Decompile and label all battle animations (#116)

* Began decompiling Bank $33

* Decompiled battle anim functions

* Decompiled battle anim OAM and AnimObjGFX, split up and labelled battle animation graphics, other minor changes

* Deleted useless files I forgot to delete

* Decompiled framesets

* Decompiled battle anim objects

* Partially started decompiling animations

* Finished decompiling and labelling bank 32 in its entirety

* Replaced gfx.c with latest version

* Labelled all sound effects, properly constantified

* Fixed up bg_effects.asm, other minor LYOverrides-related changes
This commit is contained in:
DrippingYellow
2025-06-03 22:39:19 -05:00
committed by GitHub
parent 05a77ef010
commit baeb0acd54
81 changed files with 15789 additions and 1890 deletions

View File

@@ -19,7 +19,7 @@ FieldDebug_PokemonFollowing:
and a
jr nz, .ShowUnableText
callfar SpawnFollower
ld de, SFX_24
ld de, SFX_BALL_POOF
call PlaySFX
call CloseWindow
call UpdateSprites
@@ -28,7 +28,7 @@ FieldDebug_PokemonFollowing:
.remove
callfar DeleteFollower
ld de, SFX_25
ld de, SFX_FAINT
call PlaySFX
jr .done

View File

@@ -17,7 +17,7 @@ FieldDebug_NPCMovementTest:
ld a, 2
ld hl, .MovementData
call LoadMovementDataPointer
ld de, SFX_22
ld de, SFX_SAFARI_ZONE_PA
call PlaySFX
scf
ret
@@ -42,7 +42,7 @@ FieldDebug_NPCMovementTest:
db MOVEMENT_32
.not_here
ld de, SFX_1E
ld de, SFX_COLLISION
call PlaySFX
ld hl, .NotHereText
call FieldDebug_ShowTextboxAndExit

View File

@@ -12,7 +12,7 @@ FieldDebug_Warp:
ldh a, [hROMBank]
ld hl, FieldDebug_ShowWarpToText
call QueueScript
ld de, SFX_22
ld de, SFX_SAFARI_ZONE_PA
call PlaySFX
call DelayFrame
ld a, FIELDDEBUG_RETURN_EXIT