Renamed building and stadium palettes to be more accurate

This commit is contained in:
Frank 2026-01-08 21:09:44 -05:00
parent 2ea4cf42cc
commit 80db2c6aec
10 changed files with 9 additions and 9 deletions

View File

@ -46,15 +46,15 @@ const u32 gBattleEnvironmentPalette_Building[] = INCBIN_U32("graphics/battle_env
const u32 gBattleEnvironmentPalette_Kyogre[] = INCBIN_U32("graphics/battle_environment/water/kyogre.gbapal.lz");
const u32 gBattleEnvironmentPalette_Groudon[] = INCBIN_U32("graphics/battle_environment/cave/groudon.gbapal.lz");
const u32 gBattleEnvironmentPalette_BuildingGym[] = INCBIN_U32("graphics/battle_environment/building/palette2.gbapal.lz");
const u32 gBattleEnvironmentPalette_BuildingLeader[] = INCBIN_U32("graphics/battle_environment/building/palette3.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumAqua[] = INCBIN_U32("graphics/battle_environment/stadium/palette1.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumMagma[] = INCBIN_U32("graphics/battle_environment/stadium/palette2.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumSidney[] = INCBIN_U32("graphics/battle_environment/stadium/palette3.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumPhoebe[] = INCBIN_U32("graphics/battle_environment/stadium/palette4.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumGlacia[] = INCBIN_U32("graphics/battle_environment/stadium/palette5.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumDrake[] = INCBIN_U32("graphics/battle_environment/stadium/palette6.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumWallace[] = INCBIN_U32("graphics/battle_environment/stadium/palette7.gbapal.lz");
const u32 gBattleEnvironmentPalette_BuildingGym[] = INCBIN_U32("graphics/battle_environment/building/gym.gbapal.lz");
const u32 gBattleEnvironmentPalette_BuildingLeader[] = INCBIN_U32("graphics/battle_environment/building/leader.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumAqua[] = INCBIN_U32("graphics/battle_environment/stadium/aqua.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumMagma[] = INCBIN_U32("graphics/battle_environment/stadium/magma.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumSidney[] = INCBIN_U32("graphics/battle_environment/stadium/sidney.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumPhoebe[] = INCBIN_U32("graphics/battle_environment/stadium/phoebe.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumGlacia[] = INCBIN_U32("graphics/battle_environment/stadium/glacia.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumDrake[] = INCBIN_U32("graphics/battle_environment/stadium/drake.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumWallace[] = INCBIN_U32("graphics/battle_environment/stadium/wallace.gbapal.lz");
const u32 gBattleEnvironmentPalette_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/palette.gbapal.lz");
const u32 gBattleEnvironmentAnimTiles_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/anim_tiles.4bpp.lz");