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revert messagewait time
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@@ -218,11 +218,7 @@
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#define B_SHOW_CATEGORY_ICON TRUE // If set to TRUE, it will show an icon in the summary showing the move's category.
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#define B_HIDE_HEALTHBOX_IN_ANIMS TRUE // If set to TRUE, hides healthboxes during move animations.
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#define B_EXPANDED_MOVE_NAMES TRUE // If set to FALSE, move names are decreased from 16 characters to 12 characters.
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#if TESTING
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#define B_WAIT_TIME_MULTIPLIER 0 // 0 for Testing
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#else
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#define B_WAIT_TIME_MULTIPLIER 16 // This determines how long text pauses in battle last. Vanilla is 16. Lower values result in faster battles.
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#endif
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#define B_QUICK_MOVE_CURSOR_TO_RUN FALSE // If set to TRUE, pushing B in the battle options against a wild encounter will move the cursor to the run option
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// Catching settings
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