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'INCGFX' is like 'INCBIN' except that it specifies the arguments to pass to 'gbagfx' which alleviates the user-unfriendliness caused by catch-all rules. Specifically, users frequently forget to add to 'spritesheet_rules.mk' when adding object event graphics, and then the built '.4bpp' file is not invalidated when the add their rule so they have to 'touch' the source file or similar. The built artifacts are placed in 'build/assets'.
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Pokémon Emerald
This is a decompilation of Pokémon Emerald.
It builds the following ROM:
- pokeemerald.gba
sha1: f3ae088181bf583e55daf962a92bb46f4f1d07b7
To set up the repository, see INSTALL.md.
For contacts and other pret projects, see pret.github.io.
Description
Languages
C
75.8%
Assembly
20.2%
C++
3.9%
Makefile
0.1%