Ariel A
1ce961768e
Added automatic runtime decapitalization.
2024-01-07 20:21:14 -05:00
Bassoonian
418e551960
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into berryexpansion
2024-01-05 00:32:21 +01:00
ghoulslash
91dfa93d3b
fix genie storm move anims for both targets, add AnimEllipticalGustCentered, AnimParticleInVortex handles multiple targets, add dynamic pals based on move target in UnpackSelectedBattlePalettes ( #3895 )
...
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2024-01-02 23:46:07 +01:00
Nephrite
59d76c9321
A few fixes, added effects for Meteor Beam/Electro Shot
2024-01-02 20:27:50 +09:00
Nephrite
daeba066e0
Fixed SetMoveEffect + Sheer Force
2024-01-02 05:51:40 +09:00
Nephrite
923d22b42b
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into secondary_effects_overhaul_merge
2024-01-01 03:50:36 +09:00
Ariel A
98221c4f70
Merge branch 'followers-expanded-id' into lighting-expanded-id
2023-12-31 02:48:37 -05:00
Ariel A
398a9ee8fa
Merge branch 'followers' into followers-expanded-id
2023-12-31 01:49:56 -05:00
Ariel A
72c81db042
Merge branch 'followers' into lighting
2023-12-31 01:45:07 -05:00
Ariel A
7d7531f2fa
Merge branch 'master' into followers
2023-12-31 01:28:27 -05:00
DizzyEggg
b83b1f7e88
Merge branch 'upcoming' into feature/dynmulti-expansion
2023-12-30 22:41:59 +01:00
Alex
cc32e378d6
Adds some Indigo Disk moves ( #3853 )
...
* Burning Bulwark
* Fickle Beam
* Alluring Voice
* Electro Shot
* forgot sheer force flag for alluring voice
* review changes
* additional alluring voice test
* Simple Allruing Voice animation
* Update battle.h
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-30 20:20:12 +01:00
Nephrite
9dfa0d264f
Merge branch 'upcoming' into secondary_effects_overhaul
2023-12-30 23:54:01 +09:00
Nephrite
ff51eb2b6c
Removed unused move effects, various ids, and one script command
2023-12-30 20:35:48 +09:00
Nephrite
e34373effc
Renamed seteffectwithchance to setadditionaleffects
...
Function no longer has ability to apply effects from moveEffect - for that, seteffectprimary or secondary is now recommended. Removed EFFECT_RAMPAGE, updated a few tests
2023-12-30 20:29:09 +09:00
Nephrite
be2e3cf056
Updated primary/secondary macros
...
Makes things just a little easier to keep track of where move effects are being set and run
2023-12-30 19:41:03 +09:00
kittenchilly
66a638f7b4
Change Ivy Cudgel to be based on Ogerpon form rather than held item ( #3865 )
...
* Change Ivy Cudgel to be based on Ogerpon form rather than held item
* Update ivy_cudgel.c
* Address reviews
* Update test/battle/move_effect/ivy_cudgel.c
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-30 11:40:58 +01:00
Nephrite
f5ae8e0686
Rapid Spin uses additional effects + test
2023-12-30 17:02:59 +09:00
Nephrite
e7de08eca2
Unified Sonic Boom & Dragon Rage
...
Not really in scope, but what the hell
2023-12-30 15:40:50 +09:00
Martin Griffin
ab900e38df
Merge remote-tracking branch 'rhh/master' into upcoming
2023-12-29 19:48:21 +00:00
Bassoonian
245026353d
Remove leftover TID placeholder move defines ( #3864 )
2023-12-29 18:59:14 +00:00
Bassoonian
1662dc3478
Merge branch 'upcoming' into berryexpansion
2023-12-29 14:32:10 +01:00
DizzyEggg
604b823ffd
Missing Strength sap tests ( #3860 )
...
* add missing strength sap tests
* a
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-29 13:39:54 +01:00
Nephrite
39773c0659
Burn Up and Double Shock
...
Both working by applying an additional effect; added a generic "jumpifnotcurrentmoveargtype" type command to make it possible, relpacing secret power's function
2023-12-29 12:44:38 +09:00
kittenchilly
94a650a203
Add Fillet Away + Belly Drum tweaks ( #3616 )
...
* Add Fillet Away
* Fillet Away and Belly Drum tests
* More tests
* Update fillet_away.c
* Update fillet_away.c
* Newlines
* Update battle_scripts_1.s
* Update belly_drum.c
* Address reviews
* Fix order
* Swords Dance assume
* Update belly_drum.c
* Try some stuff
* Fix hp not being halved in certain cases
* Update battle_scripts_1.s
* AI stuff
2023-12-28 23:27:09 +01:00
Nephrite
417a02c95e
Fixed Make it Rain
...
To do: misc fixes here and there, maybe do Burn Up/Double Shock, Dragon Rage/SonicBoom...
2023-12-29 01:40:43 +09:00
Bassoonian
fde3fc0a52
Metronome move fix ( #3852 )
...
* Draft Indigo Disk move data
* Add basic defines (flags, targets and priority missing)
* Update move flags
* Temper Flare is Stomping Tantrum
* Fix failing tests
* Disable Burning Bulwark for now
2023-12-28 16:57:29 +01:00
Bassoonian
872ddf32c6
The Indigo Disk Moves ( #3704 )
...
* Draft Indigo Disk move data
* Add basic defines (flags, targets and priority missing)
* Update move flags
* Temper Flare is Stomping Tantrum
* Forgot to push, please squash :D
* Fix failing tests
2023-12-28 12:21:52 +01:00
kittenchilly
28f17772ec
Implement Pokemon Box Link functionality ( #3837 )
...
* Implement Pokemon Box Link functionality
* Update item_use.c
* Update item_use.c
* Can only use box link if the map allows escape
* Revert "Can only use box link if the map allows escape"
This reverts commit be5b46b6c4420cd350ac1932d4c3562f7bfbebe5.
* Overworld_IsEscapingAllowed
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-28 11:47:00 +01:00
Bassoonian
a4b819ac41
Merge branch 'upcoming' into berryexpansion
2023-12-27 14:00:12 +01:00
Nephrite
77c722ea09
Obsoleted 22 more effects
...
Also added a better way of calculating battle_tv score properly; to do: Make it Rain
2023-12-27 17:43:20 +09:00
sbird
c27ea10eb1
Merge branch 'feature/dynmulti' into feature/dynmulti-expansion
2023-12-26 14:22:49 +01:00
Nephrite
cd5c59ae5a
Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul
2023-12-26 13:19:10 +09:00
Nephrite
c5061f0161
Updated remaining moves which use secondaryEffectChance
...
secondaryEffectChance is no longer considered anywhere in the code; tidied up scripts and more
2023-12-26 13:12:11 +09:00
Nephrite
76b4e08e5e
Trapping moves, Secret Power, rampage moves
...
Also tidied up a lot of #ifs and commas in battle_moves.h
2023-12-26 10:46:11 +09:00
Alex
166a1a4e63
Adds ability Embody Aspect + minor fix to Hospitality ( #3821 )
...
* Adds ability Embody Aspect + minor fix to Hospitality
* comment out failing tests related to neutralizing gas
* fixes neutralizing gas bug
* leftover
2023-12-25 18:28:16 +01:00
Nephrite
f3e67cf543
Removed all unused effects
...
Some util updates
2023-12-25 12:32:13 +09:00
Nephrite
cda445c2f5
Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul_rebase
2023-12-25 12:19:38 +09:00
Alex
1339256d5d
Adds Ability Hospitality ( #3818 )
...
* Adds Ability Hospitality
* fix agbcc
2023-12-25 01:43:57 +01:00
ghoulslash
5cc54f5c96
fix cotton down overwriting gBattlerAttacker ( #3783 )
...
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-24 23:19:59 +01:00
Bassoonian
9be8fed52c
Fix string with duplicate berry berry
2023-12-24 22:59:43 +01:00
Nephrite
e87fe533c3
Superpower, CC, Hammer Arm
2023-12-24 23:43:12 +09:00
Nephrite
a8967da1c5
Overheat (and clones)
...
Also, Syrup Bomb (really weird script)
2023-12-24 23:27:21 +09:00
Nephrite
a244d7b8b6
Updated moves that raise the target's own stats
...
To do: moves like CC, Overheat that LOWER stats; did NOT remove the effect for raising all stats due to an AI function
2023-12-24 22:55:53 +09:00
Alex
61e6365470
Fixes Photon Geyeser category + minor AI calc fixes ( #3807 )
2023-12-23 12:31:40 +01:00
Bassoonian
db0a9484ae
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into berryexpansion
2023-12-23 00:39:10 +01:00
kittenchilly
505b8b63eb
Add Doodle + update ability banlists ( #3609 )
...
* Add Doodle
* Doodle test
* Oops
* Update battle_util.c
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-22 16:45:55 +01:00
DizzyEggg
fcdc515be2
Fix rain dance/sunny day not blending opponent sprite ( #3785 )
2023-12-21 13:17:05 +01:00
DizzyEggg
6137db102e
Ally Switch ( #3533 )
...
* ally switch move animation
* Ally Switch anim done
* ally switch test and improve animation
* derp
* add ally switch known failing test for ally targeting moves
* moves which targetted ally fail after ally switch
* ally switch works like protect
---------
Co-authored-by: root <root@LAPTOP-3SNV7DEQ>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-20 15:26:28 +01:00
Martin Griffin
50cbcebc81
Merge remote-tracking branch 'rhh/master' into upcoming
2023-12-20 12:56:35 +00:00
Alex
1e25b53433
Partner Battle refactor ( #3592 )
...
* Partner Battle refactor
* fix for steven id
* clean up
* Use trainer partner names for id
* removed testing leftover
* comment change
* more review changes
* fix compiling
* remove partener count
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-20 12:38:28 +01:00
Martin Griffin
13a4bf5838
Merge remote-tracking branch 'rhh/master' into upcoming
2023-12-19 18:08:13 +00:00
Zimmermann Gyula
df447c48d3
Realign battleanim array with battlemove array.
2023-12-19 19:03:23 +01:00
Nephrite
4a1a6c5625
Battlemove refactored (recoil, crit and Z moves) ( #3575 )
...
* Unified EFFECT_RECOIL
Combined EFFECT_RECOIL_25/33/50/33_STATUS into a single EFFECT; added an extra field to BattleMove 'secondaryData' that contains the franction of HP recoil; argument still holds status effect for Flare Blitz/Volt Tackle
* BattleMove struct change
Added critrate, recoil, multihit fields, made zMove into a union of effect/powerOverride for status/non-status moves respectively. Added new recoil field and zMove field to all moves. To-do: crit rate, multihit
* Critrate field added
Moves use a critRate field instead of a flag - obsoletes EFFECT_ALWAYS_CRIT
* Just a little define
Makes clear that critBoost = 3 means ALWAYS CRIT
* Added a proper recoil field
Just to make it unambiguous and flexible - can finally have a move with 69% recoil.
* Fixed AI damage calculation for multi-strike moves
* Fixes + removed unused effects
* Tests fixes
Two to fix: pass when run in isolation but not when the whole group is run, which is annoying...
* Minor fixes
* Minor tweaks
* Fixed move effects
* recoil tests
---------
Co-authored-by: Alex <alexthenotes@gmail.com>
2023-12-19 16:10:07 +01:00
DizzyEggg
59a159c338
Fix Ice Face ignoring move effects ( #3755 )
...
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-18 16:02:07 +01:00
DizzyEggg
64f8635496
fix telekinesis not working ( #3763 )
...
* fix telekinesis not working
* typo
* remove one roost known failing
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-18 15:50:03 +01:00
Eduardo Quezada
c505abd53d
Merge branch 'RHH/master' into RHH/upcoming
2023-12-17 18:13:26 -03:00
DizzyEggg
e22ac51617
Fix Innards Out doing dmg after Gastro Acid / vs Magic Guard ( #3758 )
...
* gastro acid stays for fainted mons
* Innards Out does not damage Magic Guard Pokemon
2023-12-17 21:47:12 +01:00
DizzyEggg
acec68fdb8
fix neutralising gas visual glitch ( #3746 )
...
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-17 00:41:50 +01:00
Eduardo Quezada
537f1c9235
Merge branch 'RHH/master' into RHH/upcoming
2023-12-16 20:13:15 -03:00
Alex
e339bc4f29
Fix Fiery Wrath anim ( #3739 )
2023-12-15 20:27:04 +01:00
Bassoonian
0fd08a32ac
Add status form change
2023-12-15 11:17:35 +01:00
Alex
38c61854e6
Changed Ivy Gudgel effect ( #3721 )
...
* Change Ivy Gudgel effect
* test assumptions
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-14 18:09:06 +01:00
Eduardo Quezada
b2917fac5d
Merge remote-tracking branch '_RHH_origin/master' into RHH/upcoming
...
# Conflicts:
# include/constants/battle_script_commands.h
# src/battle_script_commands.c
2023-12-10 14:29:42 -03:00
Eduardo Quezada
ce7fe75ac1
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/pret_20231210
...
# Conflicts:
# src/data/pokemon/species_info.h
2023-12-10 13:49:55 -03:00
Eduardo Quezada
1fc712f153
Merge remote-tracking branch '_pret/master' into RHH/pr/upcoming/pret_20231210
...
# Conflicts:
# Makefile
# data/battle_scripts_1.s
# gflib/malloc.c
# gflib/malloc.h
# include/battle.h
# ld_script.ld
# ld_script_modern.ld
# src/battle_ai_script_commands.c
# src/battle_main.c
# src/battle_script_commands.c
# src/battle_util.c
# src/data/pokemon/species_info.h
# src/pokemon.c
2023-12-10 13:27:09 -03:00
Alex
628eb95925
Adds Rage Fist ( #3573 )
...
* Adds Rage Fist
* Fix initial implementation
* fix merge
* review changes
* endure test
* add field enduredDamage
* rage fist: transform, disguise and field change
* merge fix
2023-12-10 12:33:25 +01:00
Alex
403843cecf
Fixes Fling damage calcs ( #3670 )
2023-12-10 00:27:05 +01:00
Alex
d5f3df6f08
Fix Defog and Prevent Escape effects ( #3668 )
...
* Fix Defog and Prevent Escape effects
* pain split / mirror coat interaction
* remove unused various define
* use pain split effect
* remove test
2023-12-10 00:26:03 +01:00
Alex
d86a2136a7
Fixes Cutton Down / Defiant interaction ( #3657 )
2023-12-08 17:29:29 +01:00
Bassoonian
1e0b895ecb
Add missing check to prevents water grinding
2023-12-08 01:05:54 +01:00
Bassoonian
9d09b367a0
Refactor growth time and add six stage toggle
2023-12-07 13:22:01 +01:00
Bassoonian
c8d356a3f1
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into berryexpansion
2023-12-07 12:18:50 +01:00
Bassoonian
8e43b7d696
Debug Berry functions
2023-12-06 21:08:09 +01:00
Patrick Curran
f7ca839f23
EFFECT_CHILLY_RECEPTION ( #3379 )
...
* Chilly Reception Effect
* Wrap Chilling Reception Message Better
* Animation & Some Testing
* Remove Wimp Out cases from Chilly Reception tests
* Animation tweaks
* Battle Script Updates
* Created CheckPrimalWeather macro for Weather Effects
* Updated Chilly Reception logic to switch even if weather doesn't change
Testing Updates
* Fixed test: Move does not animate if weather fails to change
* Remove snow animation check during failure path test
* * Fix indentation
* Move Chilly Reception animation to always play (even when weather change fails)
* Updates to MoveSwitch and PartingShot to get closer to original logic
* Update BattleScript_EffectChillyReception logic
* * Move CHILLY_RECEPTION animation
* Test updates
* Fix Chilly Reception MESSAGE checks
---------
Co-authored-by: Patrick Curran <rapidnutcracker@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-06 17:11:13 +01:00
Bassoonian
3e1c04cc26
Allow pests and weeds interaction
2023-12-05 22:13:21 +01:00
Bassoonian
36befdcdf8
Add moisture clock, weeds and pest generation
2023-12-05 21:54:17 +01:00
Bassoonian
ddcd0dbb78
Weeds and Pests strings
2023-12-05 20:02:11 +01:00
Bassoonian
6da03e6cf0
Add Berry color and drain rate
2023-12-05 02:16:22 +01:00
Bassoonian
0d70d9951d
Put Mulch behind config
2023-12-04 00:33:25 +01:00
Eduardo Quezada
d076193b9f
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# asm/macros/battle_script.inc
# include/constants/battle.h
# include/constants/battle_script_commands.h
# src/battle_script_commands.c
# src/data/battle_moves.h
2023-12-03 16:39:32 -03:00
Bassoonian
45e19d22fa
Remove lost comment
2023-12-03 13:22:58 +01:00
Bassoonian
b02b3d074f
Add Mulch effects
2023-12-03 13:17:34 +01:00
Alex
d1a69d7e04
fix new line ( #3621 )
2023-11-30 20:01:21 -03:00
psf
2b1d36db46
Fix issue where Sky Battles cause upcoming not to compile when debug menu is turned off ( #3617 )
...
* Moved Sky Battle error message outside of debug.inc
https://github.com/rh-hideout/pokeemerald-expansion/issues/3615\#issue-2015546179
* Update data/scripts/debug.inc
Made changes from Jasper's review
625f007741
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-29 23:08:36 +01:00
Alex
4bde378c0d
Fixes Floral Healing + Tests ( #3604 )
2023-11-29 13:57:29 +01:00
Bassoonian
a517e14c06
Berry Mutations
2023-11-29 13:26:43 +01:00
sbird
ecab5cc106
Merge remote-tracking branch 'pret/master' into feature/dynmulti
2023-11-29 13:06:18 +01:00
ghoulslash
8c4058c7a8
add HITMARKER_DISABLE_ANIMATION for bug bite consumeberry ( #3607 )
...
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-28 18:57:11 +01:00
Nephrite
460eeff3e5
All moves (I think) that hit and lower a stat
...
Includes Grav Apple - test that checks the AI can see its power bump needs fixing
2023-11-28 16:17:11 +09:00
Nephrite
a1a62f431d
More moves
...
Poison Fang, Knock Off, Thunder, Hurricane, Snore; also Thief, hit_and_escape moves, recharge moves, (but didn't remove effect)
2023-11-28 00:03:42 +09:00
psf
fe16a2cdee
Port pokefirered's Vs. Seeker to pokeemerald ( #3256 )
...
* First version of Vs. Seeker
* Update movement.inc
98f7e9978d (r1306721924)
* Update field_effect_scripts.s
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722004
* Update field_effect_scripts.s
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722024
* Update item_use.h
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722401
* Update movement_action_func_tables.h
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722828
* Update event_object_movement.c
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722887
* Update overworld.c
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306723396
* Update vs_seeker.h
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306724158
* Update vs_seeker.c
Addressed some cleanup comments from SBird
* Update UpdateRandomTrainerRematches
Fixed typo in ClearAllTrainerRematchStates
Fixed types in GetRematchableTrainerLocalId
* Updated UseVsSeekerEffect_2
* Updated UseVsSeekerEffect_3
* Updated UseVsSeekerEffect_4
* Fixed bug that allowed Vs Seeker to be used indoors in correct places
Moved VsSeeker function declarations into header
* Refactored FieldUseFunc_VsSeeker
* Added curly braces to else case in FieldUseFunc_VsSeeker
* renamed data[x] in Task_ResetObjectsRematchWantedState
* Refactored Task_ResetObjectsRematchWantedState
* Refactored VsSeekerResetObjectMovementAfterChargeComplete
* Refactored ResetMovementOfRematchableTrainers
* Refactored GatherNearbyTrainerInfo
* Refactored Task_VsSeeker_3
* CanUseVsSeeker
* Refactored GetVsSeekerResponseInArea
* GetCurVsSeekerResponse refactored
* Cleaned up GetTrainerFlagFromScript
* Gave sensible names to Task_VsSeeker
* Fixed two bugs where player would not have the right gfx state after using VsSeeker on a Bike or Underwater
* Renamed UseVsSeeker Functions
* Added I_VS_SEEKER_CHARGING to make Vs. Seeker broken until flag is assigned
Removed extra VsSeeker animation code
* Addressed PR feedback
* Fixed issue with building non-modern
* Refactored GetRunningBehaviorFromGraphicsId and renamed to GetResponseMovementTypeFromTrainerGraphicsId
* Addresses Lunos's PR feedback: https://github.com/rh-hideout/pokeemerald-expansion/pull/3256\#pullrequestreview-1623547850
Removed the check to see if a map was not indoors to improve readability
Made IsValidLocationForVsSeeker into a static function
* Added changes in response to Jasper's feedback
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256\#pullrequestreview-1725276522
* Updated with Edu's discord feedback https://discord.com/channels/419213663107416084/1135040810082123907/1176872015085453392
* Removed ifdef tags around the repo unless needed
b5dc744ced
2023-11-26 18:58:43 +01:00
psf
493478e94b
Added support for XY's Sky Battles ( #2950 )
...
* Original implementation from Phlayne
* Moved Sky Battle Flag / Var into a config
* Optimized existing code and fixed existing bugs
Added error message for when sky battle var and flag are not set
Merged CanDoSkyBattle and PrepareSkyBattle into one special
* Added compatibility for Gen7+
* Commented out Volt Crash from banned moves
* Cleaned up debug scripts from testing
* Fixed bug where player did not white out even if they had no healthy Pokémon and only an egg
Zeroed out both Sky Battle configs
* Removed extra include from src/field_specials.c
Removed extra line break in src/battle_script_commands.c
* Added FLAG_DISABLED_IN_SKY_BATTLE
Added FLAG_DISABLED_IN_SKY_BATTLE to appropriate moves
* Changed DoesSkyBattleCancelCurrentMove to look at move flags
* Fixed alignment and spacing in battle_moves.h
* Added FLAG_DISABLED_IN_SKY_BATTLE to Sticky Web
* Added FLAG_DISABLED_IN_SKY_BATTLE to Steel Roller
* Disabled the ability to change Battle Terrain when Sky Battle is happening
Stopped Ceaseless Edge from spawning Spikes when Sky Battle is happening
Added B_SKY_BATTLE_STRICT_MECHANICS config
* Fixed bug with SKY_BATTLE_STRICT_MECHANICS where conditions were not consistently being applied
* Add rulesVariants to the BattleStruct
Added skyBattle check in AllocateBattleResources
* Replaced B_FLAG_SKY_BATTLE checks with rulesVariants.skyBattle checks
* Fixed debug script
* Reverted include/config/battle.h
* Fixed spacing and placement of functions
* Fixed debug script omission
Fixed bug where Spikes did not set from Ceaseless Edge and Stone Axe
* Added FLAG_DISABLED_IN_SKY_BATTLE to Psychic Terrain
* Addressed DizzyEgg PR feedback
* Forgot a file in last commit
* Addressed feedback from DizzyEggg
* Address Lunos' PR feedback
* Update specials.inc
Added an empty line at the end of data/specials.inc
* Fixed spacing
* Apply suggestions from code review
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Updated skyBattleBanned and HandleBattleVariantEndParty to use correct names
* Removed STRICT_MOVES and STRICT_MECHANICS
* Fixed minor spacing issues with merge
* Merged in upcoming
* Implemented feedback from Jasper
5da6117d1b
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-11-26 16:59:44 +01:00
Nephrite
2d0ec53cb6
Misc moves + cmd_seteffectwithchance fix
...
Added check to prevent loops in cmd_seteffectwithchance. Updated Pay Day, Tri Attack, Spectral Thief, Clear Smog, V Create, Core Enforcer
2023-11-27 00:32:40 +09:00
Nephrite
4058d16f2f
2-Turn moves + unique moves with secondary effects
...
Two turn moves (Bounce, Freeze Shock, Sky Attack, Shadow/Phantom Force), Dire Claw, Stone Axe, Ceaseless Edge, Wicked Torque, Relic Song, Fake Out,
2023-11-25 23:56:17 +09:00
Nephrite
98b2c93b3f
Freeze/frostbite causing moves
...
Added move effect FREEZE_OR_FROSTBITE macro so that we only need that if statement once...
2023-11-25 19:22:28 +09:00
Eduardo Quezada
c8b0545d20
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# include/battle.h
2023-11-25 00:51:33 -03:00
psf
8d6cb9692a
Improved Repel / Lure Menu ( #3594 )
...
* First draft of repel lure
* Updated all lure and repel scripts
* Optimized inc file
* Updated y coord
* optimized sprays.c
* Removed spray.inc
* Updated cosnt use
* Removed dead repel and lure code
* Updated debug for testing
* testing new inc file
* turn on debug and options
* playground generated inc file without ifs
* pory generated inc with ifdef complete
* Updated spray.c with new inc
* reverted item config
* Reverted event scripts
* Reverted event scripts
* Revert config
* Added testing scripts for debug
* Added back specials
* reverted debug scripts
* Updated use of constants
* Addressed tabs > spaces feedback
https://github.com/rh-hideout/pokeemerald-expansion/pull/3594\#discussion_r1402917676
* Updated constant names to avoid confusion
Made inc file changes
https://github.com/rh-hideout/pokeemerald-expansion/pull/3594\#pullrequestreview-1746418044
* Updated constant name of NUM_SPRAY_TYPES to NUM_SPRAY_STRENGTH to be more accurate
2023-11-23 21:31:33 +01:00
Nephrite
5eae07e4b9
Jaw Lock, Axe Kick, Spin Out
...
Jaw Lock needs a test but I'm too lazy to write it
2023-11-23 23:43:11 +09:00
Nephrite
b7d77ad59e
Confusion moves
2023-11-23 23:33:55 +09:00
Nephrite
d81bf6afde
EFFECT_POISON_HIT
...
Also tidied up paralysis/burn scripts; updated Barb Barrage
2023-11-23 22:29:11 +09:00
Alex
ca39889587
Fixes Howl
2023-11-22 21:55:08 +01:00
Nephrite
ffe89c7248
Redid Fang Moves
...
Pass tests too
2023-11-23 00:21:57 +09:00
Alex
7fb811d33d
burn_hit -> move_effect_burn
2023-11-22 19:24:32 +09:00
Alex
ba6d223f17
matcha gotcha
2023-11-22 19:20:30 +09:00
Bassoonian
a7beed5b25
Dynamax messages ( #3581 )
...
* Dynamax messages
* Convert various to callnative
* Remove battler argument from callnatives
* Rename i variable
* Fix missing else
2023-11-21 19:18:18 +01:00
Alex
b9edbb429b
Adds combined pledge move effects ( #3336 )
...
* Adds combined pledge move effects
* added pledge status and various other fixes
* leftover
* fix triple arrow test tag
* pledge moves can not be redirected by absorbing abilities
* more pledge changes
* remove duplicate test
* Stab boost, Rainbow anim and new SeaOfFire anim
* leftover
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-21 16:23:22 +01:00
Alex
be42d4eafb
Increase score of secondary effects only at 100% chance ( #3583 )
...
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-21 11:30:20 +01:00
Nephrite
1dadc79b8b
Triple Arrows redo
...
Sorry, Lunos
2023-11-20 19:39:13 +09:00
Alex
4cb03d4add
Adds Raging Bull and various fixes ( #3552 )
...
* Adds Raging Bull and various fixes
* fix compiling on abgcc
* syrup bomb anim fix
* sticky syrup anim in link battles
* fix sticky syrup in link battles
* fix battler index
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-19 17:45:58 +01:00
Alex
5fa1bffa8d
Adds Glaive Rush, fixes for Plasma Fists and Relic Song ( #3476 )
...
* Adds Glaive Rush
* Fixes: Glaive Rush status is removed until users next turn
* Glaive Rush no affect
* simplify glaive rush script
* simlify script further
* leftover
* Fix Plasma Fists and Relic Song + tests
* Callnative for Plasma Fists
* Use Status Field Ion Deludge for Plasma Fists
* add assumes for flinch_status
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-18 15:19:38 +01:00
kittenchilly
85e75a72c6
Update affection mechanics to gen 8+ ( #3495 )
...
* Update affection mechanics to gen 8+
* Update battle.h
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-14 21:29:38 +01:00
Martin Griffin
3fc47d137a
Defines for Expansion version number ( #3454 )
2023-11-10 08:08:36 -03:00
Alex
4b3c96a89b
Adds ability Zero to Hero ( #3542 )
2023-11-09 08:25:46 -03:00
GriffinR
12a64fecb4
Merge pull request #1936 from GriffinRichards/doc-datahpupdate
...
Document datahpupdate
2023-11-07 12:25:26 -05:00
Alex
954f67a29f
Fixes Dragon Tail and Pumpkaboo spelling ( #3541 )
2023-11-07 18:19:46 +01:00
Alex
2b9f6b350e
Move animations. Credits to Captain-Ford ( #3529 )
...
Co-authored-by: DizzyEggg <16259973+DizzyEggg@users.noreply.github.com>
2023-11-06 12:31:43 +01:00
Alex
64ba52d214
Remove redundant AI score increases ( #3504 )
...
* Remove redundant AI score increases
* review applied
* fix score
2023-10-31 13:41:22 +01:00
Eduardo Quezada D'Ottone
2dfae911aa
Added config for Weak Armor's Gen 5-6 effect ( #3498 )
2023-10-30 17:18:00 -03:00
Eduardo Quezada
e28d0c627a
Merge branch 'RHH/master' into RHH/upcoming
2023-10-30 16:51:04 -03:00
DizzyEggg
72dad4d7c6
Fix Weak Armor interrupting multi hit moves ( #3497 )
2023-10-30 16:44:42 -03:00
Eduardo Quezada D'Ottone
1a6acad3cf
Added Match Call to togglable options in debug menu ( #3489 )
...
* Added Match Call to togglable options in debug menu
* Added badge flags to Cheat Start
* Fixed potential Fly and badge flag mismatch using the debug options
* Added Fly flags to Cheat Start
2023-10-30 16:13:32 +01:00
Eduardo Quezada
908af87846
Merge branch 'RHH/master' into RHH/upcoming
2023-10-30 11:00:24 -03:00
Eduardo Quezada
661becc3b6
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/debugCleanup2
...
# Conflicts:
# src/debug.c
2023-10-30 08:05:14 -03:00
DizzyEggg
f4be01f0ac
Fix strength sap on substitute ( #3486 )
...
* tests for strenth sap
* fix strength sap on substitute
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-10-30 11:58:15 +01:00
Alex
f2fddf4ee1
Syrup Bomb move and special speed drop anim, Credits to Dat.H A ( #3474 )
2023-10-27 19:14:45 -03:00
kittenchilly
9d2be9f3a6
Remove all trailing whitespace (upcoming) ( #3473 )
2023-10-27 13:54:55 -03:00
kittenchilly
bd71946372
Remove all trailing whitespace (master) ( #3472 )
2023-10-27 13:52:44 -03:00
Eduardo Quezada D'Ottone
db00839d64
Fixes Syrup bomb, new Octolock script, some Intim changes + Tests ( #3437 )
2023-10-27 12:25:55 -03:00
Eduardo Quezada
8e0991475c
Incorporated upstream fixes
2023-10-27 11:04:10 -03:00
Eduardo Quezada
7ae37ab79c
Merge branch 'pret_master' into RHH/upcoming
...
# Conflicts:
# README.md
# data/battle_ai_scripts.s
# data/event_scripts.s
2023-10-27 11:03:37 -03:00
Alex
cb38f3bee6
Fixes legendary backgrounds ( #3464 )
...
* Fixes legendary backgrounds
* missed one
* forgot break
2023-10-25 17:06:25 +02:00
Alex
f6781a77d4
merge rhh/upcoming
2023-10-25 09:42:19 +02:00
Martin Griffin
1110d0aeb9
ROM space on debug menu ( #3453 )
2023-10-23 17:12:17 -03:00
Eduardo Quezada D'Ottone
26971fc3ac
Add species defines for base forms with names ( #3248 )
...
* Fixed Aegislash test not being properly made.
* Added conditions to BattleSetup_StartLegendaryBattle switch
2023-10-23 12:59:15 +01:00
Eduardo Quezada D'Ottone
6585a62b13
Dynamax Cleanup ( #3435 )
...
* Mon animation names
* Moved indicator code so it follows the same standards as the other indicators
* Whitespace
* Fixed modern compile
* Fixed issue that caused Low Key Toxtricity learning Amped moves when Gigantamaxed
2023-10-23 11:39:22 +01:00
kittenchilly
d495e177b9
Add Snow weather animation ( #3440 )
...
* Snow weather animation
* Update battle_anim_scripts.s
* Apply changes from review
2023-10-22 21:15:07 +02:00
Alex
bf56ea8a8b
apply suggestions
2023-10-22 19:46:31 +02:00
Martin Griffin
551dc62085
Added a macro to flush the text box in battles ( #3442 )
2023-10-22 08:26:36 +01:00
Eduardo Quezada
a34c260169
Merge branch 'RHH/master' into RHH/upcoming
2023-10-21 23:59:33 -03:00
Alex
0a6c0261fe
Fixes Make it Rain in double battles ( #3441 )
2023-10-21 23:42:19 +02:00
LOuroboros
620998e68d
Added a macro to flush the text box in battles
2023-10-21 17:28:43 -03:00
GriffinR
ffdc2456cb
Document datahpupdate
2023-10-20 12:50:32 -04:00
GriffinR
a5c2ac5e49
Use BUGFIX in assembly files
2023-10-20 09:10:49 -04:00
kittenchilly
33a0fdbbc6
Add new move flags and update all flags for every move ( #3425 )
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-10-19 20:16:37 -03:00
Alex
f3580aa3f5
tabs
2023-10-19 21:31:04 +02:00
Alex
ceb6beb254
merge upcoming
2023-10-19 12:30:55 +02:00
Alex
354f84be21
intim changes
2023-10-18 22:14:49 +02:00
Alex
91b6722322
Octolock, more tests
2023-10-18 20:25:34 +02:00
Eduardo Quezada
6e1d4b4409
Fixed compile on modern + tests
2023-10-15 08:32:25 -03:00
Eduardo Quezada
c0540a3559
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/dynamax
...
# Conflicts:
# include/battle.h
# include/constants/battle_move_effects.h
# include/constants/battle_string_ids.h
# src/battle_main.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
2023-10-15 00:30:00 -03:00
Eduardo Quezada
4f0802f96e
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/debugCleanup2
...
# Conflicts:
# src/debug.c
2023-10-14 22:14:39 -03:00
Eduardo Quezada
3409869f9c
Merge branch 'RHH/master' into RHH/upcoming
2023-10-13 17:44:43 -03:00
Bassoonian
231ebea3f0
Tests for 6 more abilities ( #3399 )
...
* Tests for 6 more abilities
* Fix most of Egg's comments
* Update Purifying Salt and Leaf Guard
* Parenthesis fixes
2023-10-13 20:50:48 +02:00
DizzyEggg
a7b9d139da
Fix Wall Werrors on modern ( #3412 )
...
* Fix Wall Werror errors
* fix hgss pokedex modern errors
* tests build on modern
* learnset change
* Update src/battle_ai_util.c
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
* Update src/battle_anim_new.c
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
* Update src/debug.c
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
* Update src/debug.c
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
* Update src/pokedex_plus_hgss.c
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
* review changes
* unused cmd args
* various args back
---------
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
2023-10-13 18:39:35 +02:00
Alex
6ed8ab771b
Fix Syrup Bomb and change Octolock
2023-10-13 14:08:44 +02:00
Eduardo Quezada
186884120c
Merge branch 'RHH/master' into RHH/upcoming
2023-10-11 13:02:12 -03:00
Eduardo Quezada D'Ottone
eedc61709d
Various tests + Poison Heal fix + Transistor update ( #3385 )
2023-10-11 11:34:20 -03:00
Alex
0b9126ff53
Adds moves Matcha Gotcha, Syrup Bomb and Ivy Cudgel ( #3402 )
...
* initial commit
* done
* clean up
2023-10-11 11:09:50 +02:00
ghoulslash
70fbf9e9df
Opportunist Ability ( #2994 )
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-10-09 22:35:00 -03:00
Eduardo Quezada
2fac60055f
Merge branch 'RHH/master' into RHH/upcoming
2023-10-09 22:08:32 -03:00
Alex
36174f12ae
Fixes Salt Cure visual bug if mon fainted by direct attack ( #3388 )
...
* Fixes Salt Cure visual bug if mon fainted by direct attack
* Removes duplicate give all tm/hms in the debug menu
* test
* Revert "Removes duplicate give all tm/hms in the debug menu"
This reverts commit 4e80451d6f5898799ef9b887a068dc1e1a3df56e.
2023-10-09 23:40:38 +02:00
Eduardo Quezada
92301398bc
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/dynamax
...
# Conflicts:
# asm/macros/battle_script.inc
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/battle.h
# include/battle_controllers.h
# include/battle_interface.h
# include/config/battle.h
# include/constants/battle.h
# include/constants/battle_anim.h
# include/constants/battle_move_effects.h
# include/constants/battle_string_ids.h
# include/data.h
# include/random.h
# sound/cry_tables.inc
# src/battle_anim_new.c
# src/battle_controller_opponent.c
# src/battle_controller_player.c
# src/battle_controller_player_partner.c
# src/battle_interface.c
# src/battle_main.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
# src/data/pokemon/form_change_table_pointers.h
# src/data/pokemon/species_info.h
# src/data/text/move_names.h
# test/test_runner_battle.c
2023-10-09 16:51:41 -03:00
kittenchilly
b5f7a51351
Add Teal Mask item, move, and ability data ( #3349 )
2023-10-08 15:56:09 -03:00
Eduardo Quezada
a34e0f6f6f
Debug menu cleanup
2023-10-07 23:04:36 -03:00
Bassoonian
9735c5d68e
Defeatist, Gale Wings, Poison Heal, Sap Sipper tests
2023-10-05 23:12:30 +02:00
Eduardo Quezada
ca81aba3b6
Merge branch 'RHH/master' into RHH/upcoming
2023-10-02 14:11:24 -03:00
DizzyEggg
dc119b27c2
Fix Intimidate Contrary in double battles
2023-10-01 19:06:43 +02:00
DizzyEggg
f840f7eb56
Fix Red Card not getting consumed after Sticky Web activation ( #3364 )
2023-10-01 10:35:12 -03:00
DizzyEggg
093c653801
Fixed Berserk gene issue in double battles ( #3363 )
...
* fix berserk gene issue + tests
* Update test/battle/hold_effect/berserk_gene.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/hold_effect/berserk_gene.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* berserk gene review changes
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-10-01 10:25:04 -03:00
DizzyEggg
2fcb9bbc9b
Wild battle tests + tests for exp points ( #3342 )
...
* Add WIld Battles to test runner + exp tests
2023-09-27 08:35:05 +01:00
Eduardo Quezada
f3a65c0315
Merge branch 'RHH/master' into RHH/upcoming
2023-09-26 09:12:28 -03:00
DizzyEggg
e0e49a9933
Fix protect recoil issue and add tests for protect ( #3321 )
...
* fix protect recoil issue and add tests for protect
* test for #3312 and baneful bunker fix
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* more recoil moves for protect test
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* rename spiky shield test
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-09-26 07:26:23 -03:00
ghoulslash
a2640838c9
Fix Seed Sower changing move targets when triggered in double battles ( #3341 )
...
Fix Seed Sower changing move targets when triggered in double battles
2023-09-24 21:33:29 -04:00
Eduardo Quezada
566ec93492
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# asm/macros/battle_script.inc
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
# include/constants/battle_script_commands.h
# include/constants/battle_string_ids.h
# src/battle_script_commands.c
# src/data/battle_moves.h
2023-09-24 20:32:45 -03:00
DizzyEggg
1f1308f2f5
merge ghoul fix and correct test
2023-09-24 14:42:27 +02:00
LOuroboros
35e76e9868
Fixed Ice Spinner, refactored battle terrain text string tables and ditched EFFECT_REMOVE_TERRAIN ( #3247 )
...
Co-authored-by: Alex <alexthenotes@gmail.com>
2023-09-24 00:01:18 -03:00
DizzyEggg
662dd7d2c6
Fix give daycare egg option giving buggy eggs ( #3335 )
2023-09-22 12:20:00 -03:00
Alex
a073e7bd59
Adds Gigaton Hammer and Salt Cure ( #3297 )
2023-09-15 11:18:47 -03:00
Alex
80ec67482e
Bitter Blade and Double Shock animations ( #3310 )
2023-09-14 15:31:18 -03:00
Eduardo Quezada
f3217c18dc
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# src/battle_util.c
2023-09-14 09:12:12 -03:00
DizzyEggg
7936910f90
Bug Bite - Tests and small fix ( #3282 )
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-09-14 08:57:30 -03:00
Eduardo Quezada
c9b2a8ae24
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# src/battle_ai_util.c
2023-09-14 08:34:47 -03:00
Alex
ca9e784102
Fixes Toxic Debris + CanTargetFaintAi index issue ( #3306 )
...
* Fixes Toxic Debris + CanTargetFaintAi index issue
* swap macro
2023-09-13 10:31:20 +02:00
Eduardo Quezada
755e260da4
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# include/constants/battle_move_effects.h
# test/battle/move_effect/multi_hit.c
2023-09-10 18:38:46 -03:00
Alex
18577ce598
Fix Scale Shot bug and use Canceller Multihit Moves ( #3290 )
2023-09-10 11:57:19 -03:00
Eduardo Quezada
820113d883
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/battle_scripts.h
# include/battle_util.h
# src/battle_script_commands.c
# src/battle_util.c
2023-09-07 15:13:06 -03:00
Alex
c99b34fd89
Fix Magnet Rise animation ( #3280 )
2023-09-05 08:08:51 -03:00
DizzyEggg
cfd802423b
Fling fixes and tests ( #3191 )
...
* begin fling tests
* fling fixes and tests
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* scripts names change
* fix fling's test file
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-09-05 06:56:36 -03:00
DizzyEggg
7c2ad314d4
merge with upcoming
2023-09-04 09:40:48 +02:00
Ariel A
f8ca559378
Merge branch 'followers-expanded-id' into lighting-expanded-id
2023-09-03 18:17:50 -04:00
Ariel A
d800d71461
Merge branch 'followers' into lighting
2023-09-03 17:49:27 -04:00
Ariel A
bf80e5cf4f
Merge branch 'followers' into followers-expanded-id
...
# TODOs changed:
# -: Define action flags:
2023-09-03 17:42:31 -04:00
Ariel A
8df538479a
Merge branch 'master' into followers
2023-09-03 17:39:35 -04:00
Eduardo Quezada
35d7201935
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# data/battle_scripts_1.s
# include/battle_scripts.h
2023-08-31 20:46:53 -04:00
Eduardo Quezada D'Ottone
c4e88760f5
Pret merge (2023/08/31) ( #3268 )
2023-08-31 14:52:18 -04:00
Eduardo Quezada
0d5b00aaf2
Merge remote-tracking branch 'pret/master' into RHH/pr/upcoming/pret_20230829
...
# Conflicts:
# README.md
# data/battle_ai_scripts.s
# data/battle_scripts_1.s
# data/maps/BattleFrontier_Lounge7/scripts.inc
# include/battle_anim.h
# include/battle_message.h
# include/constants/items.h
# src/battle_ai_script_commands.c
# src/battle_ai_switch_items.c
# src/battle_anim_throw.c
# src/battle_anim_utility_funcs.c
# src/battle_controller_link_opponent.c
# src/battle_controller_link_partner.c
# src/battle_controller_opponent.c
# src/battle_controller_player.c
# src/battle_controller_player_partner.c
# src/battle_controller_recorded_opponent.c
# src/battle_controller_recorded_player.c
# src/battle_controller_wally.c
# src/battle_gfx_sfx_util.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
# src/data/party_menu.h
# src/data/pokemon/tmhm_learnsets.h
# src/daycare.c
# src/field_specials.c
# src/hall_of_fame.c
# src/party_menu.c
# src/pokemon.c
# src/tv.c
2023-08-31 14:28:01 -04:00
LOuroboros
d78d63e537
Fixed redundant calls in Teleport's battle script ( #3212 )
...
The battle script was originally making an extra call to attackcanceler and attackstring pointlessly whenever there was a jump to BattleScript_EffectBatonPass.
This commit addresses that by relocating BattleScript_EffectTeleport's own calls to attackcanceler and attackstring.
2023-08-31 09:07:06 +02:00
DizzyEggg
493c330cbd
merge with upcoming
2023-08-30 13:23:55 +02:00
DizzyEggg
c29f8259f6
remove gActiveBattler entirely
2023-08-30 12:46:22 +02:00
kittenchilly
c427d96f3f
Better Ultra Burst animation
2023-08-29 19:13:21 -05:00
kittenchilly
f95b4fdb4c
Merge branch 'upcoming' into ultraburst
2023-08-17 13:25:00 -05:00
Eduardo Quezada
a6dbb68bac
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# data/battle_scripts_1.s
# src/battle_util.c
# src/battle_z_move.c
2023-08-17 13:42:09 -04:00
LOuroboros
2d45b9b8fe
Corrected conditionals used for B_SPEED_BUFFING_RAPID_SPIN and I_GEM_BOOST_POWER ( #3232 )
2023-08-14 16:14:12 -04:00
sbird
6a622eb006
Merge remote-tracking branch 'pret/master' into feature/dynmulti
2023-08-14 13:20:03 +02:00
GriffinR
c5fb5fbb5f
Merge pull request #1906 from AsparagusEduardo/pret/pr2/butItFailed
...
Renamed "ButItFailed" script names
2023-08-12 23:00:57 -04:00
kittenchilly
5e8caa8d45
Merge branch 'upcoming' into ultraburst
2023-08-12 12:36:11 -05:00
Eduardo Quezada
952bacd858
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# .github/ISSUE_TEMPLATE/01_battle_engine_bugs.yaml
# .github/ISSUE_TEMPLATE/02_battle_ai_issues.yaml
# .github/ISSUE_TEMPLATE/04_other_errors.yaml
2023-08-11 17:50:28 -04:00
Eduardo Quezada D'Ottone
1ba70a46f2
Fixed Jump Kick's recoil not happening after Spiky Shield's damage ( #3208 )
...
Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
2023-08-11 17:26:43 -04:00
Eduardo Quezada
33b16cb82d
2nd pass
2023-08-11 16:55:27 -04:00
GriffinR
b248791f47
Merge pull request #1904 from GriffinRichards/temp-alias
...
Add temp flag and var aliases
2023-08-11 15:45:00 -04:00
kittenchilly
c3e31af5f3
Ultra burst trigger
2023-08-09 22:12:26 -05:00
Martin Griffin
912a80e27a
Reference TMs and HMs by move instead of number ( #1732 )
2023-08-09 10:51:01 -04:00
Eduardo Quezada
8a3eaadf7b
Renamed "ButItFailed" script name to align with names below it
2023-08-08 08:58:57 -04:00
Alex
42992ca5ce
Fix Teleport ending trainer battles ( #3166 )
2023-08-07 11:23:12 -04:00
Alex
8ee3a3c5bb
solve conflics
2023-08-07 14:25:30 +02:00
GriffinR
866c32a735
Add temp var aliases
2023-08-04 14:17:28 -04:00
ghoulslash
4ae6ae4de3
Reset all battler IDs at battle start ( #3111 )
...
* reset battler IDs before BattleScript_OverworldTerrain and BattleScript_OverworldWeatherStarts to prevent playanimation from executing on invalid battler ids
* replace BS_SCRIPTING with BS_BATTLER_0 in BattleScript_OverworldTerrain and BattleScript_OverworldWeatherStarts
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-08-04 08:57:06 +02:00
GriffinR
6d4dadd7b5
Add temp flag aliases
2023-08-03 15:55:06 -04:00
Martin Griffin
17555feb20
Animation script cleanup and fixes - Part 2 ( #3193 )
2023-08-02 12:28:29 +01:00
Eduardo Quezada
f94efa94e1
Merge branch 'RHH/master' into RHH/upcoming
2023-08-02 01:18:07 -04:00
ghoulslash
7a814999e5
MOVE_CORROSIVE_GAS Effect ( #3152 )
...
# Conflicts:
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
2023-08-02 01:05:54 -04:00
Eduardo Quezada
87050d8c08
Fix Stamina/Wind Power/Electromorphosis/Rattled issues with targets ( #3143 )
2023-08-01 23:54:04 -04:00
Philipp AUER
44eb6260cc
[battle, anim] woodhammer animation overhaul ( #3192 )
...
* [battle, anim] woodhammer animation overhaul
* squashme: timings
---------
Co-authored-by: sbird <sbird@no.tld>
2023-08-01 19:10:18 -04:00
Eduardo Quezada
e21346dd67
Fixed Rage Powder's animation not turning the user red
2023-08-01 19:05:39 -04:00
Eduardo Quezada
d0277fc04f
Cleaned: createvisualtask AnimTask_BlendColorCycle
2023-08-01 19:05:18 -04:00
Eduardo Quezada
2cf7f54a6b
Cleaned: 3 more createvisualtask
...
- AnimTask_CanBattlerSwitch
- AnimTask_BlendMonInAndOut
- AnimTask_CentredFrozenIceCube
2023-08-01 19:05:11 -04:00
Eduardo Quezada
ac519bd5d3
Cleaned: createvisualtask AnimTask_FlailMovement & AnimTask_ElectricChargingParticles
2023-08-01 19:05:04 -04:00
Eduardo Quezada
eef07a9f9f
Cleaned: createvisualtask AnimTask_HorizontalShake
2023-08-01 19:04:56 -04:00
Eduardo Quezada
5fc5e5703c
Cleaned: createvisualtask AnimTask_RockMonBackAndForth & AnimTask_PositionFissureBgOnBattler
2023-08-01 19:04:47 -04:00
Eduardo Quezada
323b771630
Cleaned: createvisualtask AnimTask_ScaleMonAndRestore & AnimTask_RotateMonSpriteToSide
2023-08-01 19:03:52 -04:00
Eduardo Quezada
b4ad3be0cb
Cleaned: createvisualtask AnimTask_ShakeMon
2023-08-01 19:02:59 -04:00
Eduardo Quezada
1d25dd0c93
Cleaned: createvisualtask AnimTask_ShakeMon2
2023-08-01 19:02:57 -04:00
Eduardo Quezada
d3f170ef0f
Cleaned: createvisualtask AnimTask_ShakeMonInPlace
2023-08-01 19:02:14 -04:00
Eduardo Quezada D'Ottone
15c0ea253a
Animation script cleanup and fixes - Part 1 ( #3185 )
...
* Cleaned: visible, monbg & invisible
* Cleaned: createvisualtaskontargets AnimTask_ShakeMon
* Cleaned: createvisualtask SoundTask_PlayDoubleCry
* Fixed: createvisualtask SoundTask_PlayCryWithEcho
Checksum changed from
7a05d0b5b2cd65346597a9a598c7f7cde1570475
to
35eae7f4357391b1ce38f0d79715f47f92c82087
* Cleaned: createvisualtask SoundTask_PlayCryHighPitch
* Cleaned: createvisualtask AnimTask_WindUpLunge
* Cleaned: createvisualtask AnimTask_TranslateMonEllipticalRespectSide
* Cleaned: createvisualtask AnimTask_SwayMon
* Cleaned: createvisualtask AnimTask_Splash
* Removed bad use of: createvisualtask AnimTask_Splash in Move_ROCK_CLIMB
It wasn't breaking the animation because ANIM_ATTACKER (0) was being passed for the hop count, essentially skipping the animation.
* Cleaned: createvisualtask AnimTask_ShockWaveProgressingBolt & AnimTask_ShakeMonInPlace
* Fixed Move_PLASMA_FISTS's use of AnimTask_ShockWaveProgressingBolt
2023-07-31 23:17:50 +02:00
DizzyEggg
5eec3b2fc3
fix various issues with primal weather blocking water/fire type moves ( #3138 )
...
* fix various issues with primal weather blocking water/fire type moves
* forgot to change return to effect=1
* fix bugs
2023-07-30 10:50:51 -04:00
Alex
bca29d8586
Adds Mortal Spin and Population Bomb
2023-07-26 17:37:56 +02:00
LOuroboros
cd5f997ee3
Added a debug feature to hatch eggs ( #3155 )
2023-07-21 12:06:05 +02:00
Eduardo Quezada
47cea526ec
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# src/battle_util.c
2023-07-19 23:22:07 -04:00
Alex
6b5d1e7577
Adds some gen9 moves ( #3147 )
...
* Adds some gen9 moves
* Fix Test + Tabs
* Collision Course boost changed to 1.3333
2023-07-19 13:25:20 +02:00
Eduardo Quezada D'Ottone
6fec0e4dd1
Ported TheXaman's latest changes to the Debug Menu ( #2815 )
...
* Added option for generating incrementing pokemon in pc boxes
# Conflicts:
# src/debug.c
* added submenu arrows, increased menu high to full screen
# Conflicts:
# src/debug.c
* combined flags and vars into one submenu
# Conflicts:
# src/debug.c
* added new window to flags/vars showing the current state and added submenu indicator
# Conflicts:
# src/debug.c
* added alligned arrows for debug submenus
# Conflicts:
# src/debug.c
* used {CLEAR_TO X} instead of manual spaces
# Conflicts:
# src/debug.c
* renamed gDebugText to proper sDebugText
# Conflicts:
# src/debug.c
* added Fill submenu, added fill function for PC items and all bag pockets @LOuroboros
# Conflicts:
# src/debug.c
* put cheat start into utility
# Conflicts:
# src/debug.c
* put fill submenu into main menu
# Conflicts:
# src/debug.c
* tiny fix
* renaming and reordering
# Conflicts:
# src/debug.c
* Added reset pokedex flags for @AsparagusEduardo
* made flag toggle list dynamic
# Conflicts:
# src/debug.c
* initial battle debug menu WIP
# Conflicts:
# src/debug.c
# src/wild_encounter.c
* fix visual bug
* added battle start
# Conflicts:
# include/debug.h
# src/battle_ai_script_commands.c
* Added faster way to add initial movesets to mon
* Added waiting music for the slow box filling
* Simplified the call to scripts
* Simplified debug scripts
* Disabled Battle Test for now
* Fixed personality on fast PC fill being always 0
* Removed BATTLE_ENGINE instances + added AI_FLAG_COUNT
* Added missing return TRUE
* Sets nickname
* Changed how GetSpeciesName to how it's used upstream
---------
Co-authored-by: TheXaman <48356183+TheXaman@users.noreply.github.com>
2023-07-18 09:17:03 +02:00
DizzyEggg
c0f10623d6
Merge branch 'be/staminafix' of https://github.com/ghoulslash/pokeemerald into stamina_fix
2023-07-17 15:35:40 +02:00
DizzyEggg
1f1d24b3e4
Fix Primal Reversion not activating when switching in after fainting ( #3141 )
...
* Fixed Primal Reversion not activating when switching in after a fainting
* add tests for primal reversion
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2023-07-16 12:26:54 +01:00
Martin Griffin
17f8f50a59
Merge remote-tracking branch 'rhh/master' into upcoming
2023-07-16 07:46:34 +01:00
DizzyEggg
381aa58587
Fix Bad Dreams ability pop-up + tests ( #3131 )
...
* Fix all bad dreams issues and add tests
Co-authored-by: ShaeTsuPog <shaetsu@protonmail.com>
2023-07-16 06:38:00 +01:00
Eduardo Quezada
4405f79d24
Merge branch 'RHH/master' into RHH/upcoming
2023-07-06 13:15:06 -04:00
Eduardo Quezada
1980a115b4
Integrated GAME_STAT_ENTERED_BATTLE_TOWER bugfix from upstream
2023-07-06 13:07:03 -04:00
Eduardo Quezada
f21953f254
Merge remote-tracking branch 'pret/master' into RHH/master
2023-07-06 13:06:31 -04:00
Eduardo Quezada D'Ottone
1fa9a05470
Convert move flags and bans into GCC bitfields ( #2952 )
...
* Slicing moves to new bitfield
* Wind moves to new bitfield
* Two-strike moves to new bitfield
* Forgot to add flagTwoStrikes to battle_moves.h
* Removed "flag" from field names
* FLAG_HIT_IN_SUBSTITUTE and FLAG_THAW_USER
* Airborne moves
* FLAG_POWDER, FLAG_TARGET_ABILITY_IGNORED and FLAG_DANCE
* FLAG_BALLISTIC and FLAG_PROTECTION_MOVE
* Fixed missing uses of MOVE_UNAVAILABLE in battle_ai_util.c
* FLAG_SOUND
* FLAG_DMG_UNDERGROUND and FLAG_DMG_UNDERWATER
* FLAG_DMG_MINIMIZE
* Cleanup
* FLAG_STAT_STAGES_IGNORED
* Updated Pollen Puff's ballistic flag
* FLAG_STRONG_JAW_BOOST and FLAG_MEGA_LAUNCHER_BOOST
* thaw
* FLAG_THREE_STRIKES
* FLAG_IRON_FIST_BOOST
* FLAG_RECKLESS_BOOST
* FLAG_HIGH_CRIT
* Removed empty flags
* Moves that fail when called by Me First + added missing Shell Trap
* Moves that fail when Gravity is active
* Better names for banned fields
* Moves that fail when called by Instruct
* Cleanup
* Contact Moves + Fixed Wandering Spirit skipping contact checks
* Inverted FLAG_PROTECT_AFFECTED so that there's a flag for moves that SKIP protect.
* Simplified B_MOVE_FLAGS configs
* FORBIDDEN_METRONOME
* Renamed hitsPastSubstitute to ignoresSubstitute
* FORBIDDEN_PARENTAL_BOND
* Struggle uncallable by Metronome
* FORBIDDEN_MIMIC
* FLAG_KINGS_ROCK_AFFECTED
* Made a single config for move flags
* Macro for checking move flags
* FLAG_MAGIC_COAT_AFFECTED
* Fixed HasMagicCoatAffectedMove
* FLAG_SNATCH_AFFECTED
* Removed unused EFFECT_FLINCH_MINIMIZE_HIT
* Fixed Stench/King's Rock interaction
* Removed sMovesNotAffectedByStench in favor of checking move effects
* Removed EFFECT_TWISTER, which was a repeat of EFFECT_FLINCH_HIT
* Changed Gen2 configs to less than Gen 3
* FORBIDDEN_SLEEP_TALK
* Cleanup
* Inverted FLAG_MIRROR_MOVE_AFFECTED
* FLAG_SHEER_FORCE_BOOST
* Ordered
* FORBIDDEN_ASSIST and FORBIDDEN_COPYCAT
* Removed TestMoveFlags and TestMoveFlagsInMoveset + flags field
* Fixed Triple Arrows test
2023-07-03 10:01:59 +02:00
hetoord
40a5995ead
Teatime tests and fixes ( #3096 )
2023-07-03 09:54:43 +02:00
Eduardo Quezada
2c4a9b754d
Merge branch 'RHH/master' into RHH/upcoming
2023-06-30 16:14:57 -04:00
ghoulslash
304fc4c5b5
Fix disobedience wrong move effect issue ( #3089 )
2023-06-30 09:03:18 -04:00
Eduardo Quezada D'Ottone
81e59ace25
Cleaned up remaining Castform hack stuff ( #3063 )
...
* Removed gCastformFrontSpriteCoords
* Removed sCastformElevations and IsCastformForm
* Removed sCastformBackSpriteYCoords and castformPalette in BattleStruct
* Scrubbed unused BS commands
* Removed B_ANIM_CASTFORM_CHANGE and BattleForm constants
* Removed redundant function in Pokémon Debug menu
* Removed handling in animation scripts
* Removed gBattleMonForms
* Reduced MAX_MON_PIC_FRAMES to 2
* Removed Castform/Cherrim makefile stuff
* Fixed weather form change tests not checking species.
* Fixed Castform palettes after Lunos' PR
2023-06-30 09:58:07 +02:00
Alex
ea7e6265dd
Small Grassy Glide anim bug ( #3092 )
2023-06-29 14:07:46 -04:00
Alex
20099274d8
Fix Clear Amulet visual bug + Tests ( #3074 )
...
* Fix Clear Amulet visual bug + Tests
TODO Tests, additional tests + Triple Kick pp bug
* Wonder Guard message, switch instead of if, misalignments
2023-06-28 12:26:03 -04:00
DizzyEggg
f9058a8544
Fix disobedience wrong move effect issue
2023-06-28 12:47:20 +02:00
Ariel A
4a3f6ba2fe
Merge branch 'lighting' into lighting-expanded-id
2023-06-28 00:11:59 -04:00
Ariel A
c1953e5d4b
Improved OutOfCenterPartyHeal interaction with followers.
2023-06-27 23:40:50 -04:00
PSF
b2901c51b0
Added bugfix for SaveBeforeLinkMultisChallenge to remove extra incrementgamestat
2023-06-27 15:34:31 -07:00
ghoulslash
7371a9e401
Add many gen 8 move animations ( #2861 )
...
* port many gen8 and 9 move anims from cfru
* fix thunder cage, shell smash, shelter anims. update anim credits
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-06-21 13:19:54 -04:00
LOuroboros
2bf88502a7
More corrections
2023-06-19 04:18:53 -03:00
Eduardo Quezada
bf814e11cd
Cleanup
...
- Proper whitespace
- Bracket pret style
- Simplified RemoveObjectEventInternal
- SImplified GetMonInfo
- Made IsFollowerVisible easier to read
2023-06-18 01:19:46 -04:00
Eduardo Quezada
4bbe3278d6
Cleanup pt1
...
- Moved Tracks to the end of field effect scripts
- Restored whitespace in scripts to minimize conflicts
- Restored data/maps/map_groups.json
- Proper tab uses in scripts
- Allow SHADOW_SIZE_XL to be used
2023-06-17 23:34:01 -04:00
Eduardo Quezada
33012d841a
Cleaning up follower Object Event IDs + Reverted OW Regis
...
TODO: allow OW mon to have their frames play more than once
2023-06-17 23:05:29 -04:00
Eduardo Quezada
116f61f055
Removed unneeded calls to bufferspeciesname
2023-06-17 19:27:33 -04:00
Eduardo Quezada
341ce6fd95
Merge remote-tracking branch 'merrp_origin/followers-expanded-id' into merrp/followers_RHH_merge3
...
# Conflicts:
# .github/workflows/build.yml
# README.md
# gflib/sprite.c
# graphics/pokemon/banette/anim_front.png
# graphics/pokemon/banette/normal.pal
# graphics/pokemon/sentret/normal.pal
# graphics/pokemon/togetic/anim_front.png
# graphics/pokemon/togetic/normal.pal
# include/battle_script_commands.h
# include/data.h
# ld_script.txt
# src/battle_controller_player.c
# src/bike.c
# src/event_object_movement.c
2023-06-16 21:25:16 -04:00
LOuroboros
9896f20eb8
Applied fixes and corrections (Jun 2023)
2023-06-15 09:22:26 -03:00
LOuroboros
81bb299e7f
Updated Axe Kick's battle script
...
I have no idea why is this working now when I'm pretty sure it didn't work before, but I consider this a win all the same.
2023-06-13 06:50:48 -03:00
LOuroboros
313f522622
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch2
2023-06-13 05:44:37 -03:00
Ariel A
91794286b5
Improved light color blending logic.
...
Added auxiliary .pla files to gbafx, to support setting color high bits.
Updated light palettes to new system.
2023-06-08 21:07:07 -04:00
AgustinGDLV
f91cbe9a36
updated anim macros
2023-05-29 10:23:58 -07:00
AgustinGDLV
3d4789c492
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dynamax
2023-05-28 11:10:50 -07:00
Alex
112636b8f3
Fix Speed Boost animation
2023-05-28 11:54:43 +02:00
ghoulslash
a929ae8b48
Replace launchtemplate and launchtask in battle anims ( #2640 )
...
* replace launchtemplate with createsprite using fix_launchtemplate.py
* tidy up script
* fix comment handing in fix_launchtemplate.py
* fix double comma after sprite template
* remove py script
* convert launchtask -> createvisualtask
* fix launchtask->createvisualtask issue
* fix ANIM_PAL ORs
* remove launchtemplate, launchtask macros
* fix pal macros in z moves
* fix bloom doom
* add F_PAL_ALL_BUT_DEF
* remove all ANIM_PAL_ usages
* devestating drake fix
* convert launchsoundtask and setblends
* Reworked CFRU macro PR
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2023-05-27 17:32:53 -04:00
Eduardo Quezada D'Ottone
84d9cd0396
Fixed compile issue when disabling overworld debug menu ( #3024 )
2023-05-24 08:24:44 -04:00
Eduardo Quezada D'Ottone
b972199141
Battle Item Refactor Fixes ( #3022 )
2023-05-23 21:32:57 -04:00
AgustinGDLV
5a8715e608
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into castform_fix
2023-05-23 16:10:44 -07:00
AgustinGDLV
bb10b0d1b0
fixed GetBattlerSide, removed debug script
2023-05-23 15:50:51 -07:00
AgustinGDLV
34382fcece
fixed revive in 1v2 battles
2023-05-23 14:19:24 -07:00
Alex
109b4c4f6c
Small clean up: EndTurnTerrain, BattleScript_GrassyTerrainHeals ( #3018 )
...
remove leftover
2023-05-20 15:58:55 -04:00
LOuroboros
580a09e367
Updated DebugAction_Util_CheckSaveBlock
2023-05-20 15:40:36 -03:00
ghoulslash
487415e56b
Move direct statStage boosts to use statbuffchange ( #3000 )
...
* fix double counting stat boosts for download, moxie beast boost etc
* speed boost use statbuffchange
* BattleScript_MoveStatDrain use statbuffchange
* statbuffchange for rage
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-05-17 11:22:23 -04:00
AgustinGDLV
d133564e21
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dynamax
2023-05-16 21:57:06 -07:00
AgustinGDLV
785b100693
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into castform_fix
2023-05-16 16:29:38 -07:00
AgustinGDLV
0c182345bf
reworked weather form reversion + added more tests
2023-05-16 16:24:25 -07:00
AgustinGDLV
37874fe5c1
fixed revival blessing failure still showing anim ( #3010 )
2023-05-16 19:21:05 -04:00
Ariel A
540c536342
Merge branch 'followers-expanded-id' into lighting-expanded-id
2023-05-15 19:15:38 -04:00
Ariel A
5d392244be
Merge branch 'followers' into followers-expanded-id
2023-05-15 19:08:45 -04:00
Ariel A
996f43120d
Merge branch 'followers' into lighting
2023-05-15 18:50:55 -04:00
Ariel A
d12efe8cd7
Merge branch 'master' into followers
2023-05-15 18:37:38 -04:00
Eduardo Quezada D'Ottone
2aca82300c
Merge branch 'upcoming' into mega_evo_issues
2023-05-14 22:33:01 -04:00
AgustinGDLV
dceefacb95
moved tryfaintmon back, no bugs?
2023-05-11 22:35:08 -07:00
AgustinGDLV
3b6389ec21
updated tests
2023-05-11 22:13:43 -07:00
AgustinGDLV
aec51b5b04
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dynamax
2023-05-11 20:02:06 -07:00
ghoulslash
5657f8369e
merge w pret
2023-05-11 10:44:18 -04:00
Ultimate Bob
f985eefaa1
Show Imposter abilty in popup instead of opponent's ability.
2023-05-09 01:40:28 +10:00
Salem
fe5e59c910
Merge branch 'upcoming' into RHH/content/gen9SnowWeather
2023-05-07 17:27:58 +02:00
Eduardo Quezada D'Ottone
c530eb2445
Add mirror herb ( #2873 )
2023-05-06 21:20:37 -04:00
Eduardo Quezada D'Ottone
42445512ad
Battle Item Tests + critical fixes + new test macro ( #2940 )
2023-05-06 20:43:32 -04:00
AgustinGDLV
a5f28afe42
fixed Forecast and Flower Gift
2023-05-04 17:04:54 -07:00
CallmeEchoo
eb5b81684c
refactored snow into damaging weather
...
this is necessary for ice body to properly work.
doesnt actually do any damage
2023-05-05 01:38:12 +02:00
Alex
957ee36c75
Fix for Ceaseless Edge/Axe Kick visual glitch ( #2969 )
2023-05-02 17:25:44 -04:00
Salem
a877266400
Merge branch 'upcoming' into RHH/content/gen9SnowWeather
2023-05-02 21:19:01 +02:00
CallmeEchoo
c5a73f59a4
ad suggested changes
2023-05-02 21:17:14 +02:00
Shae
ae2d5f7d1e
Weather related Ability tests, fix for Leaf Guard not preventing Rest. ( #2957 )
2023-05-02 14:08:05 -04:00
CallmeEchoo
c32d5f455b
fix rebase issues
2023-05-02 16:44:42 +02:00
CallmeEchoo
f6e80b0ca7
Merge branch 'RHH/content/gen9SnowWeather' of https://github.com/CallmeEchoo/pokeemerald into RHH/content/gen9SnowWeather
2023-05-02 16:29:11 +02:00
CallmeEchoo
76721b16f8
add snow weather
2023-05-02 16:25:26 +02:00
ghoulslash
445e9c4b8b
merge w upcoming
2023-05-01 12:05:07 -04:00
ghoulslash
8cce130643
Add Frostbite status ( #2942 )
2023-05-01 09:45:47 -04:00
Ultimate_Bob
32e63d8cc7
Don't copy opponent personality when swapping mon sprite during Mega Evolution ( #2852 )
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-04-30 21:15:03 -04:00
Alex
2d6282fece
Fix for Burn Up/Double Shock ( #2962 )
2023-04-30 10:46:21 -04:00
ghoulslash
62ca66bc6b
Refactoring Battle Form changes into the form change tables ( #2411 )
2023-04-30 08:41:54 -04:00
CallmeEchoo
99cbd2af37
add snow weather
2023-04-29 20:35:58 +02:00
Alex
0cbb80dda7
Fix grassy terrain freezing the game ( #2959 )
2023-04-28 08:58:43 -04:00
Bassoonian
c279830892
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into formbattlechangecontribution
2023-04-27 10:50:32 +02:00
Eduardo Quezada D'Ottone
408aa30aa7
Merge pull request #17 from AgustinGDLV/pr/castform_fix
2023-04-26 14:25:36 -04:00
Salem
78c4d07b23
Add Berserk Gene Item ( #2893 )
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-04-25 15:03:57 -04:00
Bassoonian
b1f75569a1
Merge branch 'upcoming' into rhhupcomingdev
2023-04-25 19:50:26 +02:00
CallmeEchoo
503035010e
Merge branch 'upcoming' into battleItemFixes
2023-04-24 21:11:34 +02:00
ghoulslash
868838a87d
Add thunder cage case to trap anim IDs ( #2941 )
2023-04-24 14:35:42 -04:00
sbird
12d4b43755
Merge remote-tracking branch 'pret/master' into feature/dynmulti
2023-04-24 18:30:30 +02:00
LOuroboros
a128192bfe
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into trainerSlideMsgUpdate
2023-04-24 09:36:09 -03:00
ghoulslash
1f6e335a24
merge w upcoming
2023-04-23 18:11:57 -04:00
Ariel A
6a89e5b0d2
Merge branch 'followers-expanded-id' into lighting-expanded-id
2023-04-23 17:50:20 -04:00
Ariel A
9e00e23b96
Added OW daycare pokemon.
2023-04-23 17:34:38 -04:00
Bassoonian
f13c39d784
Thawing out for frostbite
2023-04-23 21:20:23 +02:00
Bassoonian
13f6acf9a1
General mechanics
2023-04-23 19:20:48 +02:00
ghoulslash
cf17324040
Fixed duplicate item strings in Bag/Party menus with battle items ( #2915 )
2023-04-23 08:32:38 -04:00
Bassoonian
a561c6da6a
Add config to Frostbite & allow it to be inflicted
2023-04-22 23:14:49 +02:00
Bassoonian
f50bfb3770
Frostbite hurts at the end of the turn and halves SpA
2023-04-22 18:47:36 +02:00
CallmeEchoo
38476bd22c
fix Full Restore not healing confusion
2023-04-21 21:37:02 +02:00
LOuroboros
b09ab5a3ee
Updated Triple Arrows' effect's code and tests yet again
...
Also added a function to get a move's secondaryEffectChance, meant to handle abilities, side statuses and the like that modify it.
2023-04-19 01:57:34 -03:00
LOuroboros
28ce87f6d3
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch2
2023-04-18 07:35:59 -03:00
LOuroboros
43a5aa09ef
Corrections
...
-Optimized BattleScript_EffectTakeHeart
-Updated the checks for EFFECT_JUNGLE_HEALING and EFFECT_TAKE_HEART in AI_CheckBadMove
-Updated the code for MOVE_EFFECT_TRIPLE_ARROWS inside SetMoveEffect
2023-04-18 07:34:05 -03:00
Alex
60c88d8fcc
Update data/battle_scripts_1.s
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-04-17 19:12:39 +02:00
Alex
0531ab5d87
Fix Ability PopUp freeze
2023-04-17 18:47:54 +02:00
ghoulslash
7d010529d6
merge w master
2023-04-15 22:06:08 -04:00
AgustinGDLV
d3a090020b
added code review
2023-04-15 15:30:07 -07:00
AgustinGDLV
82dc1e3e93
fixed dupe strings in battle item use
2023-04-15 09:27:28 -07:00
Eduardo Quezada
dacd0785db
Fixed Mega Evolution script name
2023-04-14 15:17:19 -04:00
AgustinGDLV
2eabcea86e
Battle Item Refactor ( #2902 )
...
* items that can be used in battle now use battlescripts
* removed ExecuteTableBasedItemEffect_
* taught AI how to use items, removed AI_itemtype/flag
* X-Items store stages raised in holdEffectParam
* USE_ITEM in tests
2023-04-14 19:25:50 +01:00
Eduardo Quezada
11beec62ee
Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
...
# Conflicts:
# src/data/pokemon/evolution.h
# src/field_poison.c
2023-04-14 11:31:02 -04:00
Eduardo Quezada
7c29a24110
Merge remote-tracking branch 'pret/master' into RHH/pr/sync/pretsync20230413
2023-04-13 17:05:48 -04:00
AgustinGDLV
86242c1c70
MOVE_REVIVAL_BLESSING Effect ( #2883 )
...
* implemented Revival Blessing
2023-04-12 01:14:25 +01:00
AgustinGDLV
d9ab2d1976
combined TerrainSeed and TerrainAbility loops + added terrain tests
2023-04-03 18:53:34 -07:00
AgustinGDLV
f292fefca3
fixed bad switchinabilities call in TerrainSeedLoop
2023-04-03 09:18:47 -07:00
LOuroboros
5bde98741a
Completed Take Heart's effect
...
It was missing its "heals any status condition" effect because I'm dumb and I forgot to actually go and do it.
2023-03-29 00:23:46 -03:00
ghoulslash
afc4b4cdee
add mirror herb
2023-03-28 15:07:37 -04:00
LOuroboros
ed9e860400
Post cherrypick corrections and improvements
...
-Made BattleScript_EffectTakeHeart use modifybattlerstatstage
-Optimized usage of BattleScript_EffectInfernalParade
-Tweaked the way in which Triple Arrows' increased crit. hit chance is handled
-Optimized syntax for case MOVE_EFFECT_TRIPLE_ARROWS in SetMoveEffect
-Optimized case EFFECT_INFERNAL_PARADE in CalcMoveBasePower
-Infernal Parade is not known to interact with Comatose, so Eduardo and I will extrapolate that here
-Added AI conditionals for some of the effects
-Made Triage notice Jungle Healing and moves that use its effect
2023-03-28 10:08:52 -03:00
AgustinGDLV
504ec36b2b
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dynamax
2023-03-27 16:22:11 -07:00
AgustinGDLV
2017bee3f8
fixed Castform + Cherrim
2023-03-27 11:35:23 -07:00
AgustinGDLV
8a963ca38a
changed Dynamax animation
2023-03-27 09:50:58 -07:00
Eduardo Quezada
3888b10769
Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
...
# Conflicts:
# src/data/pokemon/form_change_table_pointers.h
# src/data/pokemon/form_change_tables.h
2023-03-27 10:55:38 -03:00
AgustinGDLV
aa80e3fd4e
fixed G-Max Wildfire, Max Guard interactions, and reworked changedSpecies
2023-03-26 19:14:33 -07:00
LOuroboros
000077f671
Implemented Axe Kick's effect
2023-03-26 20:05:30 -03:00
LOuroboros
8ae57dc912
Implemented Take Heart's effect
2023-03-26 20:05:13 -03:00
LOuroboros
05a34edb7d
Implemented Infernal Parade's effect
2023-03-26 20:04:55 -03:00
LOuroboros
1595a66559
Implemented Triple Arrows' effect
2023-03-26 20:04:36 -03:00
ghoulslash
6574e01e73
Gen. 9 Move Effects, 1st batch ( #2534 )
2023-03-26 16:20:47 -04:00
AgustinGDLV
aac4ef4d2a
fixed terrain effects
2023-03-25 20:02:48 -07:00
AgustinGDLV
f633d164e1
gave Max Wyrmwind a placeholder anim
2023-03-25 09:59:16 -07:00
AgustinGDLV
5d508f7963
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dynamax
2023-03-24 22:40:51 -07:00
GriffinR
6be9a79b8c
Merge pull request #1871 from GriffinRichards/doc-trendy-sayings
...
Document the trendy sayings word group
2023-03-24 08:05:51 -04:00
AgustinGDLV
7988c53d01
compile fix + placeholder animations (Wyrmwind broken?)
2023-03-23 22:27:26 -07:00
Zunawe
492422b6bd
Fix scanner item flag name
2023-03-23 21:47:26 -07:00
LOuroboros
7ce5c5fc66
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch1
2023-03-23 06:27:09 -03:00
AgustinGDLV
038649594a
finished G-Max Move tests
2023-03-22 22:31:08 -07:00
AgustinGDLV
a3c8b97a6c
added tests for status1/status2 effects + bug fixes for them
2023-03-22 20:18:25 -07:00
AgustinGDLV
6233627a57
more tests + fixed hp reversion issues
2023-03-22 17:04:05 -07:00
tennis
358180946d
Fix Intimidate targetting dead sides and false postpones
2023-03-22 11:46:50 +00:00
Eduardo Quezada
ef914a2fac
Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
2023-03-21 16:13:27 -03:00
May8th1995
9ec31c61bf
Fixes weirdly set value for eject buttons etc ( #2846 )
...
* Fixes weirdly set value for eject buttons etc
* Remove known fialing from fixed test
---------
Co-authored-by: tennis <May8th1995@users.noreply.github.com>
2023-03-21 20:12:46 +01:00
AgustinGDLV
69fd63a922
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dynamax
2023-03-21 09:56:58 -07:00
AgustinGDLV
5a9e1de836
Merge branch 'RHH/pr/feature/formBattleChange' of https://github.com/AsparagusEduardo/pokeemerald into dynamax
2023-03-20 21:14:33 -07:00
AgustinGDLV
7d70222770
added most Dynamax immunities/interactions + tests + fixed some move selection bugs
2023-03-20 16:40:05 -07:00
Eduardo Quezada
51b716c9d9
Merge remote-tracking branch 'pret/master' into RHH/pr/sync/pret_20230319
...
# Conflicts:
# data/battle_scripts_2.s
# include/constants/battle_string_ids.h
# include/constants/songs.h
# src/battle_message.c
# src/data/pokemon/species_info.h
2023-03-19 20:28:56 -03:00
LOuroboros
f4e8389779
Added Psyblade and Hydro Steam
2023-03-17 09:25:39 -03:00
LOuroboros
aefd318945
Applied review suggestions and expanded usage of activateAfterFaint in Cmd_setmoveeffect
2023-03-14 11:43:52 -03:00
Ariel A
582761f56a
Merge branch 'lighting' into lighting-expanded-id
2023-03-13 18:22:53 -04:00
Ariel A
284ec24e0c
Merge branch 'followers-expanded-id' into lighting-expanded-id
2023-03-13 18:19:35 -04:00
Ariel A
35b4d2f37e
Merge branch 'followers' into lighting
2023-03-13 18:18:08 -04:00
Ariel A
6b2e49ffbc
Updated Ever Grande window lights.
2023-03-13 18:15:42 -04:00
Ariel A
96c829ca99
Merge branch 'followers' into followers-expanded-id
2023-03-13 17:59:44 -04:00
Ariel A
b1ea5fb8c3
Fixed bug with applymovement not hiding followers after a battle.
2023-03-13 17:51:35 -04:00
GriffinR
0c380862d6
Document the trendy saying word group
2023-03-13 15:58:40 -04:00
Eduardo Quezada
a0feaabef1
Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
2023-03-12 15:53:32 -03:00
Eduardo Quezada
7ce68994ec
Made Mega Evolution properly use TryBattleFormChange
2023-03-12 02:32:09 -03:00
AgustinGDLV
b708da3998
Merge branch 'RHH/pr/feature/formBattleChange' of https://github.com/AsparagusEduardo/pokeemerald into dynamax
2023-03-11 00:17:30 -08:00
AgustinGDLV
4293dc8a24
not entirely confident implementation of Dynamax indicator
2023-03-10 23:03:51 -08:00
AgustinGDLV
ec4b330b9b
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dynamax
2023-03-10 21:00:41 -08:00
AgustinGDLV
06bf934b02
Dynamaxed pokemon now have increased HP
2023-03-10 20:38:17 -08:00
LOuroboros
6dbe772e27
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into trainerSlideMsgUpdate
2023-03-10 18:23:33 -03:00
AgustinGDLV
76073fab52
added basic Dynamax-in-battle
2023-03-10 10:20:27 -08:00
LOuroboros
f06c040bca
Updated the debug menu
...
-Updated the text string used by Debug_FlagsNotSetMessage.
-Renamed Debug_FlagsNotSetMessage to Debug_FlagsNotSetOverworldConfigMessage.
-Added an equivalent for the battle config file called Debug_FlagsNotSetBattleConfigMessage,
-DEBUG_FLAG_NO_COLLISION -> OW_FLAG_NO_COLLISION
-And moved it to include/config/overworld.h, because at the end of the day it's still an overworld flag just like the other 2 already in that file.
-Corrected miswritten preproc config in DebugAction_Flags_CatchingOnOff.
-Updated the comment that describes the effect of DEBUG_OVERWORLD_MENU reducing the number of characters a tiny bit and fixing a typo.
2023-03-08 15:27:22 -03:00
DizzyEggg
bf4735e87c
remove test changes
2023-03-08 13:41:08 +01:00
DizzyEggg
f6089a0057
Mega Evolution after switching and based on speed
2023-03-07 22:34:57 +01:00
AgustinGDLV
7de7599a7b
reworked scripts to remove jumpifnotally / jumpiftargetabsent
2023-03-07 12:07:11 -08:00
Eduardo Quezada
4625a46748
Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
...
# Conflicts:
# src/battle_interface.c
# src/battle_main.c
# src/battle_script_commands.c
# src/battle_util.c
2023-03-07 11:26:33 -03:00
Eduardo Quezada D'Ottone
81a80e566c
Refactor Mega Evolution indicator sprite ( #2805 )
2023-03-07 08:06:28 -03:00
DizzyEggg
a04046dbb6
Add tests for Defog and fix Defog battle strings ( #2737 )
...
* start working on defog tests
* defog tests + improve terrain end battlescripts
* newline
2023-03-06 20:35:08 +01:00
DizzyEggg
306c4565a0
merge
2023-03-06 15:32:28 +01:00
Eduardo Quezada D'Ottone
b3ffc9d1c4
Set link tutorial as complete when using Cheat Start ( #2802 )
2023-03-06 09:29:34 +01:00
GriffinR
bb078e0618
Merge pull request #1864 from AsparagusEduardo/pret/doc/songsComments
...
Document music usage to make it easier to search for a specific track
2023-03-05 15:29:38 -05:00
Eduardo Quezada
a6bd35ceab
Review changes
2023-03-05 17:17:39 -03:00
ghoulslash
dec1b16138
Swallow/Spit Up Gen 5 Behavior and tests for Swallow/Spit Up/Stockpile ( #2790 )
2023-03-05 09:50:47 -05:00
GriffinR
ce6875817f
Merge pull request #1860 from GriffinRichards/metatile-labels
...
Format metatile_labels
2023-03-04 23:36:04 -05:00
ghoulslash
7bb8115099
add start menu funcs, credit deokishisu
2023-03-03 09:08:05 -05:00
Eduardo Quezada
9917f5cc8b
Merge remote-tracking branch 'pret/master' into RHH/sync/pret_20230303
...
# Conflicts:
# Makefile
# include/constants/pokemon.h
# include/pokemon.h
# make_tools.mk
# src/battle_ai_script_commands.c
# src/battle_controllers.c
# src/battle_main.c
# src/battle_script_commands.c
# src/party_menu.c
# src/pokemon.c
# src/trade.c
# src/trainer_pokemon_sprites.c
2023-03-03 11:00:50 -03:00
ghoulslash
4e138fa4b7
Fix wrong Contrary message when affected by Intimidate ( #2723 )
2023-03-02 09:38:00 -05:00
LOuroboros
fe735f9700
Applied review suggestions
...
-Merged EFFECT_CEASELESS_EDGE and EFFECT_STONE_AXE into EFFECT_HIT_SET_ENTRY_HAZARD
-Updated gDmgHazardsStringIds and relevant battle scripts. Can't say that I like it at all. String tables are stupid imo.
-Coupled Barb Barrage's effect in CalcMoveBasePower with Venoshock's
2023-03-02 01:39:44 -03:00
LOuroboros
fe74dd938b
Small corrections
2023-03-01 04:00:19 -03:00
LOuroboros
23673c2e9d
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch1
2023-03-01 03:57:00 -03:00
AgustinGDLV
7c853ef45e
implemented G-Max Sweetness, Overgrowth, One Blow, Rapid Flow, and Finale
2023-02-28 16:37:48 -08:00
GriffinR
ec89e519f9
Merge pull request #1858 from AsparagusEduardo/pret/doc/fateful
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Rename eventLegal to modernFatefulEncounter
2023-02-28 11:48:34 -05:00
AgustinGDLV
3cdcf2a356
implemented G-Max Chi Strike, finished G-Max Gold Rush
2023-02-27 22:01:19 -08:00
AgustinGDLV
da24b717e4
implemented all status1 and status2 G-Max Moves: Befuddle, Volt Crash, Malodor, Stun Shock, Gold Rush, Cuddle, Terror, Meltdown, Smite
2023-02-27 21:26:03 -08:00
ghoulslash
5a740c7461
dont overwrite gbattlerAttacker in TryChangeBattleTerrain, update BattleScript_ActivateTerrainAbilities loop iterator
2023-02-27 22:18:42 -05:00
AgustinGDLV
0908129c84
implemented G-Max Gravitas, G-Max Snooze, G-Max Depletion; Spite works on Max Moves
2023-02-27 18:43:06 -08:00
AgustinGDLV
93d8efd51f
implemented G-Max Resonance
2023-02-27 14:34:08 -08:00
DizzyEggg
c92a65dc40
Add config for stockpile raising def stats
2023-02-27 21:09:02 +01:00
AgustinGDLV
92c8503869
reorganized max move functionality to remove redundant move effects
2023-02-27 11:54:49 -08:00
DizzyEggg
3338a6b786
add messages for stockpile effects wear off
2023-02-27 12:31:29 +01:00
LOuroboros
a54a8d9b2a
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into trainerSlideMsgUpdate
2023-02-27 07:43:19 -03:00
AgustinGDLV
e537be76ea
Z-moves bypass protection ( #2730 )
2023-02-27 09:17:07 +01:00
DizzyEggg
44d2cc7232
Fix bugs related to Trainer Slide messages ( #2699 )
...
* start working on trainer slides
* use cmd->nextInstr
2023-02-27 09:11:25 +01:00
AgustinGDLV
a36c35aea1
implemented G-Max Vine Lash, G-Max Wildfire, G-Max Cannonade, G-Max Volcalith
2023-02-26 23:35:36 -08:00
AgustinGDLV
4d19659b0b
implemented G-Max Stonesurge, G-Max Steelsurge
2023-02-26 22:02:06 -08:00
LOuroboros
fe09f3e0d3
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into trainerSlideMsgUpdate
2023-02-26 23:42:01 -03:00
Eduardo Quezada
41bf9ea63c
Removed trailing whitespaces
2023-02-26 18:43:15 -03:00
DizzyEggg
8ccffa617a
fix createspriteontargets on electricy anim
2023-02-26 19:47:44 +01:00
DizzyEggg
4bdca43dbd
refactor mega evolution indicator sprite
2023-02-26 12:51:35 +01:00
AgustinGDLV
503aad9137
fixed tests
2023-02-25 15:57:57 -08:00
AgustinGDLV
b4ec273353
Merge branch 'upcoming' into dynamax
2023-02-25 14:04:55 -08:00
Zunawe
f376b71f7c
Fix wrong route in item flag name
2023-02-25 13:48:39 -08:00
Eduardo Quezada
d330ca051a
Document music usage to make it easier to search for a specific track
2023-02-23 11:44:23 -03:00
Eduardo Quezada
f5aa3b8272
Document the 2 different sText_GotchaPkmnCaught
2023-02-23 11:43:40 -03:00
ghoulslash
827bf11307
Merge pull request #2660 from DizzyEggg/ace_voltswitch
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Fix Volt Switch / Roar with ace pokemon
2023-02-23 09:20:18 -05:00
AgustinGDLV
38f462551f
pulled rhh master, i hate merge conflicts
2023-02-22 18:50:54 -08:00
DizzyEggg
dc83708443
Remove unused script BattleScript_TargetAbilityStatRaiseOnMoveEnd
2023-02-22 22:51:59 +01:00
Zunawe
60be59d18b
Fix wrong route in hidden item flag name
2023-02-22 13:13:57 -08:00
DizzyEggg
877e3fd6af
merge with upcoming
2023-02-22 19:27:42 +01:00
DizzyEggg
460dceb48b
fix intimidate derp
2023-02-22 19:20:18 +01:00
DizzyEggg
83281944fa
Add tests for Contrary
2023-02-22 16:24:27 +01:00
DizzyEggg
e0b76e98ff
Add MOVE_SHELL_TRAP Effect ( #2716 )
...
* implemented Shell Trap
Co-authored-by: AgustinGDLV <agustingomezdelavega@gmail.com>
2023-02-22 13:55:34 +00:00
DizzyEggg
64e26f5c86
Fix Contrary String on Intimidate
2023-02-22 13:11:16 +01:00
Jaizu
403a6f4544
Merge pull request #2712 from DizzyEggg/fix_abilities_empty_field
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Fix switch-in abilities activating on an empty field
2023-02-22 09:49:13 +01:00
DizzyEggg
31138455de
remove unneeded VARIOUS_JUMP_IF_NO_VALID_TARGETS
2023-02-22 09:28:12 +01:00
AgustinGDLV
87a9150134
added base functionality for max moves
2023-02-21 20:16:25 -08:00
DizzyEggg
d73ab0246f
Fix Explosion + Galvanize + Volt Absorb and Mind Blown ( #2688 )
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* Fix Explosion and Mind Blown
* Use battler ability in jumpifabilitypresent
2023-02-21 22:50:29 +00:00
Eduardo Quezada
5ca9213d07
Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
...
# Conflicts:
# src/battle_script_commands.c
2023-02-21 17:47:02 -03:00
Martin Griffin
29c64c82f3
Test Red Card
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Dragon Tail activates Red Card if the target does not switch.
2023-02-21 10:44:58 +00:00
Martin Griffin
afe09e9653
Test Dragon Tail
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Remove the "But it failed!" message if the foe cannot be switched.
2023-02-21 10:43:57 +00:00
LOuroboros
24581426a1
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into trainerSlideMsgUpdate
2023-02-21 04:46:28 -03:00
LOuroboros
3a91a5c930
Added new trainer slide-in msg conditions
...
Now they can say something:
-When their last Pokémon's HP is between 25% and 50%.
-When a critical hit is dealt to their first Pokémon for the first time.
-When a super effective hit is dealt to their first Pokémon for the first time.
-When a STAB move is used against (but doesn't faint) the opponent's Pokémon.
-When the Player's Pokémon's move doesn't affect the opponent's Pokémon.
-When they're about to trigger a Mega Evolution.
-When they're about to trigger a Z-Move.
Misc. changes:
-Split GetEnemyMonCount for readability's sake.
-Optimized the size allocated to trainerSlideLowHpMsgDone.
2023-02-21 04:40:02 -03:00
Zunawe
8f74a6777a
Fix spelling mistake for item flag
2023-02-20 18:17:30 -08:00
DizzyEggg
53180ebf87
Update Healing wish to gen5 / gen8 mechanics ( #2708 )
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* Updated Healing Wish and added config
* Fixed Lunar Dance message
Co-authored-by: AgustinGDLV <agustingomezdelavega@gmail.com>
Co-authored-by: AgustinGDLV <103095241+AgustinGDLV@users.noreply.github.com>
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
2023-02-20 11:25:43 +00:00
ghoulslash
4b64433816
Add Battle Anim cmds for dynamic Task, Sprite creation + Misc. Anim Fixes ( #2649 )
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* add createvisualtaskontargets, createspriteontargets to fix electroweb, fiery wrath anims
* add missing semicolon
* add Cmd_createspriteontargets_onpos for heal block, fix heal block targeting
* remove duplicate func
* improve origin pulse anim
* fix IsDoubleBattle call
* venom drench acid uses average battler positions
* add GetSubpriorityForMoveAnim
* add GetBattleAnimMoveTargets for CreateSpriteOnTargets and Cmd_createvisualtaskontargets
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-02-19 11:48:12 +01:00
DizzyEggg
66d2f253a1
merge with master
2023-02-17 15:43:15 +01:00
DizzyEggg
0c523f9518
Fix Magic bounce powder moves against grass types ( #2633 )
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* Fix Magic bounce powder moves against grass types
2023-02-17 13:55:51 +00:00
DizzyEggg
56c9564e7a
8th gen Howl's effect ( #2700 )
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* Howl gen8 effect
2023-02-17 10:28:46 +00:00
Eduardo Quezada D'Ottone
625a7622e2
Merge pull request #2697 from AsparagusEduardo/RHH/sync/pret_20230214
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It's ya boi, pret merge! (pret merge 2023/02/16)
2023-02-16 21:57:41 -03:00
Eduardo Quezada
f4f8ab6ee9
Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
2023-02-16 17:06:49 -03:00
ghoulslash
6b0b427d93
Merge pull request #2680 from DizzyEggg/mirror_armor
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Fix Mirror Armor against Clear Body
2023-02-16 09:29:04 -05:00
ghoulslash
60a3da5811
Merge pull request #2691 from DizzyEggg/clang_scales
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Fix Clanging Scales target and effect
2023-02-16 09:13:33 -05:00
DizzyEggg
4c18ed2bd4
remove comment
2023-02-16 15:11:48 +01:00
ghoulslash
8c81cf1e66
Merge pull request #2692 from DizzyEggg/shields_down
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Fix Shield Down Ability pop-up
2023-02-16 09:11:24 -05:00
DizzyEggg
1c970afd6a
fix follow me working in singles ( #2644 )
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* fix follow me working in singles
2023-02-16 10:53:29 +01:00
DizzyEggg
f6a0c882d1
Fix Shield Down Ability pop-up
2023-02-15 23:44:00 +01:00
DizzyEggg
94651e77a5
Fix Clang Scales target and effect
2023-02-15 22:18:18 +01:00
Eduardo Quezada
b62e5aa72e
Merge remote-tracking branch 'pret/master' into RHH/sync/pret_20230214
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# Conflicts:
# src/battle_main.c
# src/field_specials.c
# src/trade.c
2023-02-15 14:11:03 -03:00
Eduardo Quezada
bd54990333
Review changes
2023-02-15 13:56:11 -03:00
GriffinR
69fdf0faa4
Merge pull request #1853 from GriffinRichards/doc-contest-bar
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Clarify AI_CV_AttackDown_UnknownTypeList
2023-02-15 11:29:57 -05:00
GriffinR
b656565af0
Standardize RS mossdeep gym metatile labels
2023-02-14 11:42:13 -05:00
ghoulslash
908b509401
Fix Round's Base Power calc, Add Turn order effects ( #2602 )
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* fix round base power calc, add turn order change
* remove unused callnative cmd
* fix round turn order update
* fix moveTarget getting set incorrectly in HandleAction_UseMove. also redirection doesn't affect MOVE_TARGET_ALL_BATTLERS
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-02-14 16:49:50 +01:00
DizzyEggg
0577d8d04d
Fix Mirror Armor against Clear Body
2023-02-13 14:44:34 +01:00
ghoulslash
d508f12ac9
merge with upcoming
2023-02-13 08:38:32 -05:00
DizzyEggg
5d958e245a
Merge pull request #2669 from Jaizu/giga_impact_contests
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Fix Giga Impact on contests.
2023-02-13 09:22:24 +01:00
Eduardo Quezada
96865f66af
Updated term to modernFatefulEncounter
2023-02-11 22:36:42 -03:00
Eduardo Quezada
6da5e0a280
Rename eventLegal to fatefulEncounter
2023-02-11 17:13:53 -03:00
Ariel A
3b3e45cff7
Fixed shadow positioning bug in some battle facilities.
2023-02-10 22:06:29 -05:00
Ariel A
15e6acc0a3
Merge branch 'followers-expanded-id' into lighting-expanded-id
2023-02-10 19:49:54 -05:00
Ariel A
b733cd14a5
Merge branch 'followers' into followers-expanded-id
2023-02-10 19:40:44 -05:00
Ariel A
6fe4ce05e1
Added lighting to Sootopolis lava.
2023-02-10 19:32:48 -05:00
Ariel A
2ddd292b36
Merge branch 'followers' into lighting
2023-02-10 19:27:23 -05:00
DizzyEggg
513ecd50ba
Fix Spacial Rend animation
2023-02-09 13:24:23 +01:00
Jaizu
9f7267e48d
Fix Giga Impact on contests.
2023-02-09 11:29:29 +01:00
DizzyEggg
896b575c07
Fix volt switch breaking ace pokemon
2023-02-08 12:42:38 +01:00
DizzyEggg
ff088752e7
Insomnia ability pop-up ( #2643 )
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* Insomnia ability pop-up
* remove B_MSG_STAYED_AWAKE_USING constant
2023-02-07 18:47:23 +01:00
ghoulslash
7e9d40d401
Merge pull request #2645 from DizzyEggg/damp_aftermath
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Damp shows ability pop-up when reacting with Aftermath
2023-02-07 10:18:23 -05:00
DizzyEggg
dcb63e1518
Merge pull request #2610 from ghoulslash/be/animsilktrap
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Silk trap Animation
2023-02-07 16:13:53 +01:00
ghoulslash
a775f6f31a
Merge pull request #2642 from AlexOn1ine/strange_steam_v2
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Fix Strange Steam anim
2023-02-07 09:25:04 -05:00
DizzyEggg
0dc5e1e685
aftermath damp pop-ups and string
2023-02-07 13:01:56 +01:00
ghoulslash
0c4c3fbbb7
Fix Poison Gas Anim for MOVE_TARGET_BOTH ( #2608 )
...
* poison gas anim handles MOVE_TARGET_BOTH
* fix sprite position fields
* fix it again
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-02-07 12:14:36 +01:00
Alex
2f412b206a
Fix Strange Steam anim
2023-02-07 00:40:37 +01:00
DizzyEggg
04ce8ec213
Fix Volt Absorb not activating on Thunderwave
2023-02-06 20:55:56 +01:00
PSF
0790882fd8
Merged with pret
2023-02-04 14:03:38 -08:00
ghoulslash
f060d0185f
fix wind power, electromorphosis stomping on gbattlerattacker
2023-02-02 21:59:40 -05:00
ghoulslash
c5c0e91215
fix BattleScript_TargetAbilityStatRaiseRet overwriting gBattlerAttacker
2023-02-02 21:39:01 -05:00
Eduardo Quezada
101ea6522d
Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
...
# Conflicts:
# src/battle_util.c
2023-02-02 17:56:13 -03:00
LOuroboros
4b5a6e2328
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch1
2023-02-01 20:18:56 -03:00
GriffinR
28ada9c93b
Merge branch 'master' of https://github.com/pret/pokeemerald into doc-contest-bar
2023-02-01 15:52:19 -05:00
GriffinR
9003966fcc
Misc field_specials cleanup
2023-02-01 11:48:55 -05:00
Ariel A
66c57e3442
Merge branch 'master' into followers
2023-01-29 18:44:06 -05:00
ghoulslash
3f616215ea
add silk trap anim
2023-01-28 09:03:18 -05:00
Martin Griffin
a13ffdbfba
U-turn does not switch the user out if Emergency Exit activates
2023-01-27 00:57:22 +00:00
Eduardo Quezada
7774c9727d
Merge remote-tracking branch 'pret/master' into RHH/pr/sync/pret_20230125
...
# Conflicts:
# tools/mapjson/mapjson.cpp
2023-01-25 20:28:55 -03:00
Eduardo Quezada
3288309c43
Merge remote-tracking branch 'RHH_origin/upcoming' into RHH/pr/feature/formBattleChange
...
# Conflicts:
# src/battle_script_commands.c
2023-01-25 19:57:19 -03:00
Eduardo Quezada D'Ottone
1bfc922c72
Merge pull request #2471 from ghoulslash/be/gen9items
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Start Gen9 Hold Effects
2023-01-23 14:58:08 -03:00
Eduardo Quezada D'Ottone
2b22bdf1e7
Merge pull request #2579 from LOuroboros/allahu
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Fixed Explosion & Intimidate's 'interaction'
2023-01-23 11:37:06 -03:00
ghoulslash
f97ec1975a
merge w upcoming
2023-01-23 09:24:03 -05:00
GriffinR
29c1af50ca
Fix Best Streak stat name
2023-01-20 11:25:04 -05:00
Eduardo Quezada
4a9515e8db
Restored improvements from upstream
2023-01-20 12:34:15 -03:00
Eduardo Quezada
749225ace1
Matching merge from upstream pret
...
# Conflicts:
# graphics/interface/menu_info.png
# include/pokemon.h
# src/battle_ai_switch_items.c
# src/battle_anim_mons.c
# src/battle_anim_water.c
# src/battle_controller_opponent.c
# src/battle_gfx_sfx_util.c
# src/battle_main.c
# src/battle_pike.c
# src/battle_script_commands.c
# src/data/pokemon/species_info.h
# src/pokemon.c
# src/pokemon_summary_screen.c
2023-01-20 12:31:54 -03:00
sbird
766964387e
Merge branch 'master' into feature/dynmulti
2023-01-18 23:39:31 +01:00
GriffinR
b7d92e8537
Revert incorrect constant usage, add new correct ones
2023-01-18 12:11:09 -05:00
GriffinR
5a906c33ac
Merge branch 'master' into sync_battle_anim_args
2023-01-18 11:47:33 -05:00
LOuroboros
773e7f0de2
Fixed Explosion & Intimidate's 'interaction'
2023-01-17 22:16:42 -03:00
sbird
569fa0a60a
[script-command] add dynmultichoice
...
* supports variable length arguments
* automatically scrolls
* supports building list menus from a stack
2023-01-17 21:49:06 +01:00
GriffinR
c663154760
Merge pull request #1836 from GriffinRichards/fix-clone
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Add fix for Battle Tower cloning bug
2023-01-15 00:32:24 -05:00
Eduardo Quezada
ac4825ad28
Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
...
# Conflicts:
# src/battle_util.c
2023-01-13 11:50:47 -03:00
Ariel A
244f3ceb15
Merge branch 'followers-expanded-id' into lighting-expanded-id
2023-01-12 21:58:39 -05:00
Ariel A
95b98efc30
Updated existing OW pokemon events with new system.
2023-01-12 21:45:42 -05:00
LOuroboros
bdcc84f019
Updated the implementation
2023-01-09 15:18:22 -03:00
LOuroboros
dccceb9689
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into iceFaceRedux
2023-01-09 14:59:41 -03:00
ghoulslash
cc7c546011
Merge pull request #2473 from LOuroboros/mimicry
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Reimplemented Mimicry
2023-01-09 12:54:44 -05:00
LOuroboros
620a6a5e90
Extra review changes
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-Foolproofed the ability checks in ABILITYEFFECT_ON_WEATHER and ABILITYEFFECT_ON_TERRAIN
-Made BattleScript_OverworldWeatherStarts and BattleScript_OverworldTerrain call the battle scripts that handle weather form changes, weather abilities, terrain seeds and terrain abilities.
-Consequentially, I removed the activation for weather and terrain abilities that I added to TryDoEventsBeforeFirstTurn, and the activation of Protosynthesis in ABILITYEFFECT_ON_SWITCHIN.
-Added a weatherAbilityDone to prevent abilities that lack self-checks like Protosynthesis from getting stuck in a loop.
-Removed now pointless ABILITYEFFECT_WEATHER_FORM. I think Duke/Sneed69 added it to fix Castform's form change, but it no longer serves a purpose.
2023-01-09 14:22:14 -03:00
LOuroboros
91b2e1bb50
More review changes and added lackings
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-Removed unnecessary special handling of terrain-inducing overworld weather states from ChangeTypeBasedOnTerrain.
-Mimicry now activates normally for terrain-inducing overworld weather states.
-Weather abilities now activate normally when switchineffects is called, and at the beginning of a battle.
-Terrain abilities now activate normally at the beginning of a battle.
2023-01-09 07:55:55 -03:00
Eduardo Quezada
d72a3731d4
Merge branch 'RHH/upcoming' into RHH/pr/feature/reworkScald
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# Conflicts:
# include/constants/battle_move_effects.h
2023-01-06 15:25:49 -03:00
LOuroboros
72566e6323
Turned Stone Axe's and Ceaseless Edge's effects into MOVE_EFFECTs
2023-01-05 03:02:56 -03:00
LOuroboros
2414283bb7
Removed BattleScript_EffectHit_Ret
2023-01-04 12:32:55 -03:00
ghoulslash
a425de77a6
Merge pull request #2446 from LOuroboros/primal
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Updated AnimTask_PrimalReversion
2023-01-04 09:16:28 -05:00
Eduardo Quezada
ada47831aa
Fixed reusable repels/lures function forcefully using items while menu config is on
2023-01-04 00:00:13 -03:00
Ariel A
4bee03bc18
Merge branch 'followers' into lighting
2023-01-03 18:19:19 -05:00
Ariel A
beb282a359
Added movements/scripts for overworld follower field moves.
2023-01-03 18:18:09 -05:00
LOuroboros
f1ca254c28
Updated the Mimicry reimplementation
...
Mimicry is now a proud member of ABILITYEFFECT_ON_TERRAIN.
Misc. changes:
-Ditched the dependency on and usage of gBattlerAttacker for the effects inside ABILITYEFFECT_ON_WEATHER and ABILITYEFFECT_ON_TERRAIN.
-Made Cmd_switchineffects activate ABILITYEFFECT_ON_TERRAIN to take into account overworld weather-induced field terrains.
-Updated the text strings printed by the battle scripts inside the aforementioned AbilityBattleEffects caseIDs.
-Removed constant label of unused VARIOUS_TRY_TO_APPLY_MIMICRY which I forgot about.
-Updated ChangeTypeBasedOnTerrain, partly as a result of the aforementioned changes but also for optimization purposes.
-There was never a reason to establish an empty scope, or to use GET_MOVE_TYPE and the variables that complemented it.
-Removed case ABILITY_QUARK_DRIVE from AbilityBattleEffects' case ABILITYEFFECT_ON_SWITCHIN.
2023-01-03 02:27:41 -03:00
LOuroboros
d0f5653f5e
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into mimicry
2023-01-02 19:00:41 -03:00
Eduardo Quezada
a23501a4a3
Merge remote-tracking branch 'RHH_origin/upcoming' into RHH/pr/feature/formBattleChange
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# Conflicts:
# src/battle_script_commands.c
2023-01-02 18:54:57 -03:00
LOuroboros
0a00942a26
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch1
2023-01-02 16:00:13 -03:00
ghoulslash
8b28d4329b
Merge pull request #2525 from AsparagusEduardo/RHH/pr/fix/FixFrontierTutor2
...
Fixed right Frontier move tutor not loading their move list correctly.
2023-01-02 13:55:00 -05:00
LOuroboros
13d8c0d167
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dev_gen9_abilities
2023-01-02 14:34:24 -03:00
LOuroboros
ca32d43433
Streamlined ability-on-weather changes
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Also renamed activateweatherabilities and activateterrainabilities.
2023-01-02 14:32:56 -03:00
Eduardo Quezada
16e8a5dd7f
Merge remote-tracking branch 'RHH_origin/upcoming' into RHH/pr/feature/formBattleChange
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# Conflicts:
# include/battle_util.h
2023-01-01 16:02:40 -03:00
LOuroboros
f2e63a2e41
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into iceFaceRedux
2022-12-31 03:33:42 -03:00
Eduardo Quezada D'Ottone
4dc72dcfc1
Merge pull request #1956 from SonikkuA-DatH/SonikkuA-DatH-Teatime2
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Implementing Teatime effect
2022-12-30 17:49:54 -03:00
LOuroboros
e8dfb66c30
Adding ability effect triggers for terrains and weather
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A new, probably better way to handle the announcement trigger that abilities such as Protosynthesis and Quark Drive have, when the battle weather or the field terrain change.
Misc. changes:
-EFFECT_DAMAGE_SET_TERRAIN -> EFFECT_HIT_SET_REMOVE_TERRAIN
-It's more appropriate as the effect can be used to force set a terrain or simply to remove an active terrain, after all.
-The main reason for the rename was the inconsistency with the battle script's label.
-Reverted accidentally committed change to B_DOUBLE_WILD_CHANCE, performed back in c8abf00c .
2022-12-30 03:25:16 -03:00
GriffinR
e88139d1b5
Add fix for Battle Tower cloning bug
2022-12-29 11:22:53 -05:00
LOuroboros
0ef148dfbb
Applied more corrections
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-Removed BattleScript_WindRiderActivatesEnd2
-Tweaked the condition of Wind Power in AbilityBattleEffects
-Renamed ApplySupremeOverlordModifier to GetSupremeOverlordModifier
2022-12-28 08:50:15 -03:00
LOuroboros
0159065dea
Removed Shell Trap
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It's time to let it go for my own mental sanity.
Besides, it's a Gen. 7 move. I shouldn't have added it here.
2022-12-28 07:51:11 -03:00
SphericalIce
200b71be02
Fix Beat Up's battle script to avoid an out-of-bounds array access
2022-12-27 10:49:57 +00:00
LOuroboros
17410fa9c5
Fixed some issues of the Intimidate's rework
2022-12-26 00:50:44 -03:00
SonikkuA-DatH
3e807e5b1e
Update battle_scripts_1.s
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fix ORs
2022-12-21 15:12:06 -08:00
LOuroboros
4bb86c5d96
Implemented Barb Barrage's effect
2022-12-21 19:48:50 -03:00
LOuroboros
1229fa752a
Fixed Triple Axe's target, added its effect and fixed Ceaseless Edge's
2022-12-21 19:48:49 -03:00
LOuroboros
2cb9400ef0
Implemented Dire Claw's effect
2022-12-21 19:48:48 -03:00
LOuroboros
3ce4869766
Implemented Shell Trap's effect
2022-12-21 19:48:10 -03:00
LOuroboros
ae482ed1f4
Implemented Ceaseless Edge's effect
2022-12-21 19:47:00 -03:00
SonikkuA-DatH
0a5154499e
Update battle_scripts_1.s
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Compensating Substitute, removing item
2022-12-21 14:27:39 -08:00
Eduardo Quezada
c0d4e14a61
Merge branch 'RHH/upcoming' into RHH/pr/feature/reworkScald
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# Conflicts:
# include/config/battle.h
# include/constants/battle_move_effects.h
2022-12-21 12:46:09 -03:00
LOuroboros
31cd076f9d
Oopsie. Wind Power doesn't boost Attack lol
2022-12-21 11:21:42 -03:00
LOuroboros
d943f891c5
Applied Wind Power and Wind Rider correction
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-Renamed TryActivateWindRiderLoop to BattleScript_TryTailwindAbilitiesLoop
-Modified how it handles the check for Wind Rider by using a various and incorporated Wind Power into the mix because that ability is affected by Tailwind as well.
2022-12-21 10:08:16 -03:00
SonikkuA-DatH
5eaf0e15fc
Update data/battle_scripts_1.s
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-_-
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2022-12-20 18:08:01 -08:00
LOuroboros
6153b8e904
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dev_gen9_abilities
2022-12-20 07:11:36 -03:00
LOuroboros
c8abf00cac
Applied corrections
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Anger Shell:
-Made it print a string from the gStatDownStringIds table while lowering Def and Sp. Def
-Made it use the shiny new modifybattlerstatstage macro.
-Made it activate multiple times per battle, as it should.
Well-Baked Body:
-Turned it into an absorbing ability.
Wind Rider:
-Turned it into an absorbing ability.
-For its Tailwind interaction, I made it activate only when Tailwind kicks in successfully, instead of whenever it's active at the end of a turn.
Guard Dog:
-Updated its check inside BattleScript_EffectHitEscape.
-Moved it from Cmd_forcerandomswitch to BattleScript_EffectRoar.
Wind Power:
-Split off its move end effect from Electromorphosis'.
Electromorphosis:
-Split off its move end effect from Wind Power's.
Hadron Engine:
-Merged its Switch In effect with Electric Surge's.
Protosynthesis:
-Fixed its stat boost.
Quark Drive:
-Fixed its stat boost.
Cud Chew:
-Updated its ENDTURN effect's berry check.
Supreme Overlord:
-Tweaked the looping i variable's data type, the order of the variables and the checks inside ApplySupremeOverlordModifier.
Earth Eater:
-Turned it into an absorbing ability.
Misc changes:
-Added a variable to set the amount of stat stages raised inside AbilityMoveEffects' case ABILITYEFFECT_ABSORBING.
-Added a preproc config to update the text string that they print.
-Limited the scope of atkHighestStat and defHighestStat in CalcMoveBasePowerAfterModifiers to Protosynthesis's and Quark Drive's effects.
2022-12-20 07:08:29 -03:00
SonikkuA-DatH
f6fab92ac8
Merge branch 'upcoming' into SonikkuA-DatH-Teatime2
2022-12-19 15:52:20 -08:00
Eduardo Quezada
1580f892a5
Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
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# Conflicts:
# include/constants/pokemon.h
# src/battle_script_commands.c
2022-12-19 18:53:26 -03:00
SonikkuA-DatH
562736a5e6
Update battle_scripts_1.s
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Changed STAT_BUFF_ALLOW_PTR to STAT_CHANGE_ALLOW_PTR
2022-12-18 22:50:41 -08:00
SonikkuA-DatH
2dbfc1c8f5
Update data/battle_scripts_1.s
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Fixes spacing. Thanks Lunos!
Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
2022-12-18 22:28:33 -08:00
SonikkuA-DatH
f0aee1f8d3
Merge branch 'upcoming' into SonikkuA-DatH-Teatime2
2022-12-18 17:50:39 -08:00
SonikkuA-DatH
9cd8d81412
Update battle_scripts_1.s
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Fixed spacing
2022-12-18 15:37:44 -08:00
Eduardo Quezada
55ba9d8364
Fixed right Frontier move tutor not loading their move list correctly.
2022-12-18 13:17:33 -03:00
LOuroboros
4c9446ed0a
Fixed Speed Swap's effect
2022-12-14 12:00:45 -03:00
LOuroboros
a3e58b05c1
Implemented Guard Dog's effect
2022-12-12 20:33:37 -03:00
LOuroboros
a56cfd1aa7
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dev_gen9_abilities
2022-12-12 19:55:48 -03:00
ghoulslash
340278c83b
Merge pull request #2452 from LOuroboros/intimidate
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Optimized Intimidate's code
2022-12-11 22:04:16 -05:00
LOuroboros
8eff1a13c1
Updated BattleScript_IntimidateEffect to comply with BattleScript_TryAdrenalineOrb's demands
2022-12-11 23:17:59 -03:00
LOuroboros
e6a3396b0f
Added Adrenaline Orb check and removed silly comment
2022-12-11 19:24:36 -03:00
ghoulslash
0a9e3c8dc8
fix stattextbuffer in BattleScript_IntimidatePrevented_Item
2022-12-11 16:16:10 -05:00
ghoulslash
e3e0d60222
Merge pull request #2467 from Bassoonian/gen9moves
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Generation IX Moves
2022-12-11 14:47:47 -05:00
LOuroboros
0d1f9d9613
Reimplemented Mimicry
2022-12-09 20:46:18 -03:00
ghoulslash
6d28882e44
start gen9 hold effects
2022-12-06 09:48:36 -05:00
LOuroboros
d6b9f07681
Implemented Earth Eater's effect
2022-12-06 05:30:21 -03:00
LOuroboros
a961980e0f
Implemented Toxic Debris' effect
2022-12-06 05:23:30 -03:00
LOuroboros
aa051dab02
Implemented Costar's effect
2022-12-06 05:23:30 -03:00
LOuroboros
7a52404fd3
Implemented Supreme Overlord's effect
2022-12-06 05:23:30 -03:00
LOuroboros
f96137eb5e
Implemented Cud Chew's effect
2022-12-06 05:23:30 -03:00
LOuroboros
7c67f1ac27
Activated Switch In abilities during weather and terrain change
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Abilities such as Protosynthesis and Quark Drive demand it.
2022-12-06 05:23:30 -03:00
LOuroboros
24465858a7
Implemented the 4 Ruin Abilities
2022-12-06 05:23:29 -03:00
LOuroboros
de05c4dd56
Implemented Good as Gold's effect
2022-12-06 05:23:29 -03:00
LOuroboros
e25f843db3
Implemented Quark Drive's effect
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Also tweaked STRINGID_SUNLIGHTACTIVATEDABILITY and STRINGID_STATWASHEIGHTENED.
2022-12-06 05:23:29 -03:00
LOuroboros
a328088122
Implemented Protosynthesis' effect
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Also turned GetHighestStatId into a global function since Protosynthesis' effect uses it.
2022-12-06 05:23:29 -03:00
LOuroboros
34cafa746c
Implemented Electromorphosis' effect
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Also added a battle preproc config to check if the STATUS3_CHARGED_UP was already applied.
Pokémon Scarlet and Violet don't check if this status flag was already applied on the target of abilities like Electromorphosis (and Wind Power until proven otherwise.)
As a result, the game will trigger the ability multiple times if they're hit by a multihit move.
This directive makes the code end the ability effect preemptively if the target does have the status flag applied.
2022-12-06 05:23:29 -03:00
LOuroboros
88cae380d0
Implemented Wind Power's effect
2022-12-06 05:23:29 -03:00
LOuroboros
c43060fbfd
Tweaked BattleScript_WellBakedBodyActivates and BattleScript_WindRiderActivatesMoveEnd
2022-12-06 05:23:29 -03:00
LOuroboros
4dc44150c5
Implemented Wind Rider's effect
2022-12-06 05:23:29 -03:00
LOuroboros
ca656b63b9
Added Well Baked Body's effect and misc. changes
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-Added a modifybattlerstatstage macro to handle stat stages in battle.
-Rewrote the checks inside the case ABILITYEFFECT_MOVES_BLOCK of AbilityBattleEffects.
2022-12-06 05:21:24 -03:00
LOuroboros
eb082cd1a2
Implemented Purifying Salt's effect
2022-12-03 01:51:11 -03:00
LOuroboros
acb9c31bd4
Implemented Anger Shell's effect
2022-12-03 01:19:24 -03:00
LOuroboros
b0027cb78b
Implemented Seed Sower's effect
2022-12-02 23:31:41 -03:00
GriffinR
483c3d5c13
Document wonder news
2022-11-22 02:17:03 -05:00
Ariel A
5cae740eba
Merge branch 'followers' into lighting
2022-11-21 22:17:14 -05:00
Ariel A
e6d1cfae24
Merge branch 'master' into followers
2022-11-21 21:21:50 -05:00
Bassoonian
739680e425
Victory Dance effect
2022-11-18 22:23:34 +01:00
Bassoonian
29ae22183b
Mystical Power effect
2022-11-18 22:17:08 +01:00
Bassoonian
9512b3a57a
Implement Double Shock functionality with temporary string
2022-11-18 22:12:26 +01:00
Bassoonian
3ac3cb249e
Wicked Torque effect
2022-11-18 22:00:21 +01:00
Bassoonian
f7d1a12d2d
Data entry for gen9 moves
2022-11-18 12:15:44 +01:00
Eduardo Quezada
011ec16f1e
Organized conffig files into their own folder and cleaned up
2022-11-14 11:03:49 -03:00
LOuroboros
11c99cac61
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into iceFaceRedux
2022-11-13 23:17:59 -03:00
LOuroboros
31a602f3b6
Optimized Intimidate's code
2022-11-12 18:03:46 -03:00
Eduardo Quezada
f2d0e547ac
Merge branch 'RHH/upcoming' into RHH/pr/sync/pretmerge_20221030
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# Conflicts:
# src/rom_header_gf.c
2022-11-09 19:54:44 -03:00
LOuroboros
999a53028a
Updated AnimTask_PrimalReversion
2022-11-08 09:38:27 -03:00
Eduardo Quezada D'Ottone
e6ae0bd01e
Merge pull request #2434 from LOuroboros/badDreams
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Optimized Bad Dreams' code
2022-11-08 08:16:07 -03:00
Eduardo Quezada
2ef2134be1
Moved Hunger Switch to form change table.
2022-11-06 17:12:34 -03:00
Ariel A
22c1d94ab9
Merge branch 'followers' into lighting
2022-11-05 19:04:14 -04:00
BuffelSaft
1da4eb3b14
Merge pull request #2428 from AsparagusEduardo/RHH/pr/feature/DarkVoid
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Config for Dark Void being only usable by Darkrai
2022-11-05 22:42:51 +13:00
LOuroboros
f56df74576
Optimized Bad Dreams' code
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Misc:
-Made the ability pop up stick around until the ability's effect ends just like in ORAS.
-Updated sText_BadDreamsDmg accordingly while I was at it.
2022-11-04 14:58:58 -03:00
Eduardo Quezada
44bf4a15e3
Merge branch 'RHH/upcoming' into RHH/pr/feature/reworkScald
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# Conflicts:
# include/constants/battle_config.h
# include/constants/battle_move_effects.h
2022-11-04 12:19:40 -03:00
ghoulslash
7a0e541413
workaround for GetBattlerHoldEffectParam to handle bug bite different battler id
2022-11-04 10:29:05 -04:00
ghoulslash
1e6903840a
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into be/bugbite
2022-11-04 09:29:45 -04:00
ghoulslash
d13431b4ab
merge w rhh master
2022-11-04 09:29:39 -04:00
Eduardo Quezada
edf4e45c4d
Config for Dark Void being only usable by Darkrai
2022-11-03 21:36:12 -03:00
BuffelSaft
c169a9523e
Merge branch 'upcoming' into fix-stat-boost-on-hit
2022-11-03 22:01:30 +13:00
BuffelSaft
736ca893b6
Fix abilities that raise target's stat after hit
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Fix Justified, Berserk, Rattled, Stamina and Water Compaction printing the wrong message when they activate. Steam Engine was also updated to follow the gen 5+ ability activation method style.
2022-11-03 21:54:56 +13:00
LOuroboros
86e322dcea
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into iceFaceRedux
2022-11-01 22:41:31 -03:00
Eduardo Quezada D'Ottone
b8371500d3
Merge pull request #1676 from BuffelSaft/multistrike
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Multi-hit refactor and Parental Bond
2022-11-01 21:16:04 -03:00
Eduardo Quezada
e4a439aa46
Merge remote-tracking branch 'pret/master' into RHH/pr/sync/pretmerge_20221030
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# Conflicts:
# src/data/bard_music/moves.h
# src/data/bard_music/pokemon.h
2022-10-30 12:30:38 -03:00
Eduardo Quezada
3172273c73
Merge remote-tracking branch 'RHH_origin/upcoming' into RHH/pr/feature/Lures
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# Conflicts:
# src/pokemon.c
2022-10-30 12:16:09 -03:00
GriffinR
c76beed989
Merge pull request #1807 from pret/porymap-5
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Update for Porymap 5.0.0
2022-10-30 11:01:37 -04:00
GriffinR
01c71b4ce1
Fix more text and movements labeled as scripts
2022-10-30 03:27:28 -04:00
GriffinR
f439a2dee7
Fix EventScript_WroteSecretCodeLockOpened typo
2022-10-30 03:14:47 -04:00
AgustinGDLV
ae7cbc2aa1
merged physical and special max moves
2022-10-27 20:38:40 -07:00
AgustinGDLV
056048daf9
added data for max moves
2022-10-27 13:17:15 -07:00
BuffelSaft
224ca256ce
Requested clean up
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Rename constants, remove white space, improve B_BEAT_UP description.
* Rename B_BEAT_UP_DMG to B_BEAT_UP
* Shorten B_PARENTAL_BOND_DAMAGE to B_PARENTAL_BOND_DMG
* Remove trailing whitespace
* Replace boolean 1 with TRUE in MOVEEND_MULTIHIT_MOVE
2022-10-27 22:25:33 +13:00
GriffinR
cc182bf05e
Use Porymap's new order for connection fields
2022-10-24 10:05:59 -04:00
BuffelSaft
1b056f9044
Fix various Parental Bond issues
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- Dragon Tail and Circle Throw strike twice and then switch the target
- Z moves are unaffected by Parental Bond
- Renamed parentalBondOn to parentalBondState
- Added constants for possible values of parentalBondState
- Fixed broken stat change animations and removed unused MOVE_EFFECT_SKY_DROP
2022-10-23 17:37:23 +13:00
Ariel A
5d9e9d3e0e
Fixed some follower movements.
2022-10-22 18:50:27 -04:00
BuffelSaft
6035c5a280
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald into multistrike
2022-10-22 14:31:13 +13:00
GriffinR
a418f8d976
Merge pull request #1755 from GriffinRichards/map-dynamic
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Rename special map constants, treat warp ids as strings
2022-10-18 22:45:56 -04:00
tustin2121
4730870646
VAR_RUN_TRIGGER_IMMEDIATELY -> TRIGGER_RUN_IMMEDIATELY
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Getting rid of the VAR_ prefix, to avoid the porymap problem.
2022-10-18 21:12:31 -04:00
ghoulslash
4775e0372a
merge w pret
2022-10-17 09:06:27 -04:00
ghoulslash
a585d56053
fix whitespace
2022-10-16 23:39:12 -04:00
tustin2121
327c648e87
Document seldom-used trigger functionality
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Added a define for use in overworld triggers where the goal is to run the provided script in the immediate script context instead of the global one like normal. This is used in triggers in the desert, on faraway island, and a couple other places to do weather effects quickly and on the same frame. Suggestions for a better define name are welcome.
2022-10-16 20:46:50 -04:00
ghoulslash
71023512fd
update psycho cut anim
2022-10-16 19:20:24 -04:00
Ariel A
3a86c8bd4c
Merge branch 'followers' into lighting
2022-10-07 21:08:06 -04:00
Ariel A
1c011a9c1c
Merge branch 'master' into followers
2022-10-07 20:52:15 -04:00
Eduardo Quezada
77f24d42e4
Merge remote-tracking branch 'RHH_origin/upcoming' into RHH/pr/feature/reworkScald
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# Conflicts:
# include/constants/battle_config.h
2022-10-07 15:39:02 -03:00
GriffinR
4f407a1066
Convert tilesets.s to C
2022-09-27 17:23:26 -04:00
Eduardo Quezada D'Ottone
17c8842ad4
Merge branch 'dev' into teleport
2022-09-24 14:39:21 -03:00
Eduardo Quezada D'Ottone
a483899043
Merge branch 'dev' into symbiosis
2022-09-24 11:58:35 -03:00