Martin Griffin df02d49e9b INCGFX: in-source arguments for gbagfx
'INCGFX' is like 'INCBIN' except that it specifies the arguments to pass
to 'gbagfx' which alleviates the user-unfriendliness caused by catch-all
rules.

Specifically, users frequently forget to add to 'spritesheet_rules.mk'
when adding object event graphics, and then the built '.4bpp' file is
not invalidated when the add their rule so they have to 'touch' the
source file or similar.

The built artifacts are placed in 'build/assets'.
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…
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Pokémon Emerald

This is a decompilation of Pokémon Emerald.

It builds the following ROM:

To set up the repository, see INSTALL.md.

For contacts and other pret projects, see pret.github.io.

Description
Decompilation of Pokémon Emerald
Readme 687 MiB
Languages
C 75.8%
Assembly 20.2%
C++ 3.9%
Makefile 0.1%