionName::
ld a, $e4
ldh [rBGP], a
jp DebugMenu
; 40FD

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@@ -292,5 +292,3 @@ StartNewGame::
jp z, DemoStart
call DebugSetUpPlayer
jp IntroCleanup
; 558D

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@@ -79,5 +79,3 @@ Textdbb6c:
deciram wStartMinute, 1, 2
text " ふん?"
done
; 36:7b98

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@@ -345,7 +345,6 @@ DrawBackpack:
call DrawTextBox
ret
; 04:600C
ld hl, wVramState
set 0, [hl]
call ExitMenu
@@ -993,7 +992,7 @@ PartyHeldItem:
call .PartyTryRecieveItem
call CloseWindow
jr .jump
.close; 04:65B3
.close
call CloseWindow
.jump
jp HandleSelectedPokemon
@@ -1175,7 +1174,7 @@ ItemPrompt6753:
dw wcd11
text "は @"
.UnusedText5; 04:675A
.UnusedText5:
db 1
dw wStringBuffer1
text "を"

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@@ -206,8 +206,8 @@ GetNamingScreenSetup:
ret
NamingScreen_InitText:
; fills the tilemap with ■, then clears a 12x17 box at 1,1
; next it places the tiles at 04:58B3 onto the screen at 2,9 (tiles form an 11x8 box)
; fills the tilemap with "■", then clears a 12x17 box at 1,1
; next it places the tiles at TextEntryChars in a 11x8 box at 2,9
call WaitForAutoBgMapTransfer
hlcoord 0, 0
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
@@ -437,7 +437,7 @@ NamingScreenJoypadLoop:
LetterOffsetsTable1:
db $00, $08, $10, $18, $20, $30, $38, $40, $48, $50, $60, $68, $70, $78, $80
LetterOffsetsTable2:; 04:56ED
LetterOffsetsTable2:
db $00, $08, $10, $18, $20, $28, $30, $38
NamingScreenTryAddCharacter:
@@ -701,7 +701,7 @@ ComposeMailMessage:
ldh [hMapAnims], a
ret
.firstruncheck; 04:5A1B
.firstruncheck
ld hl, wFlyDestination
ld a, [hl]
and 1
@@ -863,7 +863,7 @@ DoMailEntry:
inc [hl]
ret
.processjoypad; 04:5B51
.processjoypad
ld hl, hJoypadSum
ld a, [hl]
and A_BUTTON

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@@ -3,22 +3,22 @@ INCLUDE "constants.asm"
SECTION "engine/title.asm@Title screen", ROMX
IntroSequence::
callab GameFreakIntro ; Bank $39
callab GameFreakIntro
jr c, TitleSequenceStart
ld a, [wTitleSequenceOpeningType]
and a
jr z, .opening_sequence
.pikachu_minigame
callab PikachuMiniGame ; Bank $38
callab PikachuMiniGame
jr TitleSequenceStart
.opening_sequence
callab OpeningCutscene ; Bank $39
callab OpeningCutscene
TitleSequenceStart::
call TitleSequenceInit
callab SetTitleBGDecorationBorder ; Bank $02
callab SetTitleBGDecorationBorder
.loop
call TitleScreenMain
@@ -57,14 +57,14 @@ TitleSequenceInit::
ldh [hSCY], a
ldh [hSCX], a
ld de, MUSIC_NONE ; Stop the music.
ld de, MUSIC_NONE
call PlayMusic
call ClearTileMap
call DisableLCD
call ClearSprites
callba InitEffectObject ; Bank $23
callba InitEffectObject
ld hl, vChars0
ld bc, vBGMap0 - vChars0
@@ -127,10 +127,10 @@ TitleSequenceInit::
xor a
ldh [hBGMapMode], a
ld hl, wJumptableIndex
ld [hli], a ; (Possibly wJumptableIndex from Crystal)
ld [hli], a ; (Possibly wIntroSceneFrameCounter from Crystal)
ld [hli], a ; (Possibly wTitleScreenTimer from Crystal)
ld [hl], a ; (Possibly wTitleScreenTimer + 1 from Crystal)
ld [hli], a ; (Possibly wJumptableIndex from Crystal)
ld [hli], a ; (Possibly wIntroSceneFrameCounter from Crystal)
ld [hli], a ; (Possibly wTitleScreenTimer from Crystal)
ld [hl], a ; (Possibly wTitleScreenTimer + 1 from Crystal)
call .load_position_table
@@ -143,7 +143,7 @@ TitleSequenceInit::
.load_position_table:
ld hl, FirePositionTable
ld c, 6 ; Load 6 flying objects on the screen.
ld c, 6 ; Load 6 flying objects on the screen.
.set_fire_note_loop
push bc
@@ -152,7 +152,7 @@ TitleSequenceInit::
ld d, [hl]
inc hl
push hl
ld a, $2E ; Title fire/note object effect type?
ld a, $2E ; Title fire/note object effect type?
call InitSpriteAnimStruct
pop hl
pop bc
@@ -168,15 +168,15 @@ FirePositionTable::
dw $7CB0
dw $8800
TitleFireGFX:: INCBIN "gfx/title/fire.2bpp" ; 5EB8-5F37
TitleNotesGFX:: INCBIN "gfx/title/notes.2bpp" ; 5F38=5FB7
TitleFireGFX:: INCBIN "gfx/title/fire.2bpp"
TitleNotesGFX:: INCBIN "gfx/title/notes.2bpp"
TitleScreenMain::
ld a, [wJumptableIndex]
bit 7, a
jr nz, .exit
call TitleScreenSequence
callba EffectObjectJumpNoDelay ; Bank $23
callba EffectObjectJumpNoDelay
call DelayFrame
and a
ret
@@ -267,8 +267,8 @@ TitleSeq_LoadPokemonLogo::
TitleSeq_Start::
call TitleSeq_IncreaseJumpTableIndex
push de
ld de, $002D
call PlaySFX ; Play "Swish" sound
ld de, $2D ; "swish" sound
call PlaySFX
pop de
ld a, $80
ld [wJumptableIndex + 2], a
@@ -304,7 +304,7 @@ TitleSeq_MoveTitleEnd::
ldh [hLCDCPointer], a
call TitleSeq_IncreaseJumpTableIndex
ld de, MUSIC_TITLE
call PlayMusic ; Play "Title Theme"
call PlayMusic
ret
TitleSeq_InitFlashTitle::
@@ -384,7 +384,7 @@ TitleSeq_PressButtonInit::
ld hl, wJumptableIndex
inc [hl]
ld hl, wJumptableIndex + 2
ld de, DecodeNybble0Table - 3 ; DecodeNybble0Table - 3 = $0C00
ld de, DecodeNybble0Table - 3
ld [hl], e
inc hl
ld [hl], d
@@ -404,23 +404,25 @@ TitleSeq_TitleScreenInputAndTimeout::
ld [hl], e
call GetJoypad
ld hl, hJoyState
; UP + B + SELECT opens the SRAM clear screen
ld a, [hl]
and D_UP | B_BUTTON | SELECT ; UP + B + SELECT brings you to the SRAM clear screen.
and D_UP | B_BUTTON | SELECT
cp D_UP | B_BUTTON | SELECT
jr z, .psbtn_sramclear
; SELECT opens the debug menu
ld a, [hl]
and SELECT ; SELECT will bring you to the debug menu.
and SELECT
jr nz, .psbtn_gotodebug
ld a, [hl]
and $09
ret z
.psbtn_play
ld a, $00 ; MainMenu
ld a, $00 ; MainMenu
jr .psbtn_nextseq
.psbtn_gotodebug
ld a, $01 ; DebugMenu
ld a, $01 ; DebugMenu
jr .psbtn_nextseq
.psbtn_sramclear
@@ -538,7 +540,7 @@ SRAMClearMenu::
cp $01
jp z, Init
callab InitAllSRAMBanks ; Bank $05
callab InitAllSRAMBanks
jp Init
SRAMClear_Message::
@@ -570,9 +572,9 @@ IntroCopyRightInfo::
jp PlaceString
IntroCopyRightInfo_Text::
db $60, $61, $62, $63, $6D, $6E, $6F, $70, $71, $72, $4E ; "(C)1997 Nintendo\n"
db $60, $61, $62, $63, $73, $74, $75, $76, $77, $78, $6B, $6C, $4E ; "(C)1997 Creatures Inc.\n"
db $60, $61, $62, $63, $64, $65, $66, $67, $68, $69, $6A, $6B, $6C, $50 ; "(C)1997 GAME FREAK Inc.{EOL}"
db $60, $61, $62, $63, $6D, $6E, $6F, $70, $71, $72, $4E ; "ⓒ1997 Nintendo\n"
db $60, $61, $62, $63, $73, $74, $75, $76, $77, $78, $6B, $6C, $4E ; "ⓒ1997 Creatures Inc.\n"
db $60, $61, $62, $63, $64, $65, $66, $67, $68, $69, $6A, $6B, $6C, $50 ; "ⓒ1997 GAME FREAK Inc.\0"
Set_HoOh::
coord hl, 7, 9

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@@ -18,7 +18,7 @@ Unknown11d32:
jr nz, .rightJump
ret
.rightJump; 04:5D4A
.rightJump
ld hl, $000C
add hl, bc
ld a, [hl]

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@@ -1498,7 +1498,6 @@ FillSouthConnectionStrip::
dec c
jr nz, .y
ret
; 25f6
FillWestConnectionStrip::
FillEastConnectionStrip::

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@@ -574,8 +574,6 @@ Function191d::
ld [wCenteredObject], a
ret
; 1932
StartFollow::
push bc
ld a, b

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@@ -72,7 +72,6 @@ DrawTextBox::
ld [hl], "┘"
ret
; e6a
.PlaceChars:
; Place char a c times.
@@ -82,7 +81,6 @@ DrawTextBox::
dec d
jr nz, .loop
ret
; e70
PrintText::
push hl
@@ -668,7 +666,7 @@ Text_PlaySound::
dbw TX_SOUND_10, $0068
dbw TX_SOUND_11, $0069
dbw TX_SOUND_13, $0027
dbw TX_CRY_14, MON_NIDORINA ; or MON_LEAFY?
dbw TX_CRY_14, MON_NIDORINA
dbw TX_CRY_15, MON_PIGEOT
dbw TX_CRY_16, MON_JUGON

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@@ -75,10 +75,10 @@ RedrawRowOrColumn::
ld a, e
inc a
; the following 6 lines wrap us from the right edge to the left edge if necessary
and BG_MAP_WIDTH - 1 ; mask lower address bits
and BG_MAP_WIDTH - 1 ; mask lower address bits
ld b, a
ld a, e
and ($FF ^ (BG_MAP_WIDTH - 1)) ; mask upper address bits
and ($FF ^ (BG_MAP_WIDTH - 1)) ; mask upper address bits
or b
ld e, a
dec c
@@ -99,27 +99,27 @@ RedrawRowOrColumn::
jp hl
.flashlight_effect_table
dw RedrawFlashlightRow0 ; $1310
dw RedrawFlashlightRow0 ; $1310
dw RedrawFlashlightColumn0 ; $12C3
dw RedrawFlashlightColumn0 ; $12C3
dw RedrawFlashlightRow1 ; $1329
dw RedrawFlashlightRow1 ; $1329
dw RedrawFlashlightColumn1 ; $12DC
dw RedrawFlashlightColumn1 ; $12DC
dw RedrawFlashlightRow2 ; $1335
dw RedrawFlashlightRow2 ; $1335
dw RedrawFlashlightColumn2 ; $12E8
dw RedrawFlashlightColumn2 ; $12E8
dw RedrawFlashlightRow3 ; $134E
dw RedrawFlashlightRow3 ; $134E
dw RedrawFlashlightColumn3 ; $1301
dw RedrawFlashlightColumn3 ; $1301
dw RedrawFlashlightRow0
dw RedrawFlashlightRow0
dw RedrawFlashlightColumn0
dw RedrawFlashlightColumn0
dw RedrawFlashlightRow1
dw RedrawFlashlightRow1
dw RedrawFlashlightColumn1
dw RedrawFlashlightColumn1
dw RedrawFlashlightRow2
dw RedrawFlashlightRow2
dw RedrawFlashlightColumn2
dw RedrawFlashlightColumn2
dw RedrawFlashlightRow3
dw RedrawFlashlightRow3
dw RedrawFlashlightColumn3
dw RedrawFlashlightColumn3
RedrawFlashlightColumn0::
ldh a, [hSCX]
and $07
ret nz ; wait till we moved one complete tile in X
ret nz ; wait till we moved one complete tile in X
ld a, [wRedrawFlashlightDst0]
ld e, a
ld a, [wRedrawFlashlightDst0 + 1]
@@ -143,7 +143,7 @@ RedrawFlashlightColumn1::
RedrawFlashlightColumn2::
ldh a, [hSCX]
and $0f
ret nz ; wait till we moved two complete tiles in X
ret nz ; wait till we moved two complete tiles in X
ld a, [wRedrawFlashlightDst1]
ld e, a
ld a, [wRedrawFlashlightDst1 + 1]
@@ -168,7 +168,7 @@ RedrawFlashlightColumn3::
RedrawFlashlightRow0::
ldh a, [hSCY]
and $07
ret nz ; wait till we moved one complete tile in Y
ret nz ; wait till we moved one complete tile in Y
ld a, [wRedrawFlashlightDst0]
ld e, a
ld a, [wRedrawFlashlightDst0 + 1]
@@ -192,7 +192,7 @@ RedrawFlashlightRow1::
RedrawFlashlightRow2::
ldh a, [hSCY]
and $0f
ret nz ; wait till we moved two complete tiles in Y
ret nz ; wait till we moved two complete tiles in Y
ld a, [wRedrawFlashlightDst1]
ld e, a
ld a, [wRedrawFlashlightDst1 + 1]
@@ -241,8 +241,8 @@ _RedrawFlashlightColumn::
dec c
jr nz, .loop
ldh a, [hRedrawRowOrColumnMode]
add $04 ; inc by 4, because flashlight redraw
ldh [hRedrawRowOrColumnMode], a ; has four directions
add $04 ; inc by 4, because flashlight redraw has four directions
ldh [hRedrawRowOrColumnMode], a
ret
_RedrawFlashlightRow::
@@ -257,17 +257,17 @@ _RedrawFlashlightRow::
ld a, e
inc a
; the following 6 lines wrap us from the right edge to the left edge if necessary
and BG_MAP_WIDTH - 1 ; mask lower address bits
and BG_MAP_WIDTH - 1 ; mask lower address bits
ld b, a
ld a, e
and ($FF ^ (BG_MAP_WIDTH - 1)) ; mask upper address bits
and ($FF ^ (BG_MAP_WIDTH - 1)) ; mask upper address bits
or b
ld e, a
dec c
jr nz, .loop
ldh a, [hRedrawRowOrColumnMode]
add $04 ; inc by 4, because flashlight redraw
ldh [hRedrawRowOrColumnMode], a ; has four directions
add $04 ; inc by 4, because flashlight redraw has four directions
ldh [hRedrawRowOrColumnMode], a
ret
_RedrawFlashlightColumnBlack::
@@ -289,8 +289,8 @@ _RedrawFlashlightColumnBlack::
dec c
jr nz, .loop
ldh a, [hRedrawRowOrColumnMode]
add $04 ; inc by 4, because flashlight redraw
ldh [hRedrawRowOrColumnMode], a ; has four directions
add $04 ; inc by 4, because flashlight redraw has four directions
ldh [hRedrawRowOrColumnMode], a
ret
_RedrawFlashlightRowBlack::
@@ -306,17 +306,17 @@ _RedrawFlashlightRowBlack::
ld a, l
inc a
; the following 6 lines wrap us from the right edge to the left edge if necessary
and BG_MAP_WIDTH - 1 ; mask lower address bits
and BG_MAP_WIDTH - 1 ; mask lower address bits
ld d, a
ld a, l
and ($FF ^ (BG_MAP_WIDTH - 1)) ; mask upper address bits
and ($FF ^ (BG_MAP_WIDTH - 1)) ; mask upper address bits
or d
ld l, a
dec c
jr nz, .loop
ldh a, [hRedrawRowOrColumnMode]
add $04 ; inc by 4, because flashlight redraw
ldh [hRedrawRowOrColumnMode], a ; has four directions
add $04 ; inc by 4, because flashlight redraw has four directions
ldh [hRedrawRowOrColumnMode], a
ret
WaitForAutoBgMapTransfer::
@@ -383,20 +383,20 @@ AutoBgMapTransfer::
ld a, $02
.doTransfer
ldh [hBGMapTransferPosition], a
ld a, $06 ; 6 rows of SCREEN_WIDTH each
ld a, $06 ; 6 rows of SCREEN_WIDTH each
; fallthrough
TransferBgRows::
ld bc, BG_MAP_WIDTH - SCREEN_WIDTH + 1
.loop
rept SCREEN_WIDTH / 2 - 1 ; two bytes per pop minus last block
rept SCREEN_WIDTH / 2 - 1 ; two bytes per pop minus last block
pop de
ld [hl], e
inc l
ld [hl], d
inc l
endr
endr
pop de
ld [hl], e
@@ -439,8 +439,8 @@ VBlankCopyDouble::
ld [wVBCopyDoubleSize], a
.loop
rept 16/4 - 1 ; 16 bytes per 2bpp tile at 2 bytes per pop
pop de ; copied twice minus last block
rept 16/4 - 1 ; 16 bytes per 2bpp tile at 2 bytes per pop, copied twice minus last block
pop de
ld [hl], e
inc l
ld [hl], e
@@ -449,7 +449,7 @@ VBlankCopyDouble::
inc l
ld [hl], d
inc l
endr
endr
pop de
ld [hl], e
@@ -500,13 +500,13 @@ VBlankCopy::
ld [wVBCopySize], a
.loop
rept 16/2 - 1 ; 16 bytes per transfer at 2 bytes per pop
pop de ; minus last block
rept 16/2 - 1 ; 16 bytes per transfer at 2 bytes per pop minus last block
pop de
ld [hl], e
inc l
ld [hl], d
inc l
endr
endr
pop de
ld [hl], e
@@ -590,13 +590,13 @@ VBlankCopyFar::
xor a
ld [wVBCopyFarSize], a
.loop
rept 16/2 - 1 ; 16 bytes per transfer at 2 bytes per pop
rept 16/2 - 1 ; 16 bytes per transfer at 2 bytes per pop
pop de
ld [hl], e
inc l
ld [hl], d
inc l
endr
endr
pop de
ld [hl], e

View File

@@ -67,7 +67,7 @@ hTextBoxCursorBlinkInterval:: ds 2
NEXTU
hEventCollisionException:: db
hEventID:: db ;; ffb0
hEventID:: db
NEXTU
@@ -96,24 +96,20 @@ hSpriteOffset::
UNION
; ffb3
hProduct::
hDividend::
; ds 4
db
; ffb4
hMultiplicand::
hQuotient::
ds 3
; ffb7
hMultiplier::
hDivisor::
hRemainder::
db
; ffb8
hMathBuffer::
ds 5

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@@ -82,7 +82,6 @@ OldCityPokecenter2FTextString4:
line "タイムマシンです"
done
; 25:4820
db $05, $25, $24, $48
Data14824: ; movement data

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@@ -41,5 +41,3 @@ OldCityPokecenterBattleTextString1:
text "ちょっとまってね!@"
text_exit
db "@"
; 25:492f

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@@ -33,5 +33,3 @@ OldCityPokecenterTimeMachineText1:
ld [wce37], a
callab Function29abf
ret
; 25:49ac

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@@ -43,5 +43,3 @@ OldCityPokecenterTradeTextString1:
text_exit
text_exit
db "@"
; 25:48ac

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@@ -57,5 +57,3 @@ PlayerHouse1FTextString1:
line "わたしも ポケモン きらいって"
cont "わけじゃないし がんばるのよ!"
done
; 4132

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@@ -119,7 +119,6 @@ PlayerHouse2FComputerText:
ret
.jump
; 4244
call RefreshScreen
callab Function1477D
call Function1fea
@@ -135,7 +134,6 @@ PlayerHouse2FCheckEmail:
ret
.jump2
; 4264
ld hl, PlayerHouse2FTextString7
call PrintText
ret
@@ -195,7 +193,6 @@ PlayerHouse2FTextString5:
db $08
; 43F3
call PlayerHouse2FCheckEmail
call Function3036
ret
@@ -261,5 +258,3 @@ PlayerHouse2FTextString9:
line "それでは ひきつづき"
cont "おんがくを おたのしみ ください"
done
; 45FF

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@@ -83,5 +83,3 @@ Route1Gate2FTextString4:
para "むむ?"
line "ながーい かわ が みえる"
done
; 4224

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@@ -80,9 +80,7 @@ Route1P1TextString3:
line "やせいの ポケモンに ちゅうい"
done
Route1P1TextString4:; 7C48
Route1P1TextString4:
text "ここは 1ばん どうろ"
line "サイレントヒル ⋯⋯ オールドシティ"
done
; 7C68

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@@ -115,5 +115,3 @@ Route1P2TextString5:
text "ここは 1ばん どうろ"
line "サイレントヒル ⋯⋯ オールドシティ"
done
;7DDD

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@@ -416,5 +416,3 @@ SilentHillTextPokemonHateString:
text "よのなかに ポケモンが きらいな"
line "ひとは いるのかな?"
done
; 7AE4

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@@ -60,7 +60,6 @@ SilentHillHouseNPCText1:
ret
.jump
; 488C
call RefreshScreen
callab Function1477D
call Function1fea
@@ -167,5 +166,3 @@ SilentHillHouseTextString7:
cont "ポケモンずかんを つくるんだって?"
cont "すごいじゃないか がんばれよ"
done
; 4AAC

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@@ -356,5 +356,3 @@ SilentHillLabBackTextPointers2:
dw Function3899
dw Function3899
dw MapDefaultText
; 605D

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@@ -546,7 +546,7 @@ SilentHillLabFrontMoveRivalLeave:
call ClearAccumulator
ret
Movememt12:; 4F93
Movememt12:
db $07, $07, $07, $05, $32
SilentHillLabFrontScript17:
@@ -1104,5 +1104,3 @@ SilentHillLabFrontTextString31:
line "おあい することに"
cont "なるような きがします"
done
; 5BE6

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@@ -18,7 +18,6 @@ SilentHillPokecenterScript:
call CallMapTextSubroutine
ret
; 469A
dw SilentHillPokecenterNPCIDs
SilentHillPokecenterNPCIDs:
@@ -109,5 +108,3 @@ SilentHillPokecenterNPCText5:
SilentHillPokecenterTextString6:
text "へルガー『ぐるるうー"
done
; 47D5

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@@ -1,7 +1,6 @@
INCLUDE "constants.asm"
SECTION "maps/placeholder/dummy_text_pointers.asm", ROMX
; d8000 (36:4000)
OldCityTextPointers::
WestTextPointers::
HaitekuTextPointers::

View File

@@ -64,7 +64,6 @@ wIncrementTempo: dw
wMapMusic:: db
wCryPitch:: dw
wCryLength:: dw
; c1b2
ds 7 ; TODO
wc1b9:: db
@@ -157,7 +156,6 @@ NEXTU
wLYOverrides::
ds SCREEN_HEIGHT_PX
; c690
ds $10
wLYOverrides2::
@@ -166,7 +164,6 @@ NEXTU
ds $1ea
; c7ea
wActiveBGEffects::
wBGEffect1:: battle_bg_effect wBGEffect1
wBGEffect2:: battle_bg_effect wBGEffect2
@@ -208,7 +205,6 @@ ENDU
ds $32
wBattleAnimEnd::
; c845
ds $1aa ; TODO
@@ -375,7 +371,6 @@ wScreenSave::
SECTION "CBB2", WRAM0[$CBB2]
wToolgearBuffer::
ds $40
; cbe2
SECTION "CBF2", WRAM0[$CBF2]
@@ -399,7 +394,6 @@ wMenuBorderBottomCoord:: db
wMenuBorderRightCoord:: db
wMenuDataPointer:: dw
wMenuCursorBuffer:: db
; cc0a
ds 8 ; TODO
wMenuDataHeaderEnd::
@@ -569,7 +563,7 @@ wcd47:: ds 1
wSelectedSwapPosition:: db
wMenuScrollPosition:: db
wTextDest:: ds 2; cd4a
wTextDest:: ds 2
wQueuedScriptBank:: db
wQueuedScriptAddr:: dw
@@ -656,7 +650,7 @@ wPrevWarp:: db
ds 1
UNION
wFieldMoveScriptID:: db; cdc3
wFieldMoveScriptID:: db
wMapBlocksAddress:: dw
wReplacementBlock:: db